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nv50: rework primid logic
Functionally identical but much simpler. Should also better integrate
with future layer/viewport changes/fixes.
Cc: 10.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
(cherry picked from commit c7373b7dc7)
This commit is contained in:
parent
7aa84761b6
commit
156ac628a8
3 changed files with 4 additions and 6 deletions
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@ -170,10 +170,8 @@ nv50_fragprog_assign_slots(struct nv50_ir_prog_info *info)
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if (info->in[i].sn == TGSI_SEMANTIC_COLOR)
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prog->vp.bfc[info->in[i].si] = j;
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else if (info->in[i].sn == TGSI_SEMANTIC_PRIMID) {
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else if (info->in[i].sn == TGSI_SEMANTIC_PRIMID)
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prog->vp.attrs[2] |= NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID;
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prog->gp.primid = j;
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}
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prog->in[j].id = i;
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prog->in[j].mask = info->in[i].mask;
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@ -345,7 +343,6 @@ nv50_program_translate(struct nv50_program *prog, uint16_t chipset)
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prog->vp.clpd[0] = map_undef;
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prog->vp.clpd[1] = map_undef;
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prog->vp.psiz = map_undef;
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prog->gp.primid = 0x80;
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prog->gp.has_layer = 0;
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info->driverPriv = prog;
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@ -88,7 +88,6 @@ struct nv50_program {
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struct {
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uint32_t vert_count;
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ubyte primid; /* primitive id output register */
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uint8_t prim_type; /* point, line strip or tri strip */
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bool has_layer;
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ubyte layerid; /* hw value of layer output */
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@ -401,8 +401,10 @@ nv50_fp_linkage_validate(struct nv50_context *nv50)
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if (vp->out[n].sn == fp->in[i].sn &&
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vp->out[n].si == fp->in[i].si)
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break;
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if (i == fp->gp.primid) {
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switch (fp->in[i].sn) {
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case TGSI_SEMANTIC_PRIMID:
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primid = m;
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break;
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}
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m = nv50_vec4_map(map, m, lin,
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&fp->in[i], (n < vp->out_nr) ? &vp->out[n] : &dummy);
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