glsl: do not emit error for non written varyings on OpenGL ES

Patch fixes following test case from 'shaders-with-varyings' WebGL
conformance suite: "vertex shader with unused varying and fragment
shader with used varying must succeed"

v2: emit still a warning if the condition happens (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Tapani Pälli 2014-09-16 20:18:41 +03:00
parent be0a994fb8
commit 16b53005a7

View file

@ -1456,7 +1456,22 @@ assign_varying_locations(struct gl_context *ctx,
if (var && var->data.mode == ir_var_shader_in &&
var->data.is_unmatched_generic_inout) {
if (prog->Version <= 120) {
if (prog->IsES) {
/*
* On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec:
*
* If the vertex shader declares but doesn't write to a
* varying and the fragment shader declares and reads it,
* is this an error?
*
* RESOLUTION: No.
*/
linker_warning(prog, "%s shader varying %s not written "
"by %s shader\n.",
_mesa_shader_stage_to_string(consumer->Stage),
var->name,
_mesa_shader_stage_to_string(producer->Stage));
} else if (prog->Version <= 120) {
/* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec:
*
* Only those varying variables used (i.e. read) in
@ -1469,7 +1484,6 @@ assign_varying_locations(struct gl_context *ctx,
* write the variable for the FS to read it. See
* "glsl1-varying read but not written" in piglit.
*/
linker_error(prog, "%s shader varying %s not written "
"by %s shader\n.",
_mesa_shader_stage_to_string(consumer->Stage),