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nir/flrp: Add new lowering pass for flrp instructions
This pass will soon grow to include some optimizations that are
difficult or impossible to implement correctly within nir_opt_algebraic.
It also include the ability to generate strictly correct code which the
current nir_opt_algebraic lowering lacks (though that could be changed).
v2: Document the parameters to nir_lower_flrp. Rebase on top of
3766334923 ("compiler/nir: add lowering for 16-bit flrp")
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
parent
dc566a033c
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4 changed files with 293 additions and 0 deletions
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@ -245,6 +245,7 @@ NIR_FILES = \
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nir/nir_lower_double_ops.c \
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nir/nir_lower_drawpixels.c \
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nir/nir_lower_fb_read.c \
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nir/nir_lower_flrp.c \
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nir/nir_lower_fragcoord_wtrans.c \
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nir/nir_lower_frexp.c \
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nir/nir_lower_global_vars_to_local.c \
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@ -125,6 +125,7 @@ files_libnir = files(
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'nir_lower_double_ops.c',
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'nir_lower_drawpixels.c',
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'nir_lower_fb_read.c',
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'nir_lower_flrp.c',
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'nir_lower_fragcoord_wtrans.c',
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'nir_lower_frexp.c',
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'nir_lower_global_vars_to_local.c',
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@ -3174,6 +3174,10 @@ bool nir_lower_vec_to_movs(nir_shader *shader);
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void nir_lower_alpha_test(nir_shader *shader, enum compare_func func,
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bool alpha_to_one);
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bool nir_lower_alu(nir_shader *shader);
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bool nir_lower_flrp(nir_shader *shader, unsigned lowering_mask,
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bool always_precise, bool have_ffma);
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bool nir_lower_alu_to_scalar(nir_shader *shader);
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bool nir_lower_bool_to_float(nir_shader *shader);
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bool nir_lower_bool_to_int32(nir_shader *shader);
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287
src/compiler/nir/nir_lower_flrp.c
Normal file
287
src/compiler/nir/nir_lower_flrp.c
Normal file
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@ -0,0 +1,287 @@
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/*
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* Copyright © 2018 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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#include "util/u_vector.h"
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/**
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* Lower flrp instructions.
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*
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* Unlike the lowerings that are possible in nir_opt_algrbraic, this pass can
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* examine more global information to determine a possibly more efficient
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* lowering for each flrp.
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*/
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static void
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append_flrp_to_dead_list(struct u_vector *dead_flrp, struct nir_alu_instr *alu)
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{
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struct nir_alu_instr **tail = u_vector_add(dead_flrp);
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*tail = alu;
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}
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/**
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* Replace flrp(a, b, c) with ffma(b, c, ffma(-a, c, a)).
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*/
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static void
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replace_with_strict_ffma(struct nir_builder *bld, struct u_vector *dead_flrp,
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struct nir_alu_instr *alu)
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{
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nir_ssa_def *const a = nir_ssa_for_alu_src(bld, alu, 0);
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nir_ssa_def *const b = nir_ssa_for_alu_src(bld, alu, 1);
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nir_ssa_def *const c = nir_ssa_for_alu_src(bld, alu, 2);
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nir_ssa_def *const neg_a = nir_fneg(bld, a);
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nir_instr_as_alu(neg_a->parent_instr)->exact = alu->exact;
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nir_ssa_def *const inner_ffma = nir_ffma(bld, neg_a, c, a);
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nir_instr_as_alu(inner_ffma->parent_instr)->exact = alu->exact;
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nir_ssa_def *const outer_ffma = nir_ffma(bld, b, c, inner_ffma);
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nir_instr_as_alu(outer_ffma->parent_instr)->exact = alu->exact;
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nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(outer_ffma));
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/* DO NOT REMOVE the original flrp yet. Many of the lowering choices are
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* based on other uses of the sources. Removing the flrp may cause the
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* last flrp in a sequence to make a different, incorrect choice.
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*/
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append_flrp_to_dead_list(dead_flrp, alu);
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}
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/**
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* Replace flrp(a, b, c) with a(1-c) + bc.
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*/
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static void
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replace_with_strict(struct nir_builder *bld, struct u_vector *dead_flrp,
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struct nir_alu_instr *alu)
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{
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nir_ssa_def *const a = nir_ssa_for_alu_src(bld, alu, 0);
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nir_ssa_def *const b = nir_ssa_for_alu_src(bld, alu, 1);
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nir_ssa_def *const c = nir_ssa_for_alu_src(bld, alu, 2);
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nir_ssa_def *const neg_c = nir_fneg(bld, c);
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nir_instr_as_alu(neg_c->parent_instr)->exact = alu->exact;
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nir_ssa_def *const one_minus_c =
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nir_fadd(bld, nir_imm_float(bld, 1.0f), neg_c);
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nir_instr_as_alu(one_minus_c->parent_instr)->exact = alu->exact;
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nir_ssa_def *const first_product = nir_fmul(bld, a, one_minus_c);
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nir_instr_as_alu(first_product->parent_instr)->exact = alu->exact;
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nir_ssa_def *const second_product = nir_fmul(bld, b, c);
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nir_instr_as_alu(second_product->parent_instr)->exact = alu->exact;
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nir_ssa_def *const sum = nir_fadd(bld, first_product, second_product);
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nir_instr_as_alu(sum->parent_instr)->exact = alu->exact;
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nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(sum));
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/* DO NOT REMOVE the original flrp yet. Many of the lowering choices are
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* based on other uses of the sources. Removing the flrp may cause the
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* last flrp in a sequence to make a different, incorrect choice.
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*/
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append_flrp_to_dead_list(dead_flrp, alu);
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}
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/**
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* Replace flrp(a, b, c) with a + c(b-a).
