r600g: use LINEAR_ALIGNED tiling for 1D array textures and if height0 <= 3

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Marek Olšák 2012-11-13 16:04:13 +01:00
parent 2e6b81ff7a
commit 186579e724

View file

@ -509,7 +509,9 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
if (!(templ->bind & PIPE_BIND_SCANOUT) &&
templ->usage != PIPE_USAGE_STAGING &&
templ->usage != PIPE_USAGE_STREAM &&
templ->target != PIPE_TEXTURE_1D) {
templ->target != PIPE_TEXTURE_1D &&
templ->target != PIPE_TEXTURE_1D_ARRAY &&
templ->height0 > 3) {
array_mode = V_038000_ARRAY_2D_TILED_THIN1;
} else if (util_format_is_compressed(templ->format)) {
array_mode = V_038000_ARRAY_1D_TILED_THIN1;