mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-21 20:10:14 +01:00
i915g: split up hw state emission into small atoms
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
parent
4c4ab5668c
commit
179cb58795
2 changed files with 308 additions and 274 deletions
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@ -40,12 +40,18 @@
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struct i915_tracked_hw_state {
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const char *name;
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void (*validate)(struct i915_context *);
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void (*validate)(struct i915_context *, unsigned *batch_space);
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void (*emit)(struct i915_context *);
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unsigned dirty, batch_space;
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};
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static void
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validate_flush(struct i915_context *i915, unsigned *batch_space)
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{
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*batch_space = i915->flush_dirty ? 1 : 0;
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}
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static void
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emit_flush(struct i915_context *i915)
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{
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@ -61,32 +67,163 @@ emit_flush(struct i915_context *i915)
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OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE);
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}
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uint32_t invariant_state[] = {
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_3DSTATE_AA_CMD | AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 |
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AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0,
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_3DSTATE_DFLT_DIFFUSE_CMD, 0,
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_3DSTATE_DFLT_SPEC_CMD, 0,
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_3DSTATE_DFLT_Z_CMD, 0,
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_3DSTATE_COORD_SET_BINDINGS |
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CSB_TCB(0, 0) |
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CSB_TCB(1, 1) |
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CSB_TCB(2, 2) |
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CSB_TCB(3, 3) |
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CSB_TCB(4, 4) |
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CSB_TCB(5, 5) |
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CSB_TCB(6, 6) |
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CSB_TCB(7, 7),
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_3DSTATE_RASTER_RULES_CMD |
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ENABLE_POINT_RASTER_RULE |
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OGL_POINT_RASTER_RULE |
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ENABLE_LINE_STRIP_PROVOKE_VRTX |
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ENABLE_TRI_FAN_PROVOKE_VRTX |
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LINE_STRIP_PROVOKE_VRTX(1) |
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TRI_FAN_PROVOKE_VRTX(2) |
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ENABLE_TEXKILL_3D_4D |
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TEXKILL_4D,
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_3DSTATE_DEPTH_SUBRECT_DISABLE,
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/* disable indirect state for now
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*/
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_3DSTATE_LOAD_INDIRECT | 0, 0};
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static void
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validate_immediate(struct i915_context *i915)
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emit_invariant(struct i915_context *i915)
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{
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i915_winsys_batchbuffer_write(i915->batch, invariant_state,
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Elements(invariant_state)*sizeof(uint32_t));
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}
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static void
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validate_immediate(struct i915_context *i915, unsigned *batch_space)
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{
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unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 |
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1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 |
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1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 |
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1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
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i915->immediate_dirty;
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if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0))
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i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo;
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*batch_space = 1 + util_bitcount(dirty);
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}
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static void
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validate_static(struct i915_context *i915)
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emit_immediate(struct i915_context *i915)
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{
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if (i915->current.cbuf_bo)
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/* remove unwatned bits and S7 */
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unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 |
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1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 |
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1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 |
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1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
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i915->immediate_dirty;
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int i, num = util_bitcount(dirty);
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assert(num && num <= I915_MAX_IMMEDIATE);
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OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
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dirty << 4 | (num - 1));
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if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0)) {
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if (i915->vbo)
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OUT_RELOC(i915->vbo, I915_USAGE_VERTEX,
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i915->current.immediate[I915_IMMEDIATE_S0]);
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else
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OUT_BATCH(0);
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}
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for (i = 1; i < I915_MAX_IMMEDIATE; i++) {
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if (dirty & (1 << i))
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OUT_BATCH(i915->current.immediate[i]);
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}
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}
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static void
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validate_dynamic(struct i915_context *i915, unsigned *batch_space)
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{
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*batch_space = util_bitcount(i915->dynamic_dirty & ((1 << I915_MAX_DYNAMIC) - 1));
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}
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static void
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emit_dynamic(struct i915_context *i915)
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{
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int i;
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for (i = 0; i < I915_MAX_DYNAMIC; i++) {
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if (i915->dynamic_dirty & (1 << i))
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OUT_BATCH(i915->current.dynamic[i]);
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}
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}
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static void
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validate_static(struct i915_context *i915, unsigned *batch_space)
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{
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*batch_space = 2 + 5; /* including DRAW_RECT */
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if (i915->current.cbuf_bo) {
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i915->validation_buffers[i915->num_validation_buffers++]
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= i915->current.cbuf_bo;
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*batch_space += 3;
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}
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if (i915->current.depth_bo)
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if (i915->current.depth_bo) {
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i915->validation_buffers[i915->num_validation_buffers++]
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= i915->current.depth_bo;
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*batch_space += 3;
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}
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}
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static void
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validate_map(struct i915_context *i915)
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emit_static(struct i915_context *i915)
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{
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if (i915->current.cbuf_bo) {
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OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
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OUT_BATCH(i915->current.cbuf_flags);
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OUT_RELOC(i915->current.cbuf_bo,
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I915_USAGE_RENDER,
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0);
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}
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/* What happens if no zbuf??
