i965: Add support for gl_BaseVertexARB and gl_BaseInstanceARB

We already have gl_BaseVertexARB in the .x component of the SGVS vec4
and plug gl_BaseInstanceARB into the last free component (.y).

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Kristian Høgsberg Kristensen 2015-12-10 12:24:50 -08:00
parent b70616f3e7
commit 17ebb55a14
11 changed files with 89 additions and 38 deletions

View file

@ -595,6 +595,8 @@ struct brw_vs_prog_data {
bool uses_vertexid;
bool uses_instanceid;
bool uses_basevertex;
bool uses_baseinstance;
};
struct brw_tcs_prog_data

View file

@ -909,8 +909,13 @@ struct brw_context
uint32_t pma_stall_bits;
struct {
/** The value of gl_BaseVertex for the current _mesa_prim. */
int gl_basevertex;
struct {
/** The value of gl_BaseVertex for the current _mesa_prim. */
int gl_basevertex;
/** The value of gl_BaseInstance for the current _mesa_prim. */
int gl_baseinstance;
} params;
/**
* Buffer and offset used for GL_ARB_shader_draw_parameters

View file

@ -491,9 +491,9 @@ brw_try_draw_prims(struct gl_context *ctx,
}
}
brw->draw.gl_basevertex =
brw->draw.params.gl_basevertex =
prims[i].indexed ? prims[i].basevertex : prims[i].start;
brw->draw.params.gl_baseinstance = prims[i].base_instance;
drm_intel_bo_unreference(brw->draw.draw_params_bo);
if (prims[i].is_indirect) {

View file

@ -592,8 +592,10 @@ void
brw_prepare_shader_draw_parameters(struct brw_context *brw)
{
/* For non-indirect draws, upload gl_BaseVertex. */
if (brw->vs.prog_data->uses_vertexid && brw->draw.draw_params_bo == NULL) {
intel_upload_data(brw, &brw->draw.gl_basevertex, 4, 4,
if ((brw->vs.prog_data->uses_basevertex ||
brw->vs.prog_data->uses_baseinstance) &&
brw->draw.draw_params_bo == NULL) {
intel_upload_data(brw, &brw->draw.params, sizeof(brw->draw.params), 4,
&brw->draw.draw_params_bo,
&brw->draw.draw_params_offset);
}
@ -658,7 +660,8 @@ brw_emit_vertices(struct brw_context *brw)
brw_emit_query_begin(brw);
unsigned nr_elements = brw->vb.nr_enabled;
if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid)
if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid ||
brw->vs.prog_data->uses_basevertex || brw->vs.prog_data->uses_baseinstance)
++nr_elements;
/* If the VS doesn't read any inputs (calculating vertex position from
@ -693,8 +696,10 @@ brw_emit_vertices(struct brw_context *brw)
/* Now emit VB and VEP state packets.
*/
unsigned nr_buffers =
brw->vb.nr_buffers + brw->vs.prog_data->uses_vertexid;
const bool uses_draw_params =
brw->vs.prog_data->uses_basevertex ||
brw->vs.prog_data->uses_baseinstance;
const unsigned nr_buffers = brw->vb.nr_buffers + uses_draw_params;
if (nr_buffers) {
if (brw->gen >= 6) {
@ -713,7 +718,7 @@ brw_emit_vertices(struct brw_context *brw)
}
if (brw->vs.prog_data->uses_vertexid) {
if (uses_draw_params) {
EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
brw->draw.draw_params_bo,
brw->draw.draw_params_bo->size - 1,
@ -790,21 +795,25 @@ brw_emit_vertices(struct brw_context *brw)
((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
}
if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid) {
if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid ||
brw->vs.prog_data->uses_basevertex || brw->vs.prog_data->uses_baseinstance) {
uint32_t dw0 = 0, dw1 = 0;
uint32_t comp0 = BRW_VE1_COMPONENT_STORE_0;
uint32_t comp1 = BRW_VE1_COMPONENT_STORE_0;
uint32_t comp2 = BRW_VE1_COMPONENT_STORE_0;
uint32_t comp3 = BRW_VE1_COMPONENT_STORE_0;
if (brw->vs.prog_data->uses_vertexid) {
if (brw->vs.prog_data->uses_basevertex)
comp0 = BRW_VE1_COMPONENT_STORE_SRC;
comp2 = BRW_VE1_COMPONENT_STORE_VID;
}
if (brw->vs.prog_data->uses_instanceid) {
if (brw->vs.prog_data->uses_baseinstance)
comp1 = BRW_VE1_COMPONENT_STORE_SRC;
if (brw->vs.prog_data->uses_vertexid)
comp2 = BRW_VE1_COMPONENT_STORE_VID;
if (brw->vs.prog_data->uses_instanceid)
comp3 = BRW_VE1_COMPONENT_STORE_IID;
}
dw1 = (comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
@ -814,11 +823,11 @@ brw_emit_vertices(struct brw_context *brw)
if (brw->gen >= 6) {
dw0 |= GEN6_VE0_VALID |
brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT;
BRW_SURFACEFORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
} else {
dw0 |= BRW_VE0_VALID |
brw->vb.nr_buffers << BRW_VE0_INDEX_SHIFT |
BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT;
BRW_SURFACEFORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
}

