gallium: better flush logic in draw module

This is the other half of Keith's draw/flush patch.

There are now 5 flush flags to control what's flushed (post-xform vertex
cache, prim cache, vbuf, etc).

The gears slow-down in this part of the patch was due to the cull stage not
getting invoked.  It was unconditional before, but is now gated by 'need_det'.
But it also needs to be gated by draw->rasterizer->cull_mode.  Gears uses
back-face culling.
This commit is contained in:
Brian 2008-01-25 17:21:05 -07:00
parent 0bfd085e28
commit 1603a33fb2
7 changed files with 89 additions and 103 deletions

View file

@ -80,7 +80,7 @@ struct draw_context *draw_create( void )
draw->convert_wide_points = TRUE;
draw->convert_wide_lines = TRUE;
draw->prim = ~0; /* != any of PIPE_PRIM_x */
draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
draw_vertex_cache_invalidate( draw );
draw_set_mapped_element_buffer( draw, 0, NULL );
@ -111,8 +111,7 @@ void draw_destroy( struct draw_context *draw )
void draw_flush( struct draw_context *draw )
{
if (draw->drawing)
draw_do_flush( draw, DRAW_FLUSH_DRAW );
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
}
@ -124,7 +123,8 @@ void draw_flush( struct draw_context *draw )
void draw_set_rasterizer_state( struct draw_context *draw,
const struct pipe_rasterizer_state *raster )
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->rasterizer = raster;
}
@ -137,7 +137,8 @@ void draw_set_rasterizer_state( struct draw_context *draw,
void draw_set_rasterize_stage( struct draw_context *draw,
struct draw_stage *stage )
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->pipeline.rasterize = stage;
}
@ -148,7 +149,7 @@ void draw_set_rasterize_stage( struct draw_context *draw,
void draw_set_clip_state( struct draw_context *draw,
const struct pipe_clip_state *clip )
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
@ -162,7 +163,7 @@ void draw_set_clip_state( struct draw_context *draw,
void draw_set_viewport_state( struct draw_context *draw,
const struct pipe_viewport_state *viewport )
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->viewport = *viewport; /* struct copy */
}
@ -173,8 +174,7 @@ draw_set_vertex_buffer(struct draw_context *draw,
unsigned attr,
const struct pipe_vertex_buffer *buffer)
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
assert(attr < PIPE_ATTRIB_MAX);
draw->vertex_buffer[attr] = *buffer;
}
@ -185,8 +185,7 @@ draw_set_vertex_element(struct draw_context *draw,
unsigned attr,
const struct pipe_vertex_element *element)
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
assert(attr < PIPE_ATTRIB_MAX);
draw->vertex_element[attr] = *element;
}
@ -199,8 +198,7 @@ void
draw_set_mapped_vertex_buffer(struct draw_context *draw,
unsigned attr, const void *buffer)
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
draw->user.vbuffer[attr] = buffer;
}
@ -209,8 +207,7 @@ void
draw_set_mapped_constant_buffer(struct draw_context *draw,
const void *buffer)
{
draw_flush( draw );
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
draw->user.constants = buffer;
}
@ -222,6 +219,7 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
void
draw_convert_wide_points(struct draw_context *draw, boolean enable)
{
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->convert_wide_points = enable;
}
@ -233,6 +231,7 @@ draw_convert_wide_points(struct draw_context *draw, boolean enable)
void
draw_convert_wide_lines(struct draw_context *draw, boolean enable)
{
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->convert_wide_lines = enable;
}

View file

@ -57,17 +57,14 @@ static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
static void draw_prim_queue_flush( struct draw_context *draw )
{
// struct draw_stage *first = draw->pipeline.first;
unsigned i;
if (0)
fprintf(stdout,"Flushing with %d prims, %d verts\n",
draw->pq.queue_nr, draw->vs.queue_nr);
/* Make sure all vertices are available/shaded:
*/
if (draw->vs.queue_nr)
draw_vertex_shader_queue_flush(draw);
if (draw->pq.queue_nr == 0)
return;
/* NOTE: we cannot save draw->pipeline->first in a local var because
* draw->pipeline->first is often changed by the first call to tri(),
@ -102,33 +99,32 @@ static void draw_prim_queue_flush( struct draw_context *draw )
}
void draw_do_flush( struct draw_context *draw,
unsigned flush )
void draw_do_flush( struct draw_context *draw, unsigned flags )
{
if ((flush & (DRAW_FLUSH_PRIM_QUEUE |
DRAW_FLUSH_VERTEX_CACHE_INVALIDATE |
DRAW_FLUSH_DRAW)) &&
draw->pq.queue_nr)
{
draw_prim_queue_flush(draw);
}
if (0)
fprintf(stdout,"Flushing with %d verts, %d prims\n",
draw->vs.queue_nr,
draw->pq.queue_nr );
if ((flush & (DRAW_FLUSH_VERTEX_CACHE_INVALIDATE |
DRAW_FLUSH_DRAW)) &&
draw->drawing)
{
draw_vertex_cache_invalidate(draw);
}
if ((flush & DRAW_FLUSH_DRAW) &&
draw->drawing)
{
draw->pipeline.first->flush( draw->pipeline.first, ~0 );
draw->drawing = FALSE;
draw->prim = ~0;
draw->pipeline.first = draw->pipeline.validate;
}
if (flags >= DRAW_FLUSH_SHADER_QUEUE) {
draw_vertex_shader_queue_flush(draw);
if (flags >= DRAW_FLUSH_PRIM_QUEUE) {
draw_prim_queue_flush(draw);
if (flags >= DRAW_FLUSH_VERTEX_CACHE) {
draw_vertex_cache_invalidate(draw);
if (flags >= DRAW_FLUSH_STATE_CHANGE) {
draw->pipeline.first->flush( draw->pipeline.first, flags );
draw->pipeline.first = draw->pipeline.validate;
draw->reduced_prim = ~0;
}
}
}
}
}
@ -143,7 +139,7 @@ static struct prim_header *get_queued_prim( struct draw_context *draw,
{
if (!draw_vertex_cache_check_space( draw, nr_verts )) {
// fprintf(stderr, "v");
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE_INVALIDATE );
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE );
}
else if (draw->pq.queue_nr == PRIM_QUEUE_LENGTH) {
// fprintf(stderr, "p");
@ -251,13 +247,14 @@ static void do_quad( struct draw_context *draw,
* Main entrypoint to draw some number of points/lines/triangles
*/
static void
draw_prim( struct draw_context *draw, unsigned start, unsigned count )
draw_prim( struct draw_context *draw,
unsigned prim, unsigned start, unsigned count )
{
unsigned i;
// _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
switch (draw->prim) {
switch (prim) {
case PIPE_PRIM_POINTS:
for (i = 0; i < count; i ++) {
do_point( draw,
@ -389,21 +386,6 @@ draw_prim( struct draw_context *draw, unsigned start, unsigned count )
}
static void
draw_set_prim( struct draw_context *draw, unsigned prim )
{
assert(prim >= PIPE_PRIM_POINTS);
assert(prim <= PIPE_PRIM_POLYGON);
if (reduced_prim[prim] != draw->reduced_prim) {
draw_do_flush( draw, DRAW_FLUSH_PRIM_QUEUE );
draw->reduced_prim = reduced_prim[prim];
}
draw->prim = prim;
}
/**
@ -417,16 +399,13 @@ void
draw_arrays(struct draw_context *draw, unsigned prim,
unsigned start, unsigned count)
{
if (!draw->drawing) {
draw->drawing = TRUE;
}
if (draw->prim != prim) {
draw_set_prim( draw, prim );
if (reduced_prim[prim] != draw->reduced_prim) {
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->reduced_prim = reduced_prim[prim];
}
/* drawing done here: */
draw_prim(draw, start, count);
draw_prim(draw, prim, start, count);
}

View file

@ -111,7 +111,7 @@ struct draw_stage
struct prim_header * );
void (*flush)( struct draw_stage *,
unsigned flags );
unsigned flags );
void (*reset_stipple_counter)( struct draw_stage * );
@ -191,8 +191,6 @@ struct draw_context
boolean convert_wide_points; /**< convert wide points to tris? */
boolean convert_wide_lines; /**< convert side lines to tris? */
boolean drawing; /**< do we presently have something queued for drawing? */
unsigned prim; /**< current prim type: PIPE_PRIM_x */
unsigned reduced_prim;
/** TGSI program interpreter runtime state */
@ -278,14 +276,14 @@ extern void draw_vertex_fetch( struct draw_context *draw,
unsigned count );
#define DRAW_FLUSH_PRIM_QUEUE 0x1
#define DRAW_FLUSH_VERTEX_CACHE_INVALIDATE 0x2
#define DRAW_FLUSH_DRAW 0x4
#define DRAW_FLUSH_SHADER_QUEUE 0x1 /* sized not to overflow, never raised */
#define DRAW_FLUSH_PRIM_QUEUE 0x2
#define DRAW_FLUSH_VERTEX_CACHE 0x4
#define DRAW_FLUSH_STATE_CHANGE 0x8
#define DRAW_FLUSH_BACKEND 0x10
void draw_do_flush( struct draw_context *draw,
unsigned flags );
void draw_do_flush( struct draw_context *draw, unsigned flags );

View file

@ -43,6 +43,13 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
{
struct draw_context *draw = stage->draw;
struct draw_stage *next = draw->pipeline.rasterize;
int need_det = 0;
int precalc_flat = 0;
/* Set the validate's next stage to the rasterize stage, so that it
* can be found later if needed for flushing.
*/
stage->next = next;
/*
* NOTE: we build up the pipeline in end-to-start order.
@ -61,29 +68,38 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
if (draw->rasterizer->line_stipple_enable) {
draw->pipeline.stipple->next = next;
next = draw->pipeline.stipple;
precalc_flat = 1; /* only needed for lines really */
}
if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
draw->pipeline.unfilled->next = next;
next = draw->pipeline.unfilled;
precalc_flat = 1; /* only needed for triangles really */
need_det = 1;
}
if (draw->rasterizer->offset_cw ||
draw->rasterizer->offset_ccw) {
draw->pipeline.offset->next = next;
next = draw->pipeline.offset;
need_det = 1;
}
if (draw->rasterizer->light_twoside) {
draw->pipeline.twoside->next = next;
next = draw->pipeline.twoside;
need_det = 1;
}
/* Always run the cull stage as we calculate determinant there
* also. Fix this..
* also.
*
* This can actually be a win as culling out the triangles can lead
* to less work emitting vertices, smaller vertex buffers, etc.
* It's difficult to say whether this will be true in general.
*/
{
if (need_det || draw->rasterizer->cull_mode) {
draw->pipeline.cull->next = next;
next = draw->pipeline.cull;
}
@ -94,23 +110,18 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
{
draw->pipeline.clip->next = next;
next = draw->pipeline.clip;
precalc_flat = 1; /* XXX: FIX ME! Only needed for clipped prims */
}
/* Do software flatshading prior to clipping. XXX: should only do
* this for clipped primitives, ie it is a part of the clip
* routine.
*/
if (draw->rasterizer->flatshade) {
if (draw->rasterizer->flatshade && precalc_flat) {
draw->pipeline.flatshade->next = next;
next = draw->pipeline.flatshade;
}
draw->pipeline.first = next;
//BP draw->pipeline.first->begin( draw->pipeline.first );
return next;
}
static void validate_tri( struct draw_stage *stage,
struct prim_header *header )
{
@ -162,7 +173,6 @@ struct draw_stage *draw_validate_stage( struct draw_context *draw )
struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
stage->draw = draw;
stage->next = NULL;
stage->point = validate_point;
stage->line = validate_line;

View file

@ -387,29 +387,26 @@ vbuf_alloc_vertices( struct draw_stage *stage,
}
static void
vbuf_begin( struct draw_stage *stage )
{
/* no-op, vbuffer allocated by first point/line/tri */
}
static void
vbuf_flush( struct draw_stage *stage, unsigned flags )
{
// vbuf_flush_indices( stage );
/* XXX: Overkill */
vbuf_flush_vertices( stage );
vbuf_flush_indices( stage );
stage->point = vbuf_first_point;
stage->line = vbuf_first_line;
stage->tri = vbuf_first_tri;
if (flags & DRAW_FLUSH_BACKEND)
vbuf_flush_vertices( stage );
}
static void
vbuf_reset_stipple_counter( struct draw_stage *stage )
{
/* XXX: Need to do something here for hardware with linestipple.
*/
(void) stage;
}

View file

@ -42,10 +42,13 @@ void draw_vertex_cache_invalidate( struct draw_context *draw )
assert(draw->pq.queue_nr == 0);
assert(draw->vs.queue_nr == 0);
assert(draw->vcache.referenced == 0);
/* XXX memset() here */
#if 0
for (i = 0; i < Elements( draw->vcache.idx ); i++)
draw->vcache.idx[i] = ~0;
#else
memset(draw->vcache.idx, ~0, sizeof(draw->vcache.idx));
#endif
// fprintf(stderr, "x\n");
}
@ -148,7 +151,7 @@ void draw_vertex_cache_unreference( struct draw_context *draw )
int draw_vertex_cache_check_space( struct draw_context *draw,
unsigned nr_verts )
unsigned nr_verts )
{
if (draw->vcache.overflow + nr_verts < VCACHE_OVERFLOW) {
/* The vs queue is sized so that this can never happen:

View file

@ -271,9 +271,9 @@ void
draw_bind_vertex_shader(struct draw_context *draw,
struct draw_vertex_shader *dvs)
{
draw_flush(draw);
draw->vertex_shader = dvs;
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
draw->vertex_shader = dvs;
draw->num_vs_outputs = dvs->state->num_outputs;
/* specify the fragment program to interpret/execute */