mesa: use new 64-bit checks instead of explicit double checks.

This just moves to the new interfaces in advance of int64.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2016-06-09 07:07:42 +10:00
parent 2df46519e4
commit 152f5eea62
2 changed files with 5 additions and 5 deletions

View file

@ -322,8 +322,8 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
{
unsigned elements = (uni->type->is_sampler())
? 1 : uni->type->components();
const int dmul = uni->type->base_type == GLSL_TYPE_DOUBLE ? 2 : 1;
const int rmul = returnType == GLSL_TYPE_DOUBLE ? 2 : 1;
const int dmul = uni->type->is_64bit() ? 2 : 1;
const int rmul = glsl_base_type_is_64bit(returnType) ? 2 : 1;
/* Calculate the source base address *BEFORE* modifying elements to
* account for the size of the user's buffer.
@ -548,7 +548,7 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
*/
const unsigned components = MAX2(1, uni->type->vector_elements);
const unsigned vectors = MAX2(1, uni->type->matrix_columns);
const int dmul = uni->type->base_type == GLSL_TYPE_DOUBLE ? 2 : 1;
const int dmul = uni->type->is_64bit() ? 2 : 1;
/* Store the data in the driver's requested type in the driver's storage
* areas.
@ -668,7 +668,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
unsigned src_components)
{
unsigned offset;
int size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1;
int size_mul = glsl_base_type_is_64bit(basicType) ? 2 : 1;
struct gl_uniform_storage *const uni =
validate_uniform_parameters(ctx, shProg, location, count,

View file

@ -2407,7 +2407,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
if (type->is_vector() || type->is_scalar()) {
size = type->vector_elements;
if (type->is_double())
if (type->is_64bit())
size *= 2;
} else {
size = type_size(type) * 4;