mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
anv: Move meta clear code to new file anv_meta_clear.c
anv_meta.c currently handles blits, copies, clears, and resolves. The clear code is about to grow, and anv_meta.c is already busting at the seams.
This commit is contained in:
parent
c56727037a
commit
16b2a489db
5 changed files with 656 additions and 512 deletions
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@ -67,6 +67,7 @@ VULKAN_SOURCES = \
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anv_image.c \
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anv_intel.c \
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anv_meta.c \
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anv_meta_clear.c \
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anv_nir_apply_dynamic_offsets.c \
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anv_nir_apply_pipeline_layout.c \
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anv_nir_lower_push_constants.c \
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@ -27,6 +27,8 @@
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_meta.h"
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#include "anv_meta_clear.h"
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#include "anv_private.h"
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#include "anv_nir_builder.h"
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@ -66,27 +68,6 @@ build_nir_vertex_shader(bool attr_flat)
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return b.shader;
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}
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static nir_shader *
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build_nir_clear_fragment_shader(void)
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{
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nir_builder b;
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const struct glsl_type *color_type = glsl_vec4_type();
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nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
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nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in,
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color_type, "v_attr");
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color_in->data.location = VARYING_SLOT_VAR0;
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color_in->data.interpolation = INTERP_QUALIFIER_FLAT;
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nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
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color_type, "f_color");
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color_out->data.location = FRAG_RESULT_DATA0;
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nir_copy_var(&b, color_out, color_in);
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return b.shader;
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}
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static nir_shader *
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build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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{
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@ -138,192 +119,9 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
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return b.shader;
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}
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static void
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anv_device_init_meta_clear_state(struct anv_device *device)
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{
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struct anv_shader_module vsm = {
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.nir = build_nir_vertex_shader(true),
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};
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struct anv_shader_module fsm = {
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.nir = build_nir_clear_fragment_shader(),
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};
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VkShader vs;
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anv_CreateShader(anv_device_to_handle(device),
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&(VkShaderCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
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.module = anv_shader_module_to_handle(&vsm),
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.pName = "main",
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}, &vs);
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VkShader fs;
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anv_CreateShader(anv_device_to_handle(device),
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&(VkShaderCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
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.module = anv_shader_module_to_handle(&fsm),
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.pName = "main",
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}, &fs);
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/* We use instanced rendering to clear multiple render targets. We have two
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* vertex buffers: the first vertex buffer holds per-vertex data and
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* provides the vertices for the clear rectangle. The second one holds
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* per-instance data, which consists of the VUE header (which selects the
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* layer) and the color (Vulkan supports per-RT clear colors).
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*/
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VkPipelineVertexInputStateCreateInfo vi_create_info = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.bindingCount = 2,
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.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
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{
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.binding = 0,
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.strideInBytes = 12,
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.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
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},
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{
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.binding = 1,
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.strideInBytes = 32,
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.stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
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},
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},
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.attributeCount = 3,
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.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
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{
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/* VUE Header */
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.location = 0,
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.binding = 1,
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.format = VK_FORMAT_R32G32B32A32_UINT,
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.offsetInBytes = 0
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},
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{
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/* Position */
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32_SFLOAT,
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.offsetInBytes = 0
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},
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{
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/* Color */
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.location = 2,
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.binding = 1,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offsetInBytes = 16
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}
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}
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};
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anv_graphics_pipeline_create(anv_device_to_handle(device),
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&(VkGraphicsPipelineCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.stageCount = 2,
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.pStages = (VkPipelineShaderStageCreateInfo[]) {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX,
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.shader = vs,
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.pSpecializationInfo = NULL
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}, {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT,
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.shader = fs,
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.pSpecializationInfo = NULL,
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}
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},
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.pVertexInputState = &vi_create_info,
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.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
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.primitiveRestartEnable = false,
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},
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.pViewportState = &(VkPipelineViewportStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.viewportCount = 1,
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.scissorCount = 1,
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},
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.pRasterState = &(VkPipelineRasterStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
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.depthClipEnable = true,
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.rasterizerDiscardEnable = false,
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.fillMode = VK_FILL_MODE_SOLID,
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.cullMode = VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_CCW
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},
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.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.rasterSamples = 1,
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.sampleShadingEnable = false,
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.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
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},
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.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.depthTestEnable = true,
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.depthWriteEnable = true,
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.depthCompareOp = VK_COMPARE_OP_ALWAYS,
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.depthBoundsTestEnable = false,
