virgl: s/unsigned/enum pipe_shader_type/

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Brian Paul 2017-03-05 12:30:17 -07:00
parent 6614b060fb
commit 1564a768ae

View file

@ -99,7 +99,7 @@ static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
}
static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
unsigned shader_type)
enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
@ -153,7 +153,7 @@ static void virgl_attach_res_so_targets(struct virgl_context *vctx)
}
static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
unsigned shader_type)
enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res;
@ -172,7 +172,7 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
*/
static void virgl_reemit_res(struct virgl_context *vctx)
{
unsigned shader_type;
enum pipe_shader_type shader_type;
/* reattach any flushed resources */
/* framebuffer, sampler views, vertex/index/uniform/stream buffers */