View file

@ -1671,7 +1671,8 @@ fs_visitor::assign_vs_urb_setup()
assert(stage == MESA_SHADER_VERTEX);
int count = _mesa_bitcount_64(vs_prog_data->inputs_read);
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid)
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
count++;
/* Each attribute is 4 regs. */

View file

@ -222,6 +222,13 @@ emit_system_values_block(nir_block *block, void *void_visitor)
*reg = *v->emit_vs_system_value(SYSTEM_VALUE_INSTANCE_ID);
break;
case nir_intrinsic_load_base_instance:
assert(v->stage == MESA_SHADER_VERTEX);
reg = &v->nir_system_values[SYSTEM_VALUE_BASE_INSTANCE];
if (reg->file == BAD_FILE)
*reg = *v->emit_vs_system_value(SYSTEM_VALUE_BASE_INSTANCE);
break;
case nir_intrinsic_load_invocation_id:
assert(v->stage == MESA_SHADER_GEOMETRY);
reg = &v->nir_system_values[SYSTEM_VALUE_INVOCATION_ID];
@ -1747,7 +1754,8 @@ fs_visitor::nir_emit_vs_intrinsic(const fs_builder &bld,
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_instance_id: {
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_base_instance: {
gl_system_value sv = nir_system_value_from_intrinsic(instr->intrinsic);
fs_reg val = nir_system_values[sv];
assert(val.file != BAD_FILE);

View file

@ -43,7 +43,11 @@ fs_visitor::emit_vs_system_value(int location)
switch (location) {
case SYSTEM_VALUE_BASE_VERTEX:
reg->reg_offset = 0;
vs_prog_data->uses_vertexid = true;
vs_prog_data->uses_basevertex = true;
break;
case SYSTEM_VALUE_BASE_INSTANCE:
reg->reg_offset = 1;
vs_prog_data->uses_baseinstance = true;
break;
case SYSTEM_VALUE_VERTEX_ID:
unreachable("should have been lowered");

View file

@ -1581,7 +1581,8 @@ vec4_vs_visitor::setup_attributes(int payload_reg)
* don't represent it with a flag in inputs_read, so we call it
* VERT_ATTRIB_MAX.
*/
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) {
attribute_map[VERT_ATTRIB_MAX] = payload_reg + nr_attributes;
}
@ -1982,7 +1983,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
* incoming vertex attribute. So, add an extra slot.
*/
if (shader->info.system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))) {
nr_attributes++;
}