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.stencilTestEnable = true,
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.front = (VkStencilOpState) {
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.stencilPassOp = VK_STENCIL_OP_REPLACE,
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.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
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},
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.back = (VkStencilOpState) {
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.stencilPassOp = VK_STENCIL_OP_REPLACE,
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.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
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},
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},
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.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.attachmentCount = 1,
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.pAttachments = (VkPipelineColorBlendAttachmentState []) {
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{ .channelWriteMask = VK_CHANNEL_A_BIT |
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VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
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}
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},
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.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.dynamicStateCount = 9,
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.pDynamicStates = (VkDynamicState[]) {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BOUNDS,
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VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE,
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},
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},
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.flags = 0,
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.renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
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.subpass = 0,
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},
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&(struct anv_graphics_pipeline_create_info) {
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.use_repclear = true,
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.disable_viewport = true,
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.disable_vs = true,
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.use_rectlist = true
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},
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&device->meta_state.clear.pipeline);
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anv_DestroyShader(anv_device_to_handle(device), vs);
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anv_DestroyShader(anv_device_to_handle(device), fs);
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ralloc_free(vsm.nir);
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ralloc_free(fsm.nir);
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}
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#define NUM_VB_USED 2
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struct anv_saved_state {
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struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED];
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struct anv_descriptor_set *old_descriptor_set0;
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struct anv_pipeline *old_pipeline;
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uint32_t dynamic_flags;
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struct anv_dynamic_state dynamic;
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};
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static void
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void
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anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
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struct anv_saved_state *state,
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struct anv_meta_saved_state *state,
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uint32_t dynamic_state)
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{
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state->old_pipeline = cmd_buffer->state.pipeline;
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@ -335,16 +133,16 @@ anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
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dynamic_state);
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}
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static void
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void
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anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
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const struct anv_saved_state *state)
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const struct anv_meta_saved_state *state)
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{
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cmd_buffer->state.pipeline = state->old_pipeline;
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cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
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memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
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sizeof(state->old_vertex_bindings));
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cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1;
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cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
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cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
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cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
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@ -353,140 +151,6 @@ anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
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cmd_buffer->state.dirty |= state->dynamic_flags;
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}
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struct clear_instance_data {
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struct anv_vue_header vue_header;
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VkClearColorValue color;
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};
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static void
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meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
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int num_instances,
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struct clear_instance_data *instance_data,
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VkClearDepthStencilValue ds_clear_value)
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{
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struct anv_device *device = cmd_buffer->device;
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struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
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struct anv_state state;
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uint32_t size;
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const float vertex_data[] = {
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/* Rect-list coordinates */
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0.0, 0.0, ds_clear_value.depth,
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fb->width, 0.0, ds_clear_value.depth,
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fb->width, fb->height, ds_clear_value.depth,
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/* Align to 16 bytes */
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0.0, 0.0, 0.0,
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};
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size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
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state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
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/* Copy in the vertex and instance data */
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memcpy(state.map, vertex_data, sizeof(vertex_data));
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memcpy(state.map + sizeof(vertex_data), instance_data,
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num_instances * sizeof(*instance_data));
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struct anv_buffer vertex_buffer = {
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.device = cmd_buffer->device,
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.size = size,
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.bo = &device->dynamic_state_block_pool.bo,
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.offset = state.offset
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};
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anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
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(VkBuffer[]) {
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anv_buffer_to_handle(&vertex_buffer),
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anv_buffer_to_handle(&vertex_buffer)
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},
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(VkDeviceSize[]) {
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0,
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sizeof(vertex_data)
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});
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if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
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anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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device->meta_state.clear.pipeline);
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ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer),
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3, num_instances, 0, 0);
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}
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void
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anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
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struct anv_render_pass *pass,
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const VkClearValue *clear_values)
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{
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struct anv_saved_state saved_state;
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if (pass->has_stencil_clear_attachment)
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anv_finishme("stencil clear");
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/* FINISHME: Rethink how we count clear attachments in light of
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* 0.138.2 -> 0.170.2 diff.
