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Revert "i965: Fix depth (array slices) computation for 1D_ARRAY render targets."
This reverts commit e6967270c7.
Chris Forbes pointed out that this is broken for texture views which
restrict the number of slices. He committed a better fix which makes
this unnecessary.
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
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2 changed files with 0 additions and 5 deletions
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@ -461,8 +461,6 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
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GLenum gl_target = rb->TexImage ?
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GLenum gl_target = rb->TexImage ?
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rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
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rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
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if (gl_target == GL_TEXTURE_1D_ARRAY)
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depth = MAX2(rb->Height, 1);
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uint32_t surf_index =
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uint32_t surf_index =
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brw->wm.prog_data->binding_table.render_target_start + unit;
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brw->wm.prog_data->binding_table.render_target_start + unit;
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@ -293,9 +293,6 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
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GLenum gl_target =
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GLenum gl_target =
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rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
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rb->TexImage ? rb->TexImage->TexObject->Target : GL_TEXTURE_2D;
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if (gl_target == GL_TEXTURE_1D_ARRAY)
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depth = MAX2(rb->Height, 1);
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uint32_t surf_index =
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uint32_t surf_index =
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brw->wm.prog_data->binding_table.render_target_start + unit;
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brw->wm.prog_data->binding_table.render_target_start + unit;
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