v3d: Use Rn_UINT instead of In_UINT for index buffers

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10990>
This commit is contained in:
Alyssa Rosenzweig 2021-05-25 17:57:41 -04:00 committed by Marge Bot
parent a0b74bad62
commit 1560f24da5

View file

@ -629,9 +629,9 @@ v3d_screen_is_format_supported(struct pipe_screen *pscreen,
}
if ((usage & PIPE_BIND_INDEX_BUFFER) &&
!(format == PIPE_FORMAT_I8_UINT ||
format == PIPE_FORMAT_I16_UINT ||
format == PIPE_FORMAT_I32_UINT)) {
!(format == PIPE_FORMAT_R8_UINT ||
format == PIPE_FORMAT_R16_UINT ||
format == PIPE_FORMAT_R32_UINT)) {
return false;
}