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*/
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if (pass->num_color_clear_attachments == 0 &&
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!pass->has_depth_clear_attachment)
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return;
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struct clear_instance_data instance_data[pass->num_color_clear_attachments];
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uint32_t color_attachments[pass->num_color_clear_attachments];
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uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
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VkClearDepthStencilValue ds_clear_value = {0};
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int layer = 0;
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for (uint32_t i = 0; i < pass->attachment_count; i++) {
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const struct anv_render_pass_attachment *att = &pass->attachments[i];
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if (anv_format_is_color(att->format)) {
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if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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instance_data[layer] = (struct clear_instance_data) {
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.vue_header = {
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.RTAIndex = i,
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.ViewportIndex = 0,
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.PointWidth = 0.0
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},
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.color = clear_values[i].color,
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};
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color_attachments[layer] = i;
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layer++;
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}
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} else {
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if (att->format->depth_format &&
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att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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assert(ds_attachment == VK_ATTACHMENT_UNUSED);
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ds_attachment = i;
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ds_clear_value = clear_values[ds_attachment].depthStencil;
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}
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if (att->format->has_stencil &&
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att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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anv_finishme("stencil clear");
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}
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}
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}
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anv_cmd_buffer_save(cmd_buffer, &saved_state,
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(1 << VK_DYNAMIC_STATE_VIEWPORT));
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cmd_buffer->state.dynamic.viewport.count = 0;
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struct anv_subpass subpass = {
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.input_count = 0,
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.color_count = pass->num_color_clear_attachments,
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.color_attachments = color_attachments,
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.depth_stencil_attachment = ds_attachment,
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};
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anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
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meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
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instance_data, ds_clear_value);
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/* Restore API state */
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anv_cmd_buffer_restore(cmd_buffer, &saved_state);
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}
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static VkImageViewType
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meta_blit_get_src_image_view_type(const struct anv_image *src_image)
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{
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@ -768,7 +432,7 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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static void
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meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
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struct anv_saved_state *saved_state)
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struct anv_meta_saved_state *saved_state)
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{
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anv_cmd_buffer_save(cmd_buffer, saved_state,
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(1 << VK_DYNAMIC_STATE_VIEWPORT));
