mesa: add missing cases for texture array targets

This commit is contained in:
Brian Paul 2008-12-17 13:17:15 -07:00
parent d7296a1a8e
commit 1519b93b7b

View file

@ -191,13 +191,17 @@ static GLuint translate_mode( GLenum mode )
#define TEXTURE_UNKNOWN_INDEX 7
static GLuint translate_tex_src_bit( GLbitfield bit )
{
/* make sure number of switch cases is correct */
assert(NUM_TEXTURE_TARGETS == 7);
switch (bit) {
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
default: return TEXTURE_UNKNOWN_INDEX;
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
case TEXTURE_3D_BIT: return TEXTURE_3D_INDEX;
case TEXTURE_CUBE_BIT: return TEXTURE_CUBE_INDEX;
case TEXTURE_RECT_BIT: return TEXTURE_RECT_INDEX;
case TEXTURE_1D_ARRAY_BIT: return TEXTURE_1D_ARRAY_INDEX;
case TEXTURE_2D_ARRAY_BIT: return TEXTURE_2D_ARRAY_INDEX;
default: return TEXTURE_UNKNOWN_INDEX;
}
}