Fix problems when sizeof(Node) != sizeof(float)

This commit is contained in:
Keith Whitwell 2004-06-03 13:52:10 +00:00
parent 93c91c3863
commit 173bc32195

View file

@ -5996,16 +5996,42 @@ execute_list( GLcontext *ctx, GLuint list )
(*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f);
break;
case OPCODE_ATTR_2F:
(*ctx->Exec->VertexAttrib2fvNV)(n[1].e, &n[2].f);
/* Really shouldn't have to do this - the Node structure
* is convenient, but it would be better to store the data
* packed appropriately so that it can be sent directly
* on. With x86_64 becoming common, this will start to
* matter more.
*/
if (sizeof(Node)==sizeof(GLfloat))
(*ctx->Exec->VertexAttrib2fvNV)(n[1].e, &n[2].f);
else
(*ctx->Exec->VertexAttrib2fNV)(n[1].e, n[2].f, n[3].f);
break;
case OPCODE_ATTR_3F:
(*ctx->Exec->VertexAttrib3fvNV)(n[1].e, &n[2].f);
if (sizeof(Node)==sizeof(GLfloat))
(*ctx->Exec->VertexAttrib3fvNV)(n[1].e, &n[2].f);
else
(*ctx->Exec->VertexAttrib3fNV)(n[1].e, n[2].f, n[3].f,
n[4].f);
break;
case OPCODE_ATTR_4F:
(*ctx->Exec->VertexAttrib4fvNV)(n[1].e, &n[2].f);
if (sizeof(Node)==sizeof(GLfloat))
(*ctx->Exec->VertexAttrib4fvNV)(n[1].e, &n[2].f);
else
(*ctx->Exec->VertexAttrib4fNV)(n[1].e, n[2].f, n[3].f,
n[4].f, n[5].f);
break;
case OPCODE_MATERIAL:
(*ctx->Exec->Materialfv)(n[1].e, n[2].e, &n[3].f);
if (sizeof(Node)==sizeof(GLfloat))
(*ctx->Exec->Materialfv)(n[1].e, n[2].e, &n[3].f);
else {
GLfloat f[4];
f[0] = n[3].f;
f[1] = n[4].f;
f[2] = n[5].f;
f[3] = n[6].f;
(*ctx->Exec->Materialfv)(n[1].e, n[2].e, f);
}
break;
case OPCODE_INDEX:
(*ctx->Exec->Indexi)(n[1].i);
@ -6026,7 +6052,7 @@ execute_list( GLcontext *ctx, GLuint list )
(*ctx->Exec->EvalCoord1f)(n[1].f);
break;
case OPCODE_EVAL_C2:
(*ctx->Exec->EvalCoord2fv)(&n[1].f);
(*ctx->Exec->EvalCoord2f)(n[1].f, n[2].f);
break;
case OPCODE_EVAL_P1:
(*ctx->Exec->EvalPoint1)(n[1].i);