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@ -959,7 +623,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
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static void
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meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
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const struct anv_saved_state *saved_state)
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const struct anv_meta_saved_state *saved_state)
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{
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anv_cmd_buffer_restore(cmd_buffer, saved_state);
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}
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@ -1093,7 +757,7 @@ void anv_CmdCopyBuffer(
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ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
|
||||
ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
|
||||
|
||||
struct anv_saved_state saved_state;
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
meta_prepare_blit(cmd_buffer, &saved_state);
|
||||
|
||||
|
|
@ -1176,7 +840,7 @@ void anv_CmdCopyImage(
|
|||
const VkImageViewType src_iview_type =
|
||||
meta_blit_get_src_image_view_type(src_image);
|
||||
|
||||
struct anv_saved_state saved_state;
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
meta_prepare_blit(cmd_buffer, &saved_state);
|
||||
|
||||
|
|
@ -1274,7 +938,7 @@ void anv_CmdBlitImage(
|
|||
const VkImageViewType src_iview_type =
|
||||
meta_blit_get_src_image_view_type(src_image);
|
||||
|
||||
struct anv_saved_state saved_state;
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
anv_finishme("respect VkTexFilter");
|
||||
|
||||
|
|
@ -1409,7 +1073,7 @@ void anv_CmdCopyBufferToImage(
|
|||
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
|
||||
VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
|
||||
const VkFormat orig_format = dest_image->format->vk_format;
|
||||
struct anv_saved_state saved_state;
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
meta_prepare_blit(cmd_buffer, &saved_state);
|
||||
|
||||
|
|
@ -1512,7 +1176,7 @@ void anv_CmdCopyImageToBuffer(
|
|||
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
||||
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
|
||||
VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
|
||||
struct anv_saved_state saved_state;
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
const VkImageViewType src_iview_type =
|
||||
meta_blit_get_src_image_view_type(src_image);
|
||||
|
|
@ -1616,168 +1280,6 @@ void anv_CmdFillBuffer(
|
|||
stub();
|
||||
}
|
||||
|
||||
void anv_CmdClearColorImage(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkImage _image,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearColorValue* pColor,
|
||||
uint32_t rangeCount,
|
||||
const VkImageSubresourceRange* pRanges)
|
||||
{
|
||||
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
||||
ANV_FROM_HANDLE(anv_image, image, _image);
|
||||
struct anv_saved_state saved_state;
|
||||
|
||||
anv_cmd_buffer_save(cmd_buffer, &saved_state,
|
||||
(1 << VK_DYNAMIC_STATE_VIEWPORT));
|
||||
cmd_buffer->state.dynamic.viewport.count = 0;
|
||||
|
||||
for (uint32_t r = 0; r < rangeCount; r++) {
|
||||
for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
|
||||
for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
|
||||
struct anv_image_view iview;
|
||||
anv_image_view_init(&iview, cmd_buffer->device,
|
||||
&(VkImageViewCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.image = _image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = image->format->vk_format,
|
||||
.channels = {
|
||||
VK_CHANNEL_SWIZZLE_R,
|
||||
VK_CHANNEL_SWIZZLE_G,
|
||||
VK_CHANNEL_SWIZZLE_B,
|
||||
VK_CHANNEL_SWIZZLE_A
|
||||
},
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = pRanges[r].baseMipLevel + l,
|
||||
.mipLevels = 1,
|
||||
.baseArrayLayer = pRanges[r].baseArrayLayer + s,
|
||||
.arraySize = 1
|
||||
},
|
||||
},
|
||||
cmd_buffer);
|
||||
|
||||
VkFramebuffer fb;
|
||||
anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
|
||||
&(VkFramebufferCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = (VkImageView[]) {
|
||||
anv_image_view_to_handle(&iview),
|
||||
},
|
||||
.width = iview.extent.width,
|
||||
.height = iview.extent.height,
|
||||
.layers = 1
|
||||
}, &fb);
|
||||
|
||||
VkRenderPass pass;
|
||||
anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
|
||||
&(VkRenderPassCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &(VkAttachmentDescription) {
|
||||
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
|
||||
.format = iview.format->vk_format,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &(VkSubpassDescription) {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.inputCount = 0,
|
||||
.colorCount = 1,
|
||||
.pColorAttachments = &(VkAttachmentReference) {
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
.pResolveAttachments = NULL,
|
||||
.depthStencilAttachment = (VkAttachmentReference) {
|
||||
.attachment = VK_ATTACHMENT_UNUSED,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
.preserveCount = 1,
|
||||
.pPreserveAttachments = &(VkAttachmentReference) {
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
},
|
||||
.dependencyCount = 0,
|
||||
}, &pass);
|
||||
|
||||
ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
|
||||
