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i965: Only set Last Render Target Select on the last FB write.
Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent, which all use MRT (multiple render targets). NOTE: This is a candidate for release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216 Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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1 changed files with 1 additions and 1 deletions
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@ -2270,7 +2270,7 @@ void brw_fb_WRITE(struct brw_compile *p,
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msg_type,
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msg_length,
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header_present,
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1, /* last render target write */
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eot, /* last render target write */
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response_length,
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eot,
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0 /* send_commit_msg */);
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