freedreno/a3xx: add Z32F support

32-bit depth buffers are stored as unorm, and thus need special handling
when moving to and from gmem. They are copied into gmem by writing
depth, and resolved from gmem using a special resolve bit which
apparently float-ifies the data.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Ilia Mirkin 2015-04-25 01:21:26 -04:00
parent 0a4cb00c77
commit 1571da6ac3
5 changed files with 65 additions and 10 deletions

View file

@ -195,7 +195,7 @@ static struct fd3_format formats[PIPE_FORMAT_COUNT] = {
_T(Z24X8_UNORM, X8Z24_UNORM, R8G8B8A8_UNORM, WZYX),
_T(Z24_UNORM_S8_UINT, X8Z24_UNORM, R8G8B8A8_UNORM, WZYX),
/*_T(Z32_FLOAT, Z32_FLOAT, R8G8B8A8_UNORM, WZYX),*/
_T(Z32_FLOAT, Z32_FLOAT, R8G8B8A8_UNORM, WZYX),
/* 48-bit */
V_(R16G16B16_UNORM, 16_16_16_UNORM, NONE, WZYX),

View file

@ -304,6 +304,7 @@ emit_gmem2mem_surf(struct fd_context *ctx,
{
struct fd_ringbuffer *ring = ctx->ring;
struct fd_resource *rsc = fd_resource(psurf->texture);
enum pipe_format format = psurf->format;
struct fd_resource_slice *slice = fd_resource_slice(rsc, psurf->u.tex.level);
uint32_t offset = fd_resource_offset(rsc, psurf->u.tex.level,
psurf->u.tex.first_layer);
@ -313,7 +314,10 @@ emit_gmem2mem_surf(struct fd_context *ctx,
OUT_PKT0(ring, REG_A3XX_RB_COPY_CONTROL, 4);
OUT_RING(ring, A3XX_RB_COPY_CONTROL_MSAA_RESOLVE(MSAA_ONE) |
A3XX_RB_COPY_CONTROL_MODE(mode) |
A3XX_RB_COPY_CONTROL_GMEM_BASE(base));
A3XX_RB_COPY_CONTROL_GMEM_BASE(base) |
COND(format == PIPE_FORMAT_Z32_FLOAT ||
format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
A3XX_RB_COPY_CONTROL_UNK12));
OUT_RELOCW(ring, rsc->bo, offset, 0, -1); /* RB_COPY_DEST_BASE */
OUT_RING(ring, A3XX_RB_COPY_DEST_PITCH_PITCH(slice->pitch * rsc->cpp));
@ -453,15 +457,35 @@ emit_mem2gmem_surf(struct fd_context *ctx, uint32_t bases[],
assert(bufs > 0);
emit_mrt(ring, bufs, psurf, bases, bin_w, false);
OUT_PKT0(ring, REG_A3XX_RB_MODE_CONTROL, 1);
OUT_RING(ring, A3XX_RB_MODE_CONTROL_RENDER_MODE(RB_RENDERING_PASS) |
A3XX_RB_MODE_CONTROL_MARB_CACHE_SPLIT_MODE |
A3XX_RB_MODE_CONTROL_MRT(bufs - 1));
OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_MRT(bufs - 1));
emit_mrt(ring, bufs, psurf, bases, bin_w, false);
if (psurf[0] && psurf[0]->format == PIPE_FORMAT_Z32_FLOAT) {
/* Depth is stored as unorm in gmem, so we have to write it in using a
* special blit shader which writes depth.
*/
OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
OUT_RING(ring, (A3XX_RB_DEPTH_CONTROL_FRAG_WRITES_Z |
A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
A3XX_RB_DEPTH_CONTROL_Z_ENABLE |
A3XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE |
A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS)));
OUT_PKT0(ring, REG_A3XX_RB_DEPTH_INFO, 2);
OUT_RING(ring, A3XX_RB_DEPTH_INFO_DEPTH_BASE(bases[0]) |
A3XX_RB_DEPTH_INFO_DEPTH_FORMAT(DEPTHX_32));
OUT_RING(ring, A3XX_RB_DEPTH_PITCH(4 * ctx->gmem.bin_w));
OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(0), 1);
OUT_RING(ring, 0);
} else {
OUT_PKT0(ring, REG_A3XX_SP_FS_OUTPUT_REG, 1);
OUT_RING(ring, A3XX_SP_FS_OUTPUT_REG_MRT(bufs - 1));
}
fd3_emit_gmem_restore_tex(ring, psurf, bufs);
@ -600,7 +624,21 @@ fd3_emit_tile_mem2gmem(struct fd_context *ctx, struct fd_tile *tile)
}
if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
emit.prog = &ctx->blit_prog[0];
if (pfb->zsbuf->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT &&
pfb->zsbuf->format != PIPE_FORMAT_Z32_FLOAT) {
/* Non-float can use a regular color write. It's split over 8-bit
* components, so half precision is always sufficient.
*/
emit.prog = &ctx->blit_prog[0];
emit.key.half_precision = true;
} else {
/* Float depth needs special blit shader that writes depth */
if (pfb->zsbuf->format == PIPE_FORMAT_Z32_FLOAT)
emit.prog = &ctx->blit_z;
else
emit.prog = &ctx->blit_zs;
emit.key.half_precision = false;
}
fd3_program_emit(ring, &emit, 1, &pfb->zsbuf);
emit_mem2gmem_surf(ctx, &gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
}

