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i965: Port gen4+ emit vertices code to genxml.
Some code that was placed in brw_draw_upload.c and exported to be used by gen8+ was also moved to genX_state_upload, and the respective symbols are not exported anymore. v2: - Remove code from brw_draw_upload too - Emit vertices for gen4-5 too. - Use helper to setup brw_address (Kristian) - Use macros for MOCS values. - Do not use #ifndef NDEBUG on code that is actually used (Ken) v3: - Style and code clenup (Ken) - Keep some of the common code inside brw_draw_upload.c (Ken) Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
46d8f9454f
commit
158dcd8659
4 changed files with 556 additions and 792 deletions
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@ -242,86 +242,6 @@ double_types(struct brw_context *brw,
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: double_types_float[size]);
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}
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static bool
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is_passthru_format(uint32_t format)
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{
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switch (format) {
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case ISL_FORMAT_R64_PASSTHRU:
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case ISL_FORMAT_R64G64_PASSTHRU:
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case ISL_FORMAT_R64G64B64_PASSTHRU:
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case ISL_FORMAT_R64G64B64A64_PASSTHRU:
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return true;
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default:
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return false;
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}
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}
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static int
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uploads_needed(uint32_t format)
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{
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if (!is_passthru_format(format))
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return 1;
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switch (format) {
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case ISL_FORMAT_R64_PASSTHRU:
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case ISL_FORMAT_R64G64_PASSTHRU:
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return 1;
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case ISL_FORMAT_R64G64B64_PASSTHRU:
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case ISL_FORMAT_R64G64B64A64_PASSTHRU:
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return 2;
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default:
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unreachable("not reached");
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}
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}
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/*
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* Returns the number of componentes associated with a format that is used on
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* a 64 to 32 format split. See downsize_format()
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*/
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static int
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upload_format_size(uint32_t upload_format)
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{
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switch (upload_format) {
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case ISL_FORMAT_R32G32_FLOAT:
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return 2;
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case ISL_FORMAT_R32G32B32A32_FLOAT:
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return 4;
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default:
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unreachable("not reached");
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}
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}
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/*
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* Returns the format that we are finally going to use when upload a vertex
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* element. It will only change if we are using *64*PASSTHRU formats, as for
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* gen < 8 they need to be splitted on two *32*FLOAT formats.
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*
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* @upload points in which upload we are. Valid values are [0,1]
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*/
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static uint32_t
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downsize_format_if_needed(uint32_t format,
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int upload)
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{
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assert(upload == 0 || upload == 1);
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if (!is_passthru_format(format))
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return format;
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switch (format) {
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case ISL_FORMAT_R64_PASSTHRU:
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return ISL_FORMAT_R32G32_FLOAT;
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case ISL_FORMAT_R64G64_PASSTHRU:
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return ISL_FORMAT_R32G32B32A32_FLOAT;
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case ISL_FORMAT_R64G64B64_PASSTHRU:
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return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
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: ISL_FORMAT_R32G32_FLOAT;
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case ISL_FORMAT_R64G64B64A64_PASSTHRU:
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return ISL_FORMAT_R32G32B32A32_FLOAT;
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default:
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unreachable("not reached");
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}
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}
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/**
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* Given vertex array type/size/format/normalized info, return
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* the appopriate hardware surface type.
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@ -786,382 +706,6 @@ brw_prepare_shader_draw_parameters(struct brw_context *brw)
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}
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}
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/**
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* Emit a VERTEX_BUFFER_STATE entry (part of 3DSTATE_VERTEX_BUFFERS).
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*/
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uint32_t *
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brw_emit_vertex_buffer_state(struct brw_context *brw,
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unsigned buffer_nr,
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struct brw_bo *bo,
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unsigned start_offset,
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unsigned end_offset,
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unsigned stride,
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unsigned step_rate,
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uint32_t *__map)
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{
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struct gl_context *ctx = &brw->ctx;
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uint32_t dw0;
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if (brw->gen >= 8) {
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dw0 = buffer_nr << GEN6_VB0_INDEX_SHIFT;
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} else if (brw->gen >= 6) {
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dw0 = (buffer_nr << GEN6_VB0_INDEX_SHIFT) |
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(step_rate ? GEN6_VB0_ACCESS_INSTANCEDATA
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: GEN6_VB0_ACCESS_VERTEXDATA);
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} else {
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dw0 = (buffer_nr << BRW_VB0_INDEX_SHIFT) |
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(step_rate ? BRW_VB0_ACCESS_INSTANCEDATA
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: BRW_VB0_ACCESS_VERTEXDATA);
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}
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if (brw->gen >= 7)
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dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
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switch (brw->gen) {
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case 7:
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dw0 |= GEN7_MOCS_L3 << 16;
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break;
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case 8:
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dw0 |= BDW_MOCS_WB << 16;
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break;
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case 9:
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dw0 |= SKL_MOCS_WB << 16;
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break;
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}
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WARN_ONCE(stride >= (brw->gen >= 5 ? 2048 : 2047),
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"VBO stride %d too large, bad rendering may occur\n",
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stride);
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OUT_BATCH(dw0 | (stride << BRW_VB0_PITCH_SHIFT));
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if (brw->gen >= 8) {
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OUT_RELOC64(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
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/* From the BSpec: 3D Pipeline Stages - 3D Pipeline Geometry -
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* Vertex Fetch (VF) Stage - State
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*
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* Instead of "VBState.StartingBufferAddress + VBState.MaxIndex x
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* VBState.BufferPitch", the address of the byte immediately beyond the
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* last valid byte of the buffer is determined by
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* "VBState.StartingBufferAddress + VBState.BufferSize".
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*/
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OUT_BATCH(end_offset - start_offset);
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} else if (brw->gen >= 5) {
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OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
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/* From the BSpec: 3D Pipeline Stages - 3D Pipeline Geometry -
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* Vertex Fetch (VF) Stage - State
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*
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* Instead of "VBState.StartingBufferAddress + VBState.MaxIndex x
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* VBState.BufferPitch", the address of the byte immediately beyond the
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* last valid byte of the buffer is determined by
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* "VBState.EndAddress + 1".