View file

@ -78,6 +78,13 @@ vec4_visitor::nir_setup_system_value_intrinsic(nir_intrinsic_instr *instr)
glsl_type::int_type);
break;
case nir_intrinsic_load_base_instance:
reg = &nir_system_values[SYSTEM_VALUE_BASE_INSTANCE];
if (reg->file == BAD_FILE)
*reg = *make_reg_for_system_value(SYSTEM_VALUE_BASE_INSTANCE,
glsl_type::int_type);
break;
default:
break;
}
@ -669,6 +676,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_base_vertex:
case nir_intrinsic_load_instance_id:
case nir_intrinsic_load_base_instance:
case nir_intrinsic_load_invocation_id:
case nir_intrinsic_load_tess_level_inner:
case nir_intrinsic_load_tess_level_outer: {

View file

@ -155,7 +155,11 @@ vec4_vs_visitor::make_reg_for_system_value(int location,
switch (location) {
case SYSTEM_VALUE_BASE_VERTEX:
reg->writemask = WRITEMASK_X;
vs_prog_data->uses_vertexid = true;
vs_prog_data->uses_basevertex = true;
break;
case SYSTEM_VALUE_BASE_INSTANCE:
reg->writemask = WRITEMASK_Y;
vs_prog_data->uses_baseinstance = true;
break;
case SYSTEM_VALUE_VERTEX_ID:
case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:

View file

@ -115,7 +115,11 @@ gen8_emit_vertices(struct brw_context *brw)
}
/* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
unsigned nr_buffers = brw->vb.nr_buffers + brw->vs.prog_data->uses_vertexid;
const bool uses_draw_params =
brw->vs.prog_data->uses_basevertex ||
brw->vs.prog_data->uses_baseinstance;
const unsigned nr_buffers = brw->vb.nr_buffers + uses_draw_params;
if (nr_buffers) {
assert(nr_buffers <= 33);
@ -135,7 +139,7 @@ gen8_emit_vertices(struct brw_context *brw)
OUT_BATCH(buffer->bo->size);
}
if (brw->vs.prog_data->uses_vertexid) {
if (uses_draw_params) {
OUT_BATCH(brw->vb.nr_buffers << GEN6_VB0_INDEX_SHIFT |
GEN7_VB0_ADDRESS_MODIFYENABLE |
mocs_wb << 16);
@ -148,16 +152,18 @@ gen8_emit_vertices(struct brw_context *brw)
/* Normally we don't need an element for the SGVS attribute because the
* 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
* element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if the
* vertex ID is used then it needs an element for the base vertex buffer.
* Additionally if there is an edge flag element then the SGVS can't be
* inserted past that so we need a dummy element to ensure that the edge
* flag is the last one.
* element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
* we're using draw parameters then we need an element for the those
* values. Additionally if there is an edge flag element then the SGVS
* can't be inserted past that so we need a dummy element to ensure that
* the edge flag is the last one.
*/
bool needs_sgvs_element = (brw->vs.prog_data->uses_vertexid ||
(brw->vs.prog_data->uses_instanceid &&
uses_edge_flag));
unsigned nr_elements = brw->vb.nr_enabled + needs_sgvs_element;
const bool needs_sgvs_element = (brw->vs.prog_data->uses_basevertex ||
brw->vs.prog_data->uses_baseinstance ||
((brw->vs.prog_data->uses_instanceid ||
brw->vs.prog_data->uses_vertexid) &&
uses_edge_flag));
const unsigned nr_elements = brw->vb.nr_enabled + needs_sgvs_element;
/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
* presumably for VertexID/InstanceID.
@ -212,12 +218,13 @@ gen8_emit_vertices(struct brw_context *brw)
}
if (needs_sgvs_element) {
if (brw->vs.prog_data->uses_vertexid) {
if (brw->vs.prog_data->uses_basevertex ||
brw->vs.prog_data->uses_baseinstance) {
OUT_BATCH(GEN6_VE0_VALID |
brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
BRW_SURFACEFORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
} else {