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softpipe: implement separate depth-stencil clear
The CAP is going away. Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 12 additions and 3 deletions
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@ -34,6 +34,7 @@
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#include "pipe/p_defines.h"
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#include "pipe/p_defines.h"
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#include "util/u_pack_color.h"
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#include "util/u_pack_color.h"
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#include "util/u_surface.h"
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#include "sp_clear.h"
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#include "sp_clear.h"
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#include "sp_context.h"
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#include "sp_context.h"
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#include "sp_query.h"
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#include "sp_query.h"
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@ -50,6 +51,8 @@ softpipe_clear(struct pipe_context *pipe, unsigned buffers,
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double depth, unsigned stencil)
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double depth, unsigned stencil)
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{
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{
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struct softpipe_context *softpipe = softpipe_context(pipe);
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struct softpipe_context *softpipe = softpipe_context(pipe);
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struct pipe_surface *zsbuf = softpipe->framebuffer.zsbuf;
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unsigned zs_buffers = buffers & PIPE_CLEAR_DEPTHSTENCIL;
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uint64_t cv;
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uint64_t cv;
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uint i;
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uint i;
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@ -69,11 +72,17 @@ softpipe_clear(struct pipe_context *pipe, unsigned buffers,
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}
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}
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}
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}
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if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
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if (zs_buffers &&
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util_format_is_depth_and_stencil(zsbuf->texture->format) &&
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zs_buffers != PIPE_CLEAR_DEPTHSTENCIL) {
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/* Clearing only depth or stencil in a combined depth-stencil buffer. */
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util_clear_depth_stencil(pipe, zsbuf, zs_buffers, depth, stencil,
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0, 0, zsbuf->width, zsbuf->height);
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}
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else if (zs_buffers) {
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static const union pipe_color_union zero;
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static const union pipe_color_union zero;
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struct pipe_surface *ps = softpipe->framebuffer.zsbuf;
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cv = util_pack64_z_stencil(ps->format, depth, stencil);
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cv = util_pack64_z_stencil(zsbuf->format, depth, stencil);
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sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv);
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sp_tile_cache_clear(softpipe->zsbuf_cache, &zero, cv);
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}
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}
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