radv: Move resolve NIR compute shaders to radv_meta_nir.c

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33494>
This commit is contained in:
Timur Kristóf 2025-02-11 13:59:11 +01:00 committed by Marge Bot
parent 538c391022
commit 16f6123c1e
3 changed files with 158 additions and 154 deletions

View file

@ -328,6 +328,16 @@ nir_shader *radv_meta_nir_build_fmask_copy_compute_shader(struct radv_device *de
nir_shader *radv_meta_nir_build_fmask_expand_compute_shader(struct radv_device *device, int samples);
enum radv_meta_resolve_type {
RADV_META_DEPTH_RESOLVE,
RADV_META_STENCIL_RESOLVE,
};
nir_shader *radv_meta_nir_build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_srgb,
int samples);
nir_shader *radv_meta_nir_build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples,
enum radv_meta_resolve_type index,
VkResolveModeFlagBits resolve_mode);
uint32_t radv_fill_buffer(struct radv_cmd_buffer *cmd_buffer, const struct radv_image *image,
struct radeon_winsys_bo *bo, uint64_t va, uint64_t size, uint32_t value);

View file

@ -7,164 +7,13 @@
#include <assert.h>
#include <stdbool.h>
#include "nir/nir_builder.h"
#include "nir/nir_format_convert.h"
#include "radv_entrypoints.h"
#include "radv_formats.h"
#include "radv_meta.h"
#include "sid.h"
#include "vk_common_entrypoints.h"
#include "vk_format.h"
#include "vk_shader_module.h"
static nir_def *
radv_meta_build_resolve_srgb_conversion(nir_builder *b, nir_def *input)
{
unsigned i;
nir_def *comp[4];
for (i = 0; i < 3; i++)
comp[i] = nir_format_linear_to_srgb(b, nir_channel(b, input, i));
comp[3] = nir_channels(b, input, 1 << 3);
return nir_vec(b, comp, 4);
}
static nir_shader *
build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_srgb, int samples)
{
enum glsl_base_type img_base_type = is_integer ? GLSL_TYPE_UINT : GLSL_TYPE_FLOAT;
const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_base_type);
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, img_base_type);
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs-%d-%s", samples,
is_integer ? "int" : (is_srgb ? "srgb" : "float"));
b.shader->info.workgroup_size[0] = 8;
b.shader->info.workgroup_size[1] = 8;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
input_img->data.descriptor_set = 0;
input_img->data.binding = 0;
nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img");
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_def *global_id = get_global_ids(&b, 2);
nir_def *src_offset = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 0), .range = 8);
nir_def *dst_offset = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 8), .range = 16);
nir_def *src_coord = nir_iadd(&b, global_id, src_offset);
nir_def *dst_coord = nir_iadd(&b, global_id, dst_offset);
nir_variable *color = nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
radv_meta_build_resolve_shader_core(dev, &b, is_integer, samples, input_img, color, src_coord);
nir_def *outval = nir_load_var(&b, color);
if (is_srgb)
outval = radv_meta_build_resolve_srgb_conversion(&b, outval);
nir_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), nir_channel(&b, dst_coord, 1), nir_undef(&b, 1, 32),
nir_undef(&b, 1, 32));
nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->def, img_coord, nir_undef(&b, 1, 32), outval,
nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D);
return b.shader;
}
enum {
DEPTH_RESOLVE,
STENCIL_RESOLVE,
};
static const char *
get_resolve_mode_str(VkResolveModeFlagBits resolve_mode)
{
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT:
return "zero";
case VK_RESOLVE_MODE_AVERAGE_BIT:
return "average";
case VK_RESOLVE_MODE_MIN_BIT:
return "min";
case VK_RESOLVE_MODE_MAX_BIT:
return "max";
default:
unreachable("invalid resolve mode");
}
}
static nir_shader *
