virgl: consolidate transfer code

We could allocate and destroy transfers in one place.

v2: Keep l_stride around.

Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
This commit is contained in:
Gurchetan Singh 2018-11-30 14:54:33 -08:00 committed by Bas Nieuwenhuizen
parent 13626b46f1
commit 174f530008
5 changed files with 73 additions and 59 deletions

View file

@ -113,7 +113,7 @@ static void virgl_buffer_transfer_unmap(struct pipe_context *ctx,
}
}
slab_free(&vctx->transfer_pool, trans);
virgl_resource_destroy_transfer(vctx, trans);
}
static void virgl_buffer_transfer_flush_region(struct pipe_context *ctx,

View file

@ -149,24 +149,64 @@ void virgl_resource_layout(struct pipe_resource *pt,
metadata->total_size = 0;
}
unsigned virgl_resource_offset(struct pipe_resource *pres,
struct virgl_resource_metadata *metadata,
unsigned level, unsigned layer)
struct virgl_transfer *
virgl_resource_create_transfer(struct pipe_context *ctx,
struct pipe_resource *pres,
const struct virgl_resource_metadata *metadata,
unsigned level, unsigned usage,
const struct pipe_box *box)
{
unsigned offset = metadata->level_offset[level];
struct virgl_transfer *trans;
enum pipe_format format = pres->format;
struct virgl_context *vctx = virgl_context(ctx);
const unsigned blocksy = box->y / util_format_get_blockheight(format);
const unsigned blocksx = box->x / util_format_get_blockwidth(format);
unsigned offset = metadata->level_offset[level];
if (pres->target == PIPE_TEXTURE_CUBE ||
pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
pres->target == PIPE_TEXTURE_3D ||
pres->target == PIPE_TEXTURE_2D_ARRAY) {
offset += layer * metadata->layer_stride[level];
offset += box->z * metadata->layer_stride[level];
}
else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
offset += layer * metadata->stride[level];
offset += box->z * metadata->stride[level];
}
else {
assert(layer == 0);
assert(box->z == 0);
}
return offset;
offset += blocksy * metadata->stride[level];
offset += blocksx * util_format_get_blocksize(format);
trans = slab_alloc(&vctx->transfer_pool);
if (!trans)
return NULL;
trans->base.resource = pres;
trans->base.level = level;
trans->base.usage = usage;
trans->base.box = *box;
trans->base.stride = metadata->stride[level];
trans->base.layer_stride = metadata->layer_stride[level];
trans->offset = offset;
util_range_init(&trans->range);
if (trans->base.resource->target != PIPE_TEXTURE_3D &&
trans->base.resource->target != PIPE_TEXTURE_CUBE &&
trans->base.resource->target != PIPE_TEXTURE_1D_ARRAY &&
trans->base.resource->target != PIPE_TEXTURE_2D_ARRAY &&
trans->base.resource->target != PIPE_TEXTURE_CUBE_ARRAY)
trans->l_stride = 0;
else
trans->l_stride = trans->base.layer_stride;
return trans;
}
void virgl_resource_destroy_transfer(struct virgl_context *vctx,
struct virgl_transfer *trans)
{
util_range_destroy(&trans->range);
slab_free(&vctx->transfer_pool, trans);
}

View file

@ -74,7 +74,8 @@ struct virgl_texture {
struct virgl_transfer {
struct pipe_transfer base;
uint32_t offset;
uint32_t offset, l_stride;
struct util_range range;
struct virgl_resource *resolve_tmp;
};
@ -155,7 +156,14 @@ bool virgl_res_needs_readback(struct virgl_context *vctx,
void virgl_resource_layout(struct pipe_resource *pt,
struct virgl_resource_metadata *metadata);
unsigned virgl_resource_offset(struct pipe_resource *pres,
struct virgl_resource_metadata *metadata,
unsigned level, unsigned layer);
struct virgl_transfer *
virgl_resource_create_transfer(struct pipe_context *ctx,
struct pipe_resource *pres,
const struct virgl_resource_metadata *metadata,
unsigned level, unsigned usage,
const struct pipe_box *box);
void virgl_resource_destroy_transfer(struct virgl_context *vctx,
struct virgl_transfer *trans);
#endif

