i965: Avoid flushing the batch for every blorp op.

This brings over the batch-wrap-prevention and aperture space checking
code from the normal brw_draw.c path, so that we don't need to flush the
batch every time.

There's a risk here if the intel_emit_post_sync_nonzero_flush() call isn't
high enough up in the state emit sequences -- before, we implicitly had
one at the batch flush before any state was emitted, so Mesa's workaround
emits didn't really matter.  Since the SNB fixes by Ken, I didn't see any
regressions after 3 piglit runs.

Improves cairo-gl performance by 13.7733% +/- 1.74876% (n=30/32)
Improves minecraft apitrace performance by 1.03183% +/- 0.482297% (n=90).
Reduces low-resolution GLB 2.7 performance by 1.17553% +/- 0.432263% (n=88)
Reduces Lightsmark performance by 3.70246% +/- 0.322432% (n=126)
No statistically significant performance difference on unigine tropics
(n=10)
No statistically significant performance difference on openarena (n=755)

The two apps that are hurt happen to include stalls on busy buffer
objects, so I think this is an effect of missing out on an opportune
flush.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt 2013-06-18 13:52:03 -07:00
parent fd03dd6ddd
commit 185b5a54c9
4 changed files with 50 additions and 17 deletions

View file

@ -21,6 +21,7 @@
* IN THE SOFTWARE.
*/
#include <errno.h>
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
@ -195,6 +196,26 @@ intel_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
void
brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
{
struct gl_context *ctx = &brw->ctx;
uint32_t estimated_max_batch_usage = 1500;
bool check_aperture_failed_once = false;
/* Flush the sampler and render caches. We definitely need to flush the
* sampler cache so that we get updated contents from the render cache for
* the glBlitFramebuffer() source. Also, we are sometimes warned in the
* docs to flush the cache between reinterpretations of the same surface
* data with different formats, which blorp does for stencil and depth
* data.
*/
intel_batchbuffer_emit_mi_flush(brw);
retry:
intel_batchbuffer_require_space(brw, estimated_max_batch_usage, false);
intel_batchbuffer_save_state(brw);
drm_intel_bo *saved_bo = brw->batch.bo;
uint32_t saved_used = brw->batch.used;
uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
switch (brw->gen) {
case 6:
gen6_blorp_exec(brw, params);
@ -208,6 +229,35 @@ brw_blorp_exec(struct brw_context *brw, const brw_blorp_params *params)
break;
}
/* Make sure we didn't wrap the batch unintentionally, and make sure we
* reserved enough space that a wrap will never happen.
*/
assert(brw->batch.bo == saved_bo);
assert((brw->batch.used - saved_used) * 4 +
(saved_state_batch_offset - brw->batch.state_batch_offset) <
estimated_max_batch_usage);
/* Shut up compiler warnings on release build */
(void)saved_bo;
(void)saved_used;
(void)saved_state_batch_offset;
/* Check if the blorp op we just did would make our batch likely to fail to
* map all the BOs into the GPU at batch exec time later. If so, flush the
* batch and try again with nothing else in the batch.
*/
if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
if (!check_aperture_failed_once) {
check_aperture_failed_once = true;
intel_batchbuffer_reset_to_saved(brw);
intel_batchbuffer_flush(brw);
goto retry;
} else {
int ret = intel_batchbuffer_flush(brw);
WARN_ONCE(ret == -ENOSPC,
"i965: blorp emit exceeded available aperture space\n");
}
}
if (unlikely(brw->always_flush_batch))
intel_batchbuffer_flush(brw);

View file

@ -370,10 +370,6 @@ private:
void
gen6_blorp_init(struct brw_context *brw);
void
gen6_blorp_emit_batch_head(struct brw_context *brw,
const brw_blorp_params *params);
void
gen6_blorp_emit_state_base_address(struct brw_context *brw,
const brw_blorp_params *params);

View file

@ -45,17 +45,6 @@
* sizeof(float))
/** \} */
void
gen6_blorp_emit_batch_head(struct brw_context *brw,
const brw_blorp_params *params)
{
/* To ensure that the batch contains only the resolve, flush the batch
* before beginning and after finishing emitting the resolve packets.
*/
intel_batchbuffer_flush(brw);
}
/**
* CMD_STATE_BASE_ADDRESS
*
@ -1045,7 +1034,6 @@ gen6_blorp_exec(struct brw_context *brw,
uint32_t wm_bind_bo_offset = 0;
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
gen6_blorp_emit_batch_head(brw, params);
gen6_emit_3dstate_multisample(brw, params->num_samples);
gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
gen6_blorp_emit_state_base_address(brw, params);

View file

@ -844,7 +844,6 @@ gen7_blorp_exec(struct brw_context *brw,
uint32_t sampler_offset = 0;
uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
gen6_blorp_emit_batch_head(brw, params);
gen6_emit_3dstate_multisample(brw, params->num_samples);
gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false, ~0u);
gen6_blorp_emit_state_base_address(brw, params);