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*/
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OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, end_offset - 1);
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OUT_BATCH(step_rate);
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} else {
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OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, start_offset);
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OUT_BATCH(0);
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OUT_BATCH(step_rate);
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}
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return __map;
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}
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static void
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brw_emit_vertices(struct brw_context *brw)
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{
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GLuint i;
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brw_prepare_vertices(brw);
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brw_prepare_shader_draw_parameters(brw);
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brw_emit_query_begin(brw);
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const struct brw_vs_prog_data *vs_prog_data =
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brw_vs_prog_data(brw->vs.base.prog_data);
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unsigned nr_elements = brw->vb.nr_enabled;
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if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
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vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
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++nr_elements;
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if (vs_prog_data->uses_drawid)
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nr_elements++;
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/* If any of the formats of vb.enabled needs more that one upload, we need
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* to add it to nr_elements */
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unsigned extra_uploads = 0;
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for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
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if (uploads_needed(format) > 1)
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extra_uploads++;
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}
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nr_elements += extra_uploads;
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/* If the VS doesn't read any inputs (calculating vertex position from
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* a state variable for some reason, for example), emit a single pad
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* VERTEX_ELEMENT struct and bail.
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*
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* The stale VB state stays in place, but they don't do anything unless
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* a VE loads from them.
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*/
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if (nr_elements == 0) {
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | 1);
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if (brw->gen >= 6) {
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OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
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GEN6_VE0_VALID |
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(ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
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(0 << BRW_VE0_SRC_OFFSET_SHIFT));
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} else {
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OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
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BRW_VE0_VALID |
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(ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
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(0 << BRW_VE0_SRC_OFFSET_SHIFT));
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}
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OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
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ADVANCE_BATCH();
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return;
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}
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/* Now emit VB and VEP state packets.
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*/
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const bool uses_draw_params =
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance;
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const unsigned nr_buffers = brw->vb.nr_buffers +
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uses_draw_params + vs_prog_data->uses_drawid;
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if (nr_buffers) {
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if (brw->gen >= 6) {
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assert(nr_buffers <= 33);
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} else {
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assert(nr_buffers <= 17);
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}
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BEGIN_BATCH(1 + 4 * nr_buffers);
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OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
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for (i = 0; i < brw->vb.nr_buffers; i++) {
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
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/* Prior to Haswell and Bay Trail we have to use 4-component formats
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* to fake 3-component ones. In particular, we do this for
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* half-float and 8 and 16-bit integer formats. This means that the
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* vertex element may poke over the end of the buffer by 2 bytes.
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*/
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unsigned padding =
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(brw->gen <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
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EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo, buffer->offset,
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buffer->offset + buffer->size + padding,
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buffer->stride, buffer->step_rate);
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}
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if (uses_draw_params) {
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EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
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brw->draw.draw_params_bo,
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brw->draw.draw_params_offset,
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brw->draw.draw_params_bo->size,
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0, /* stride */
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0); /* step rate */
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}
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if (vs_prog_data->uses_drawid) {
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EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
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brw->draw.draw_id_bo,
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brw->draw.draw_id_offset,
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brw->draw.draw_id_bo->size,
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0, /* stride */
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0); /* step rate */
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}
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ADVANCE_BATCH();
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}
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/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
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* for VertexID/InstanceID.
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*/
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if (brw->gen >= 6) {
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assert(nr_elements <= 34);
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} else {
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assert(nr_elements <= 18);
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}
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struct brw_vertex_element *gen6_edgeflag_input = NULL;
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BEGIN_BATCH(1 + nr_elements * 2);
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OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
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for (i = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
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uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
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unsigned num_uploads = 1;
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unsigned c;
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num_uploads = uploads_needed(format);
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if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
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/* Gen6+ passes edgeflag as sideband along with the vertex, instead
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* of in the VUE. We have to upload it sideband as the last vertex
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* element according to the B-Spec.
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*/
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if (brw->gen >= 6) {
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gen6_edgeflag_input = input;
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continue;
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}
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}
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for (c = 0; c < num_uploads; c++) {
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uint32_t upload_format = downsize_format_if_needed(format, c);
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/* If we need more that one upload, the offset stride would be 128
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* bits (16 bytes), as for previous uploads we are using the full
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* entry. */
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unsigned int offset = input->offset + c * 16;
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int size = input->glarray->Size;
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if (is_passthru_format(format))
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size = upload_format_size(upload_format);
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switch (size) {
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case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
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case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
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case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
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case 3: comp3 = input->glarray->Integer
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? BRW_VE1_COMPONENT_STORE_1_INT
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: BRW_VE1_COMPONENT_STORE_1_FLT;
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break;
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}
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if (brw->gen >= 6) {
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OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
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GEN6_VE0_VALID |
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(upload_format << BRW_VE0_FORMAT_SHIFT) |
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(offset << BRW_VE0_SRC_OFFSET_SHIFT));
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} else {
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OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
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BRW_VE0_VALID |
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(upload_format << BRW_VE0_FORMAT_SHIFT) |
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(offset << BRW_VE0_SRC_OFFSET_SHIFT));
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}
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if (brw->gen >= 5)
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OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
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(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
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(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
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(comp3 << BRW_VE1_COMPONENT_3_SHIFT));
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else
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OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
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(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
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(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
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(comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
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((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
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}
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}
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if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid ||
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vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance) {
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uint32_t dw0 = 0, dw1 = 0;
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uint32_t comp0 = BRW_VE1_COMPONENT_STORE_0;
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uint32_t comp1 = BRW_VE1_COMPONENT_STORE_0;
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uint32_t comp2 = BRW_VE1_COMPONENT_STORE_0;
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uint32_t comp3 = BRW_VE1_COMPONENT_STORE_0;
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if (vs_prog_data->uses_basevertex)
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comp0 = BRW_VE1_COMPONENT_STORE_SRC;
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if (vs_prog_data->uses_baseinstance)
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comp1 = BRW_VE1_COMPONENT_STORE_SRC;
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if (vs_prog_data->uses_vertexid)
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comp2 = BRW_VE1_COMPONENT_STORE_VID;
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if (vs_prog_data->uses_instanceid)
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comp3 = BRW_VE1_COMPONENT_STORE_IID;
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dw1 = (comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
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(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
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(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
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(comp3 << BRW_VE1_COMPONENT_3_SHIFT);
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if (brw->gen >= 6) {
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dw0 |= GEN6_VE0_VALID |
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brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
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ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
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} else {
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dw0 |= BRW_VE0_VALID |
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brw->vb.nr_buffers << BRW_VE0_INDEX_SHIFT |
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ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT;
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if (brw->gen == 4)
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dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
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}
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/* Note that for gl_VertexID, gl_InstanceID, and gl_PrimitiveID values,
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* the format is ignored and the value is always int.