build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples, int index,
VkResolveModeFlagBits resolve_mode)
{
enum glsl_base_type img_base_type = index == DEPTH_RESOLVE ? GLSL_TYPE_FLOAT : GLSL_TYPE_UINT;
const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, img_base_type);
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, true, img_base_type);
nir_builder b =
radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs_%s-%s-%d",
index == DEPTH_RESOLVE ? "depth" : "stencil", get_resolve_mode_str(resolve_mode), samples);
b.shader->info.workgroup_size[0] = 8;
b.shader->info.workgroup_size[1] = 8;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
input_img->data.descriptor_set = 0;
input_img->data.binding = 0;
nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img");
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_def *global_id = get_global_ids(&b, 3);
nir_def *offset = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 0), .range = 8);
nir_def *resolve_coord = nir_iadd(&b, nir_trim_vector(&b, global_id, 2), offset);
nir_def *img_coord =
nir_vec3(&b, nir_channel(&b, resolve_coord, 0), nir_channel(&b, resolve_coord, 1), nir_channel(&b, global_id, 2));
nir_deref_instr *input_img_deref = nir_build_deref_var(&b, input_img);
nir_def *outval = nir_txf_ms_deref(&b, input_img_deref, img_coord, nir_imm_int(&b, 0));
if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) {
for (int i = 1; i < samples; i++) {
nir_def *si = nir_txf_ms_deref(&b, input_img_deref, img_coord, nir_imm_int(&b, i));
switch (resolve_mode) {
case VK_RESOLVE_MODE_AVERAGE_BIT:
assert(index == DEPTH_RESOLVE);
outval = nir_fadd(&b, outval, si);
break;
case VK_RESOLVE_MODE_MIN_BIT:
if (index == DEPTH_RESOLVE)
outval = nir_fmin(&b, outval, si);
else
outval = nir_umin(&b, outval, si);
break;
case VK_RESOLVE_MODE_MAX_BIT:
if (index == DEPTH_RESOLVE)
outval = nir_fmax(&b, outval, si);
else
outval = nir_umax(&b, outval, si);
break;
default:
unreachable("invalid resolve mode");
}
}
if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT)
outval = nir_fdiv_imm(&b, outval, samples);
}
nir_def *coord = nir_vec4(&b, nir_channel(&b, img_coord, 0), nir_channel(&b, img_coord, 1),
nir_channel(&b, img_coord, 2), nir_undef(&b, 1, 32));
nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->def, coord, nir_undef(&b, 1, 32), outval,
nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D, .image_array = true);
return b.shader;
}
static VkResult
create_layout(struct radv_device *device, VkPipelineLayout *layout_out)
{
@ -234,7 +83,7 @@ get_color_resolve_pipeline(struct radv_device *device, struct radv_image_view *s
return VK_SUCCESS;
}
nir_shader *cs = build_resolve_compute_shader(device, is_integer, is_srgb, samples);
nir_shader *cs = radv_meta_nir_build_resolve_compute_shader(device, is_integer, is_srgb, samples);
const VkPipelineShaderStageCreateInfo stage_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
@ -324,7 +173,8 @@ get_depth_stencil_resolve_pipeline(struct radv_device *device, int samples, VkIm
VkPipelineLayout *layout_out)
{
const int index = aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? DEPTH_RESOLVE : STENCIL_RESOLVE;
const enum radv_meta_resolve_type index =
aspects == VK_IMAGE_ASPECT_DEPTH_BIT ? RADV_META_DEPTH_RESOLVE : RADV_META_STENCIL_RESOLVE;
struct radv_resolve_ds_cs_key key;
VkResult result;
@ -344,7 +194,7 @@ get_depth_stencil_resolve_pipeline(struct radv_device *device, int samples, VkIm
return VK_SUCCESS;
}
nir_shader *cs = build_depth_stencil_resolve_compute_shader(device, samples, index, resolve_mode);
nir_shader *cs = radv_meta_nir_build_depth_stencil_resolve_compute_shader(device, samples, index, resolve_mode);
const VkPipelineShaderStageCreateInfo stage_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,

