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radv: move nir print after linking is done
We now have linking optimisations so we want to delay dumping the nir until after these are complete. Fixes:06f05040eb(radv: Link shaders) Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (cherry picked from commitf0a2bbd1a4) Squashed with commit: radv: print NIR before LLVM IR and disassembly It's still printed after linking, but it makes more sense to have SPIRV->NIR->LLVM IR->ASM. Fixes:f0a2bbd1a4(radv: move nir print after linking is done) Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (cherry picked from commit9711979df0)
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2 changed files with 8 additions and 3 deletions
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@ -1786,6 +1786,14 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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radv_link_shaders(pipeline, nir);
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
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continue;
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if (modules[i])
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nir_print_shader(nir[i], stderr);
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}
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if (nir[MESA_SHADER_FRAGMENT]) {
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if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
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pipeline->shaders[MESA_SHADER_FRAGMENT] =
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@ -291,9 +291,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
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nir_remove_dead_variables(nir, nir_var_local);
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radv_optimize_nir(nir);
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if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
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nir_print_shader(nir, stderr);
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return nir;
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}
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