radv: Move some rt intrinsics to the top

We need to move tr intrinsics to the top of the
shader that might be overwritten by
nir_intrinsic_rt_trace_ray.

Fixes the Khronos reflection sample.

Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16889>
This commit is contained in:
Konstantin Seurer 2022-06-06 17:58:29 +02:00 committed by Marge Bot
parent cbcdcc412c
commit 1592921c59

View file

@ -1684,6 +1684,47 @@ radv_rt_pipeline_has_dynamic_stack_size(const VkRayTracingPipelineCreateInfoKHR
return false;
}
static bool
should_move_rt_instruction(nir_intrinsic_op intrinsic)
{
switch (intrinsic) {
case nir_intrinsic_load_rt_arg_scratch_offset_amd:
case nir_intrinsic_load_ray_flags:
case nir_intrinsic_load_ray_object_origin:
case nir_intrinsic_load_ray_world_origin:
case nir_intrinsic_load_ray_t_min:
case nir_intrinsic_load_ray_object_direction:
case nir_intrinsic_load_ray_world_direction:
case nir_intrinsic_load_ray_t_max:
return true;
default:
return false;
}
}
static void
move_rt_instructions(nir_shader *shader)
{
nir_cursor target = nir_before_cf_list(&nir_shader_get_entrypoint(shader)->body);
nir_foreach_block (block, nir_shader_get_entrypoint(shader)) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
if (!should_move_rt_instruction(intrinsic->intrinsic))
continue;
nir_instr_move(target, instr);
}
}
nir_metadata_preserve(nir_shader_get_entrypoint(shader),
nir_metadata_all & (~nir_metadata_instr_index));
}
static nir_shader *
create_rt_shader(struct radv_device *device, const VkRayTracingPipelineCreateInfoKHR *pCreateInfo,
struct radv_pipeline_shader_stack_size *stack_sizes)
@ -1743,6 +1784,11 @@ create_rt_shader(struct radv_device *device, const VkRayTracingPipelineCreateInf
const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->pStages[shader_id];
nir_shader *nir_stage = parse_rt_stage(device, stage);
/* Move ray tracing system values to the top that are set by rt_trace_ray
* to prevent them from being overwritten by other rt_trace_ray calls.
*/
NIR_PASS_V(nir_stage, move_rt_instructions);
uint32_t num_resume_shaders = 0;
nir_shader **resume_shaders = NULL;
nir_lower_shader_calls(nir_stage, nir_address_format_32bit_offset, 16, &resume_shaders,