&(VkRenderPassBeginInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderArea = {
|
||||
.offset = { 0, 0, },
|
||||
.extent = {
|
||||
.width = iview.extent.width,
|
||||
.height = iview.extent.height,
|
||||
},
|
||||
},
|
||||
.renderPass = pass,
|
||||
.framebuffer = fb,
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = NULL,
|
||||
}, VK_RENDER_PASS_CONTENTS_INLINE);
|
||||
|
||||
struct clear_instance_data instance_data = {
|
||||
.vue_header = {
|
||||
.RTAIndex = 0,
|
||||
.ViewportIndex = 0,
|
||||
.PointWidth = 0.0
|
||||
},
|
||||
.color = *pColor,
|
||||
};
|
||||
|
||||
meta_emit_clear(cmd_buffer, 1, &instance_data,
|
||||
(VkClearDepthStencilValue) {0});
|
||||
|
||||
ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Restore API state */
|
||||
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
|
||||
}
|
||||
|
||||
void anv_CmdClearDepthStencilImage(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkImage image,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearDepthStencilValue* pDepthStencil,
|
||||
uint32_t rangeCount,
|
||||
const VkImageSubresourceRange* pRanges)
|
||||
{
|
||||
stub();
|
||||
}
|
||||
|
||||
void anv_CmdClearColorAttachment(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
uint32_t colorAttachment,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearColorValue* pColor,
|
||||
uint32_t rectCount,
|
||||
const VkRect3D* pRects)
|
||||
{
|
||||
stub();
|
||||
}
|
||||
|
||||
void anv_CmdClearDepthStencilAttachment(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkImageAspectFlags aspectMask,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearDepthStencilValue* pDepthStencil,
|
||||
uint32_t rectCount,
|
||||
const VkRect3D* pRects)
|
||||
{
|
||||
stub();
|
||||
}
|
||||
|
||||
void anv_CmdResolveImage(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkImage srcImage,
|
||||
|
|
|
|||
53
src/vulkan/anv_meta.h
Normal file
53
src/vulkan/anv_meta.h
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
/*
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "anv_private.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define ANV_META_VERTEX_BINDING_COUNT 2
|
||||
|
||||
struct anv_meta_saved_state {
|
||||
struct anv_vertex_binding old_vertex_bindings[ANV_META_VERTEX_BINDING_COUNT];
|
||||
struct anv_descriptor_set *old_descriptor_set0;
|
||||
struct anv_pipeline *old_pipeline;
|
||||
uint32_t dynamic_flags;
|
||||
struct anv_dynamic_state dynamic;
|
||||
};
|
||||
|
||||
void
|
||||
anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
|
||||
struct anv_meta_saved_state *state,
|
||||
uint32_t dynamic_state);
|
||||
|
||||
void
|
||||
anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
|
||||
const struct anv_meta_saved_state *state);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
552
src/vulkan/anv_meta_clear.c
Normal file
552
src/vulkan/anv_meta_clear.c
Normal file
|
|
@ -0,0 +1,552 @@
|
|||
/*
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "anv_meta.h"
|
||||
#include "anv_meta_clear.h"
|
||||
#include "anv_nir_builder.h"
|
||||
#include "anv_private.h"
|
||||
|
||||
struct clear_instance_data {
|
||||
struct anv_vue_header vue_header;
|
||||
VkClearColorValue color;
|
||||
};
|
||||
|
||||
static void
|
||||
meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
|
||||
int num_instances,
|
||||
struct clear_instance_data *instance_data,
|
||||
VkClearDepthStencilValue ds_clear_value)
|
||||
{
|
||||
struct anv_device *device = cmd_buffer->device;
|
||||
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
|
||||
struct anv_state state;
|
||||
uint32_t size;
|
||||
|
||||
const float vertex_data[] = {
|
||||
/* Rect-list coordinates */
|
||||
0.0, 0.0, ds_clear_value.depth,
|
||||
fb->width, 0.0, ds_clear_value.depth,
|
||||
fb->width, fb->height, ds_clear_value.depth,
|
||||
|
||||
/* Align to 16 bytes */
|
||||
0.0, 0.0, 0.0,
|
||||
};
|
||||
|
||||
size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
|
||||
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
|
||||
|
||||
/* Copy in the vertex and instance data */
|
||||
memcpy(state.map, vertex_data, sizeof(vertex_data));
|
||||
memcpy(state.map + sizeof(vertex_data), instance_data,
|
||||
num_instances * sizeof(*instance_data));
|
||||
|
||||
struct anv_buffer vertex_buffer = {
|
||||
.device = cmd_buffer->device,
|
||||
.size = size,
|
||||
.bo = &device->dynamic_state_block_pool.bo,
|
||||
.offset = state.offset
|
||||
};
|
||||
|
||||
anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
|
||||
(VkBuffer[]) {
|
||||
anv_buffer_to_handle(&vertex_buffer),
|
||||
anv_buffer_to_handle(&vertex_buffer)
|
||||
},
|
||||
(VkDeviceSize[]) {
|
||||
0,
|
||||
sizeof(vertex_data)
|
||||
});
|
||||
|
||||
if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
|
||||
anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
device->meta_state.clear.pipeline);
|
||||
|
||||
ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer),
|
||||
3, num_instances, 0, 0);
|
||||
}
|
||||
|
||||
void
|
||||
anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
|
||||
struct anv_render_pass *pass,
|
||||
const VkClearValue *clear_values)
|
||||
{
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
if (pass->has_stencil_clear_attachment)
|
||||
anv_finishme("stencil clear");
|
||||
|
||||
/* FINISHME: Rethink how we count clear attachments in light of
|
||||
* 0.138.2 -> 0.170.2 diff.