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*/
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if (i915->current.depth_bo) {
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OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
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OUT_BATCH(i915->current.depth_flags);
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OUT_RELOC(i915->current.depth_bo,
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I915_USAGE_RENDER,
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0);
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}
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{
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OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
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OUT_BATCH(i915->current.dst_buf_vars);
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}
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}
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static void
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validate_map(struct i915_context *i915, unsigned *batch_space)
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{
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const uint enabled = i915->current.sampler_enable_flags;
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uint unit;
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struct i915_texture *tex;
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*batch_space = i915->current.sampler_enable_nr ?
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2 + 3*i915->current.sampler_enable_nr : 0;
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for (unit = 0; unit < I915_TEX_UNITS; unit++) {
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if (enabled & (1 << unit)) {
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@ -96,26 +233,159 @@ validate_map(struct i915_context *i915)
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}
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}
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const static struct i915_tracked_hw_state hw_atoms[] = {
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{ "flush", NULL, emit_flush, I915_HW_FLUSH, 1 },
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{ "immediate", validate_immediate, NULL, I915_HW_IMMEDIATE },
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{ "static", validate_static, NULL, I915_HW_STATIC },
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{ "map", validate_map, NULL, I915_HW_MAP }
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};
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static void
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emit_map(struct i915_context *i915)
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{
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const uint nr = i915->current.sampler_enable_nr;
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if (nr) {
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const uint enabled = i915->current.sampler_enable_flags;
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uint unit;
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uint count = 0;
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OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
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OUT_BATCH(enabled);
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for (unit = 0; unit < I915_TEX_UNITS; unit++) {
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if (enabled & (1 << unit)) {
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struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
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struct i915_winsys_buffer *buf = texture->buffer;
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assert(buf);
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count++;
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OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
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OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
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OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
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}
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}
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assert(count == nr);
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}
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}
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static void
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validate_sampler(struct i915_context *i915, unsigned *batch_space)
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{
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*batch_space = i915->current.sampler_enable_nr ?
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2 + 3*i915->current.sampler_enable_nr : 0;
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}
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static void
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emit_sampler(struct i915_context *i915)
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{
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if (i915->current.sampler_enable_nr) {
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int i;
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OUT_BATCH( _3DSTATE_SAMPLER_STATE |
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(3 * i915->current.sampler_enable_nr) );
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OUT_BATCH( i915->current.sampler_enable_flags );
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for (i = 0; i < I915_TEX_UNITS; i++) {
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if (i915->current.sampler_enable_flags & (1<<i)) {
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OUT_BATCH( i915->current.sampler[i][0] );
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OUT_BATCH( i915->current.sampler[i][1] );
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OUT_BATCH( i915->current.sampler[i][2] );
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}
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}
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}
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}
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static void
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validate_constants(struct i915_context *i915, unsigned *batch_space)
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{
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*batch_space = i915->fs->num_constants ?
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2 + 4*i915->fs->num_constants : 0;
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}
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static void
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emit_constants(struct i915_context *i915)
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{
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/* Collate the user-defined constants with the fragment shader's
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* immediates according to the constant_flags[] array.
