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radv: bump maxGeometryShaderInvocations.
This bumps it to the same level as amdgpu-pro, it also moves a bunch of dEQP-VK.geometry.instanced.* from NotSupported to Pass. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -585,7 +585,7 @@ void radv_GetPhysicalDeviceProperties(
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.maxTessellationControlTotalOutputComponents = 4096,
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.maxTessellationEvaluationInputComponents = 128,
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.maxTessellationEvaluationOutputComponents = 128,
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.maxGeometryShaderInvocations = 32,
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.maxGeometryShaderInvocations = 127,
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.maxGeometryInputComponents = 64,
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.maxGeometryOutputComponents = 128,
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.maxGeometryOutputVertices = 256,
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