|
||||
*/
|
||||
if (pass->num_color_clear_attachments == 0 &&
|
||||
!pass->has_depth_clear_attachment)
|
||||
return;
|
||||
|
||||
struct clear_instance_data instance_data[pass->num_color_clear_attachments];
|
||||
uint32_t color_attachments[pass->num_color_clear_attachments];
|
||||
uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
|
||||
VkClearDepthStencilValue ds_clear_value = {0};
|
||||
|
||||
int layer = 0;
|
||||
for (uint32_t i = 0; i < pass->attachment_count; i++) {
|
||||
const struct anv_render_pass_attachment *att = &pass->attachments[i];
|
||||
|
||||
if (anv_format_is_color(att->format)) {
|
||||
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
|
||||
instance_data[layer] = (struct clear_instance_data) {
|
||||
.vue_header = {
|
||||
.RTAIndex = i,
|
||||
.ViewportIndex = 0,
|
||||
.PointWidth = 0.0
|
||||
},
|
||||
.color = clear_values[i].color,
|
||||
};
|
||||
color_attachments[layer] = i;
|
||||
layer++;
|
||||
}
|
||||
} else {
|
||||
if (att->format->depth_format &&
|
||||
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
|
||||
assert(ds_attachment == VK_ATTACHMENT_UNUSED);
|
||||
ds_attachment = i;
|
||||
ds_clear_value = clear_values[ds_attachment].depthStencil;
|
||||
}
|
||||
|
||||
if (att->format->has_stencil &&
|
||||
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
|
||||
anv_finishme("stencil clear");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
anv_cmd_buffer_save(cmd_buffer, &saved_state,
|
||||
(1 << VK_DYNAMIC_STATE_VIEWPORT));
|
||||
cmd_buffer->state.dynamic.viewport.count = 0;
|
||||
|
||||
struct anv_subpass subpass = {
|
||||
.input_count = 0,
|
||||
.color_count = pass->num_color_clear_attachments,
|
||||
.color_attachments = color_attachments,
|
||||
.depth_stencil_attachment = ds_attachment,
|
||||
};
|
||||
|
||||
anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
|
||||
|
||||
meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
|
||||
instance_data, ds_clear_value);
|
||||
|
||||
/* Restore API state */
|
||||
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
|
||||
}
|
||||
|
||||
static nir_shader *
|
||||
build_nir_vertex_shader(bool attr_flat)
|
||||
{
|
||||
nir_builder b;
|
||||
|
||||
const struct glsl_type *vertex_type = glsl_vec4_type();
|
||||
|
||||
nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
|
||||
|
||||
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
|
||||
vertex_type, "a_pos");
|
||||
pos_in->data.location = VERT_ATTRIB_GENERIC0;
|
||||
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
|
||||
vertex_type, "gl_Position");
|
||||
pos_in->data.location = VARYING_SLOT_POS;
|
||||
nir_copy_var(&b, pos_out, pos_in);
|
||||
|
||||
/* Add one more pass-through attribute. For clear shaders, this is used
|
||||
* to store the color and for blit shaders it's the texture coordinate.
|
||||
*/
|
||||
const struct glsl_type *attr_type = glsl_vec4_type();
|
||||
nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
|
||||
attr_type, "a_attr");
|
||||
attr_in->data.location = VERT_ATTRIB_GENERIC1;
|
||||
nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
|
||||
attr_type, "v_attr");
|
||||
attr_out->data.location = VARYING_SLOT_VAR0;
|
||||
attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
|
||||
INTERP_QUALIFIER_SMOOTH;
|
||||
nir_copy_var(&b, attr_out, attr_in);
|
||||
|
||||
return b.shader;
|
||||
}
|
||||
|
||||
static nir_shader *
|
||||
build_nir_clear_fragment_shader(void)
|
||||
{
|
||||
nir_builder b;
|
||||
|
||||
const struct glsl_type *color_type = glsl_vec4_type();
|
||||
|
||||
nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
|
||||
|
||||
nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in,
|
||||
color_type, "v_attr");
|
||||
color_in->data.location = VARYING_SLOT_VAR0;
|
||||
color_in->data.interpolation = INTERP_QUALIFIER_FLAT;
|
||||
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
|
||||
color_type, "f_color");
|
||||
color_out->data.location = FRAG_RESULT_DATA0;
|
||||
nir_copy_var(&b, color_out, color_in);
|
||||
|
||||
return b.shader;
|
||||
}
|
||||
|
||||
void
|
||||
anv_device_init_meta_clear_state(struct anv_device *device)
|
||||
{
|
||||
struct anv_shader_module vsm = {
|
||||
.nir = build_nir_vertex_shader(true),
|
||||
};
|
||||
|
||||
struct anv_shader_module fsm = {
|
||||
.nir = build_nir_clear_fragment_shader(),
|
||||
};
|
||||
|
||||
VkShader vs;
|
||||
anv_CreateShader(anv_device_to_handle(device),
|
||||
&(VkShaderCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
|
||||
.module = anv_shader_module_to_handle(&vsm),
|
||||
.pName = "main",
|
||||
}, &vs);
|
||||
|
||||
VkShader fs;
|
||||
anv_CreateShader(anv_device_to_handle(device),
|
||||
&(VkShaderCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
|
||||
.module = anv_shader_module_to_handle(&fsm),
|
||||
.pName = "main",
|
||||
}, &fs);
|
||||
|
||||
/* We use instanced rendering to clear multiple render targets. We have two
|
||||
* vertex buffers: the first vertex buffer holds per-vertex data and
|
||||
* provides the vertices for the clear rectangle. The second one holds
|
||||
* per-instance data, which consists of the VUE header (which selects the
|
||||
* layer) and the color (Vulkan supports per-RT clear colors).
|
||||
*/
|
||||
VkPipelineVertexInputStateCreateInfo vi_create_info = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.bindingCount = 2,
|
||||
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
|
||||
{
|
||||
.binding = 0,
|
||||
.strideInBytes = 12,
|
||||
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.strideInBytes = 32,
|
||||
.stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
|
||||
},
|
||||
},
|
||||
.attributeCount = 3,
|
||||
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
|
||||
{
|
||||
/* VUE Header */
|
||||
.location = 0,
|
||||
.binding = 1,
|
||||
.format = VK_FORMAT_R32G32B32A32_UINT,
|
||||
.offsetInBytes = 0
|
||||
},
|
||||
{
|
||||
/* Position */
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32_SFLOAT,
|
||||
.offsetInBytes = 0
|
||||
},
|
||||
{
|
||||
/* Color */
|
||||
.location = 2,
|
||||
.binding = 1,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offsetInBytes = 16
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
anv_graphics_pipeline_create(anv_device_to_handle(device),
|
||||
&(VkGraphicsPipelineCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
|
||||
.stageCount = 2,
|
||||
.pStages = (VkPipelineShaderStageCreateInfo[]) {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX,
|
||||
.shader = vs,
|
||||
.pSpecializationInfo = NULL
|
||||
}, {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT,
|
||||
.shader = fs,
|
||||
.pSpecializationInfo = NULL,
|
||||
}
|
||||
},
|
||||
.pVertexInputState = &vi_create_info,
|
||||
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = false,
|
||||
},
|
||||
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.scissorCount = 1,
|
||||
},
|
||||
.pRasterState = &(VkPipelineRasterStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
|
||||
.depthClipEnable = true,
|
||||
.rasterizerDiscardEnable = false,
|
||||
.fillMode = VK_FILL_MODE_SOLID,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_CCW
|
||||
},
|
||||
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.rasterSamples = 1,
|
||||
.sampleShadingEnable = false,
|
||||
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
|
||||
},
|
||||
.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.depthTestEnable = true,
|
||||
.depthWriteEnable = true,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.depthBoundsTestEnable = false,
|
||||
.stencilTestEnable = true,
|
||||
.front = (VkStencilOpState) {
|
||||
.stencilPassOp = VK_STENCIL_OP_REPLACE,
|
||||
.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
},
|
||||
.back = (VkStencilOpState) {
|
||||
.stencilPassOp = VK_STENCIL_OP_REPLACE,
|
||||
.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
},
|
||||
},
|
||||
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
|
||||
{ .channelWriteMask = VK_CHANNEL_A_BIT |
|
||||
VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
|
||||
}
|
||||
},
|
||||
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = 9,
|
||||
.pDynamicStates = (VkDynamicState[]) {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
VK_DYNAMIC_STATE_LINE_WIDTH,
|
||||
VK_DYNAMIC_STATE_DEPTH_BIAS,
|
||||
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
|
||||
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
|
||||
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
|
||||
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
|
||||
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
|
||||
},
|
||||
},
|
||||
.flags = 0,
|
||||
.renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
|
||||
.subpass = 0,
|
||||
},
|
||||
&(struct anv_graphics_pipeline_create_info) {
|
||||
.use_repclear = true,
|
||||
.disable_viewport = true,
|
||||
.disable_vs = true,
|
||||
.use_rectlist = true
|
||||
},
|
||||
&device->meta_state.clear.pipeline);
|
||||
|
||||
anv_DestroyShader(anv_device_to_handle(device), vs);
|
||||
anv_DestroyShader(anv_device_to_handle(device), fs);
|
||||
ralloc_free(vsm.nir);
|
||||
ralloc_free(fsm.nir);
|
||||
}
|
||||
|
||||
void anv_CmdClearColorImage(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkImage _image,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearColorValue* pColor,
|
||||
uint32_t rangeCount,
|
||||
const VkImageSubresourceRange* pRanges)
|
||||
{
|
||||
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
|
||||
ANV_FROM_HANDLE(anv_image, image, _image);
|
||||
struct anv_meta_saved_state saved_state;
|
||||
|
||||
anv_cmd_buffer_save(cmd_buffer, &saved_state,