View file

@ -11,6 +11,7 @@
#include "ac_surface.h"
#include "../meta/radv_meta.h"
#include "nir/nir_format_convert.h"
#include "nir_builder.h"
nir_shader *
@ -1146,3 +1147,146 @@ radv_meta_nir_build_fmask_expand_compute_shader(struct radv_device *device, int
return b.shader;
}
static nir_def *
radv_meta_build_resolve_srgb_conversion(nir_builder *b, nir_def *input)
{
unsigned i;
nir_def *comp[4];
for (i = 0; i < 3; i++)
comp[i] = nir_format_linear_to_srgb(b, nir_channel(b, input, i));
comp[3] = nir_channels(b, input, 1 << 3);
return nir_vec(b, comp, 4);
}
nir_shader *
radv_meta_nir_build_resolve_compute_shader(struct radv_device *dev, bool is_integer, bool is_srgb, int samples)
{
enum glsl_base_type img_base_type = is_integer ? GLSL_TYPE_UINT : GLSL_TYPE_FLOAT;
const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, false, img_base_type);
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, false, img_base_type);
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs-%d-%s", samples,
is_integer ? "int" : (is_srgb ? "srgb" : "float"));
b.shader->info.workgroup_size[0] = 8;
b.shader->info.workgroup_size[1] = 8;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
input_img->data.descriptor_set = 0;
input_img->data.binding = 0;
nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img");
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_def *global_id = get_global_ids(&b, 2);
nir_def *src_offset = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 0), .range = 8);
nir_def *dst_offset = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 8), .range = 16);
nir_def *src_coord = nir_iadd(&b, global_id, src_offset);
nir_def *dst_coord = nir_iadd(&b, global_id, dst_offset);
nir_variable *color = nir_local_variable_create(b.impl, glsl_vec4_type(), "color");
radv_meta_build_resolve_shader_core(dev, &b, is_integer, samples, input_img, color, src_coord);
nir_def *outval = nir_load_var(&b, color);
if (is_srgb)
outval = radv_meta_build_resolve_srgb_conversion(&b, outval);
nir_def *img_coord = nir_vec4(&b, nir_channel(&b, dst_coord, 0), nir_channel(&b, dst_coord, 1), nir_undef(&b, 1, 32),
nir_undef(&b, 1, 32));
nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->def, img_coord, nir_undef(&b, 1, 32), outval,
nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D);
return b.shader;
}
static const char *
get_resolve_mode_str(VkResolveModeFlagBits resolve_mode)
{
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT:
return "zero";
case VK_RESOLVE_MODE_AVERAGE_BIT:
return "average";
case VK_RESOLVE_MODE_MIN_BIT:
return "min";
case VK_RESOLVE_MODE_MAX_BIT:
return "max";
default:
unreachable("invalid resolve mode");
}
}
nir_shader *
radv_meta_nir_build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples,
enum radv_meta_resolve_type index,
VkResolveModeFlagBits resolve_mode)
{
enum glsl_base_type img_base_type = index == RADV_META_DEPTH_RESOLVE ? GLSL_TYPE_FLOAT : GLSL_TYPE_UINT;
const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_MS, false, true, img_base_type);
const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D, true, img_base_type);
nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs_%s-%s-%d",
index == RADV_META_DEPTH_RESOLVE ? "depth" : "stencil",
get_resolve_mode_str(resolve_mode), samples);
b.shader->info.workgroup_size[0] = 8;
b.shader->info.workgroup_size[1] = 8;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex");
input_img->data.descriptor_set = 0;
input_img->data.binding = 0;
nir_variable *output_img = nir_variable_create(b.shader, nir_var_image, img_type, "out_img");
output_img->data.descriptor_set = 0;
output_img->data.binding = 1;
nir_def *global_id = get_global_ids(&b, 3);
nir_def *offset = nir_load_push_constant(&b, 2, 32, nir_imm_int(&b, 0), .range = 8);
nir_def *resolve_coord = nir_iadd(&b, nir_trim_vector(&b, global_id, 2), offset);
nir_def *img_coord =
nir_vec3(&b, nir_channel(&b, resolve_coord, 0), nir_channel(&b, resolve_coord, 1), nir_channel(&b, global_id, 2));
nir_deref_instr *input_img_deref = nir_build_deref_var(&b, input_img);
nir_def *outval = nir_txf_ms_deref(&b, input_img_deref, img_coord, nir_imm_int(&b, 0));
if (resolve_mode != VK_RESOLVE_MODE_SAMPLE_ZERO_BIT) {
for (int i = 1; i < samples; i++) {
nir_def *si = nir_txf_ms_deref(&b, input_img_deref, img_coord, nir_imm_int(&b, i));
switch (resolve_mode) {
case VK_RESOLVE_MODE_AVERAGE_BIT:
assert(index == RADV_META_DEPTH_RESOLVE);
outval = nir_fadd(&b, outval, si);
break;
case VK_RESOLVE_MODE_MIN_BIT:
if (index == RADV_META_DEPTH_RESOLVE)
outval = nir_fmin(&b, outval, si);
else
outval = nir_umin(&b, outval, si);
break;
case VK_RESOLVE_MODE_MAX_BIT:
if (index == RADV_META_DEPTH_RESOLVE)
outval = nir_fmax(&b, outval, si);
else
outval = nir_umax(&b, outval, si);
break;
default:
unreachable("invalid resolve mode");
}
}
if (resolve_mode == VK_RESOLVE_MODE_AVERAGE_BIT)
outval = nir_fdiv_imm(&b, outval, samples);
}
nir_def *coord = nir_vec4(&b, nir_channel(&b, img_coord, 0), nir_channel(&b, img_coord, 1),
nir_channel(&b, img_coord, 2), nir_undef(&b, 1, 32));
nir_image_deref_store(&b, &nir_build_deref_var(&b, output_img)->def, coord, nir_undef(&b, 1, 32), outval,
nir_imm_int(&b, 0), .image_dim = GLSL_SAMPLER_DIM_2D, .image_array = true);
return b.shader;
}