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*/
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static void
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replace_with_fast(struct nir_builder *bld, struct u_vector *dead_flrp,
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struct nir_alu_instr *alu)
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{
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nir_ssa_def *const a = nir_ssa_for_alu_src(bld, alu, 0);
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nir_ssa_def *const b = nir_ssa_for_alu_src(bld, alu, 1);
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nir_ssa_def *const c = nir_ssa_for_alu_src(bld, alu, 2);
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nir_ssa_def *const neg_a = nir_fneg(bld, a);
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nir_instr_as_alu(neg_a->parent_instr)->exact = alu->exact;
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nir_ssa_def *const b_minus_a = nir_fadd(bld, b, neg_a);
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nir_instr_as_alu(b_minus_a->parent_instr)->exact = alu->exact;
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nir_ssa_def *const product = nir_fmul(bld, c, b_minus_a);
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nir_instr_as_alu(product->parent_instr)->exact = alu->exact;
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nir_ssa_def *const sum = nir_fadd(bld, a, product);
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nir_instr_as_alu(sum->parent_instr)->exact = alu->exact;
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nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(sum));
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/* DO NOT REMOVE the original flrp yet. Many of the lowering choices are
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* based on other uses of the sources. Removing the flrp may cause the
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* last flrp in a sequence to make a different, incorrect choice.
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*/
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append_flrp_to_dead_list(dead_flrp, alu);
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}
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static void
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convert_flrp_instruction(nir_builder *bld,
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struct u_vector *dead_flrp,
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nir_alu_instr *alu,
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bool always_precise,
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bool have_ffma)
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{
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bld->cursor = nir_before_instr(&alu->instr);
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/* There are two methods to implement flrp(x, y, t). The strictly correct
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* implementation according to the GLSL spec is:
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*
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* x(1 - t) + yt
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*
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* This can also be implemented using two chained FMAs
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*
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* fma(y, t, fma(-x, t, x))
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*
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* This method, using either formulation, has better precision when the
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* difference between x and y is very large. It guarantess that flrp(x, y,
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* 1) = y. For example, flrp(1e38, 1.0, 1.0) is 1.0. This is correct.
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*
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* The other possible implementation is:
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*
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* x + t(y - x)
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*
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* This can also be formuated as an FMA:
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*
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* fma(y - x, t, x)
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*
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* For this implementation, flrp(1e38, 1.0, 1.0) is 0.0. Since 1.0 was
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* expected, that's a pretty significant error.
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*
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* The choice made for lowering depends on a number of factors.
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*
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* - If the flrp is marked precise and FMA is supported:
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*
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* fma(y, t, fma(-x, t, x))
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*
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* This is strictly correct (maybe?), and the cost is two FMA
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* instructions. It at least maintains the flrp(x, y, 1.0) == y
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* condition.
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*
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* - If the flrp is marked precise and FMA is not supported:
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*
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* x(1 - t) + yt
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*
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* This is strictly correct, and the cost is 4 instructions. If FMA is
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* supported, this may or may not be reduced to 3 instructions (a
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* subtract, a multiply, and an FMA)... but in that case the other
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* formulation should have been used.
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*/
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if (alu->exact) {
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if (have_ffma)
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replace_with_strict_ffma(bld, dead_flrp, alu);
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else
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replace_with_strict(bld, dead_flrp, alu);
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return;
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}
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if (have_ffma) {
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if (always_precise) {
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replace_with_strict_ffma(bld, dead_flrp, alu);
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return;
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}
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} else {
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if (always_precise) {
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replace_with_strict(bld, dead_flrp, alu);
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return;
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}
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}
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/*
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* - Otherwise
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*
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* x + t(x - y)
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*/
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replace_with_fast(bld, dead_flrp, alu);
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}
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static void
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lower_flrp_impl(nir_function_impl *impl,
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struct u_vector *dead_flrp,
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unsigned lowering_mask,
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bool always_precise,
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bool have_ffma)
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{
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nir_builder b;
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nir_builder_init(&b, impl);
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nir_foreach_block(block, impl) {
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nir_foreach_instr_safe(instr, block) {
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if (instr->type == nir_instr_type_alu) {
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nir_alu_instr *const alu = nir_instr_as_alu(instr);
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if (alu->op == nir_op_flrp &&
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(alu->dest.dest.ssa.bit_size & lowering_mask)) {
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convert_flrp_instruction(&b, dead_flrp, alu, always_precise,
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have_ffma);
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}
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}
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}
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}
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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}
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/**
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* \param lowering_mask - Bitwise-or of the bit sizes that need to be lowered
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* (e.g., 16 | 64 if only 16-bit and 64-bit flrp need
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* lowering).
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* \param always_precise - Always require precise lowering for flrp. This
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* will always lower flrp to (a * (1 - c)) + (b * c).
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* \param have_ffma - Set to true if the GPU has an FFMA instruction that
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* should be used.
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*/
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bool
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nir_lower_flrp(nir_shader *shader,
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unsigned lowering_mask,
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bool always_precise,
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bool have_ffma)
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{
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struct u_vector dead_flrp;
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if (!u_vector_init(&dead_flrp, sizeof(struct nir_alu_instr *), 64))
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return false;
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nir_foreach_function(function, shader) {
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if (function->impl) {
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lower_flrp_impl(function->impl, &dead_flrp, lowering_mask,
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always_precise, have_ffma);
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}
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}
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/* Progress was made if the dead list is not empty. Remove all the
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* instructions from the dead list.
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*/
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const bool progress = u_vector_length(&dead_flrp) != 0;
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struct nir_alu_instr **instr;
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u_vector_foreach(instr, &dead_flrp)
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nir_instr_remove(&(*instr)->instr);
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u_vector_finish(&dead_flrp);
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return progress;
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}
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