|
||||
(1 << VK_DYNAMIC_STATE_VIEWPORT));
|
||||
cmd_buffer->state.dynamic.viewport.count = 0;
|
||||
|
||||
for (uint32_t r = 0; r < rangeCount; r++) {
|
||||
for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
|
||||
for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
|
||||
struct anv_image_view iview;
|
||||
anv_image_view_init(&iview, cmd_buffer->device,
|
||||
&(VkImageViewCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.image = _image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = image->format->vk_format,
|
||||
.channels = {
|
||||
VK_CHANNEL_SWIZZLE_R,
|
||||
VK_CHANNEL_SWIZZLE_G,
|
||||
VK_CHANNEL_SWIZZLE_B,
|
||||
VK_CHANNEL_SWIZZLE_A
|
||||
},
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = pRanges[r].baseMipLevel + l,
|
||||
.mipLevels = 1,
|
||||
.baseArrayLayer = pRanges[r].baseArrayLayer + s,
|
||||
.arraySize = 1
|
||||
},
|
||||
},
|
||||
cmd_buffer);
|
||||
|
||||
VkFramebuffer fb;
|
||||
anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
|
||||
&(VkFramebufferCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = (VkImageView[]) {
|
||||
anv_image_view_to_handle(&iview),
|
||||
},
|
||||
.width = iview.extent.width,
|
||||
.height = iview.extent.height,
|
||||
.layers = 1
|
||||
}, &fb);
|
||||
|
||||
VkRenderPass pass;
|
||||
anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
|
||||
&(VkRenderPassCreateInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &(VkAttachmentDescription) {
|
||||
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
|
||||
.format = iview.format->vk_format,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &(VkSubpassDescription) {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.inputCount = 0,
|
||||
.colorCount = 1,
|
||||
.pColorAttachments = &(VkAttachmentReference) {
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
.pResolveAttachments = NULL,
|
||||
.depthStencilAttachment = (VkAttachmentReference) {
|
||||
.attachment = VK_ATTACHMENT_UNUSED,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
.preserveCount = 1,
|
||||
.pPreserveAttachments = &(VkAttachmentReference) {
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
},
|
||||
},
|
||||
.dependencyCount = 0,
|
||||
}, &pass);
|
||||
|
||||
ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
|
||||
&(VkRenderPassBeginInfo) {
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.renderArea = {
|
||||
.offset = { 0, 0, },
|
||||
.extent = {
|
||||
.width = iview.extent.width,
|
||||
.height = iview.extent.height,
|
||||
},
|
||||
},
|
||||
.renderPass = pass,
|
||||
.framebuffer = fb,
|
||||
.clearValueCount = 1,
|
||||
.pClearValues = NULL,
|
||||
}, VK_RENDER_PASS_CONTENTS_INLINE);
|
||||
|
||||
struct clear_instance_data instance_data = {
|
||||
.vue_header = {
|
||||
.RTAIndex = 0,
|
||||
.ViewportIndex = 0,
|
||||
.PointWidth = 0.0
|
||||
},
|
||||
.color = *pColor,
|
||||
};
|
||||
|
||||
meta_emit_clear(cmd_buffer, 1, &instance_data,
|
||||
(VkClearDepthStencilValue) {0});
|
||||
|
||||
ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Restore API state */
|
||||
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
|
||||
}
|
||||
|
||||
void anv_CmdClearDepthStencilImage(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkImage image,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearDepthStencilValue* pDepthStencil,
|
||||
uint32_t rangeCount,
|
||||
const VkImageSubresourceRange* pRanges)
|
||||
{
|
||||
stub();
|
||||
}
|
||||
|
||||
void anv_CmdClearColorAttachment(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
uint32_t colorAttachment,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearColorValue* pColor,
|
||||
uint32_t rectCount,
|
||||
const VkRect3D* pRects)
|
||||
{
|
||||
stub();
|
||||
}
|
||||
|
||||
void anv_CmdClearDepthStencilAttachment(
|
||||
VkCmdBuffer cmdBuffer,
|
||||
VkImageAspectFlags aspectMask,
|
||||
VkImageLayout imageLayout,
|
||||
const VkClearDepthStencilValue* pDepthStencil,
|
||||
uint32_t rectCount,
|
||||
const VkRect3D* pRects)
|
||||
{
|
||||
stub();
|
||||
}
|
||||
36
src/vulkan/anv_meta_clear.h
Normal file
36
src/vulkan/anv_meta_clear.h
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
* Copyright © 2015 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct anv_device;
|
||||
|
||||
void anv_device_init_meta_clear_state(struct anv_device *device);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Reference in a new issue