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*/
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const uint nr = i915->fs->num_constants;
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if (nr) {
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uint i;
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OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
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OUT_BATCH((1 << nr) - 1);
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for (i = 0; i < nr; i++) {
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const uint *c;
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if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
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/* grab user-defined constant */
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c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data;
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c += 4 * i;
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}
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else {
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/* emit program constant */
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c = (uint *) i915->fs->constants[i];
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}
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#if 0 /* debug */
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{
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float *f = (float *) c;
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printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
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(i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
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? "user" : "immediate"));
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}
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#endif
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OUT_BATCH(*c++);
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OUT_BATCH(*c++);
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OUT_BATCH(*c++);
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OUT_BATCH(*c++);
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}
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}
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}
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static void
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validate_program(struct i915_context *i915, unsigned *batch_space)
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{
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*batch_space = i915->fs->program_len;
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}
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static void
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emit_program(struct i915_context *i915)
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{
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uint i;
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/* we should always have, at least, a pass-through program */
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assert(i915->fs->program_len > 0);
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for (i = 0; i < i915->fs->program_len; i++) {
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OUT_BATCH(i915->fs->program[i]);
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}
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}
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static void
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emit_draw_rect(struct i915_context *i915)
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{
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OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
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OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS);
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OUT_BATCH(i915->current.draw_offset);
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OUT_BATCH(i915->current.draw_size);
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OUT_BATCH(i915->current.draw_offset);
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}
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static boolean
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i915_validate_state(struct i915_context *i915, unsigned *batch_space)
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{
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int i;
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unsigned tmp;
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i915->num_validation_buffers = 0;
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if (i915->hardware_dirty & I915_HW_INVARIANT)
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*batch_space = Elements(invariant_state);
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else
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*batch_space = 0;
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for (i = 0; i < Elements(hw_atoms); i++)
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if ((i915->hardware_dirty & hw_atoms[i].dirty) && hw_atoms[i].validate) {
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hw_atoms[i].validate(i915);
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*batch_space += hw_atoms[i].batch_space;
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}
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#define VALIDATE_ATOM(atom, hw_dirty) \
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if (i915->hardware_dirty & hw_dirty) { \
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validate_##atom(i915, &tmp); \
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*batch_space += tmp; }
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VALIDATE_ATOM(flush, I915_HW_FLUSH);
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VALIDATE_ATOM(immediate, I915_HW_IMMEDIATE);
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VALIDATE_ATOM(dynamic, I915_HW_DYNAMIC);
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VALIDATE_ATOM(static, I915_HW_STATIC);
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VALIDATE_ATOM(map, I915_HW_MAP);
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VALIDATE_ATOM(sampler, I915_HW_SAMPLER);
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VALIDATE_ATOM(constants, I915_HW_CONSTANTS);
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VALIDATE_ATOM(program, I915_HW_PROGRAM);
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#undef VALIDATE_ATOM
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if (i915->num_validation_buffers == 0)
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return TRUE;
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@ -127,16 +397,6 @@ i915_validate_state(struct i915_context *i915, unsigned *batch_space)
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return TRUE;
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}
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static void
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emit_state(struct i915_context *i915)
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{
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int i;
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for (i = 0; i < Elements(hw_atoms); i++)
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if ((i915->hardware_dirty & hw_atoms[i].dirty) && hw_atoms[i].emit)
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hw_atoms[i].emit(i915);
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}
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/* Push the state into the sarea and/or texture memory.
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*/
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void
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@ -182,247 +442,20 @@ i915_emit_hardware_state(struct i915_context *i915 )
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save_ptr = (uintptr_t)i915->batch->ptr;
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save_relocs = i915->batch->relocs;
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emit_state(i915);
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/* 14 dwords, 0 relocs */
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if (i915->hardware_dirty & I915_HW_INVARIANT)
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{
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OUT_BATCH(_3DSTATE_AA_CMD |
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AA_LINE_ECAAR_WIDTH_ENABLE |
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AA_LINE_ECAAR_WIDTH_1_0 |
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AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
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OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
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OUT_BATCH(0);
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OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
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OUT_BATCH(0);
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OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
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OUT_BATCH(0);
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OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
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CSB_TCB(0, 0) |
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CSB_TCB(1, 1) |
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CSB_TCB(2, 2) |
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CSB_TCB(3, 3) |
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CSB_TCB(4, 4) |
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CSB_TCB(5, 5) |
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CSB_TCB(6, 6) |
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CSB_TCB(7, 7));
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OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
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ENABLE_POINT_RASTER_RULE |
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OGL_POINT_RASTER_RULE |
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ENABLE_LINE_STRIP_PROVOKE_VRTX |
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ENABLE_TRI_FAN_PROVOKE_VRTX |
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LINE_STRIP_PROVOKE_VRTX(1) |
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TRI_FAN_PROVOKE_VRTX(2) |
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ENABLE_TEXKILL_3D_4D |
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TEXKILL_4D);
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OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
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/* disable indirect state for now
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*/
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OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
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OUT_BATCH(0);
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}
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/* 7 dwords, 1 relocs */
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if (i915->hardware_dirty & I915_HW_IMMEDIATE)
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{
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/* remove unwatned bits and S7 */
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unsigned dirty = (1 << I915_IMMEDIATE_S0 | 1 << I915_IMMEDIATE_S1 |
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1 << I915_IMMEDIATE_S2 | 1 << I915_IMMEDIATE_S3 |
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1 << I915_IMMEDIATE_S3 | 1 << I915_IMMEDIATE_S4 |
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1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
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i915->immediate_dirty;
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int i, num = util_bitcount(dirty);
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assert(num && num <= I915_MAX_IMMEDIATE);
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OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
|
||||
dirty << 4 | (num - 1));
|
||||
|
||||
if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0)) {
|
||||
if (i915->vbo)
|
||||
OUT_RELOC(i915->vbo, I915_USAGE_VERTEX,
|
||||
i915->current.immediate[I915_IMMEDIATE_S0]);
|
||||
else
|
||||
OUT_BATCH(0);
|
||||
}
|
||||
|
||||
for (i = 1; i < I915_MAX_IMMEDIATE; i++) {
|
||||
if (dirty & (1 << i))
|
||||
OUT_BATCH(i915->current.immediate[i]);
|
||||
}
|
||||
}
|
||||
|
||||
#if 01
|
||||
/* I915_MAX_DYNAMIC dwords, 0 relocs */
|
||||
if (i915->hardware_dirty & I915_HW_DYNAMIC)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < I915_MAX_DYNAMIC; i++) {
|
||||
if (i915->dynamic_dirty & (1 << i))
|
||||
OUT_BATCH(i915->current.dynamic[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 01
|
||||
/* 8 dwords, 2 relocs */
|
||||
if (i915->hardware_dirty & I915_HW_STATIC)
|
||||
{
|
||||
if (i915->current.cbuf_bo) {
|
||||
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
|
||||
OUT_BATCH(i915->current.cbuf_flags);
|
||||
OUT_RELOC(i915->current.cbuf_bo,
|
||||
I915_USAGE_RENDER,
|
||||
0);
|
||||
}
|
||||
|
||||
/* What happens if no zbuf??
|
||||
*/
|
||||
if (i915->current.depth_bo) {
|
||||
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
|
||||
OUT_BATCH(i915->current.depth_flags);
|
||||
OUT_RELOC(i915->current.depth_bo,
|
||||
I915_USAGE_RENDER,
|
||||
0);
|
||||
}
|
||||
|
||||
{
|
||||
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
|
||||
OUT_BATCH(i915->current.dst_buf_vars);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 01
|
||||
/* texture images */
|
||||
/* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
|
||||
if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
|
||||
{
|
||||
const uint nr = i915->current.sampler_enable_nr;
|
||||
if (nr) {
|
||||
const uint enabled = i915->current.sampler_enable_flags;
|
||||
uint unit;
|
||||
uint count = 0;
|
||||
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
|
||||
OUT_BATCH(enabled);
|
||||
for (unit = 0; unit < I915_TEX_UNITS; unit++) {
|
||||
if (enabled & (1 << unit)) {
|
||||
struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
|
||||
struct i915_winsys_buffer *buf = texture->buffer;
|
||||
assert(buf);
|
||||
|
||||
count++;
|
||||
|
||||
OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
|
||||
OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
|
||||
OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
|
||||
}
|
||||
}
|
||||
assert(count == nr);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 01
|
||||
/* samplers */
|
||||
/* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
|
||||
if (i915->hardware_dirty & I915_HW_SAMPLER)
|
||||
{
|
||||
if (i915->current.sampler_enable_nr) {
|
||||
int i;
|
||||
|
||||
OUT_BATCH( _3DSTATE_SAMPLER_STATE |
|
||||
(3 * i915->current.sampler_enable_nr) );
|
||||
|
||||
OUT_BATCH( i915->current.sampler_enable_flags );
|
||||
|
||||
for (i = 0; i < I915_TEX_UNITS; i++) {
|
||||
if (i915->current.sampler_enable_flags & (1<<i)) {
|
||||
OUT_BATCH( i915->current.sampler[i][0] );
|
||||
OUT_BATCH( i915->current.sampler[i][1] );
|
||||
OUT_BATCH( i915->current.sampler[i][2] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 01
|
||||
/* constants */
|
||||
/* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
|
||||
if (i915->hardware_dirty & I915_HW_CONSTANTS)
|
||||
{
|
||||
/* Collate the user-defined constants with the fragment shader's
|
||||
* immediates according to the constant_flags[] array.
