mesa: whitespace, 80-column wrapping in buffers.c

This commit is contained in:
Brian Paul 2012-01-09 11:07:23 -07:00
parent 45a3b54063
commit 185ee042ac

View file

@ -51,7 +51,8 @@
* \return bitmask of BUFFER_BIT_* flags
*/
static GLbitfield
supported_buffer_bitmask(const struct gl_context *ctx, const struct gl_framebuffer *fb)
supported_buffer_bitmask(const struct gl_context *ctx,
const struct gl_framebuffer *fb)
{
GLbitfield mask = 0x0;
@ -242,7 +243,8 @@ _mesa_DrawBuffer(GLenum buffer)
destMask = draw_buffer_enum_to_bitmask(buffer);
if (destMask == BAD_MASK) {
/* totally bogus buffer */
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer=0x%x)", buffer);
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawBuffer(buffer=0x%x)", buffer);
return;
}
destMask &= supportedMask;
@ -340,6 +342,7 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
}
/**
* Performs necessary state updates when _mesa_drawbuffers makes an
* actual change.
@ -361,6 +364,7 @@ updated_drawbuffers(struct gl_context *ctx)
#endif
}
/**
* Helper function to set the GL_DRAW_BUFFER state in the context and
* current FBO. Called via glDrawBuffer(), glDrawBuffersARB()