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*/
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OUT_BATCH(dw0);
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OUT_BATCH(dw1);
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}
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if (vs_prog_data->uses_drawid) {
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uint32_t dw0 = 0, dw1 = 0;
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|
||||
dw1 = (BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT);
|
||||
|
||||
if (brw->gen >= 6) {
|
||||
dw0 |= GEN6_VE0_VALID |
|
||||
((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
|
||||
(ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
|
||||
} else {
|
||||
dw0 |= BRW_VE0_VALID |
|
||||
((brw->vb.nr_buffers + 1) << BRW_VE0_INDEX_SHIFT) |
|
||||
(ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT);
|
||||
|
||||
if (brw->gen == 4)
|
||||
dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
|
||||
}
|
||||
|
||||
OUT_BATCH(dw0);
|
||||
OUT_BATCH(dw1);
|
||||
}
|
||||
|
||||
if (brw->gen >= 6 && gen6_edgeflag_input) {
|
||||
uint32_t format =
|
||||
brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
|
||||
|
||||
OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
|
||||
GEN6_VE0_VALID |
|
||||
GEN6_VE0_EDGE_FLAG_ENABLE |
|
||||
(format << BRW_VE0_FORMAT_SHIFT) |
|
||||
(gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
|
||||
OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
|
||||
}
|
||||
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
const struct brw_tracked_state brw_vertices = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_POLYGON,
|
||||
.brw = BRW_NEW_BATCH |
|
||||
BRW_NEW_BLORP |
|
||||
BRW_NEW_VERTICES |
|
||||
BRW_NEW_VS_PROG_DATA,
|
||||
},
|
||||
.emit = brw_emit_vertices,
|
||||
};
|
||||
|
||||
static void
|
||||
brw_upload_indices(struct brw_context *brw)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -103,7 +103,6 @@ extern const struct brw_tracked_state brw_psp_urb_cbs;
|
|||
|
||||
extern const struct brw_tracked_state brw_drawing_rect;
|
||||
extern const struct brw_tracked_state brw_indices;
|
||||
extern const struct brw_tracked_state brw_vertices;
|
||||
extern const struct brw_tracked_state brw_index_buffer;
|
||||
extern const struct brw_tracked_state brw_cs_state;
|
||||
extern const struct brw_tracked_state gen7_cs_push_constants;
|
||||
|
|
@ -125,7 +124,6 @@ extern const struct brw_tracked_state haswell_cut_index;
|
|||
extern const struct brw_tracked_state gen8_index_buffer;
|
||||
extern const struct brw_tracked_state gen8_multisample_state;
|
||||
extern const struct brw_tracked_state gen8_pma_fix;
|
||||
extern const struct brw_tracked_state gen8_vertices;
|
||||
extern const struct brw_tracked_state gen8_vf_topology;
|
||||
extern const struct brw_tracked_state brw_cs_work_groups_surface;
|
||||
|
||||
|
|
|
|||
|
|
@ -34,336 +34,6 @@
|
|||
#include "intel_batchbuffer.h"
|
||||
#include "intel_buffer_objects.h"
|
||||
|
||||
#ifndef NDEBUG
|
||||
static bool
|
||||
is_passthru_format(uint32_t format)
|
||||
{
|
||||
switch (format) {
|
||||
case ISL_FORMAT_R64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64B64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64B64A64_PASSTHRU:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
gen8_emit_vertices(struct brw_context *brw)
|
||||
{
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
bool uses_edge_flag;
|
||||
|
||||
brw_prepare_vertices(brw);
|
||||
brw_prepare_shader_draw_parameters(brw);
|
||||
|
||||
uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
|
||||
ctx->Polygon.BackMode != GL_FILL);
|
||||
|
||||
const struct brw_vs_prog_data *vs_prog_data =
|
||||
brw_vs_prog_data(brw->vs.base.prog_data);
|
||||
|
||||
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
|
||||
unsigned vue = brw->vb.nr_enabled;
|
||||
|
||||
/* The element for the edge flags must always be last, so we have to
|
||||
* insert the SGVS before it in that case.
|
||||
*/
|
||||
if (uses_edge_flag) {
|
||||
assert(vue > 0);
|
||||
vue--;
|
||||
}
|
||||
|
||||
WARN_ONCE(vue >= 33,
|
||||
"Trying to insert VID/IID past 33rd vertex element, "
|
||||
"need to reorder the vertex attrbutes.");
|
||||
|
||||
unsigned dw1 = 0;
|
||||
if (vs_prog_data->uses_vertexid) {
|
||||
dw1 |= GEN8_SGVS_ENABLE_VERTEX_ID |
|
||||
(2 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) | /* .z channel */
|
||||
(vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT);
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_instanceid) {
|
||||
dw1 |= GEN8_SGVS_ENABLE_INSTANCE_ID |
|
||||
(3 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .w channel */
|
||||
(vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT);
|
||||
}
|
||||
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
|
||||
OUT_BATCH(dw1);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
|
||||
OUT_BATCH(vue | GEN8_VF_INSTANCING_ENABLE);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
} else {
|
||||
BEGIN_BATCH(2);
|
||||
OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* Normally we don't need an element for the SGVS attribute because the
|
||||
* 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
|
||||
* element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
|
||||
* we're using draw parameters then we need an element for the those
|
||||
* values. Additionally if there is an edge flag element then the SGVS
|
||||
* can't be inserted past that so we need a dummy element to ensure that
|
||||
* the edge flag is the last one.
|
||||
*/
|
||||
const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
|
||||
vs_prog_data->uses_baseinstance ||
|
||||
((vs_prog_data->uses_instanceid ||
|
||||
vs_prog_data->uses_vertexid) &&
|
||||
uses_edge_flag));
|
||||
const unsigned nr_elements =
|
||||
brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
|
||||
|
||||
/* If the VS doesn't read any inputs (calculating vertex position from
|
||||
* a state variable for some reason, for example), emit a single pad
|
||||
* VERTEX_ELEMENT struct and bail.
|
||||
*
|
||||
* The stale VB state stays in place, but they don't do anything unless
|
||||
* a VE loads from them.
