fix mach64 non native.. no reason to use it...

This commit is contained in:
Dave Airlie 2004-06-09 05:04:46 +00:00
parent 59b0db3008
commit 15be94fc26
2 changed files with 191 additions and 315 deletions

View file

@ -1673,6 +1673,7 @@ static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
mach64ContextPtr mmesa = MACH64_CONTEXT( ctx );
const GLuint vertsize = mmesa->vertex_size;
GLubyte *mach64verts = (GLubyte *)mmesa->verts;
const GLuint *start = (const GLuint *)VERT(elts[0]);
int i;

View file

@ -127,8 +127,10 @@ static void TAG(emit)( GLcontext *ctx,
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
GLfloat (*tc2)[4], (*tc3)[4];
GLubyte (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
GLfloat (*spec)[4];
GLfloat (*col)[4];
GLuint col_stride;
GLuint tc0_stride, tc1_stride, spec_stride, fog_stride;
GLuint tc2_stride, tc3_stride;
GLuint tc0_size, tc1_size;
GLuint tc2_size, tc3_size;
@ -185,17 +187,16 @@ static void TAG(emit)( GLcontext *ctx,
}
if (DO_RGBA) {
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
}
if (DO_SPEC) {
if (VB->SecondaryColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_SPEC_COLORS( ctx );
spec = (GLubyte (*)[4])VB->SecondaryColorPtr[0]->Ptr;
spec_stride = VB->SecondaryColorPtr[0]->StrideB;
spec = VB->SecondaryColorPtr[0]->data;
spec_stride = VB->SecondaryColorPtr[0]->stride;
} else {
spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
spec_stride = 0;
}
if (DO_FOG) {
@ -209,244 +210,155 @@ static void TAG(emit)( GLcontext *ctx,
}
}
if (VB->importable_data || (DO_SPEC && !spec_stride) || (DO_FOG && !fog_stride)) {
/* May have nonstandard strides:
*/
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
if (DO_TEX0)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (DO_TEX1)
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (DO_TEX2)
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride);
if (DO_TEX3)
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride);
if (DO_RGBA)
STRIDE_4UB(col, start * col_stride);
if (DO_SPEC)
STRIDE_4UB(spec, start * spec_stride);
if (DO_FOG)
fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);
/* STRIDE_F(fog, start * fog_stride); */
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
/* unclipped */
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
v->v.w = coord[0][3];
} else {
/* clipped */
v->v.w = 1.0;
}
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %f\n",
__FUNCTION__, i, v->v.x, v->v.y, v->v.z, v->v.w);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = *(GLuint *)&col[0];
STRIDE_4UB(col, col_stride);
} else {
v->v.color.blue = col[0][2];
v->v.color.green = col[0][1];
v->v.color.red = col[0][0];
v->v.color.alpha = col[0][3];
STRIDE_4UB(col, col_stride);
}
}
if (DO_SPEC) {
v->v.specular.red = spec[0][0];
v->v.specular.green = spec[0][1];
v->v.specular.blue = spec[0][2];
STRIDE_4UB(spec, spec_stride);
}
if (DO_FOG) {
v->v.specular.alpha = fog[0][0] * 255.0;
/* STRIDE_F(fog, fog_stride); */
fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
}
if (DO_TEX0) {
v->v.u0 = tc0[0][0];
v->v.v0 = tc0[0][1];
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "%s: vert (importable) %d: u0: %.2f, v0: %.2f, w: %f\n",
__FUNCTION__, i, v->v.u0, v->v.v0, v->v.w);
}
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.u0 *= v->v.w;
v->v.v0 *= v->v.w;
#endif
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[0][3];
else
v->pv.q0 = 1.0;
}
else if (tc0_size == 4) {
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.w *= tc0[0][3];
#else
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
#endif
}
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[0][0];
v->pv.v1 = tc1[0][1];
if (tc1_size == 4)
v->pv.q1 = tc1[0][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[0][0];
v->v.v1 = tc1[0][1];
}
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.u1 *= v->v.w;
v->v.v1 *= v->v.w;
#endif
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
}
if (DO_TEX2) {
if (DO_PTEX) {
v->pv.u2 = tc2[0][0];
v->pv.v2 = tc2[0][1];
if (tc2_size == 4)
v->pv.q2 = tc2[0][3];
else
v->pv.q2 = 1.0;
}
else {
v->v.u2 = tc2[0][0];
v->v.v2 = tc2[0][1];
}
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride);
}
if (DO_TEX3) {
if (DO_PTEX) {
v->pv.u3 = tc3[0][0];
v->pv.v3 = tc3[0][1];
if (tc3_size == 4)
v->pv.q3 = tc3[0][3];
else
v->pv.q3 = 1.0;
}
else {
v->v.u3 = tc3[0][0];
v->v.v3 = tc3[0][1];
}
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride);
}
}
/* May have nonstandard strides:
*/
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
if (DO_TEX0)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (DO_TEX1)
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (DO_TEX2)
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + start * tc2_stride);
if (DO_TEX3)
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + start * tc3_stride);
if (DO_RGBA)
STRIDE_4F(col, start * col_stride);
if (DO_SPEC)
STRIDE_4F(spec, start * spec_stride);
if (DO_FOG)
STRIDE_4F(fog, start * fog_stride);
// fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);
/* STRIDE_F(fog, start * fog_stride); */
}
else {
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
/* unclipped */
VIEWPORT_X(v->v.x, coord[i][0]);
VIEWPORT_Y(v->v.y, coord[i][1]);
VIEWPORT_Z(v->v.z, coord[i][2]);
v->v.w = coord[i][3];
} else {
/* clipped */
v->v.w = 1.0;
}
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "%s: vert %d: %.2f %.2f %.2f %f\n",
__FUNCTION__, i, v->v.x, v->v.y, v->v.z, v->v.w);
}
for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
if (DO_XYZW) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
/* unclipped */
VIEWPORT_X(v->v.x, coord[0][0]);
VIEWPORT_Y(v->v.y, coord[0][1]);
VIEWPORT_Z(v->v.z, coord[0][2]);
v->v.w = coord[0][3];
} else {
/* clipped */
v->v.w = 1.0;
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = *(GLuint *)&col[i];
}
else {
v->v.color.blue = col[i][2];
v->v.color.green = col[i][1];
v->v.color.red = col[i][0];
v->v.color.alpha = col[i][3];
}
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "%s: vert (importable) %d: %.2f %.2f %.2f %f\n",
__FUNCTION__, i, v->v.x, v->v.y, v->v.z, v->v.w);
}
if (DO_SPEC) {
v->v.specular.red = spec[i][0];
v->v.specular.green = spec[i][1];
v->v.specular.blue = spec[i][2];
}
if (DO_FOG) {
v->v.specular.alpha = fog[i][0] * 255.0;
}
if (DO_TEX0) {
v->v.u0 = tc0[i][0];
v->v.v0 = tc0[i][1];
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "%s: vert %d: u0: %.2f, v0: %.2f, w: %f\n",
__FUNCTION__, i, v->v.u0, v->v.v0, v->v.w);
}
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.u0 *= v->v.w;
v->v.v0 *= v->v.w;
#endif
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[i][3];
else
v->pv.q0 = 1.0;
v->pv.q1 = 0; /* radeon */
}
else if (tc0_size == 4) {
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.w *= tc0[i][3];
#else
float rhw = 1.0 / tc0[i][3];
v->v.w *= tc0[i][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
#endif
}
}
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[i][0];
v->pv.v1 = tc1[i][1];
if (tc1_size == 4)
v->pv.q1 = tc1[i][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[i][0];
v->v.v1 = tc1[i][1];
}
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.u1 *= v->v.w;
v->v.v1 *= v->v.w;
#endif
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v->v.color = *(GLuint *)&col[0];
STRIDE_4F(col, col_stride);
} else {
v->v.color.blue = col[0][2];
v->v.color.green = col[0][1];
v->v.color.red = col[0][0];
v->v.color.alpha = col[0][3];
STRIDE_4F(col, col_stride);
}
}
if (DO_SPEC) {
v->v.specular.red = spec[0][0];
v->v.specular.green = spec[0][1];
v->v.specular.blue = spec[0][2];
STRIDE_4F(spec, spec_stride);
}
if (DO_FOG) {
v->v.specular.alpha = fog[0][0] * 255.0;
/* STRIDE_F(fog, fog_stride); */
fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
}
if (DO_TEX0) {
v->v.u0 = tc0[0][0];
v->v.v0 = tc0[0][1];
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "%s: vert (importable) %d: u0: %.2f, v0: %.2f, w: %f\n",
__FUNCTION__, i, v->v.u0, v->v.v0, v->v.w);
}
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.u0 *= v->v.w;
v->v.v0 *= v->v.w;
#endif
if (DO_PTEX) {
if (HAVE_PTEX_VERTICES) {
if (tc0_size == 4)
v->pv.q0 = tc0[0][3];
else
v->pv.q0 = 1.0;
}
else if (tc0_size == 4) {
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.w *= tc0[0][3];
#else
float rhw = 1.0 / tc0[0][3];
v->v.w *= tc0[0][3];
v->v.u0 *= rhw;
v->v.v0 *= rhw;
#endif
}
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (DO_TEX1) {
if (DO_PTEX) {
v->pv.u1 = tc1[0][0];
v->pv.v1 = tc1[0][1];
if (tc1_size == 4)
v->pv.q1 = tc1[0][3];
else
v->pv.q1 = 1.0;
}
else {
v->v.u1 = tc1[0][0];
v->v.v1 = tc1[0][1];
}
#ifdef MACH64_PREMULT_TEXCOORDS
v->v.u1 *= v->v.w;
v->v.v1 *= v->v.w;
#endif
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
else if (DO_PTEX) {
*(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
}
if (DO_TEX2) {
if (DO_PTEX) {
v->pv.u2 = tc2[0][0];
v->pv.v2 = tc2[0][1];
if (tc2_size == 4)
v->pv.q2 = tc2[0][3];
else
v->pv.q2 = 1.0;
}
else {
v->v.u2 = tc2[0][0];
v->v.v2 = tc2[0][1];
}
tc2 = (GLfloat (*)[4])((GLubyte *)tc2 + tc2_stride);
}
if (DO_TEX3) {
if (DO_PTEX) {
v->pv.u3 = tc3[0][0];
v->pv.v3 = tc3[0][1];
if (tc3_size == 4)
v->pv.q3 = tc3[0][3];
else
v->pv.q3 = 1.0;
}
else {
v->v.u3 = tc3[0][0];
v->v.v3 = tc3[0][1];
}
tc3 = (GLfloat (*)[4])((GLubyte *)tc3 + tc3_stride);
}
}
}
#else
#if DO_XYZW
@ -459,7 +371,7 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte (*col)[4];
GLfloat (*col)[4];
GLuint col_stride;
GLfloat (*coord)[4] = VB->NdcPtr->data;
GLuint coord_stride = VB->NdcPtr->stride;
@ -472,74 +384,40 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
ASSERT(stride == 4);
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = (GLubyte (*)[4])VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
ASSERT(VB->ColorPtr[0]->Type == GL_UNSIGNED_BYTE);
/* fprintf(stderr, "%s(small) importable %x\n", */
/* __FUNCTION__, VB->importable_data); */
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
/* Pack what's left into a 4-dword vertex. Color is in a different
* place, and there is no 'w' coordinate.
*/
if (VB->importable_data) {
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
STRIDE_4UB(col, start * col_stride);
}
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[0][0]);
VIEWPORT_Y(v[1], coord[0][1]);
VIEWPORT_Z(v[2], coord[0][2]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v[3] = *(GLuint *)col;
}
else {
GLubyte *b = (GLubyte *)&v[3];
b[0] = col[0][2];
b[1] = col[0][1];
b[2] = col[0][0];
b[3] = col[0][3];
}
STRIDE_4UB( col, col_stride );
}
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "vert (importable) %d: %.2f %.2f %.2f %x\n",
i, v[0], v[1], v[2], *(int *)&v[3]);
}
}
if (start) {
coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride);
STRIDE_4F(col, start * col_stride);
}
else {
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[i][0]);
VIEWPORT_Y(v[1], coord[i][1]);
VIEWPORT_Z(v[2], coord[i][2]);
for (i=start; i < end; i++, v+=4) {
if (HAVE_HW_VIEWPORT || mask[i] == 0) {
VIEWPORT_X(v[0], coord[0][0]);
VIEWPORT_Y(v[1], coord[0][1]);
VIEWPORT_Z(v[2], coord[0][2]);
}
coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride);
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v[3] = *(GLuint *)col;
}
if (DO_RGBA) {
if (HAVE_RGBA_COLOR) {
*(GLuint *)&v[3] = *(GLuint *)&col[i];
}
else {
GLubyte *b = (GLubyte *)&v[3];
b[0] = col[i][2];
b[1] = col[i][1];
b[2] = col[i][0];
b[3] = col[i][3];
}
}
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n",
i, v[0], v[1], v[2], *(int *)&v[3]);
else {
GLubyte *b = (GLubyte *)&v[3];
UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]);
UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]);
}
STRIDE_4F( col, col_stride );
}
if (MACH64_DEBUG & DEBUG_VERBOSE_PRIMS) {
fprintf(stderr, "vert (importable) %d: %.2f %.2f %.2f %x\n",
i, v[0], v[1], v[2], *(int *)&v[3]);
}
}
}
@ -549,19 +427,16 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLubyte (*col)[4];
GLfloat (*col)[4];
GLuint col_stride;
GLfloat *v = (GLfloat *)dest;
int i;
if (VB->ColorPtr[0]->Type != GL_UNSIGNED_BYTE)
IMPORT_FLOAT_COLORS( ctx );
col = VB->ColorPtr[0]->Ptr;
col_stride = VB->ColorPtr[0]->StrideB;
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
if (start)
STRIDE_4UB(col, col_stride * start);
STRIDE_4F(col, col_stride * start);
/* Need to figure out where color is:
*/
@ -576,12 +451,12 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end,
}
else {
GLubyte *b = (GLubyte *)v;
b[0] = col[0][2];
b[1] = col[0][1];
b[2] = col[0][0];
b[3] = col[0][3];
UNCLAMPED_FLOAT_TO_UBYTE(b[0], col[0][2]);
UNCLAMPED_FLOAT_TO_UBYTE(b[1], col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(b[2], col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(b[3], col[0][3]);
}
STRIDE_4UB( col, col_stride );
STRIDE_4F( col, col_stride );
}
}
#endif /* emit */