st/mesa: remove redundant _mesa_is_depth_format() call

The _mesa_is_depth_or_stencil_format() call covers all depth
format cases too.
This commit is contained in:
Brian Paul 2011-06-17 13:25:31 -06:00
parent 3ea6fdfdf1
commit 15750d89b9

View file

@ -1204,8 +1204,7 @@ st_ChooseTextureFormat_renderable(struct gl_context *ctx, GLint internalFormat,
*/
bindings = PIPE_BIND_SAMPLER_VIEW;
if (renderable == GL_TRUE) {
if (_mesa_is_depth_format(internalFormat) ||
_mesa_is_depth_or_stencil_format(internalFormat))
if (_mesa_is_depth_or_stencil_format(internalFormat))
bindings |= PIPE_BIND_DEPTH_STENCIL;
else
bindings |= PIPE_BIND_RENDER_TARGET;