View file

@ -104,40 +104,18 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_screen *vs = virgl_screen(ctx->screen);
struct virgl_texture *vtex = virgl_texture(resource);
enum pipe_format format = resource->format;
struct virgl_transfer *trans;
void *ptr;
boolean readback = TRUE;
uint32_t offset;
struct virgl_hw_res *hw_res;
const unsigned h = u_minify(vtex->base.u.b.height0, level);
const unsigned nblocksy = util_format_get_nblocksy(format, h);
uint32_t l_stride;
bool doflushwait;
doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage);
if (doflushwait)
ctx->flush(ctx, NULL, 0);
trans = slab_alloc(&vctx->transfer_pool);
if (!trans)
return NULL;
trans->base.resource = resource;
trans->base.level = level;
trans->base.usage = usage;
trans->base.box = *box;
trans->base.stride = vtex->metadata.stride[level];
trans->base.layer_stride = trans->base.stride * nblocksy;
if (resource->target != PIPE_TEXTURE_3D &&
resource->target != PIPE_TEXTURE_CUBE &&
resource->target != PIPE_TEXTURE_1D_ARRAY &&
resource->target != PIPE_TEXTURE_2D_ARRAY &&
resource->target != PIPE_TEXTURE_CUBE_ARRAY)
l_stride = 0;
else
l_stride = trans->base.layer_stride;
trans = virgl_resource_create_transfer(ctx, resource, &vtex->metadata, level,
usage, box);
if (resource->nr_samples > 1) {
struct pipe_resource tmp_resource;
@ -150,21 +128,19 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
ctx->flush(ctx, NULL, 0);
/* we want to do a resolve blit into the temporary */
hw_res = trans->resolve_tmp->hw_res;
offset = 0;
trans->base.stride = ((struct virgl_texture*)trans->resolve_tmp)->metadata.stride[level];
trans->base.layer_stride = trans->base.stride * nblocksy;
struct virgl_resource_metadata *data = &((struct virgl_texture*)trans->resolve_tmp)->metadata;
trans->base.stride = data->stride[level];
trans->base.layer_stride = data->layer_stride[level];
trans->offset = 0;
} else {
offset = virgl_resource_offset(&vtex->base.u.b, &vtex->metadata, level, box->z);
offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
hw_res = vtex->base.hw_res;
trans->resolve_tmp = NULL;
}
readback = virgl_res_needs_readback(vctx, &vtex->base, usage);
if (readback)
vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level);
vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride,
trans->l_stride, trans->offset, level);
if (doflushwait || readback)
vs->vws->resource_wait(vs->vws, vtex->base.hw_res);
@ -175,9 +151,7 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
return NULL;
}
trans->offset = offset;
*transfer = &trans->base;
return ptr + trans->offset;
}
@ -187,16 +161,6 @@ static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_transfer *trans = virgl_transfer(transfer);
struct virgl_texture *vtex = virgl_texture(transfer->resource);
uint32_t l_stride;
if (transfer->resource->target != PIPE_TEXTURE_3D &&
transfer->resource->target != PIPE_TEXTURE_CUBE &&
transfer->resource->target != PIPE_TEXTURE_1D_ARRAY &&
transfer->resource->target != PIPE_TEXTURE_2D_ARRAY &&
transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY)
l_stride = 0;
else
l_stride = trans->base.layer_stride;
if (trans->base.usage & PIPE_TRANSFER_WRITE) {
if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) {
@ -204,7 +168,9 @@ static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
vtex->base.clean = FALSE;
vctx->num_transfers++;
vs->vws->transfer_put(vs->vws, vtex->base.hw_res,
&transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level);
&transfer->box, trans->base.stride,
trans->l_stride, trans->offset,
transfer->level);
}
}
@ -212,7 +178,7 @@ static void virgl_texture_transfer_unmap(struct pipe_context *ctx,
if (trans->resolve_tmp)
pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL);
slab_free(&vctx->transfer_pool, trans);
virgl_resource_destroy_transfer(vctx, trans);
}
static boolean virgl_texture_get_handle(struct pipe_screen *screen,