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jay: Add an INTEL_JAY=all option
This enables Jay for all shader stages it currently supports. Less typing than vs,tes,fs,cs. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41872>
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@ -308,6 +308,10 @@ static const struct debug_named_value use_jay_options[] = {
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{ "tes", BITFIELD_BIT(MESA_SHADER_TESS_EVAL), "Use jay for tessellation evaluation shaders" },
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{ "fs", BITFIELD_BIT(MESA_SHADER_FRAGMENT), "Use jay for fragment shaders" },
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{ "cs", BITFIELD_BIT(MESA_SHADER_COMPUTE), "Use jay for compute shaders" },
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{ "all", BITFIELD_BIT(MESA_SHADER_VERTEX) |
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BITFIELD_BIT(MESA_SHADER_TESS_EVAL) |
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BITFIELD_BIT(MESA_SHADER_FRAGMENT) |
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BITFIELD_BIT(MESA_SHADER_COMPUTE), "Use jay for supported shader stages" },
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DEBUG_NAMED_VALUE_END
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};
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