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st/nine: Fix stateblocks crashes with lights
We had several issues of crashes with it. This should fix it. Signed-off-by: Axel Davy <axel.davy@ens.fr> Reviewed-by: Patrick Rudolph <siro@das-labor.org>
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parent
6cba347530
commit
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1 changed files with 32 additions and 8 deletions
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@ -86,7 +86,7 @@ NineStateBlock9_dtor( struct NineStateBlock9 *This )
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*/
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static void
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nine_state_copy_common(struct nine_state *dst,
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const struct nine_state *src,
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struct nine_state *src,
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struct nine_state *mask, /* aliases either src or dst */
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const boolean apply,
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struct nine_range_pool *pool)
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@ -267,17 +267,41 @@ nine_state_copy_common(struct nine_state *dst,
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}
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}
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if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
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if (dst->ff.num_lights < mask->ff.num_lights) {
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unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
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/* Can happen in Capture() if device state has created new lights after
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* the stateblock was created.
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* Can happen in Apply() if the stateblock had recorded the creation of
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* new lights. */
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if (dst->ff.num_lights < num_lights) {
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dst->ff.light = REALLOC(dst->ff.light,
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dst->ff.num_lights * sizeof(D3DLIGHT9),
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mask->ff.num_lights * sizeof(D3DLIGHT9));
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for (i = dst->ff.num_lights; i < mask->ff.num_lights; ++i) {
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memset(&dst->ff.light[i], 0, sizeof(D3DLIGHT9));
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dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
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num_lights * sizeof(D3DLIGHT9));
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memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
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/* if mask == dst, a Type of 0 will trigger
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* "dst->ff.light[i] = src->ff.light[i];" later,
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* which is what we want in that case. */
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if (mask != dst) {
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for (i = src->ff.num_lights; i < num_lights; ++i)
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src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
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}
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dst->ff.num_lights = mask->ff.num_lights;
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dst->ff.num_lights = num_lights;
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}
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for (i = 0; i < mask->ff.num_lights; ++i)
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/* Can happen in Capture() if the stateblock had recorded the creation of
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* new lights.
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* Can happen in Apply() if device state has created new lights after
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* the stateblock was created. */
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if (src->ff.num_lights < num_lights) {
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src->ff.light = REALLOC(src->ff.light,
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src->ff.num_lights * sizeof(D3DLIGHT9),
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num_lights * sizeof(D3DLIGHT9));
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memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
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for (i = src->ff.num_lights; i < num_lights; ++i)
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src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
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src->ff.num_lights = num_lights;
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}
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/* Note: mask is either src or dst, so at this point src, dst and mask
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* have num_lights lights. */
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for (i = 0; i < num_lights; ++i)
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if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
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dst->ff.light[i] = src->ff.light[i];
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