|
||||
*/
|
||||
if (nr_elements == 0) {
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
|
||||
OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
|
||||
GEN6_VE0_VALID |
|
||||
(ISL_FORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
|
||||
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
|
||||
OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
|
||||
ADVANCE_BATCH();
|
||||
return;
|
||||
}
|
||||
|
||||
/* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
|
||||
const bool uses_draw_params =
|
||||
vs_prog_data->uses_basevertex ||
|
||||
vs_prog_data->uses_baseinstance;
|
||||
const unsigned nr_buffers = brw->vb.nr_buffers +
|
||||
uses_draw_params + vs_prog_data->uses_drawid;
|
||||
|
||||
if (nr_buffers) {
|
||||
assert(nr_buffers <= 33);
|
||||
|
||||
BEGIN_BATCH(1 + 4 * nr_buffers);
|
||||
OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
|
||||
for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
|
||||
const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
|
||||
EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo,
|
||||
buffer->offset,
|
||||
buffer->offset + buffer->size,
|
||||
buffer->stride, 0 /* unused */);
|
||||
}
|
||||
|
||||
if (uses_draw_params) {
|
||||
EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
|
||||
brw->draw.draw_params_bo,
|
||||
brw->draw.draw_params_offset,
|
||||
brw->draw.draw_params_bo->size,
|
||||
0 /* stride */,
|
||||
0 /* unused */);
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_drawid) {
|
||||
EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers + 1,
|
||||
brw->draw.draw_id_bo,
|
||||
brw->draw.draw_id_offset,
|
||||
brw->draw.draw_id_bo->size,
|
||||
0 /* stride */,
|
||||
0 /* unused */);
|
||||
}
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
|
||||
* presumably for VertexID/InstanceID.
|
||||
*/
|
||||
assert(nr_elements <= 34);
|
||||
|
||||
struct brw_vertex_element *gen6_edgeflag_input = NULL;
|
||||
|
||||
BEGIN_BATCH(1 + nr_elements * 2);
|
||||
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
|
||||
for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
|
||||
struct brw_vertex_element *input = brw->vb.enabled[i];
|
||||
uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
|
||||
uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
|
||||
uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
|
||||
uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
|
||||
uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
|
||||
|
||||
/* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
|
||||
* "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
|
||||
* element which has edge flag enabled."
|
||||
*/
|
||||
assert(!(is_passthru_format(format) && uses_edge_flag));
|
||||
|
||||
/* The gen4 driver expects edgeflag to come in as a float, and passes
|
||||
* that float on to the tests in the clipper. Mesa's current vertex
|
||||
* attribute value for EdgeFlag is stored as a float, which works out.
|
||||
* glEdgeFlagPointer, on the other hand, gives us an unnormalized
|
||||
* integer ubyte. Just rewrite that to convert to a float.
|
||||
*/
|
||||
if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
|
||||
/* Gen6+ passes edgeflag as sideband along with the vertex, instead
|
||||
* of in the VUE. We have to upload it sideband as the last vertex
|
||||
* element according to the B-Spec.
|
||||
*/
|
||||
gen6_edgeflag_input = input;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (input->glarray->Size) {
|
||||
case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
|
||||
case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
|
||||
case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
|
||||
case 3:
|
||||
if (input->glarray->Doubles) {
|
||||
comp3 = BRW_VE1_COMPONENT_STORE_0;
|
||||
} else if (input->glarray->Integer) {
|
||||
comp3 = BRW_VE1_COMPONENT_STORE_1_INT;
|
||||
} else {
|
||||
comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
/* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
|
||||
*
|
||||
* "When SourceElementFormat is set to one of the *64*_PASSTHRU
|
||||
* formats, 64-bit components are stored in the URB without any
|
||||
* conversion. In this case, vertex elements must be written as 128
|
||||
* or 256 bits, with VFCOMP_STORE_0 being used to pad the output
|
||||
* as required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
|
||||
* component into the URB, Component 1 must be specified as
|
||||
* VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE)
|
||||
* in order to output a 128-bit vertex element, or Components 1-3 must
|
||||
* be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
|
||||
* element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
|
||||
* to be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
|
||||
* element."
|
||||
*/
|
||||
if (input->glarray->Doubles && !input->is_dual_slot) {
|
||||
/* Store vertex elements which correspond to double and dvec2 vertex
|
||||
* shader inputs as 128-bit vertex elements, instead of 256-bits.
|
||||
*/
|
||||
comp2 = BRW_VE1_COMPONENT_NOSTORE;
|
||||
comp3 = BRW_VE1_COMPONENT_NOSTORE;
|
||||
}
|
||||
|
||||
OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
|
||||
GEN6_VE0_VALID |
|
||||
(format << BRW_VE0_FORMAT_SHIFT) |
|
||||
(input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
|
||||
|
||||
OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(comp3 << BRW_VE1_COMPONENT_3_SHIFT));
|
||||
}
|
||||
|
||||
if (needs_sgvs_element) {
|
||||
if (vs_prog_data->uses_basevertex ||
|
||||
vs_prog_data->uses_baseinstance) {
|
||||
OUT_BATCH(GEN6_VE0_VALID |
|
||||
brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
|
||||
ISL_FORMAT_R32G32_UINT << BRW_VE0_FORMAT_SHIFT);
|
||||
OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
|
||||
} else {
|
||||
OUT_BATCH(GEN6_VE0_VALID);
|
||||
OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
|
||||
}
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_drawid) {
|
||||
OUT_BATCH(GEN6_VE0_VALID |
|
||||
((brw->vb.nr_buffers + 1) << GEN6_VE0_INDEX_SHIFT) |
|
||||
(ISL_FORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT));
|
||||
OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
|
||||
}
|
||||
|
||||
if (gen6_edgeflag_input) {
|
||||
uint32_t format =
|
||||
brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
|
||||
|
||||
OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
|
||||
GEN6_VE0_VALID |
|
||||
GEN6_VE0_EDGE_FLAG_ENABLE |
|
||||
(format << BRW_VE0_FORMAT_SHIFT) |
|
||||
(gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
|
||||
OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
|
||||
(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
|
||||
}
|
||||
ADVANCE_BATCH();
|
||||
|
||||
for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
|
||||
const struct brw_vertex_element *input = brw->vb.enabled[i];
|
||||
const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
|
||||
unsigned element_index;
|
||||
|
||||
/* The edge flag element is reordered to be the last one in the code
|
||||
* above so we need to compensate for that in the element indices used
|
||||
* below.
|
||||
*/
|
||||
if (input == gen6_edgeflag_input)
|
||||
element_index = nr_elements - 1;
|
||||
else
|
||||
element_index = j++;
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
|
||||
OUT_BATCH(element_index |
|
||||
(buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
|
||||
OUT_BATCH(buffer->step_rate);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_drawid) {
|
||||
const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
|
||||
OUT_BATCH(element);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
}
|
||||
|
||||
const struct brw_tracked_state gen8_vertices = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_POLYGON,
|
||||
.brw = BRW_NEW_BATCH |
|
||||
BRW_NEW_BLORP |
|
||||
BRW_NEW_VERTICES |
|
||||
BRW_NEW_VS_PROG_DATA,
|
||||
},
|
||||
.emit = gen8_emit_vertices,
|
||||
};
|
||||
|
||||
static void
|
||||
gen8_emit_index_buffer(struct brw_context *brw)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -26,10 +26,16 @@
|
|||
#include "common/gen_device_info.h"
|
||||
#include "genxml/gen_macros.h"
|
||||
|
||||
#include "main/bufferobj.h"
|
||||
#include "main/context.h"
|
||||
#include "main/enums.h"
|
||||
#include "main/macros.h"
|
||||
|
||||
#include "brw_context.h"
|
||||
#if GEN_GEN == 6
|
||||
#include "brw_defines.h"
|
||||
#endif
|
||||
#include "brw_draw.h"
|
||||
#include "brw_state.h"
|
||||
#include "brw_wm.h"
|
||||
#include "brw_util.h"
|
||||
|
|
@ -123,6 +129,17 @@ instruction_bo(struct brw_bo *bo, uint32_t offset)
|
|||
};
|
||||
}
|
||||
|
||||
static inline struct brw_address
|
||||
vertex_bo(struct brw_bo *bo, uint32_t offset)
|
||||
{
|
||||
return (struct brw_address) {
|
||||
.bo = bo,
|
||||
.offset = offset,
|
||||
.read_domains = I915_GEM_DOMAIN_VERTEX,
|
||||
.write_domain = 0,
|
||||
};
|
||||
}
|
||||
|
||||
#include "genxml/genX_pack.h"
|
||||
|
||||
#define _brw_cmd_length(cmd) cmd ## _length
|
||||
|
|
@ -156,6 +173,541 @@ instruction_bo(struct brw_bo *bo, uint32_t offset)
|
|||
_brw_cmd_pack(cmd)(brw, (void *)_dst, &name), \
|
||||
_dst = NULL)
|
||||
|
||||
static uint32_t *
|
||||
genX(emit_vertex_buffer_state)(struct brw_context *brw,
|
||||
uint32_t *dw,
|
||||
unsigned buffer_nr,
|
||||
struct brw_bo *bo,
|
||||
unsigned start_offset,
|
||||
unsigned end_offset,
|
||||
unsigned stride,
|
||||
unsigned step_rate)
|
||||
{
|
||||
struct GENX(VERTEX_BUFFER_STATE) buf_state = {
|
||||
.VertexBufferIndex = buffer_nr,
|
||||
.BufferPitch = stride,
|
||||
.BufferStartingAddress = vertex_bo(bo, start_offset),
|
||||
#if GEN_GEN >= 8
|
||||
.BufferSize = end_offset - start_offset,
|
||||
#endif
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
.AddressModifyEnable = true,
|
||||
#endif
|
||||
|
||||
#if GEN_GEN < 8
|
||||
.BufferAccessType = step_rate ? INSTANCEDATA : VERTEXDATA,
|
||||
.InstanceDataStepRate = step_rate,
|
||||
#if GEN_GEN >= 5
|
||||
.EndAddress = vertex_bo(bo, end_offset - 1),
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if GEN_GEN == 9
|
||||
.VertexBufferMOCS = SKL_MOCS_WB,
|
||||
#elif GEN_GEN == 8
|
||||
.VertexBufferMOCS = BDW_MOCS_WB,
|
||||
#elif GEN_GEN == 7
|
||||
.VertexBufferMOCS = GEN7_MOCS_L3,
|
||||
#endif
|
||||
};
|
||||
|
||||
GENX(VERTEX_BUFFER_STATE_pack)(brw, dw, &buf_state);
|
||||
return dw + GENX(VERTEX_BUFFER_STATE_length);
|
||||
}
|
||||
|
||||
UNUSED static bool
|
||||
is_passthru_format(uint32_t format)
|
||||
{
|
||||
switch (format) {
|
||||
case ISL_FORMAT_R64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64B64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64B64A64_PASSTHRU:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
UNUSED static int
|
||||
genX(uploads_needed)(uint32_t format)
|
||||
{
|
||||
if (!is_passthru_format(format))
|
||||
return 1;
|
||||
|
||||
switch (format) {
|
||||
case ISL_FORMAT_R64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64_PASSTHRU:
|
||||
return 1;
|
||||
case ISL_FORMAT_R64G64B64_PASSTHRU:
|
||||
case ISL_FORMAT_R64G64B64A64_PASSTHRU:
|
||||
return 2;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the format that we are finally going to use when upload a vertex
|
||||
* element. It will only change if we are using *64*PASSTHRU formats, as for
|
||||
* gen < 8 they need to be splitted on two *32*FLOAT formats.
|
||||
*
|
||||
* @upload points in which upload we are. Valid values are [0,1]
|
||||
*/
|
||||
static uint32_t
|
||||
downsize_format_if_needed(uint32_t format,
|
||||
int upload)
|
||||
{
|
||||
assert(upload == 0 || upload == 1);
|
||||
|
||||
if (!is_passthru_format(format))
|
||||
return format;
|
||||
|
||||
switch (format) {
|
||||
case ISL_FORMAT_R64_PASSTHRU:
|
||||
return ISL_FORMAT_R32G32_FLOAT;
|
||||
case ISL_FORMAT_R64G64_PASSTHRU:
|
||||
return ISL_FORMAT_R32G32B32A32_FLOAT;
|
||||
case ISL_FORMAT_R64G64B64_PASSTHRU:
|
||||
return !upload ? ISL_FORMAT_R32G32B32A32_FLOAT
|
||||
: ISL_FORMAT_R32G32_FLOAT;
|
||||
case ISL_FORMAT_R64G64B64A64_PASSTHRU:
|
||||
return ISL_FORMAT_R32G32B32A32_FLOAT;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the number of componentes associated with a format that is used on
|
||||
* a 64 to 32 format split. See downsize_format()
|
||||
*/
|
||||
static int
|
||||
upload_format_size(uint32_t upload_format)
|
||||
{
|
||||
switch (upload_format) {
|
||||
case ISL_FORMAT_R32G32_FLOAT:
|
||||
return 2;
|
||||
case ISL_FORMAT_R32G32B32A32_FLOAT:
|
||||
return 4;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
genX(emit_vertices)(struct brw_context *brw)
|
||||
{
|
||||
uint32_t *dw;
|
||||
|
||||
brw_prepare_vertices(brw);
|
||||
brw_prepare_shader_draw_parameters(brw);
|
||||
|
||||
#if GEN_GEN < 6
|
||||
brw_emit_query_begin(brw);
|
||||
#endif
|
||||
|
||||
const struct brw_vs_prog_data *vs_prog_data =
|
||||
brw_vs_prog_data(brw->vs.base.prog_data);
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
struct gl_context *ctx = &brw->ctx;
|
||||
bool uses_edge_flag = (ctx->Polygon.FrontMode != GL_FILL ||
|
||||
ctx->Polygon.BackMode != GL_FILL);
|
||||
|
||||
if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid) {
|
||||
unsigned vue = brw->vb.nr_enabled;
|
||||
|
||||
/* The element for the edge flags must always be last, so we have to
|
||||
* insert the SGVS before it in that case.
|
||||
*/
|
||||
if (uses_edge_flag) {
|
||||
assert(vue > 0);
|
||||
vue--;
|
||||
}
|
||||
|
||||
WARN_ONCE(vue >= 33,
|
||||
"Trying to insert VID/IID past 33rd vertex element, "
|
||||
"need to reorder the vertex attrbutes.");
|
||||
|
||||
brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs) {
|
||||
if (vs_prog_data->uses_vertexid) {
|
||||
vfs.VertexIDEnable = true;
|
||||
vfs.VertexIDComponentNumber = 2;
|
||||
vfs.VertexIDElementOffset = vue;
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_instanceid) {
|
||||
vfs.InstanceIDEnable = true;
|
||||
vfs.InstanceIDComponentNumber = 3;
|
||||
vfs.InstanceIDElementOffset = vue;
|
||||
}
|
||||
}
|
||||
|
||||
brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
|
||||
vfi.InstancingEnable = true;
|
||||
vfi.VertexElementIndex = vue;
|
||||
}
|
||||
} else {
|
||||
brw_batch_emit(brw, GENX(3DSTATE_VF_SGVS), vfs);
|
||||
}
|
||||
|
||||
/* Normally we don't need an element for the SGVS attribute because the
|
||||
* 3DSTATE_VF_SGVS instruction lets you store the generated attribute in an
|
||||
* element that is past the list in 3DSTATE_VERTEX_ELEMENTS. However if
|
||||
* we're using draw parameters then we need an element for the those
|
||||
* values. Additionally if there is an edge flag element then the SGVS
|
||||
* can't be inserted past that so we need a dummy element to ensure that
|
||||
* the edge flag is the last one.
|
||||
*/
|
||||
const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
|
||||
vs_prog_data->uses_baseinstance ||
|
||||
((vs_prog_data->uses_instanceid ||
|
||||
vs_prog_data->uses_vertexid)
|
||||
&& uses_edge_flag));
|
||||
#else
|
||||
const bool needs_sgvs_element = (vs_prog_data->uses_basevertex ||
|
||||
vs_prog_data->uses_baseinstance ||
|
||||
vs_prog_data->uses_instanceid ||
|
||||
vs_prog_data->uses_vertexid);
|
||||
#endif
|
||||
unsigned nr_elements =
|
||||
brw->vb.nr_enabled + needs_sgvs_element + vs_prog_data->uses_drawid;
|
||||
|
||||
#if GEN_GEN < 8
|
||||
/* If any of the formats of vb.enabled needs more that one upload, we need
|
||||
* to add it to nr_elements
|
||||
*/
|
||||
for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
|
||||
struct brw_vertex_element *input = brw->vb.enabled[i];
|
||||
uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
|
||||
|
||||
if (genX(uploads_needed(format)) > 1)
|
||||
nr_elements++;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* If the VS doesn't read any inputs (calculating vertex position from
|
||||
* a state variable for some reason, for example), emit a single pad
|
||||
* VERTEX_ELEMENT struct and bail.
|
||||
*
|
||||
* The stale VB state stays in place, but they don't do anything unless
|
||||
* a VE loads from them.
|
||||
*/
|
||||
if (nr_elements == 0) {
|
||||
dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS), 1 + GENX(VERTEX_ELEMENT_STATE_length));
|
||||
struct GENX(VERTEX_ELEMENT_STATE) elem = {
|
||||
.Valid = true,
|
||||
.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
|
||||
.Component0Control = VFCOMP_STORE_0,
|
||||
.Component1Control = VFCOMP_STORE_0,
|
||||
.Component2Control = VFCOMP_STORE_0,
|
||||
.Component3Control = VFCOMP_STORE_1_FP,
|
||||
};
|
||||
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
|
||||
const bool uses_draw_params =
|
||||
vs_prog_data->uses_basevertex ||
|
||||
vs_prog_data->uses_baseinstance;
|
||||
const unsigned nr_buffers = brw->vb.nr_buffers +
|
||||
uses_draw_params + vs_prog_data->uses_drawid;
|
||||
|
||||
if (nr_buffers) {
|
||||
#if GEN_GEN >= 6
|
||||
assert(nr_buffers <= 33);
|
||||
#else
|
||||
assert(nr_buffers <= 17);
|
||||
#endif
|
||||
assert(nr_buffers <= (GEN_GEN >= 6 ? 33 : 17));
|
||||
|
||||
dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_BUFFERS),
|
||||
1 + GENX(VERTEX_BUFFER_STATE_length) * nr_buffers);
|
||||
|
||||
for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
|
||||
const struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
|
||||
/* Prior to Haswell and Bay Trail we have to use 4-component formats
|
||||
* to fake 3-component ones. In particular, we do this for
|
||||
* half-float and 8 and 16-bit integer formats. This means that the
|
||||
* vertex element may poke over the end of the buffer by 2 bytes.