|
||||
*/
|
||||
const uint nr = i915->fs->num_constants;
|
||||
if (nr) {
|
||||
uint i;
|
||||
|
||||
OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
|
||||
OUT_BATCH((1 << nr) - 1);
|
||||
|
||||
for (i = 0; i < nr; i++) {
|
||||
const uint *c;
|
||||
if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
|
||||
/* grab user-defined constant */
|
||||
c = (uint *) i915_buffer(i915->constants[PIPE_SHADER_FRAGMENT])->data;
|
||||
c += 4 * i;
|
||||
}
|
||||
else {
|
||||
/* emit program constant */
|
||||
c = (uint *) i915->fs->constants[i];
|
||||
}
|
||||
#if 0 /* debug */
|
||||
{
|
||||
float *f = (float *) c;
|
||||
printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
|
||||
(i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
|
||||
? "user" : "immediate"));
|
||||
}
|
||||
#endif
|
||||
OUT_BATCH(*c++);
|
||||
OUT_BATCH(*c++);
|
||||
OUT_BATCH(*c++);
|
||||
OUT_BATCH(*c++);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 01
|
||||
/* Fragment program */
|
||||
/* i915->current.program_len dwords, 0 relocs */
|
||||
if (i915->hardware_dirty & I915_HW_PROGRAM)
|
||||
{
|
||||
uint i;
|
||||
/* we should always have, at least, a pass-through program */
|
||||
assert(i915->fs->program_len > 0);
|
||||
for (i = 0; i < i915->fs->program_len; i++) {
|
||||
OUT_BATCH(i915->fs->program[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 01
|
||||
/* drawing surface size */
|
||||
/* 6 dwords, 0 relocs */
|
||||
if (i915->hardware_dirty & I915_HW_STATIC)
|
||||
{
|
||||
/* XXX flush only required when the draw_offset changes! */
|
||||
OUT_BATCH(MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE);
|
||||
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
|
||||
OUT_BATCH(DRAW_RECT_DIS_DEPTH_OFS);
|
||||
OUT_BATCH(i915->current.draw_offset);
|
||||
OUT_BATCH(i915->current.draw_size);
|
||||
OUT_BATCH(i915->current.draw_offset);
|
||||
}
|
||||
#endif
|
||||
#define EMIT_ATOM(atom, hw_dirty) \
|
||||
if (i915->hardware_dirty & hw_dirty) \
|
||||
emit_##atom(i915);
|
||||
EMIT_ATOM(flush, I915_HW_FLUSH);
|
||||
EMIT_ATOM(invariant, I915_HW_INVARIANT);
|
||||
EMIT_ATOM(immediate, I915_HW_IMMEDIATE);
|
||||
EMIT_ATOM(dynamic, I915_HW_DYNAMIC);
|
||||
EMIT_ATOM(static, I915_HW_STATIC);
|
||||
EMIT_ATOM(map, I915_HW_MAP);
|
||||
EMIT_ATOM(sampler, I915_HW_SAMPLER);
|
||||
EMIT_ATOM(constants, I915_HW_CONSTANTS);
|
||||
EMIT_ATOM(program, I915_HW_PROGRAM);
|
||||
EMIT_ATOM(draw_rect, I915_HW_STATIC);
|
||||
#undef EMIT_ATOM
|
||||
|
||||
I915_DBG(DBG_EMIT, "%s: used %d dwords, %d relocs\n", __FUNCTION__,
|
||||
((uintptr_t)i915->batch->ptr - save_ptr) / 4,
|
||||
|
|
@ -431,4 +464,5 @@ i915_emit_hardware_state(struct i915_context *i915 )
|
|||
i915->hardware_dirty = 0;
|
||||
i915->immediate_dirty = 0;
|
||||
i915->dynamic_dirty = 0;
|
||||
i915->flush_dirty = 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -164,7 +164,7 @@ static void update_framebuffer(struct i915_context *i915)
|
|||
assert(ret);
|
||||
if (i915->current.draw_offset != draw_offset) {
|
||||
i915->current.draw_offset = draw_offset;
|
||||
/* XXX: only emit flush on change and not always in emit */
|
||||
i915_set_flush_dirty(i915, I915_PIPELINE_FLUSH);
|
||||
}
|
||||
i915->current.draw_size = (w - 1 + x) | ((h - 1 + y) << 16);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue