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framebuffer: add _mesa_get_read_renderbuffer
This returns the current read renderbuffer for the specified format type. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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2 changed files with 26 additions and 0 deletions
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@ -42,6 +42,7 @@
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#include "framebuffer.h"
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#include "renderbuffer.h"
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#include "texobj.h"
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#include "glformats.h"
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@ -898,6 +899,26 @@ _mesa_get_color_read_type(struct gl_context *ctx)
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}
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/**
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* Returns the read renderbuffer for the specified format.
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*/
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struct gl_renderbuffer *
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_mesa_get_read_renderbuffer_for_format(struct gl_context *ctx,
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GLenum format)
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{
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struct gl_framebuffer *rfb = ctx->ReadBuffer;
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if (_mesa_is_color_format(format)) {
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return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
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} else if (_mesa_is_depth_format(format) ||
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_mesa_is_depthstencil_format(format)) {
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return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
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} else {
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return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
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}
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}
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/**
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* Print framebuffer info to stderr, for debugging.
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*/
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@ -30,6 +30,7 @@
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struct gl_config;
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struct gl_context;
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struct gl_renderbuffer;
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extern struct gl_framebuffer *
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_mesa_create_framebuffer(const struct gl_config *visual);
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@ -96,6 +97,10 @@ _mesa_get_color_read_type(struct gl_context *ctx);
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extern GLenum
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_mesa_get_color_read_format(struct gl_context *ctx);
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extern struct gl_renderbuffer *
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_mesa_get_read_renderbuffer_for_format(struct gl_context *ctx,
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GLenum format);
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extern void
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_mesa_print_framebuffer(const struct gl_framebuffer *fb);
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