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tu: WFI after PC_TESSFACTOR_ADDR update
Updating PC_TESSFACTOR_ADDR could race with the next draw which uses it. Fixes GL CTS tests running via Zink: KHR-Single-GL46.enhanced_layouts.glsl_contant_values KHR-GLES32.core.tessellation_shader.tessellation_shader_point_mode.point_rendering KHR-GLES32.core.tessellation_shader.winding.quads_cw KHR-GLES32.core.tessellation_shader.winding.triangles_cw And probably more. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6815 Suggested-by: Connor Abbott <cwabbott0@gmail.com> Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17833>
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2 changed files with 2 additions and 6 deletions
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@ -77,6 +77,8 @@ tu6_lazy_emit_tessfactor_addr(struct tu_cmd_buffer *cmd)
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return;
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tu_cs_emit_regs(&cmd->cs, A6XX_PC_TESSFACTOR_ADDR(.qword = cmd->device->tess_bo->iova));
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/* Updating PC_TESSFACTOR_ADDR could race with the next draw which uses it. */
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cmd->state.cache.flush_bits |= TU_CMD_FLAG_WAIT_FOR_IDLE;
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cmd->state.tessfactor_addr_set = true;
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}
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@ -30,11 +30,5 @@ KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4,Fail
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KHR-GL46.copy_image.functional,Fail
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KHR-GL46.texture_view.view_classes,Fail
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# WFI is likely required after PC_TESSFACTOR_ADDR update,
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# otherwise GPU may use not updated address.
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KHR-GLES32.core.tessellation_shader.tessellation_shader_point_mode.point_rendering,Fail
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KHR-GLES32.core.tessellation_shader.winding.quads_cw,Fail
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KHR-GLES32.core.tessellation_shader.winding.triangles_cw,Fail
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# https://gerrit.khronos.org/c/vk-gl-cts/+/9891/
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KHR-GLES31.core.polygon_offset_clamp.PolygonOffsetClampMinMax,Fail
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