View file

@ -180,6 +180,7 @@ struct fd_context {
/* shaders used by mem->gmem blits: */
struct fd_program_stateobj blit_prog[8]; // TODO move to screen?
struct fd_program_stateobj blit_z, blit_zs;
/* do we need to mem2gmem before rendering. We don't, if for example,
* there was a glClear() that invalidated the entire previous buffer

View file

@ -92,7 +92,7 @@ static void * assemble_tgsi(struct pipe_context *pctx,
}
static void *
fd_prog_blit(struct pipe_context *pctx, int rts)
fd_prog_blit(struct pipe_context *pctx, int rts, bool depth)
{
int i;
struct ureg_src tc;
@ -105,6 +105,12 @@ fd_prog_blit(struct pipe_context *pctx, int rts)
for (i = 0; i < rts; i++)
ureg_TEX(ureg, ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, i),
TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, i));
if (depth)
ureg_TEX(ureg,
ureg_writemask(
ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0),
TGSI_WRITEMASK_Z),
TGSI_TEXTURE_2D, tc, ureg_DECL_sampler(ureg, rts));
ureg_END(ureg);
@ -128,11 +134,16 @@ void fd_prog_init(struct pipe_context *pctx)
ctx->solid_prog.fp = assemble_tgsi(pctx, solid_fp, true);
ctx->solid_prog.vp = assemble_tgsi(pctx, solid_vp, false);
ctx->blit_prog[0].vp = assemble_tgsi(pctx, blit_vp, false);
ctx->blit_prog[0].fp = fd_prog_blit(pctx, 1);
ctx->blit_prog[0].fp = fd_prog_blit(pctx, 1, false);
for (i = 1; i < ctx->screen->max_rts; i++) {
ctx->blit_prog[i].vp = ctx->blit_prog[0].vp;
ctx->blit_prog[i].fp = fd_prog_blit(pctx, i + 1);
ctx->blit_prog[i].fp = fd_prog_blit(pctx, i + 1, false);
}
ctx->blit_z.vp = ctx->blit_prog[0].vp;
ctx->blit_z.fp = fd_prog_blit(pctx, 0, true);
ctx->blit_zs.vp = ctx->blit_prog[0].vp;
ctx->blit_zs.fp = fd_prog_blit(pctx, 1, true);
}
void fd_prog_fini(struct pipe_context *pctx)
@ -145,4 +156,6 @@ void fd_prog_fini(struct pipe_context *pctx)
pctx->delete_vs_state(pctx, ctx->blit_prog[0].vp);
for (i = 0; i < ctx->screen->max_rts; i++)
pctx->delete_fs_state(pctx, ctx->blit_prog[i].fp);
pctx->delete_fs_state(pctx, ctx->blit_z.fp);
pctx->delete_fs_state(pctx, ctx->blit_zs.fp);
}

View file

@ -44,6 +44,9 @@ fd_pipe2depth(enum pipe_format format)
case PIPE_FORMAT_X8Z24_UNORM:
case PIPE_FORMAT_S8_UINT_Z24_UNORM:
return DEPTHX_24_8;
case PIPE_FORMAT_Z32_FLOAT:
case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
return DEPTHX_32;
default:
return ~0;
}