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zink: fix separate shader patch variable location adjustment
in spirv, these start at location 0, not location 32 fixes #10414 Fixes:d9942442f2("zink: handle patch variable locations for separate shaders better") Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26981> (cherry picked from commit565ee4fafc)
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parent
62161b7425
commit
151cd31e05
2 changed files with 3 additions and 3 deletions
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@ -564,7 +564,7 @@
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"description": "zink: fix separate shader patch variable location adjustment",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "d9942442f200bea0ef5b906f288a5234994767b5",
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"notes": null
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@ -4912,7 +4912,7 @@ fixup_io_locations(nir_shader *nir)
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if (var->data.location == VARYING_SLOT_VAR0)
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var->data.driver_location = 0;
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else if (var->data.patch)
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var->data.driver_location = var->data.location - VARYING_SLOT_VAR0;
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var->data.driver_location = var->data.location - VARYING_SLOT_PATCH0;
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else
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var->data.driver_location = var->data.location;
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}
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@ -4939,7 +4939,7 @@ fixup_io_locations(nir_shader *nir)
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size += glsl_count_vec4_slots(var->type, false, false);
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}
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if (var->data.patch)
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var->data.driver_location = var->data.location - VARYING_SLOT_VAR0;
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var->data.driver_location = var->data.location - VARYING_SLOT_PATCH0;
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else
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var->data.driver_location = slot;
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found = true;
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