|
||||
*/
|
||||
unsigned padding =
|
||||
(GEN_GEN <= 7 && !brw->is_baytrail && !brw->is_haswell) * 2;
|
||||
dw = genX(emit_vertex_buffer_state)(brw, dw, i, buffer->bo,
|
||||
buffer->offset,
|
||||
buffer->offset + buffer->size + padding,
|
||||
buffer->stride,
|
||||
buffer->step_rate);
|
||||
}
|
||||
|
||||
if (uses_draw_params) {
|
||||
dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers,
|
||||
brw->draw.draw_params_bo,
|
||||
brw->draw.draw_params_offset,
|
||||
brw->draw.draw_params_bo->size,
|
||||
0 /* stride */,
|
||||
0 /* step rate */);
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_drawid) {
|
||||
dw = genX(emit_vertex_buffer_state)(brw, dw, brw->vb.nr_buffers + 1,
|
||||
brw->draw.draw_id_bo,
|
||||
brw->draw.draw_id_offset,
|
||||
brw->draw.draw_id_bo->size,
|
||||
0 /* stride */,
|
||||
0 /* step rate */);
|
||||
}
|
||||
}
|
||||
|
||||
/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
|
||||
* presumably for VertexID/InstanceID.
|
||||
*/
|
||||
#if GEN_GEN >= 6
|
||||
assert(nr_elements <= 34);
|
||||
struct brw_vertex_element *gen6_edgeflag_input = NULL;
|
||||
#else
|
||||
assert(nr_elements <= 18);
|
||||
#endif
|
||||
|
||||
dw = brw_batch_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS),
|
||||
1 + GENX(VERTEX_ELEMENT_STATE_length) * nr_elements);
|
||||
unsigned i;
|
||||
for (i = 0; i < brw->vb.nr_enabled; i++) {
|
||||
struct brw_vertex_element *input = brw->vb.enabled[i];
|
||||
uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
|
||||
uint32_t comp0 = VFCOMP_STORE_SRC;
|
||||
uint32_t comp1 = VFCOMP_STORE_SRC;
|
||||
uint32_t comp2 = VFCOMP_STORE_SRC;
|
||||
uint32_t comp3 = VFCOMP_STORE_SRC;
|
||||
unsigned num_uploads = 1;
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
/* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
|
||||
* "Any SourceElementFormat of *64*_PASSTHRU cannot be used with an
|
||||
* element which has edge flag enabled."
|
||||
*/
|
||||
assert(!(is_passthru_format(format) && uses_edge_flag));
|
||||
#endif
|
||||
|
||||
/* The gen4 driver expects edgeflag to come in as a float, and passes
|
||||
* that float on to the tests in the clipper. Mesa's current vertex
|
||||
* attribute value for EdgeFlag is stored as a float, which works out.
|
||||
* glEdgeFlagPointer, on the other hand, gives us an unnormalized
|
||||
* integer ubyte. Just rewrite that to convert to a float.
|
||||
*
|
||||
* Gen6+ passes edgeflag as sideband along with the vertex, instead
|
||||
* of in the VUE. We have to upload it sideband as the last vertex
|
||||
* element according to the B-Spec.
|
||||
*/
|
||||
#if GEN_GEN >= 6
|
||||
if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
|
||||
gen6_edgeflag_input = input;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if GEN_GEN < 8
|
||||
num_uploads = genX(uploads_needed(format));
|
||||
#endif
|
||||
|
||||
for (unsigned c = 0; c < num_uploads; c++) {
|
||||
uint32_t upload_format = GEN_GEN >= 8 ? format :
|
||||
downsize_format_if_needed(format, c);
|
||||
/* If we need more that one upload, the offset stride would be 128
|
||||
* bits (16 bytes), as for previous uploads we are using the full
|
||||
* entry. */
|
||||
unsigned int offset = input->offset + c * 16;
|
||||
int size = input->glarray->Size;
|
||||
|
||||
if (GEN_GEN < 8 && is_passthru_format(format))
|
||||
size = upload_format_size(upload_format);
|
||||
|
||||
switch (size) {
|
||||
case 0: comp0 = VFCOMP_STORE_0;
|
||||
case 1: comp1 = VFCOMP_STORE_0;
|
||||
case 2: comp2 = VFCOMP_STORE_0;
|
||||
case 3:
|
||||
if (GEN_GEN >= 8 && input->glarray->Doubles) {
|
||||
comp3 = VFCOMP_STORE_0;
|
||||
} else if (input->glarray->Integer) {
|
||||
comp3 = VFCOMP_STORE_1_INT;
|
||||
} else {
|
||||
comp3 = VFCOMP_STORE_1_FP;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
/* From the BDW PRM, Volume 2d, page 586 (VERTEX_ELEMENT_STATE):
|
||||
*
|
||||
* "When SourceElementFormat is set to one of the *64*_PASSTHRU
|
||||
* formats, 64-bit components are stored in the URB without any
|
||||
* conversion. In this case, vertex elements must be written as 128
|
||||
* or 256 bits, with VFCOMP_STORE_0 being used to pad the output as
|
||||
* required. E.g., if R64_PASSTHRU is used to copy a 64-bit Red
|
||||
* component into the URB, Component 1 must be specified as
|
||||
* VFCOMP_STORE_0 (with Components 2,3 set to VFCOMP_NOSTORE) in
|
||||
* order to output a 128-bit vertex element, or Components 1-3 must
|
||||
* be specified as VFCOMP_STORE_0 in order to output a 256-bit vertex
|
||||
* element. Likewise, use of R64G64B64_PASSTHRU requires Component 3
|
||||
* to be specified as VFCOMP_STORE_0 in order to output a 256-bit
|
||||
* vertex element."
|
||||
*/
|
||||
if (input->glarray->Doubles && !input->is_dual_slot) {
|
||||
/* Store vertex elements which correspond to double and dvec2 vertex
|
||||
* shader inputs as 128-bit vertex elements, instead of 256-bits.
