anv: Move meta clear code to new file anv_meta_clear.c

anv_meta.c currently handles blits, copies, clears, and resolves.  The
clear code is about to grow, and anv_meta.c is already busting at the
seams.
This commit is contained in:
Chad Versace 2015-11-03 14:19:45 -08:00
parent c56727037a
commit 16b2a489db
5 changed files with 656 additions and 512 deletions

View file

@ -67,6 +67,7 @@ VULKAN_SOURCES = \
anv_image.c \
anv_intel.c \
anv_meta.c \
anv_meta_clear.c \
anv_nir_apply_dynamic_offsets.c \
anv_nir_apply_pipeline_layout.c \
anv_nir_lower_push_constants.c \

View file

@ -27,6 +27,8 @@
#include <unistd.h>
#include <fcntl.h>
#include "anv_meta.h"
#include "anv_meta_clear.h"
#include "anv_private.h"
#include "anv_nir_builder.h"
@ -66,27 +68,6 @@ build_nir_vertex_shader(bool attr_flat)
return b.shader;
}
static nir_shader *
build_nir_clear_fragment_shader(void)
{
nir_builder b;
const struct glsl_type *color_type = glsl_vec4_type();
nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in,
color_type, "v_attr");
color_in->data.location = VARYING_SLOT_VAR0;
color_in->data.interpolation = INTERP_QUALIFIER_FLAT;
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
color_type, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
nir_copy_var(&b, color_out, color_in);
return b.shader;
}
static nir_shader *
build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
{
@ -138,192 +119,9 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
return b.shader;
}
static void
anv_device_init_meta_clear_state(struct anv_device *device)
{
struct anv_shader_module vsm = {
.nir = build_nir_vertex_shader(true),
};
struct anv_shader_module fsm = {
.nir = build_nir_clear_fragment_shader(),
};
VkShader vs;
anv_CreateShader(anv_device_to_handle(device),
&(VkShaderCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
.module = anv_shader_module_to_handle(&vsm),
.pName = "main",
}, &vs);
VkShader fs;
anv_CreateShader(anv_device_to_handle(device),
&(VkShaderCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
.module = anv_shader_module_to_handle(&fsm),
.pName = "main",
}, &fs);
/* We use instanced rendering to clear multiple render targets. We have two
* vertex buffers: the first vertex buffer holds per-vertex data and
* provides the vertices for the clear rectangle. The second one holds
* per-instance data, which consists of the VUE header (which selects the
* layer) and the color (Vulkan supports per-RT clear colors).
*/
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.bindingCount = 2,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.strideInBytes = 12,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
{
.binding = 1,
.strideInBytes = 32,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
},
},
.attributeCount = 3,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* VUE Header */
.location = 0,
.binding = 1,
.format = VK_FORMAT_R32G32B32A32_UINT,
.offsetInBytes = 0
},
{
/* Position */
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offsetInBytes = 0
},
{
/* Color */
.location = 2,
.binding = 1,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offsetInBytes = 16
}
}
};
anv_graphics_pipeline_create(anv_device_to_handle(device),
&(VkGraphicsPipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages = (VkPipelineShaderStageCreateInfo[]) {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX,
.shader = vs,
.pSpecializationInfo = NULL
}, {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT,
.shader = fs,
.pSpecializationInfo = NULL,
}
},
.pVertexInputState = &vi_create_info,
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterState = &(VkPipelineRasterStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
.depthClipEnable = true,
.rasterizerDiscardEnable = false,
.fillMode = VK_FILL_MODE_SOLID,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CCW
},
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterSamples = 1,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
},
.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = true,
.depthWriteEnable = true,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.depthBoundsTestEnable = false,
.stencilTestEnable = true,
.front = (VkStencilOpState) {
.stencilPassOp = VK_STENCIL_OP_REPLACE,
.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
},
.back = (VkStencilOpState) {
.stencilPassOp = VK_STENCIL_OP_REPLACE,
.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
},
},
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
{ .channelWriteMask = VK_CHANNEL_A_BIT |
VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
}
},
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 9,
.pDynamicStates = (VkDynamicState[]) {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
},
},
.flags = 0,
.renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
.subpass = 0,
},
&(struct anv_graphics_pipeline_create_info) {
.use_repclear = true,
.disable_viewport = true,
.disable_vs = true,
.use_rectlist = true
},
&device->meta_state.clear.pipeline);
anv_DestroyShader(anv_device_to_handle(device), vs);
anv_DestroyShader(anv_device_to_handle(device), fs);
ralloc_free(vsm.nir);
ralloc_free(fsm.nir);
}
#define NUM_VB_USED 2
struct anv_saved_state {
struct anv_vertex_binding old_vertex_bindings[NUM_VB_USED];
struct anv_descriptor_set *old_descriptor_set0;
struct anv_pipeline *old_pipeline;
uint32_t dynamic_flags;
struct anv_dynamic_state dynamic;
};
static void
void
anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
struct anv_saved_state *state,
struct anv_meta_saved_state *state,
uint32_t dynamic_state)
{
state->old_pipeline = cmd_buffer->state.pipeline;
@ -335,16 +133,16 @@ anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
dynamic_state);
}
static void
void
anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
const struct anv_saved_state *state)
const struct anv_meta_saved_state *state)
{
cmd_buffer->state.pipeline = state->old_pipeline;
cmd_buffer->state.descriptors[0] = state->old_descriptor_set0;
memcpy(cmd_buffer->state.vertex_bindings, state->old_vertex_bindings,
sizeof(state->old_vertex_bindings));
cmd_buffer->state.vb_dirty |= (1 << NUM_VB_USED) - 1;
cmd_buffer->state.vb_dirty |= (1 << ANV_META_VERTEX_BINDING_COUNT) - 1;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_PIPELINE;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_VERTEX_BIT;
@ -353,140 +151,6 @@ anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
cmd_buffer->state.dirty |= state->dynamic_flags;
}
struct clear_instance_data {
struct anv_vue_header vue_header;
VkClearColorValue color;
};
static void
meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
int num_instances,
struct clear_instance_data *instance_data,
VkClearDepthStencilValue ds_clear_value)
{
struct anv_device *device = cmd_buffer->device;
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
struct anv_state state;
uint32_t size;
const float vertex_data[] = {
/* Rect-list coordinates */
0.0, 0.0, ds_clear_value.depth,
fb->width, 0.0, ds_clear_value.depth,
fb->width, fb->height, ds_clear_value.depth,
/* Align to 16 bytes */
0.0, 0.0, 0.0,
};
size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
/* Copy in the vertex and instance data */
memcpy(state.map, vertex_data, sizeof(vertex_data));
memcpy(state.map + sizeof(vertex_data), instance_data,
num_instances * sizeof(*instance_data));
struct anv_buffer vertex_buffer = {
.device = cmd_buffer->device,
.size = size,
.bo = &device->dynamic_state_block_pool.bo,
.offset = state.offset
};
anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
(VkBuffer[]) {
anv_buffer_to_handle(&vertex_buffer),
anv_buffer_to_handle(&vertex_buffer)
},
(VkDeviceSize[]) {
0,
sizeof(vertex_data)
});
if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.clear.pipeline);
ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer),
3, num_instances, 0, 0);
}
void
anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
const VkClearValue *clear_values)
{
struct anv_saved_state saved_state;
if (pass->has_stencil_clear_attachment)
anv_finishme("stencil clear");
/* FINISHME: Rethink how we count clear attachments in light of
* 0.138.2 -> 0.170.2 diff.
*/
if (pass->num_color_clear_attachments == 0 &&
!pass->has_depth_clear_attachment)
return;
struct clear_instance_data instance_data[pass->num_color_clear_attachments];
uint32_t color_attachments[pass->num_color_clear_attachments];
uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
VkClearDepthStencilValue ds_clear_value = {0};
int layer = 0;
for (uint32_t i = 0; i < pass->attachment_count; i++) {
const struct anv_render_pass_attachment *att = &pass->attachments[i];
if (anv_format_is_color(att->format)) {
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
instance_data[layer] = (struct clear_instance_data) {
.vue_header = {
.RTAIndex = i,
.ViewportIndex = 0,
.PointWidth = 0.0
},
.color = clear_values[i].color,
};
color_attachments[layer] = i;
layer++;
}
} else {
if (att->format->depth_format &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
assert(ds_attachment == VK_ATTACHMENT_UNUSED);
ds_attachment = i;
ds_clear_value = clear_values[ds_attachment].depthStencil;
}
if (att->format->has_stencil &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
anv_finishme("stencil clear");
}
}
}
anv_cmd_buffer_save(cmd_buffer, &saved_state,
(1 << VK_DYNAMIC_STATE_VIEWPORT));
cmd_buffer->state.dynamic.viewport.count = 0;
struct anv_subpass subpass = {
.input_count = 0,
.color_count = pass->num_color_clear_attachments,
.color_attachments = color_attachments,
.depth_stencil_attachment = ds_attachment,
};
anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
instance_data, ds_clear_value);
/* Restore API state */
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
}
static VkImageViewType
meta_blit_get_src_image_view_type(const struct anv_image *src_image)
{
@ -768,7 +432,7 @@ anv_device_init_meta_blit_state(struct anv_device *device)
static void
meta_prepare_blit(struct anv_cmd_buffer *cmd_buffer,
struct anv_saved_state *saved_state)
struct anv_meta_saved_state *saved_state)
{
anv_cmd_buffer_save(cmd_buffer, saved_state,
(1 << VK_DYNAMIC_STATE_VIEWPORT));
@ -959,7 +623,7 @@ meta_emit_blit(struct anv_cmd_buffer *cmd_buffer,
static void
meta_finish_blit(struct anv_cmd_buffer *cmd_buffer,
const struct anv_saved_state *saved_state)
const struct anv_meta_saved_state *saved_state)
{
anv_cmd_buffer_restore(cmd_buffer, saved_state);
}
@ -1093,7 +757,7 @@ void anv_CmdCopyBuffer(
ANV_FROM_HANDLE(anv_buffer, src_buffer, srcBuffer);
ANV_FROM_HANDLE(anv_buffer, dest_buffer, destBuffer);
struct anv_saved_state saved_state;
struct anv_meta_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
@ -1176,7 +840,7 @@ void anv_CmdCopyImage(
const VkImageViewType src_iview_type =
meta_blit_get_src_image_view_type(src_image);
struct anv_saved_state saved_state;
struct anv_meta_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
@ -1274,7 +938,7 @@ void anv_CmdBlitImage(
const VkImageViewType src_iview_type =
meta_blit_get_src_image_view_type(src_image);
struct anv_saved_state saved_state;
struct anv_meta_saved_state saved_state;
anv_finishme("respect VkTexFilter");
@ -1409,7 +1073,7 @@ void anv_CmdCopyBufferToImage(
ANV_FROM_HANDLE(anv_image, dest_image, destImage);
VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
const VkFormat orig_format = dest_image->format->vk_format;
struct anv_saved_state saved_state;
struct anv_meta_saved_state saved_state;
meta_prepare_blit(cmd_buffer, &saved_state);
@ -1512,7 +1176,7 @@ void anv_CmdCopyImageToBuffer(
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_image, src_image, srcImage);
VkDevice vk_device = anv_device_to_handle(cmd_buffer->device);
struct anv_saved_state saved_state;
struct anv_meta_saved_state saved_state;
const VkImageViewType src_iview_type =
meta_blit_get_src_image_view_type(src_image);
@ -1616,168 +1280,6 @@ void anv_CmdFillBuffer(
stub();
}
void anv_CmdClearColorImage(
VkCmdBuffer cmdBuffer,
VkImage _image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_image, image, _image);
struct anv_saved_state saved_state;
anv_cmd_buffer_save(cmd_buffer, &saved_state,
(1 << VK_DYNAMIC_STATE_VIEWPORT));
cmd_buffer->state.dynamic.viewport.count = 0;
for (uint32_t r = 0; r < rangeCount; r++) {
for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
struct anv_image_view iview;
anv_image_view_init(&iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = _image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = image->format->vk_format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = pRanges[r].baseMipLevel + l,
.mipLevels = 1,
.baseArrayLayer = pRanges[r].baseArrayLayer + s,
.arraySize = 1
},
},
cmd_buffer);
VkFramebuffer fb;
anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
&(VkFramebufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = (VkImageView[]) {
anv_image_view_to_handle(&iview),
},
.width = iview.extent.width,
.height = iview.extent.height,
.layers = 1
}, &fb);
VkRenderPass pass;
anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
.format = iview.format->vk_format,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputCount = 0,
.colorCount = 1,
.pColorAttachments = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.pResolveAttachments = NULL,
.depthStencilAttachment = (VkAttachmentReference) {
.attachment = VK_ATTACHMENT_UNUSED,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.preserveCount = 1,
.pPreserveAttachments = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
},
.dependencyCount = 0,
}, &pass);
ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderArea = {
.offset = { 0, 0, },
.extent = {
.width = iview.extent.width,
.height = iview.extent.height,
},
},
.renderPass = pass,
.framebuffer = fb,
.clearValueCount = 1,
.pClearValues = NULL,
}, VK_RENDER_PASS_CONTENTS_INLINE);
struct clear_instance_data instance_data = {
.vue_header = {
.RTAIndex = 0,
.ViewportIndex = 0,
.PointWidth = 0.0
},
.color = *pColor,
};
meta_emit_clear(cmd_buffer, 1, &instance_data,
(VkClearDepthStencilValue) {0});
ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
}
}
}
/* Restore API state */
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
}
void anv_CmdClearDepthStencilImage(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
stub();
}
void anv_CmdClearColorAttachment(
VkCmdBuffer cmdBuffer,
uint32_t colorAttachment,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rectCount,
const VkRect3D* pRects)
{
stub();
}
void anv_CmdClearDepthStencilAttachment(
VkCmdBuffer cmdBuffer,
VkImageAspectFlags aspectMask,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rectCount,
const VkRect3D* pRects)
{
stub();
}
void anv_CmdResolveImage(
VkCmdBuffer cmdBuffer,
VkImage srcImage,

53
src/vulkan/anv_meta.h Normal file
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@ -0,0 +1,53 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include "anv_private.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ANV_META_VERTEX_BINDING_COUNT 2
struct anv_meta_saved_state {
struct anv_vertex_binding old_vertex_bindings[ANV_META_VERTEX_BINDING_COUNT];
struct anv_descriptor_set *old_descriptor_set0;
struct anv_pipeline *old_pipeline;
uint32_t dynamic_flags;
struct anv_dynamic_state dynamic;
};
void
anv_cmd_buffer_save(struct anv_cmd_buffer *cmd_buffer,
struct anv_meta_saved_state *state,
uint32_t dynamic_state);
void
anv_cmd_buffer_restore(struct anv_cmd_buffer *cmd_buffer,
const struct anv_meta_saved_state *state);
#ifdef __cplusplus
}
#endif

552
src/vulkan/anv_meta_clear.c Normal file
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@ -0,0 +1,552 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_meta.h"
#include "anv_meta_clear.h"
#include "anv_nir_builder.h"
#include "anv_private.h"
struct clear_instance_data {
struct anv_vue_header vue_header;
VkClearColorValue color;
};
static void
meta_emit_clear(struct anv_cmd_buffer *cmd_buffer,
int num_instances,
struct clear_instance_data *instance_data,
VkClearDepthStencilValue ds_clear_value)
{
struct anv_device *device = cmd_buffer->device;
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
struct anv_state state;
uint32_t size;
const float vertex_data[] = {
/* Rect-list coordinates */
0.0, 0.0, ds_clear_value.depth,
fb->width, 0.0, ds_clear_value.depth,
fb->width, fb->height, ds_clear_value.depth,
/* Align to 16 bytes */
0.0, 0.0, 0.0,
};
size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);
state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, 16);
/* Copy in the vertex and instance data */
memcpy(state.map, vertex_data, sizeof(vertex_data));
memcpy(state.map + sizeof(vertex_data), instance_data,
num_instances * sizeof(*instance_data));
struct anv_buffer vertex_buffer = {
.device = cmd_buffer->device,
.size = size,
.bo = &device->dynamic_state_block_pool.bo,
.offset = state.offset
};
anv_CmdBindVertexBuffers(anv_cmd_buffer_to_handle(cmd_buffer), 0, 2,
(VkBuffer[]) {
anv_buffer_to_handle(&vertex_buffer),
anv_buffer_to_handle(&vertex_buffer)
},
(VkDeviceSize[]) {
0,
sizeof(vertex_data)
});
if (cmd_buffer->state.pipeline != anv_pipeline_from_handle(device->meta_state.clear.pipeline))
anv_CmdBindPipeline(anv_cmd_buffer_to_handle(cmd_buffer),
VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta_state.clear.pipeline);
ANV_CALL(CmdDraw)(anv_cmd_buffer_to_handle(cmd_buffer),
3, num_instances, 0, 0);
}
void
anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
struct anv_render_pass *pass,
const VkClearValue *clear_values)
{
struct anv_meta_saved_state saved_state;
if (pass->has_stencil_clear_attachment)
anv_finishme("stencil clear");
/* FINISHME: Rethink how we count clear attachments in light of
* 0.138.2 -> 0.170.2 diff.
*/
if (pass->num_color_clear_attachments == 0 &&
!pass->has_depth_clear_attachment)
return;
struct clear_instance_data instance_data[pass->num_color_clear_attachments];
uint32_t color_attachments[pass->num_color_clear_attachments];
uint32_t ds_attachment = VK_ATTACHMENT_UNUSED;
VkClearDepthStencilValue ds_clear_value = {0};
int layer = 0;
for (uint32_t i = 0; i < pass->attachment_count; i++) {
const struct anv_render_pass_attachment *att = &pass->attachments[i];
if (anv_format_is_color(att->format)) {
if (att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
instance_data[layer] = (struct clear_instance_data) {
.vue_header = {
.RTAIndex = i,
.ViewportIndex = 0,
.PointWidth = 0.0
},
.color = clear_values[i].color,
};
color_attachments[layer] = i;
layer++;
}
} else {
if (att->format->depth_format &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
assert(ds_attachment == VK_ATTACHMENT_UNUSED);
ds_attachment = i;
ds_clear_value = clear_values[ds_attachment].depthStencil;
}
if (att->format->has_stencil &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
anv_finishme("stencil clear");
}
}
}
anv_cmd_buffer_save(cmd_buffer, &saved_state,
(1 << VK_DYNAMIC_STATE_VIEWPORT));
cmd_buffer->state.dynamic.viewport.count = 0;
struct anv_subpass subpass = {
.input_count = 0,
.color_count = pass->num_color_clear_attachments,
.color_attachments = color_attachments,
.depth_stencil_attachment = ds_attachment,
};
anv_cmd_buffer_begin_subpass(cmd_buffer, &subpass);
meta_emit_clear(cmd_buffer, pass->num_color_clear_attachments,
instance_data, ds_clear_value);
/* Restore API state */
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
}
static nir_shader *
build_nir_vertex_shader(bool attr_flat)
{
nir_builder b;
const struct glsl_type *vertex_type = glsl_vec4_type();
nir_builder_init_simple_shader(&b, MESA_SHADER_VERTEX);
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vertex_type, "a_pos");
pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vertex_type, "gl_Position");
pos_in->data.location = VARYING_SLOT_POS;
nir_copy_var(&b, pos_out, pos_in);
/* Add one more pass-through attribute. For clear shaders, this is used
* to store the color and for blit shaders it's the texture coordinate.
*/
const struct glsl_type *attr_type = glsl_vec4_type();
nir_variable *attr_in = nir_variable_create(b.shader, nir_var_shader_in,
attr_type, "a_attr");
attr_in->data.location = VERT_ATTRIB_GENERIC1;
nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
attr_type, "v_attr");
attr_out->data.location = VARYING_SLOT_VAR0;
attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
INTERP_QUALIFIER_SMOOTH;
nir_copy_var(&b, attr_out, attr_in);
return b.shader;
}
static nir_shader *
build_nir_clear_fragment_shader(void)
{
nir_builder b;
const struct glsl_type *color_type = glsl_vec4_type();
nir_builder_init_simple_shader(&b, MESA_SHADER_FRAGMENT);
nir_variable *color_in = nir_variable_create(b.shader, nir_var_shader_in,
color_type, "v_attr");
color_in->data.location = VARYING_SLOT_VAR0;
color_in->data.interpolation = INTERP_QUALIFIER_FLAT;
nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
color_type, "f_color");
color_out->data.location = FRAG_RESULT_DATA0;
nir_copy_var(&b, color_out, color_in);
return b.shader;
}
void
anv_device_init_meta_clear_state(struct anv_device *device)
{
struct anv_shader_module vsm = {
.nir = build_nir_vertex_shader(true),
};
struct anv_shader_module fsm = {
.nir = build_nir_clear_fragment_shader(),
};
VkShader vs;
anv_CreateShader(anv_device_to_handle(device),
&(VkShaderCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
.module = anv_shader_module_to_handle(&vsm),
.pName = "main",
}, &vs);
VkShader fs;
anv_CreateShader(anv_device_to_handle(device),
&(VkShaderCreateInfo) {
.sType = VK_STRUCTURE_TYPE_SHADER_CREATE_INFO,
.module = anv_shader_module_to_handle(&fsm),
.pName = "main",
}, &fs);
/* We use instanced rendering to clear multiple render targets. We have two
* vertex buffers: the first vertex buffer holds per-vertex data and
* provides the vertices for the clear rectangle. The second one holds
* per-instance data, which consists of the VUE header (which selects the
* layer) and the color (Vulkan supports per-RT clear colors).
*/
VkPipelineVertexInputStateCreateInfo vi_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.bindingCount = 2,
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.strideInBytes = 12,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
{
.binding = 1,
.strideInBytes = 32,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_INSTANCE
},
},
.attributeCount = 3,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* VUE Header */
.location = 0,
.binding = 1,
.format = VK_FORMAT_R32G32B32A32_UINT,
.offsetInBytes = 0
},
{
/* Position */
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32_SFLOAT,
.offsetInBytes = 0
},
{
/* Color */
.location = 2,
.binding = 1,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offsetInBytes = 16
}
}
};
anv_graphics_pipeline_create(anv_device_to_handle(device),
&(VkGraphicsPipelineCreateInfo) {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = 2,
.pStages = (VkPipelineShaderStageCreateInfo[]) {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX,
.shader = vs,
.pSpecializationInfo = NULL
}, {
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT,
.shader = fs,
.pSpecializationInfo = NULL,
}
},
.pVertexInputState = &vi_create_info,
.pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = false,
},
.pViewportState = &(VkPipelineViewportStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
},
.pRasterState = &(VkPipelineRasterStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO,
.depthClipEnable = true,
.rasterizerDiscardEnable = false,
.fillMode = VK_FILL_MODE_SOLID,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CCW
},
.pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterSamples = 1,
.sampleShadingEnable = false,
.pSampleMask = (VkSampleMask[]) { UINT32_MAX },
},
.pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = true,
.depthWriteEnable = true,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.depthBoundsTestEnable = false,
.stencilTestEnable = true,
.front = (VkStencilOpState) {
.stencilPassOp = VK_STENCIL_OP_REPLACE,
.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
},
.back = (VkStencilOpState) {
.stencilPassOp = VK_STENCIL_OP_REPLACE,
.stencilCompareOp = VK_COMPARE_OP_ALWAYS,
},
},
.pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = (VkPipelineColorBlendAttachmentState []) {
{ .channelWriteMask = VK_CHANNEL_A_BIT |
VK_CHANNEL_R_BIT | VK_CHANNEL_G_BIT | VK_CHANNEL_B_BIT },
}
},
.pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = 9,
.pDynamicStates = (VkDynamicState[]) {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
VK_DYNAMIC_STATE_LINE_WIDTH,
VK_DYNAMIC_STATE_DEPTH_BIAS,
VK_DYNAMIC_STATE_BLEND_CONSTANTS,
VK_DYNAMIC_STATE_DEPTH_BOUNDS,
VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
VK_DYNAMIC_STATE_STENCIL_REFERENCE,
},
},
.flags = 0,
.renderPass = anv_render_pass_to_handle(&anv_meta_dummy_renderpass),
.subpass = 0,
},
&(struct anv_graphics_pipeline_create_info) {
.use_repclear = true,
.disable_viewport = true,
.disable_vs = true,
.use_rectlist = true
},
&device->meta_state.clear.pipeline);
anv_DestroyShader(anv_device_to_handle(device), vs);
anv_DestroyShader(anv_device_to_handle(device), fs);
ralloc_free(vsm.nir);
ralloc_free(fsm.nir);
}
void anv_CmdClearColorImage(
VkCmdBuffer cmdBuffer,
VkImage _image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, cmdBuffer);
ANV_FROM_HANDLE(anv_image, image, _image);
struct anv_meta_saved_state saved_state;
anv_cmd_buffer_save(cmd_buffer, &saved_state,
(1 << VK_DYNAMIC_STATE_VIEWPORT));
cmd_buffer->state.dynamic.viewport.count = 0;
for (uint32_t r = 0; r < rangeCount; r++) {
for (uint32_t l = 0; l < pRanges[r].mipLevels; l++) {
for (uint32_t s = 0; s < pRanges[r].arraySize; s++) {
struct anv_image_view iview;
anv_image_view_init(&iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = _image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = image->format->vk_format,
.channels = {
VK_CHANNEL_SWIZZLE_R,
VK_CHANNEL_SWIZZLE_G,
VK_CHANNEL_SWIZZLE_B,
VK_CHANNEL_SWIZZLE_A
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = pRanges[r].baseMipLevel + l,
.mipLevels = 1,
.baseArrayLayer = pRanges[r].baseArrayLayer + s,
.arraySize = 1
},
},
cmd_buffer);
VkFramebuffer fb;
anv_CreateFramebuffer(anv_device_to_handle(cmd_buffer->device),
&(VkFramebufferCreateInfo) {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = (VkImageView[]) {
anv_image_view_to_handle(&iview),
},
.width = iview.extent.width,
.height = iview.extent.height,
.layers = 1
}, &fb);
VkRenderPass pass;
anv_CreateRenderPass(anv_device_to_handle(cmd_buffer->device),
&(VkRenderPassCreateInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &(VkAttachmentDescription) {
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION,
.format = iview.format->vk_format,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
},
.subpassCount = 1,
.pSubpasses = &(VkSubpassDescription) {
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputCount = 0,
.colorCount = 1,
.pColorAttachments = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.pResolveAttachments = NULL,
.depthStencilAttachment = (VkAttachmentReference) {
.attachment = VK_ATTACHMENT_UNUSED,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
.preserveCount = 1,
.pPreserveAttachments = &(VkAttachmentReference) {
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
},
},
.dependencyCount = 0,
}, &pass);
ANV_CALL(CmdBeginRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer),
&(VkRenderPassBeginInfo) {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderArea = {
.offset = { 0, 0, },
.extent = {
.width = iview.extent.width,
.height = iview.extent.height,
},
},
.renderPass = pass,
.framebuffer = fb,
.clearValueCount = 1,
.pClearValues = NULL,
}, VK_RENDER_PASS_CONTENTS_INLINE);
struct clear_instance_data instance_data = {
.vue_header = {
.RTAIndex = 0,
.ViewportIndex = 0,
.PointWidth = 0.0
},
.color = *pColor,
};
meta_emit_clear(cmd_buffer, 1, &instance_data,
(VkClearDepthStencilValue) {0});
ANV_CALL(CmdEndRenderPass)(anv_cmd_buffer_to_handle(cmd_buffer));
}
}
}
/* Restore API state */
anv_cmd_buffer_restore(cmd_buffer, &saved_state);
}
void anv_CmdClearDepthStencilImage(
VkCmdBuffer cmdBuffer,
VkImage image,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
stub();
}
void anv_CmdClearColorAttachment(
VkCmdBuffer cmdBuffer,
uint32_t colorAttachment,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rectCount,
const VkRect3D* pRects)
{
stub();
}
void anv_CmdClearDepthStencilAttachment(
VkCmdBuffer cmdBuffer,
VkImageAspectFlags aspectMask,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rectCount,
const VkRect3D* pRects)
{
stub();
}

View file

@ -0,0 +1,36 @@
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct anv_device;
void anv_device_init_meta_clear_state(struct anv_device *device);
#ifdef __cplusplus
}
#endif