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ir3: Don't save/restore disasm string pointer
It's not in the key, so it randomly may or may not be present, and if it is present then we don't actually save/restore the contents, so we will save/restore random pointer values from the last run. Turnip already disables searching the shader cache when assembly is requested, but still wrote the final ir3_shader_variant which resulted in trying to save random stale pointers when saving off the executable if a subsequent compile hit that cache entry. This fixes flakes in dEQP-VK.pipeline.pipeline_library.shader_module_identifier.pipeline_from_id.* for me. Fixes:56909868cd("turnip: implement VK_KHR_pipeline_executable_properties") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20056> (cherry picked from commit8ba2d612d5)
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parent
8c982c7f97
commit
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2 changed files with 3 additions and 3 deletions
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@ -31,7 +31,7 @@
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"description": "ir3: Don't save/restore disasm string pointer",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "56909868cd12b1b143f06c02dab9503c4f7c60e3"
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},
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@ -524,6 +524,8 @@ struct ir3_shader_variant {
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*/
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void *constant_data;
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struct ir3_disasm_info disasm_info;
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/*
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* Below here is serialized when written to disk cache:
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*/
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@ -769,8 +771,6 @@ struct ir3_shader_variant {
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/* For when we don't have a shader, variant's copy of streamout state */
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struct ir3_stream_output_info stream_output;
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struct ir3_disasm_info disasm_info;
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};
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static inline const char *
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