|
||||
*/
|
||||
comp2 = VFCOMP_NOSTORE;
|
||||
comp3 = VFCOMP_NOSTORE;
|
||||
}
|
||||
#endif
|
||||
|
||||
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
|
||||
.VertexBufferIndex = input->buffer,
|
||||
.Valid = true,
|
||||
.SourceElementFormat = upload_format,
|
||||
.SourceElementOffset = offset,
|
||||
.Component0Control = comp0,
|
||||
.Component1Control = comp1,
|
||||
.Component2Control = comp2,
|
||||
.Component3Control = comp3,
|
||||
#if GEN_GEN < 5
|
||||
.DestinationElementOffset = i * 4,
|
||||
#endif
|
||||
};
|
||||
|
||||
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
|
||||
dw += GENX(VERTEX_ELEMENT_STATE_length);
|
||||
}
|
||||
}
|
||||
|
||||
if (needs_sgvs_element) {
|
||||
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
|
||||
.Valid = true,
|
||||
.Component0Control = VFCOMP_STORE_0,
|
||||
.Component1Control = VFCOMP_STORE_0,
|
||||
.Component2Control = VFCOMP_STORE_0,
|
||||
.Component3Control = VFCOMP_STORE_0,
|
||||
#if GEN_GEN < 5
|
||||
.DestinationElementOffset = i * 4,
|
||||
#endif
|
||||
};
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
if (vs_prog_data->uses_basevertex ||
|
||||
vs_prog_data->uses_baseinstance) {
|
||||
elem_state.VertexBufferIndex = brw->vb.nr_buffers;
|
||||
elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
|
||||
elem_state.Component0Control = VFCOMP_STORE_SRC;
|
||||
elem_state.Component1Control = VFCOMP_STORE_SRC;
|
||||
}
|
||||
#else
|
||||
elem_state.VertexBufferIndex = brw->vb.nr_buffers;
|
||||
elem_state.SourceElementFormat = ISL_FORMAT_R32G32_UINT;
|
||||
if (vs_prog_data->uses_basevertex)
|
||||
elem_state.Component0Control = VFCOMP_STORE_SRC;
|
||||
|
||||
if (vs_prog_data->uses_baseinstance)
|
||||
elem_state.Component1Control = VFCOMP_STORE_SRC;
|
||||
|
||||
if (vs_prog_data->uses_vertexid)
|
||||
elem_state.Component2Control = VFCOMP_STORE_VID;
|
||||
|
||||
if (vs_prog_data->uses_instanceid)
|
||||
elem_state.Component3Control = VFCOMP_STORE_IID;
|
||||
#endif
|
||||
|
||||
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
|
||||
dw += GENX(VERTEX_ELEMENT_STATE_length);
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_drawid) {
|
||||
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
|
||||
.Valid = true,
|
||||
.VertexBufferIndex = brw->vb.nr_buffers + 1,
|
||||
.SourceElementFormat = ISL_FORMAT_R32_UINT,
|
||||
.Component0Control = VFCOMP_STORE_SRC,
|
||||
.Component1Control = VFCOMP_STORE_0,
|
||||
.Component2Control = VFCOMP_STORE_0,
|
||||
.Component3Control = VFCOMP_STORE_0,
|
||||
#if GEN_GEN < 5
|
||||
.DestinationElementOffset = i * 4,
|
||||
#endif
|
||||
};
|
||||
|
||||
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
|
||||
dw += GENX(VERTEX_ELEMENT_STATE_length);
|
||||
}
|
||||
|
||||
#if GEN_GEN >= 6
|
||||
if (gen6_edgeflag_input) {
|
||||
uint32_t format =
|
||||
brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
|
||||
|
||||
struct GENX(VERTEX_ELEMENT_STATE) elem_state = {
|
||||
.Valid = true,
|
||||
.VertexBufferIndex = gen6_edgeflag_input->buffer,
|
||||
.EdgeFlagEnable = true,
|
||||
.SourceElementFormat = format,
|
||||
.SourceElementOffset = gen6_edgeflag_input->offset,
|
||||
.Component0Control = VFCOMP_STORE_SRC,
|
||||
.Component1Control = VFCOMP_STORE_0,
|
||||
.Component2Control = VFCOMP_STORE_0,
|
||||
.Component3Control = VFCOMP_STORE_0,
|
||||
};
|
||||
|
||||
GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &elem_state);
|
||||
dw += GENX(VERTEX_ELEMENT_STATE_length);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if GEN_GEN >= 8
|
||||
for (unsigned i = 0, j = 0; i < brw->vb.nr_enabled; i++) {
|
||||
const struct brw_vertex_element *input = brw->vb.enabled[i];
|
||||
const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
|
||||
unsigned element_index;
|
||||
|
||||
/* The edge flag element is reordered to be the last one in the code
|
||||
* above so we need to compensate for that in the element indices used
|
||||
* below.
|
||||
*/
|
||||
if (input == gen6_edgeflag_input)
|
||||
element_index = nr_elements - 1;
|
||||
else
|
||||
element_index = j++;
|
||||
|
||||
brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
|
||||
vfi.VertexElementIndex = element_index;
|
||||
vfi.InstancingEnable = buffer->step_rate != 0;
|
||||
vfi.InstanceDataStepRate = buffer->step_rate;
|
||||
}
|
||||
}
|
||||
|
||||
if (vs_prog_data->uses_drawid) {
|
||||
const unsigned element = brw->vb.nr_enabled + needs_sgvs_element;
|
||||
|
||||
brw_batch_emit(brw, GENX(3DSTATE_VF_INSTANCING), vfi) {
|
||||
vfi.VertexElementIndex = element;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static const struct brw_tracked_state genX(vertices) = {
|
||||
.dirty = {
|
||||
.mesa = _NEW_POLYGON,
|
||||
.brw = BRW_NEW_BATCH |
|
||||
BRW_NEW_BLORP |
|
||||
BRW_NEW_VERTICES |
|
||||
BRW_NEW_VS_PROG_DATA,
|
||||
},
|
||||
.emit = genX(emit_vertices),
|
||||
};
|
||||
|
||||
#if GEN_GEN >= 6
|
||||
/**
|
||||
* Determine the appropriate attribute override value to store into the
|
||||
|
|
@ -3000,7 +3552,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
&brw_drawing_rect,
|
||||
&brw_indices, /* must come before brw_vertices */
|
||||
&brw_index_buffer,
|
||||
&brw_vertices,
|
||||
&genX(vertices),
|
||||
|
||||
&brw_constant_buffer
|
||||
};
|
||||
|
|
@ -3067,7 +3619,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
|
||||
&brw_indices, /* must come before brw_vertices */
|
||||
&brw_index_buffer,
|
||||
&brw_vertices,
|
||||
&genX(vertices),
|
||||
};
|
||||
#elif GEN_GEN == 7
|
||||
static const struct brw_tracked_state *render_atoms[] =
|
||||
|
|
@ -3155,7 +3707,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
|
||||
&brw_indices, /* must come before brw_vertices */
|
||||
&brw_index_buffer,
|
||||
&brw_vertices,
|
||||
&genX(vertices),
|
||||
|
||||
&haswell_cut_index,
|
||||
};
|
||||
|
|
@ -3248,7 +3800,7 @@ genX(init_atoms)(struct brw_context *brw)
|
|||
|
||||
&brw_indices,
|
||||
&gen8_index_buffer,
|
||||
&gen8_vertices,
|
||||
&genX(vertices),
|
||||
|
||||
&haswell_cut_index,
|
||||
&gen8_pma_fix,
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue