nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM

Instead of always having it in the data, let the bo placement decide it.
This fixes glxgears with swtnl forced on.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fdad7dfbda)
This commit is contained in:
Ilia Mirkin 2015-05-25 21:12:46 -04:00 committed by Emil Velikov
parent 407e20d45d
commit 18e05588df

View file

@ -127,7 +127,7 @@ nv30_render_draw_elements(struct vbuf_render *render,
for (i = 0; i < r->vertex_info.num_attribs; i++) {
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
nv04_resource(r->buffer), r->offset + r->vtxptr[i],
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
}
if (!nv30_state_validate(nv30, FALSE))
@ -172,7 +172,7 @@ nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
for (i = 0; i < r->vertex_info.num_attribs; i++) {
PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
nv04_resource(r->buffer), r->offset + r->vtxptr[i],
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
}
if (!nv30_state_validate(nv30, FALSE))
@ -245,7 +245,7 @@ vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx)
format = draw_translate_vinfo_format(emit);
r->vtxfmt[attrib] = nv30_vtxfmt(pscreen, format)->hw;
r->vtxptr[attrib] = vinfo->size | NV30_3D_VTXBUF_DMA1;
r->vtxptr[attrib] = vinfo->size;
vinfo->size += draw_translate_vinfo_size(emit);
if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) {