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gallium/swr: Enable GL_ARB_gpu_shader5: multiple streams
Added support for geometry shader multiple streams (part of GL_ARB_gpu_shader5 extension). Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
This commit is contained in:
parent
44971b84b7
commit
163d5fde06
6 changed files with 78 additions and 14 deletions
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@ -1521,7 +1521,8 @@ static void
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draw_gs_llvm_emit_vertex(const struct lp_build_gs_iface *gs_base,
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struct lp_build_context * bld,
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LLVMValueRef (*outputs)[4],
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LLVMValueRef emitted_vertices_vec)
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LLVMValueRef emitted_vertices_vec,
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LLVMValueRef stream_id)
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{
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const struct draw_gs_llvm_iface *gs_iface = draw_gs_llvm_iface(gs_base);
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struct draw_gs_llvm_variant *variant = gs_iface->variant;
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@ -446,7 +446,8 @@ struct lp_build_gs_iface
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void (*emit_vertex)(const struct lp_build_gs_iface *gs_iface,
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struct lp_build_context * bld,
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LLVMValueRef (*outputs)[4],
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LLVMValueRef emitted_vertices_vec);
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LLVMValueRef emitted_vertices_vec,
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LLVMValueRef stream_id);
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void (*end_primitive)(const struct lp_build_gs_iface *gs_iface,
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struct lp_build_context * bld,
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LLVMValueRef total_emitted_vertices_vec,
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@ -3978,6 +3978,8 @@ emit_vertex(
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LLVMBuilderRef builder = bld->bld_base.base.gallivm->builder;
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if (bld->gs_iface->emit_vertex) {
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uint32_t imms_idx = emit_data->inst->Src[0].Register.SwizzleX;
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LLVMValueRef stream_id = bld->immediates[0][imms_idx];
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LLVMValueRef mask = mask_vec(bld_base);
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LLVMValueRef total_emitted_vertices_vec =
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LLVMBuildLoad(builder, bld->total_emitted_vertices_vec_ptr, "");
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@ -3986,7 +3988,8 @@ emit_vertex(
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gather_outputs(bld);
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bld->gs_iface->emit_vertex(bld->gs_iface, &bld->bld_base.base,
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bld->outputs,
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total_emitted_vertices_vec);
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total_emitted_vertices_vec,
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stream_id);
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increment_vec_ptr_by_mask(bld_base, bld->emitted_vertices_vec_ptr,
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mask);
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increment_vec_ptr_by_mask(bld_base, bld->total_emitted_vertices_vec_ptr,
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@ -702,8 +702,8 @@ void ProcessStreamIdBuffer(uint32_t stream,
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{
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SWR_ASSERT(stream < MAX_SO_STREAMS);
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uint32_t numInputBytes = (numEmittedVerts * 2 + 7) / 8;
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uint32_t numOutputBytes = std::max(numInputBytes / 2, 1U);
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uint32_t numInputBytes = AlignUp(numEmittedVerts * 2, 8) / 8;
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uint32_t numOutputBytes = AlignUp(numEmittedVerts, 8) / 8;
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for (uint32_t b = 0; b < numOutputBytes; ++b)
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{
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@ -191,7 +191,7 @@ swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
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case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
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return 1024;
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case PIPE_CAP_MAX_VERTEX_STREAMS:
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return 1;
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return 4;
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case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
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return 2048;
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case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
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@ -251,7 +251,8 @@ struct BuilderSWR : public Builder {
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swr_gs_llvm_emit_vertex(const struct lp_build_gs_iface *gs_base,
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struct lp_build_context * bld,
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LLVMValueRef (*outputs)[4],
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LLVMValueRef emitted_vertices_vec);
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LLVMValueRef emitted_vertices_vec,
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LLVMValueRef stream_id);
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void
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swr_gs_llvm_end_primitive(const struct lp_build_gs_iface *gs_base,
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@ -306,13 +307,15 @@ static void
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swr_gs_llvm_emit_vertex(const struct lp_build_gs_iface *gs_base,
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struct lp_build_context * bld,
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LLVMValueRef (*outputs)[4],
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LLVMValueRef emitted_vertices_vec)
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LLVMValueRef emitted_vertices_vec,
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LLVMValueRef stream_id)
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{
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swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
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iface->pBuilder->swr_gs_llvm_emit_vertex(gs_base, bld,
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outputs,
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emitted_vertices_vec);
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emitted_vertices_vec,
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stream_id);
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}
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static void
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@ -411,12 +414,12 @@ void
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BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_gs_iface *gs_base,
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struct lp_build_context * bld,
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LLVMValueRef (*outputs)[4],
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LLVMValueRef emitted_vertices_vec)
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LLVMValueRef emitted_vertices_vec,
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LLVMValueRef stream_id)
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{
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swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
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IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
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const uint32_t headerSize = VERTEX_COUNT_SIZE + CONTROL_HEADER_SIZE;
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const uint32_t attribSize = 4 * sizeof(float);
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const uint32_t vertSize = attribSize * SWR_VTX_NUM_SLOTS;
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@ -478,6 +481,49 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_gs_iface *gs_base,
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}
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}
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/* When the output type is not points, the geometry shader may not
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* output data to multiple streams. So early exit here.
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*/
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if(iface->pGsState->outputTopology != TOP_POINT_LIST) {
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STACKRESTORE(pStack);
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return;
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}
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// Info about stream id for each vertex
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// is coded in 2 bits (4 vert per byte "box"):
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// ----------------- ----------------- ----
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// |d|d|c|c|b|b|a|a| |h|h|g|g|f|f|e|e| |...
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// ----------------- ----------------- ----
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// Calculate where need to put stream id for current vert
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// in 1 byte "box".
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Value *pShiftControl = MUL(unwrap(emitted_vertices_vec), VIMMED1(2));
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// Calculate in which box put stream id for current vert.
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Value *pOffsetControl = LSHR(unwrap(emitted_vertices_vec), VIMMED1(2));
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// Skip count header
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Value *pStreamIdOffset = ADD(pOffsetControl, VIMMED1(VERTEX_COUNT_SIZE));
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for (uint32_t lane = 0; lane < mVWidth; ++lane) {
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Value *pShift = TRUNC(VEXTRACT(pShiftControl, C(lane)), mInt8Ty);
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Value *pStream = LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pStreams, lane});
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Value *pStreamOffset = GEP(pStream, VEXTRACT(pStreamIdOffset, C(lane)));
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// Just make sure that not overflow max - stream id = (0,1,2,3)
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Value *vVal = TRUNC(AND(VEXTRACT(unwrap(stream_id), C(0)), C(0x3)), mInt8Ty);
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// Shift it to correct position in byte "box"
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vVal = SHL(vVal, pShift);
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// Info about other vertices can be already stored
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// so we need to read and add bits from current vert info.
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Value *storedValue = LOAD(pStreamOffset);
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vVal = OR(storedValue, vVal);
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STORE(vVal, pStreamOffset);
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}
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STACKRESTORE(pStack);
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}
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@ -491,6 +537,15 @@ BuilderSWR::swr_gs_llvm_end_primitive(const struct lp_build_gs_iface *gs_base,
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{
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swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
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/* When the output type is points, the geometry shader may output data
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* to multiple streams, and end_primitive has no effect. Info about
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* stream id for vertices is stored into the same place in memory where
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* end primitive info is stored so early exit in this case.
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*/
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if (iface->pGsState->outputTopology == TOP_POINT_LIST) {
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return;
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}
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IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
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Value *vMask = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_mask });
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@ -569,9 +624,13 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key)
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pGS->maxNumVerts = info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
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pGS->instanceCount = info->properties[TGSI_PROPERTY_GS_INVOCATIONS];
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// XXX: single stream for now...
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pGS->isSingleStream = true;
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pGS->singleStreamID = 0;
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// If point primitive then assume to use multiple streams
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if(pGS->outputTopology == TOP_POINT_LIST) {
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pGS->isSingleStream = false;
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} else {
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pGS->isSingleStream = true;
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pGS->singleStreamID = 0;
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}
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pGS->vertexAttribOffset = VERTEX_POSITION_SLOT;
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pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset;
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