glsl2: fix bug in atan(y, x) function

When x==0, the result was wrong.  Fixes piglit glsl-fs-atan-1.shader_test
This commit is contained in:
Brian Paul 2010-08-31 19:13:09 -06:00
parent 9b075cb9fa
commit 16c733495d
2 changed files with 9 additions and 13 deletions

View file

@ -324,6 +324,8 @@ static const char *builtin_atan =
") \n"
" (assign (constant bool (1)) (var_ref r) (var_ref atan_retval) ) \n"
" (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
"\n"
"\n"
" (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
" (declare ( ) float assignment_tmp)\n"
" (assign (constant bool (1)) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) ) \n"
@ -341,12 +343,10 @@ static const char *builtin_atan =
"\n"
" )\n"
" (\n"
" (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
" (assign (constant bool (1)) (var_ref r) (constant float (1.570796)) ) \n"
" )\n"
" (\n"
" (assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) ) \n"
" ))\n"
"\n"
" (declare () float sgn)\n"
" (assign (constant bool (1)) (var_ref sgn) (expression float sign (var_ref y)))\n"
" (assign (constant bool (1)) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965))))\n"
"\n"
" ))\n"
"\n"

View file

@ -80,13 +80,9 @@
)
(
(if (expression bool >= (var_ref y) (constant float (0.000000)) ) (
(assign (constant bool (1)) (var_ref r) (constant float (1.570796)) )
)
(
(assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) )
))
(declare () float sgn)
(assign (constant bool (1)) (var_ref sgn) (expression float sign (var_ref y)))
(assign (constant bool (1)) (var_ref r) (expression float * (var_ref sgn) (constant float (1.5707965))))
))
(return (var_ref r) )