mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-03 01:18:06 +02:00
matypes: Drop some unused defines.
Most of these haven't been used since the conversion from checked-in matypes to generation. By cutting down the generated contents, this should clarify why the file is generated: we need architecture-specific offsets to the V4F fields in the asm that uses it. v2: Keep matrix offsets to prevent x86 build breakage.. Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This commit is contained in:
parent
1835f30097
commit
1738b38ce8
1 changed files with 0 additions and 113 deletions
|
|
@ -109,64 +109,6 @@ int main( int argc, char **argv )
|
|||
printf( "#define __ASM_TYPES_H__\n" );
|
||||
printf( "\n" );
|
||||
|
||||
|
||||
/* struct gl_context offsets:
|
||||
*/
|
||||
OFFSET_HEADER( "struct gl_context" );
|
||||
|
||||
printf( "\n" );
|
||||
OFFSET( "CTX_LIGHT_ENABLED ", struct gl_context, Light.Enabled );
|
||||
OFFSET( "CTX_LIGHT_SHADE_MODEL ", struct gl_context, Light.ShadeModel );
|
||||
OFFSET( "CTX_LIGHT_COLOR_MAT_FACE ", struct gl_context, Light.ColorMaterialFace );
|
||||
OFFSET( "CTX_LIGHT_COLOR_MAT_MODE ", struct gl_context, Light.ColorMaterialMode );
|
||||
OFFSET( "CTX_LIGHT_COLOR_MAT_MASK ", struct gl_context, Light._ColorMaterialBitmask );
|
||||
OFFSET( "CTX_LIGHT_COLOR_MAT_ENABLED ", struct gl_context, Light.ColorMaterialEnabled );
|
||||
OFFSET( "CTX_LIGHT_ENABLED_LIGHTS ", struct gl_context, Light._EnabledLights );
|
||||
OFFSET( "CTX_LIGHT_NEED_VERTS ", struct gl_context, Light._NeedVertices );
|
||||
OFFSET( "CTX_LIGHT_BASE_COLOR ", struct gl_context, Light._BaseColor );
|
||||
|
||||
|
||||
/* struct vertex_buffer offsets:
|
||||
*/
|
||||
OFFSET_HEADER( "struct vertex_buffer" );
|
||||
|
||||
OFFSET( "VB_SIZE ", struct vertex_buffer, Size );
|
||||
OFFSET( "VB_COUNT ", struct vertex_buffer, Count );
|
||||
printf( "\n" );
|
||||
OFFSET( "VB_ELTS ", struct vertex_buffer, Elts );
|
||||
OFFSET( "VB_OBJ_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_POS] );
|
||||
OFFSET( "VB_EYE_PTR ", struct vertex_buffer, EyePtr );
|
||||
OFFSET( "VB_CLIP_PTR ", struct vertex_buffer, ClipPtr );
|
||||
OFFSET( "VB_PROJ_CLIP_PTR ", struct vertex_buffer, NdcPtr );
|
||||
OFFSET( "VB_CLIP_OR_MASK ", struct vertex_buffer, ClipOrMask );
|
||||
OFFSET( "VB_CLIP_MASK ", struct vertex_buffer, ClipMask );
|
||||
OFFSET( "VB_NORMAL_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_NORMAL] );
|
||||
OFFSET( "VB_EDGE_FLAG ", struct vertex_buffer, EdgeFlag );
|
||||
OFFSET( "VB_TEX0_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX0] );
|
||||
OFFSET( "VB_TEX1_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX1] );
|
||||
OFFSET( "VB_TEX2_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX2] );
|
||||
OFFSET( "VB_TEX3_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_TEX3] );
|
||||
OFFSET( "VB_INDEX_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR_INDEX] );
|
||||
OFFSET( "VB_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR0] );
|
||||
OFFSET( "VB_SECONDARY_COLOR_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_COLOR1] );
|
||||
OFFSET( "VB_FOG_COORD_PTR ", struct vertex_buffer, AttribPtr[_TNL_ATTRIB_FOG] );
|
||||
OFFSET( "VB_PRIMITIVE ", struct vertex_buffer, Primitive );
|
||||
printf( "\n" );
|
||||
|
||||
DEFINE_HEADER( "struct vertex_buffer" );
|
||||
|
||||
/* XXX use new labels here someday after vertex proram is done */
|
||||
DEFINE( "VERT_BIT_OBJ ", VERT_BIT_POS );
|
||||
DEFINE( "VERT_BIT_NORM ", VERT_BIT_NORMAL );
|
||||
DEFINE( "VERT_BIT_RGBA ", VERT_BIT_COLOR0 );
