u_queue: add util_queue_finish for waiting for previously added jobs

Schedule one job for every thread, and wait on a barrier inside the job
execution function.

v2: avoid alloca (fixes Windows build error)

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
This commit is contained in:
Nicolai Hähnle 2017-10-22 17:38:41 +02:00
parent f0d3a4de75
commit 185061aef4
2 changed files with 37 additions and 0 deletions

View file

@ -25,7 +25,9 @@
*/
#include "u_queue.h"
#include "util/u_string.h"
#include "util/u_thread.h"
static void util_queue_killall_and_wait(struct util_queue *queue);
@ -429,6 +431,39 @@ util_queue_drop_job(struct util_queue *queue, struct util_queue_fence *fence)
util_queue_fence_wait(fence);
}
static void
util_queue_finish_execute(void *data, int num_thread)
{
util_barrier *barrier = data;
util_barrier_wait(barrier);
}
/**
* Wait until all previously added jobs have completed.
*/
void
util_queue_finish(struct util_queue *queue)
{
util_barrier barrier;
struct util_queue_fence *fences = malloc(queue->num_threads * sizeof(*fences));
util_barrier_init(&barrier, queue->num_threads);
for (unsigned i = 0; i < queue->num_threads; ++i) {
util_queue_fence_init(&fences[i]);
util_queue_add_job(queue, &barrier, &fences[i], util_queue_finish_execute, NULL);
}
for (unsigned i = 0; i < queue->num_threads; ++i) {
util_queue_fence_wait(&fences[i]);
util_queue_fence_destroy(&fences[i]);
}
util_barrier_destroy(&barrier);
free(fences);
}
int64_t
util_queue_get_thread_time_nano(struct util_queue *queue, unsigned thread_index)
{

View file

@ -214,6 +214,8 @@ void util_queue_add_job(struct util_queue *queue,
void util_queue_drop_job(struct util_queue *queue,
struct util_queue_fence *fence);
void util_queue_finish(struct util_queue *queue);
int64_t util_queue_get_thread_time_nano(struct util_queue *queue,
unsigned thread_index);