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mesa: split struct gl_config into it's own header.
avoids context.h/mtypes.h deps. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
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6 changed files with 44 additions and 32 deletions
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@ -30,7 +30,8 @@
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#include <GL/gl.h>
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#include <GL/internal/dri_interface.h>
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#include "main/context.h"
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#include "main/glconfig.h"
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#include "main/formats.h"
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struct __DRIconfigRec {
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struct gl_config modes;
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@ -40,6 +40,7 @@
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#include "xm_api.h"
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#include "main/errors.h"
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#include "main/config.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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@ -71,6 +71,7 @@
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#include "hud/hud_context.h"
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#include "main/errors.h"
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#include "main/mtypes.h"
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#include "xm_public.h"
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#include <GL/glx.h>
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@ -57,7 +57,8 @@ and create a window, you must do the following to use the X/Mesa interface:
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#define XM_API_H
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#include "main/mtypes.h" /* for gl_config */
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#include <stdbool.h>
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#include "main/glconfig.h" /* for gl_config */
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#include "frontend/api.h"
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#include "os/os_thread.h"
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37
src/mesa/main/glconfig.h
Normal file
37
src/mesa/main/glconfig.h
Normal file
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@ -0,0 +1,37 @@
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#ifndef __GL_CONFIG_H__
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#define __GL_CONFIG_H__
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#include "main/glheader.h"
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/**
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* Framebuffer configuration (aka visual / pixelformat)
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* Note: some of these fields should be boolean, but it appears that
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* code in drivers/dri/common/util.c requires int-sized fields.
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*/
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struct gl_config
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{
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GLboolean floatMode;
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GLuint doubleBufferMode;
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GLuint stereoMode;
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GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
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GLuint redMask, greenMask, blueMask, alphaMask;
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GLint redShift, greenShift, blueShift, alphaShift;
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GLint rgbBits; /* total bits for rgb */
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GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
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GLint depthBits;
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GLint stencilBits;
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/* ARB_multisample / SGIS_multisample */
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GLuint samples;
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/* OML_swap_method */
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GLint swapMethod;
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/* EXT_framebuffer_sRGB */
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GLint sRGBCapable;
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};
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#endif
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@ -42,6 +42,7 @@
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#include "main/glthread.h"
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#include "main/consts_exts.h"
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#include "main/shader_types.h"
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#include "main/glconfig.h"
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#include "main/menums.h"
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#include "main/config.h"
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#include "glapi/glapi.h"
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@ -132,36 +133,6 @@ struct shader_includes;
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/* Mask of bits for depth+stencil buffers */
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#define BUFFER_BITS_DEPTH_STENCIL (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)
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/**
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* Framebuffer configuration (aka visual / pixelformat)
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* Note: some of these fields should be boolean, but it appears that
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* code in drivers/dri/common/util.c requires int-sized fields.
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*/
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struct gl_config
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{
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GLboolean floatMode;
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GLuint doubleBufferMode;
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GLuint stereoMode;
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GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
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GLuint redMask, greenMask, blueMask, alphaMask;
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GLint redShift, greenShift, blueShift, alphaShift;
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GLint rgbBits; /* total bits for rgb */
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GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
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GLint depthBits;
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GLint stencilBits;
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/* ARB_multisample / SGIS_multisample */
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GLuint samples;
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/* OML_swap_method */
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GLint swapMethod;
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/* EXT_framebuffer_sRGB */
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GLint sRGBCapable;
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};
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#define FRONT_MATERIAL_BITS (MAT_BIT_FRONT_EMISSION | \
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MAT_BIT_FRONT_AMBIENT | \
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