zink: add CI lists and deqp-suite configuration for RADV

This is used by our local CI (ie. vk-cts-image) which is a separate
project outside of Mesa. We use it for testing RADV since a while.

The CI lists have been created against Navi2x (Sienna Cichlid).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13573>
This commit is contained in:
Samuel Pitoiset 2021-10-28 12:08:41 +02:00 committed by Marge Bot
parent 76892c4e46
commit 1776d741c5
4 changed files with 3317 additions and 0 deletions

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[[deqp]]
deqp = "/deqp/modules/gles2/deqp-gles2"
caselists = ["/deqp/mustpass/gles2-master.txt"]
deqp_args = [
"--deqp-surface-width=256",
"--deqp-surface-height=256",
"--deqp-surface-type=window",
"--deqp-gl-config-name=rgba8888d24s8ms0",
"--deqp-visibility=hidden"
]
timeout = 180.0
[[deqp]]
deqp = "/deqp/modules/gles3/deqp-gles3"
caselists = ["/deqp/mustpass/gles3-master.txt"]
deqp_args = [
"--deqp-surface-width=256",
"--deqp-surface-height=256",
"--deqp-surface-type=window",
"--deqp-gl-config-name=rgba8888d24s8ms0",
"--deqp-visibility=hidden"
]
timeout = 180.0
[[deqp]]
deqp = "/deqp/modules/gles31/deqp-gles31"
caselists = ["/deqp/mustpass/gles31-master.txt"]
deqp_args = [
"--deqp-surface-width=256",
"--deqp-surface-height=256",
"--deqp-surface-type=window",
"--deqp-gl-config-name=rgba8888d24s8ms0",
"--deqp-visibility=hidden"
]
timeout = 180.0

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dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms
glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero
glx@glx_arb_sync_control@waitformsc
spec@arb_timer_query@timestamp-get
spec@arb_shader_image_load_store@shader-mem-barrier*

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dEQP-GLES2.functional.draw.random.*
dEQP-GLES3.functional.draw.random.*
dEQP-GLES3.functional.vertex_array_objects.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.*
KHR-GL46.draw_elements_base_vertex_tests.*
KHR-GL46.vertex_attrib_64bit.vao
KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate
# No hangs but some tests seem to fail randomly when running in parallel.
KHR-GL46.constant_expressions.*geometry
ext_texture_env*
spec@!opengl 3.2@gl-3.2-adj-prims.*
spec@arb_shader_image_load_store.host-mem-barrier
spec@arb_shader_image_load_store.invalid
spec@arb_shader_image_load_store.max-size
spec@arb_shader_image_load_store.semantics
spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
.*@execution@vs_in.*
spec@!opengl 1.5@vertex-buffer-offsets