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mesa/glthread: fallback to sync if count validation fails
The old code would sync and then throw a cryptic error message. There is no need for a custom error, we can just fallback to the real function and have it do proper validation. Fixes piglit test: glsl-uniform-out-of-bounds Which was returning the wrong error code. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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18f4c93b02
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1 changed files with 14 additions and 8 deletions
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@ -204,7 +204,7 @@ class PrintCode(gl_XML.gl_print_base):
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self.print_sync_call(func)
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out('}')
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def validate_count_or_return(self, func):
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def validate_count_or_fallback(self, func):
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# Check that any counts for variable-length arguments might be < 0, in
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# which case the command alloc or the memcpy would blow up before we
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# get to the validation in Mesa core.
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@ -212,12 +212,14 @@ class PrintCode(gl_XML.gl_print_base):
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if p.is_variable_length():
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out('if (unlikely({0} < 0)) {{'.format(p.size_string()))
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with indent():
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out('_mesa_glthread_finish(ctx);')
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out('_mesa_error(ctx, GL_INVALID_VALUE, "{0}({1} < 0)");'.format(func.name, p.size_string()))
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out('return;')
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out('goto fallback_to_sync;')
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out('}')
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return True
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return False
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def print_async_marshal(self, func):
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need_fallback_sync = False
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out('static void GLAPIENTRY')
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out('_mesa_marshal_{0}({1})'.format(
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func.name, func.get_parameter_string()))
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@ -236,7 +238,7 @@ class PrintCode(gl_XML.gl_print_base):
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out('debug_print_marshal("{0}");'.format(func.name))
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self.validate_count_or_return(func)
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need_fallback_sync = self.validate_count_or_fallback(func)
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if func.marshal_fail:
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out('if ({0}) {{'.format(func.marshal_fail))
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@ -250,11 +252,15 @@ class PrintCode(gl_XML.gl_print_base):
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out('if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {')
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with indent():
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self.print_async_dispatch(func)
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out('} else {')
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with indent():
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self.print_sync_dispatch(func)
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out('return;')
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out('}')
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out('')
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if need_fallback_sync:
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out('fallback_to_sync:')
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with indent():
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self.print_sync_dispatch(func)
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out('}')
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def print_async_body(self, func):
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