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nir/lower_drawpixels: use tex builder
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36050>
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1 changed files with 3 additions and 18 deletions
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@ -79,7 +79,6 @@ static bool
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lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *intr)
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{
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nir_def *texcoord;
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nir_tex_instr *tex;
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nir_def *def;
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b->cursor = nir_before_instr(&intr->instr);
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@ -102,22 +101,8 @@ lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *
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/* replace load_var(gl_Color) w/ texture sample:
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* TEX def, texcoord, drawpix_sampler, 2D
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*/
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tex = nir_tex_instr_create(state->shader, 3);
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tex->op = nir_texop_tex;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->coord_components = 2;
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tex->dest_type = nir_type_float32;
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tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_texture_deref,
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&tex_deref->def);
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tex->src[1] = nir_tex_src_for_ssa(nir_tex_src_sampler_deref,
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&tex_deref->def);
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tex->src[2] =
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nir_tex_src_for_ssa(nir_tex_src_coord,
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nir_trim_vector(b, texcoord, tex->coord_components));
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nir_def_init(&tex->instr, &tex->def, 4, 32);
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nir_builder_instr_insert(b, &tex->instr);
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def = &tex->def;
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def = nir_tex(b, nir_trim_vector(b, texcoord, 2), .texture_deref = tex_deref,
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.sampler_deref = tex_deref);
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/* Apply the scale and bias. */
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if (state->options->scale_and_bias) {
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@ -141,7 +126,7 @@ lower_color(nir_builder *b, lower_drawpixels_state *state, nir_intrinsic_instr *
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nir_def *def_xy, *def_zw;
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/* TEX def.xy, def.xyyy, pixelmap_sampler, 2D; */
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tex = nir_tex_instr_create(state->shader, 3);
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nir_tex_instr *tex = nir_tex_instr_create(state->shader, 3);
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tex->op = nir_texop_tex;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->coord_components = 2;
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