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mesa/st: don't precompile the pointsize upload variant anymore
this is no longer likely to be used, so precompile the base variant now also delete some now-unused code Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15699>
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1 changed files with 0 additions and 39 deletions
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@ -1944,36 +1944,6 @@ st_can_add_pointsize_to_program(struct st_context *st, struct gl_program *prog)
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return num_components + needed_components <= max_components;
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}
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static bool
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is_last_vertex_stage(struct gl_context *ctx, struct gl_program *prog)
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{
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struct gl_program *last = NULL;
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/* fixedfunc */
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if (prog->Id == 0)
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return true;
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/* shader info accurately set */
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if (prog->info.next_stage == MESA_SHADER_FRAGMENT)
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return true;
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if (prog->info.next_stage != MESA_SHADER_VERTEX)
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return false;
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/* check bound programs */
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if (ctx->GeometryProgram._Current)
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last = ctx->GeometryProgram._Current;
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else if (ctx->TessEvalProgram._Current)
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last = ctx->TessEvalProgram._Current;
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else
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last = ctx->VertexProgram._Current;
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if (last)
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return prog == last;
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/* assume this will be the last vertex stage;
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* at worst, another variant without psiz is created later
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*/
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return true;
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}
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/**
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* Compile one shader variant.
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*/
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@ -2000,15 +1970,6 @@ st_precompile_shader_variant(struct st_context *st,
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key.clamp_color = true;
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}
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if (prog->Target == GL_VERTEX_PROGRAM_ARB ||
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prog->Target == GL_TESS_EVALUATION_PROGRAM_NV ||
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prog->Target == GL_GEOMETRY_PROGRAM_NV) {
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if (st->lower_point_size &&
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!st->ctx->VertexProgram.PointSizeEnabled &&
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st_can_add_pointsize_to_program(st, prog))
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key.export_point_size = is_last_vertex_stage(st->ctx, prog) &&
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(!prog->nir || !nir_find_variable_with_location(prog->nir, nir_var_shader_out, VARYING_SLOT_PSIZ));
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}
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key.st = st->has_shareable_shaders ? NULL : st;
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st_get_common_variant(st, prog, &key);
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break;
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