|
||||
DEFINE( "VERT_BIT_SPEC_RGB ", VERT_BIT_COLOR1 );
|
||||
DEFINE( "VERT_BIT_FOG_COORD ", VERT_BIT_FOG );
|
||||
DEFINE( "VERT_BIT_TEX0 ", VERT_BIT_TEX0 );
|
||||
DEFINE( "VERT_BIT_TEX1 ", VERT_BIT_TEX1 );
|
||||
DEFINE( "VERT_BIT_TEX2 ", VERT_BIT_TEX2 );
|
||||
DEFINE( "VERT_BIT_TEX3 ", VERT_BIT_TEX3 );
|
||||
|
||||
|
||||
/* GLvector4f offsets:
|
||||
*/
|
||||
OFFSET_HEADER( "GLvector4f" );
|
||||
|
|
@ -180,10 +122,6 @@ int main( int argc, char **argv )
|
|||
|
||||
DEFINE_HEADER( "GLvector4f" );
|
||||
|
||||
DEFINE( "VEC_MALLOC ", VEC_MALLOC );
|
||||
DEFINE( "VEC_NOT_WRITEABLE ", VEC_NOT_WRITEABLE );
|
||||
DEFINE( "VEC_BAD_STRIDE ", VEC_BAD_STRIDE );
|
||||
printf( "\n" );
|
||||
DEFINE( "VEC_SIZE_1 ", VEC_SIZE_1 );
|
||||
DEFINE( "VEC_SIZE_2 ", VEC_SIZE_2 );
|
||||
DEFINE( "VEC_SIZE_3 ", VEC_SIZE_3 );
|
||||
|
|
@ -200,57 +138,6 @@ int main( int argc, char **argv )
|
|||
OFFSET( "MATRIX_TYPE ", GLmatrix, type );
|
||||
|
||||
|
||||
/* struct gl_light offsets:
|
||||
*/
|
||||
OFFSET_HEADER( "struct gl_light" );
|
||||
|
||||
printf( "\n" );
|
||||
OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient );
|
||||
OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse );
|
||||
OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
|
||||
OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition );
|
||||
OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection );
|
||||
OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent );
|
||||
OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff );
|
||||
OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff );
|
||||
OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation );
|
||||
OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation );
|
||||
OFFSET( "LIGHT_QUADRATIC_ATTEN ", struct gl_light, QuadraticAttenuation );
|
||||
OFFSET( "LIGHT_ENABLED ", struct gl_light, Enabled );
|
||||
printf( "\n" );
|
||||
OFFSET( "LIGHT_FLAGS ", struct gl_light, _Flags );
|
||||
printf( "\n" );
|
||||
OFFSET( "LIGHT_POSITION ", struct gl_light, _Position );
|
||||
OFFSET( "LIGHT_VP_INF_NORM ", struct gl_light, _VP_inf_norm );
|
||||
OFFSET( "LIGHT_H_INF_NORM ", struct gl_light, _h_inf_norm );
|
||||
OFFSET( "LIGHT_NORM_DIRECTION ", struct gl_light, _NormSpotDirection );
|
||||
OFFSET( "LIGHT_VP_INF_SPOT_ATTEN ", struct gl_light, _VP_inf_spot_attenuation );
|
||||
printf( "\n" );
|
||||
OFFSET( "LIGHT_MAT_AMBIENT ", struct gl_light, _MatAmbient );
|
||||
OFFSET( "LIGHT_MAT_DIFFUSE ", struct gl_light, _MatDiffuse );
|
||||
OFFSET( "LIGHT_MAT_SPECULAR ", struct gl_light, _MatSpecular );
|
||||
printf( "\n" );
|
||||
SIZEOF( "SIZEOF_GL_LIGHT ", struct gl_light );
|
||||
|
||||
DEFINE_HEADER( "struct gl_light" );
|
||||
|
||||
DEFINE( "LIGHT_SPOT ", LIGHT_SPOT );
|
||||
DEFINE( "LIGHT_LOCAL_VIEWER ", LIGHT_LOCAL_VIEWER );
|
||||
DEFINE( "LIGHT_POSITIONAL ", LIGHT_POSITIONAL );
|
||||
printf( "\n" );
|
||||
DEFINE( "LIGHT_NEED_VERTICES ", LIGHT_NEED_VERTICES );
|
||||
|
||||
|
||||
/* struct gl_lightmodel offsets:
|
||||
*/
|
||||
OFFSET_HEADER( "struct gl_lightmodel" );
|
||||
|
||||
OFFSET( "LIGHT_MODEL_AMBIENT ", struct gl_lightmodel, Ambient );
|
||||
OFFSET( "LIGHT_MODEL_LOCAL_VIEWER ", struct gl_lightmodel, LocalViewer );
|
||||
OFFSET( "LIGHT_MODEL_TWO_SIDE ", struct gl_lightmodel, TwoSide );
|
||||
OFFSET( "LIGHT_MODEL_COLOR_CONTROL ", struct gl_lightmodel, ColorControl );
|
||||
|
||||
|
||||
printf( "\n" );
|
||||
printf( "\n" );
|
||||
printf( "#endif /* __ASM_TYPES_H__ */\n" );
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue