Mesa 19.1.0 Release Notes / TBD
+Mesa 19.1.0 Release Notes / June 11, 2019
Mesa 19.1.0 is a new development release. People who are concerned @@ -69,15 +69,4542 @@ TBD.
Bug fixes
-
-
- TBD + +
- Bug 81843 - [SNB IVB HSW] ETC2 textures are not returned as compressed images + +
- Bug 99781 - Some Unity games fail assertion on startup in glXCreateContextAttribsARB + +
- Bug 100239 - Incorrect rendering in CS:GO + +
- Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error + +
- Bug 104272 - [OpenGL CTS] [HSW] KHR-GL46.direct_state_access.textures_compressed_subimage assert fails + +
- Bug 104355 - Ivy Bridge ignores component mappings in texture views + +
- Bug 104602 - [apitrace] Graphical artifacts in Civilization VI on RX Vega + +
- Bug 107052 - [Regression][bisected]. Crookz - The Big Heist Demo can't be launched despite the "true" flag in "drirc" + +
- Bug 107505 - [lars] dEQP-GLES31.functional.geometry_shading.layered#render_with_default_layer_3d failure + +
- Bug 107510 - [GEN8+] up to 10% perf drop on several 3D benchmarks + +
- Bug 107563 - [RADV] Broken rendering in Unity demos + +
- Bug 107987 - [Debug mesa only]. Crash happens when calling drawArrays + +
- Bug 108250 - [GLSL] layout-location-struct.shader_test fails to link + +
- Bug 108457 - [OpenGL CTS] KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails + +
- Bug 108540 - vkAcquireNextImageKHR blocks when timeout=0 in Wayland + +
- Bug 108766 - Mesa built with meson has RPATH entries + +
- Bug 108824 - Invalid handling when GL buffer is bound on one context and invalidated on another + +
- Bug 108841 - [RADV] SPIRV's control flow attributes do not propagate to LLVM + +
- Bug 108879 - [CIK] [regression] All opencl apps hangs indefinitely in si_create_context + +
- Bug 108999 - Calculating the scissors fields when the y is flipped (0 on top) can generate negative numbers that will cause assertion failure later on. + +
- Bug 109057 - texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails + +
- Bug 109107 - gallium/st/va: change va max_profiles when using Radeon VCN Hardware + +
- Bug 109216 - 4-27% performance drop in Vulkan benchmarks + +
- Bug 109326 - mesa: Meson configuration summary should be printed + +
- Bug 109328 - [BSW BXT GLK] dEQP-VK.subgroups.arithmetic.subgroup regressions + +
- Bug 109391 - LTO Build fails + +
- Bug 109401 - [DXVK] Project Cars rendering problems + +
- Bug 109404 - [ANV] The Witcher 3 shadows flickering + +
- Bug 109443 - Build failure with MSVC when using Scons >= 3.0.2 + +
- Bug 109451 - [IVB,SNB] LINE_STRIPs following a TRIANGLE_FAN fail to use primitive restart + +
- Bug 109543 - After upgrade mesa to 19.0.0~rc1 all vulkan based application stop working ["vulkan-cube" received SIGSEGV in radv_pipeline_init_blend_state at ../src/amd/vulkan/radv_pipeline.c:699] + +
- Bug 109561 - [regression, bisected] code re-factor causing games to stutter or lock-up system + +
- Bug 109573 - dEQP-VK.spirv_assembly.instruction.graphics.module.same_module + +
- Bug 109575 - Mesa-19.0.0-rc1 : Computer Crashes trying to run anything Vulkan + +
- Bug 109581 - [BISECTED] Nothing is Rendered on Sascha Willem's "subpasses" demo + +
- Bug 109594 - totem assert failure: totem: src/intel/genxml/gen9_pack.h:72: __gen_uint: La declaración `v <= max' no se cumple. + +
- Bug 109597 - wreckfest issues with transparent objects & skybox + +
- Bug 109601 - [Regression] RuneLite GPU rendering broken on 18.3.x + +
- Bug 109603 - nir_instr_as_deref: Assertion `parent && parent->type == nir_instr_type_deref' failed. + +
- Bug 109645 - build error on arm64: tegra_screen.c:33: /usr/include/xf86drm.h:41:10: fatal error: drm.h: No such file or directory + +
- Bug 109646 - New video compositor compute shader render glitches mpv + +
- Bug 109647 - /usr/include/xf86drm.h:40:10: fatal error: drm.h: No such file or directory + +
- Bug 109648 - AMD Raven hang during va-api decoding + +
- Bug 109659 - Missing OpenGL symbols in OSMesa Gallium when building with meson + +
- Bug 109698 - dri.pc contents invalid when built with meson + +
- Bug 109717 - [regression] Cull distance tests asserting + +
- Bug 109735 - [Regression] broken font with mesa_vulkan_overlay + +
- Bug 109738 - Child of Light shows only a black screen + +
- Bug 109739 - Mesa build fails when vulkan-overlay-layer option is enabled + +
- Bug 109742 - vdpau state tracker on nv92 started to hit assert after vl compute work + +
- Bug 109743 - Test fails: piglit.spec.arb_sample_shading.arb_sample_shading-builtin-gl-sample-mask-mrt-alpha + +
- Bug 109747 - Add framerate to vulkan-overlay-layer + +
- Bug 109759 - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL + +
- Bug 109788 - vulkan-overlay-layer: Only installs 64bit version + +
- Bug 109810 - nir_opt_copy_prop_vars.c:454: error: unknown field ‘ssa’ specified in initializer + +
- Bug 109929 - tgsi_to_nir.c:2111: undefined reference to `gl_nir_lower_samplers_as_deref' + +
- Bug 109944 - [bisected] Android build test fails with: utils.c: error: use of undeclared identifier 'PACKAGE_VERSION' + +
- Bug 109945 - pan_assemble.c:51:46: error: passing argument 2 of ‘tgsi_to_nir’ from incompatible pointer type [-Werror=incompatible-pointer-types] + +
- Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail + +
- Bug 109984 - unhandled VkStructureType VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO + +
- Bug 110134 - SIGSEGV while playing large hevc video in mpv + +
- Bug 110143 - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen + +
- Bug 110201 - [ivb] mesa 19.0.0 breaks rendering in kitty + +
- Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed + +
- Bug 110216 - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected) + +
- Bug 110221 - build error with meson + +
- Bug 110239 - Mesa SIGABRT: src/intel/genxml/gen9_pack.h:72: __gen_uint: Assertion `v <= max' failed + +
- Bug 110257 - Major artifacts in mpeg2 vaapi hw decoding + +
- Bug 110259 - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected) + +
- Bug 110291 - Vega 64 GPU hang running Space Engineers + +
- Bug 110302 - [bisected][regression] piglit egl-create-pbuffer-surface and egl-gl-colorspace regressions + +
- Bug 110305 - Iris driver fails ext_packed_depth_stencil-getteximage test + +
- Bug 110311 - [IVB HSW SNB][regression][bisected] regressions on vec4 deqp/gl{es}cts tests + +
- Bug 110349 - radv: Dragon Quest XI (DXVK) has a graphical glitch (regression, bisected) + +
- Bug 110353 - weird colors seen in valley + +
- Bug 110355 - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice) + +
- Bug 110356 - install_megadrivers.py creates new dangling symlink [bisected] + +
- Bug 110404 - Iris fails piglit.spec.ext_transform_feedback.immediate-reuse test + +
- Bug 110422 - AMD_DEBUG=forcedma will crash OpenGL aps with SIGFAULT on VegaM 8706G + +
- Bug 110441 - [llvmpipe] complex-loop-analysis-bug regression + +
- Bug 110443 - vaapi/vpp: wrong output for non 64-bytes align width (ex: 1200) + +
- Bug 110454 - [llvmpipe] piglit arb_color_buffer_float-render GL_RGBA8_SNORM failure with llvm-9 + +
- Bug 110462 - Epic Games Launcher renders nothing with "-opengl" option + +
- Bug 110474 - [bisected][regression] vk cts fp16 arithmetic failures + +
- Bug 110497 - [DXVK][Regression][Bisected][SKL] Project Cars 2 crashes with Bug Splat when loading finishes + +
- Bug 110526 - [CTS] dEQP-VK.ycbcr.{conversion,format}.* fail + +
- Bug 110530 - [CTS] dEQP-VK.ycbcr.format.g8_b8_r8_3plane_420* reports VM faults on Vega10 + +
- Bug 110535 - [bisected] [icl] GPU hangs on crucible func.miptree.r8g8b8a8-unorm.aspect-color.view-2d.levels01.array01.extent-512x512.upload-copy-with-draw tests + +
- Bug 110540 - [AMD TAHITI XT] valve artifact broken + +
- Bug 110573 - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV) + +
- Bug 110590 - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig + +
- Bug 110632 - "glx: Fix synthetic error generation in __glXSendError" broke wine games on 32-bit + +
- Bug 110648 - Dota2 will not open using vulkan since 19.0 series + +
- Bug 110655 - VK_LAYER_MESA_OVERLAY_CONFIG=draw,fps renders sporadically + +
- Bug 110698 - tu_device.c:900:4: error: initializer element is not constant + +
- Bug 110701 - GPU faults in in Unigine Valley 1.0 + +
- Bug 110721 - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris + +
- Bug 110761 - Huge problems between Mesa and Electron engine apps + +
- Bug 110784 - [regression][bisected] Reverting 'expose 0 shader binary formats for compat profiles for Qt' causes get_program_binary failures on Iris +
Changes
+Adam Jackson (1):
-
-
- TBD +
- drisw: Try harder to probe whether MIT-SHM works
Albert Pal (1):
+-
+
- Fix link release notes for 19.0.0. +
Alejandro Piñeiro (12):
+-
+
- blorp: introduce helper method blorp_nir_init_shader +
- nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs +
- nir/xfb: add component_offset at nir_xfb_info +
- nir_types: add glsl_varying_count helper +
- nir/xfb: adding varyings on nir_xfb_info and gather_info +
- nir/xfb: sort varyings too +
- nir_types: add glsl_type_is_struct helper +
- nir/xfb: handle arrays and AoA of basic types +
- nir/linker: use nir_gather_xfb_info +
- nir/linker: fix ARRAY_SIZE query with xfb varyings +
- nir/xfb: move varyings info out of nir_xfb_info +
- docs: document MESA_GLSL=errors keyword +
Alexander von Gluck IV (1):
+-
+
- haiku: Fix hgl dispatch build. Tested under meson/scons. +
Alexandros Frantzis (1):
+-
+
- virgl: Fake MSAA when max samples is 1 +
Alok Hota (32):
+-
+
- swr/rast: update SWR rasterizer shader stats +
- gallium/swr: Param defaults for unhandled PIPE_CAPs +
- gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen +
- swr/rast: Convert system memory pointers to gfxptr_t +
- swr/rast: Disable use of __forceinline by default +
- swr/rast: Correctly align 64-byte spills/fills +
- swr/rast: Flip BitScanReverse index calculation +
- swr/rast: Move knob defaults to generated cpp file +
- swr/rast: FP consistency between POSH/RENDER pipes +
- swr/rast: Refactor scratch space variable names +
- swr/rast: convert DWORD->uint32_t, QWORD->uint64_t +
- swr/rast: simdlib cleanup, clipper stack space fixes +
- swr/rast: Add translation support to streamout +
- swr/rast: bypass size limit for non-sampled textures +
- swr/rast: Cleanup and generalize gen_archrast +
- swr/rast: Add initial SWTag proto definitions +
- swr/rast: Add string handling to AR event framework +
- swr/rast: Add general SWTag statistics +
- swr/rast: Fix autotools and scons codegen +
- swr/rast: Remove deprecated 4x2 backend code +
- swr/rast: AVX512 support compiled in by default +
- swr/rast: enforce use of tile offsets +
- swr/rast: add more llvm intrinsics +
- swr/rast: update guardband rects at draw setup +
- swr/rast: add SWR_STATIC_ASSERT() macro +
- swr/rast: add flat shading +
- swr/rast: add guards for cpuid on Linux +
- swr/rast: early exit on empty triangle mask +
- swr/rast: Cleanup and generalize gen_archrast +
- swr/rast: Add initial SWTag proto definitions +
- swr/rast: Add string handling to AR event framework +
- swr/rast: Add general SWTag statistics +
Alyssa Rosenzweig (192):
+-
+
- panfrost: Initial stub for Panfrost driver +
- panfrost: Implement Midgard shader toolchain +
- meson: Remove panfrost from default driver list +
- kmsro: Move DRM entrypoints to shared block +
- panfrost: Use u_pipe_screen_get_param_defaults +
- panfrost: Check in sources for command stream +
- panfrost: Include glue for out-of-tree legacy code +
- kmsro: Silence warning if missing +
- panfrost: Clean-up one-argument passing quirk +
- panfrost: Don't hardcode number of nir_ssa_defs +
- panfrost: Add kernel-agnostic resource management +
- panfrost: Remove if 0'd dead code +
- panfrost: Remove speculative if 0'd format bit code +
- panfrost: Elucidate texture op scheduling comment +
- panfrost: Specify supported draw modes per-context +
- panfrost: Fix build; depend on libdrm +
- panfrost: Backport driver to Mali T600/T700 +
- panfrost: Identify MALI_OCCLUSION_PRECISE bit +
- panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER +
- panfrost: Don't align framebuffer dims +
- panfrost: Improve logging and patch memory leaks +
- panfrost: Fix various leaks unmapping resources +
- panfrost: Free imported BOs +
- panfrost: Swap order of tiled texture (de)alloc +
- panfrost: Cleanup mali_viewport (clipping) code +
- panfrost: Preserve w sign in perspective division +
- panfrost: Fix clipping region +
- panfrost: Stub out separate stencil functions +
- panfrost: Add pandecode (command stream debugger) +
- panfrost: Implement pantrace (command stream dump) +
- panfrost/midgard: Refactor tag lookahead code +
- panfrost/midgard: Fix nested/chained if-else +
- panfrost: Rectify doubleplusungood extended branch +
- panfrost/midgard: Emit extended branches +
- panfrost: Dynamically set discard branch targets +
- panfrost: Verify and print brx condition in disasm +
- panfrost: Use tiler fast path (performance boost) +
- panfrost/meson: Remove subdir for nondrm +
- panfrost/nondrm: Flag CPU-invisible regions +
- panfrost/nondrm: Make COHERENT_LOCAL explicit +
- panfrost/nondrm: Split out dump_counters +
- panfrost/midgard: Add fround(_even), ftrunc, ffma +
- panfrost: Decode render target swizzle/channels +
- panfrost: Add RGB565, RGB5A1 texture formats +
- panfrost: Identify 4-bit channel texture formats +
- panfrost: Expose perf counters in environment +
- panfrost/midgard: Allow flt to run on most units +
- panfrost: Import job data structures from v3d +
- panfrost: Decouple Gallium clear from FBD clear +
- panfrost: Cleanup cruft related to clears +
- panfrost/midgard: Don't force constant on VLUT +
- panfrost: Flush with offscreen rendering +
- panfrost/midgard: Promote smul to vmul +
- panfrost/midgard: Preview for data hazards +
- panfrost: List primitive restart enable bit +
- panfrost/drm: Cast pointer to u64 to fix warning +
- panfrost: Cleanup needless if in create_bo +
- panfrost: Combine has_afbc/tiled in layout enum +
- panfrost: Delay color buffer setup +
- panfrost: Determine framebuffer format bits late +
- panfrost: Allocate dedicated slab for linear BOs +
- panfrost: Support linear depth textures +
- panfrost: Document "depth-buffer writeback" bit +
- panfrost: Identify fragment_extra flags +
- util: Add a drm_find_modifier helper +
- v3d: Use shared drm_find_modifier util +
- vc4: Use shared drm_find_modifier util +
- freedreno: Use shared drm_find_modifier util +
- panfrost: Break out fragment to SFBD/MFBD files +
- panfrost: Remove staging SFBD for pan_context +
- panfrost: Remove staging MFBD +
- panfrost: Minor comment cleanup (version detection) +
- panfrost/mfbd: Implement linear depth buffers +
- panfrost/mfbd: Respect per-job depth write flag +
- panfrost: Comment spelling fix +
- panfrost: Allocate extra data for depth buffer +
- panfrost; Disable AFBC for depth buffers +
- panfrost: Compute viewport state on the fly +
- panfrost/midgard: Implement fpow +
- panfrost: Workaround buffer overrun with mip level +
- panfrost: Fix primconvert check +
- panfrost: Disable PIPE_CAP_TGSI_TEXCOORD +
- panfrost/decode: Respect primitive size pointers +
- panfrost: Replay more varying buffers +
- panfrost: Rewrite varying assembly +
- panfrost/midgard: Fix b2f32 swizzle for vectors +
- panfrost: Fix viewports +
- panfrost: Implement scissor test +
- panfrost/midgard: Add fcsel_i opcode +
- panfrost/midgard: Schedule ball/bany to vectors +
- panfrost/midgard: Add more ball/bany, iabs ops +
- panfrost/midgard: Map more bany/ball opcodes +
- panfrost/midgard: Lower bool_to_int32 +
- panfrost/midgard: Lower f2b32 to fne +
- panfrost/midgard: Lower i2b32 +
- panfrost/midgard: Implement b2i; improve b2f/f2b +
- panfrost/midgard: Lower source modifiers for ints +
- panfrost/midgard: Cleanup midgard_nir_algebraic.py +
- panfrost: Stub out ES3 caps/callbacks +
- panfrost/midgard: Add ult/ule ops +
- panfrost/midgard: Expand fge lowering to more types +
- panfrost/midgard: Handle i2b constant +
- panfrost/midgard: fpow is a two-part operation +
- panfrost: Preliminary work for mipmaps +
- panfrost: Fix vertex buffer corruption +
- panfrost/midgard: Disassemble `cube` texture op +
- panfrost/midgard: Add L/S op for writing cubemap coordinates +
- panfrost: Preliminary work for cubemaps +
- panfrost/decode: Decode all cubemap faces +
- panfrost: Include all cubemap faces in bitmap list +
- panfrost/midgard: Emit cubemap coordinates +
- panfrost: Implement command stream for linear cubemaps +
- panfrost: Extend tiling for cubemaps +
- panfrost: Implement missing texture formats +
- panfrost/decode: Print negative_start +
- panfrost: Clean index state between indexed draws +
- panfrost: Fix index calculation types and asserts +
- panfrost: Implement FIXED formats +
- panfrost: Remove support for legacy kernels +
- nir: Add "viewport vector" system values +
- panfrost: Implement system values +
- panfrost: Cleanup some indirection in pan_resource +
- panfrost: Respect box->width in tiled stores +
- panfrost: Size tiled temp buffers correctly +
- panfrost/decode: Add flags for tilebuffer readback +
- panfrost: Add tilebuffer load? branch +
- panfrost/midgard: Add umin/umax opcodes +
- panfrost/midgard: Add ilzcnt op +
- panfrost/midgard: Add ibitcount8 op +
- panfrost/midgard: Enable lower_find_lsb +
- panfrost: Remove "mali_unknown6" nonsense +
- panfrost/midgard: Drop dependence on mesa/st +
- panfrost: Cleanup indexed draw handling +
- nir: Add nir_lower_viewport_transform +
- panfrost/midgard: Use shared nir_lower_viewport_transform +
- panfrost: Track BO lifetime with jobs and reference counts +
- panfrost: Fixup vertex offsets to prevent shadow copy +
- panfrost/mdg: Use shared fsign lowering +
- panfrost/mdg/disasm: Print raw varying_parameters +
- panfrost/midgard: Pipe through varying arrays +
- panfrost/midgard: Implement indirect loads of varyings/UBOs +
- panfrost/midgard: Respect component of bcsel condition +
- panfrost/midgard: Remove useless MIR dump +
- panfrost: Respect backwards branches in RA +
- panfrost/midgard: Don't try to inline constants on branches +
- panfrost/midgard: imul can only run on *mul +
- panfrost: Disable indirect outputs for now +
- panfrost: Use actual imov instruction +
- panfrost/midgard: Dead code eliminate MIR +
- panfrost/midgard: Track loop depth +
- panfrost/midgard: Fix off-by-one in successor analysis +
- panfrost/midgard: Remove unused mir_next_block +
- panfrost/midgard: Update integer op list +
- panfrost/midgard: Document sign-extension/zero-extension bits (vector) +
- panfrost/midgard: Set integer mods +
- panfrost/midgard: Implement copy propagation +
- panfrost/midgard: Optimize MIR in progress loop +
- panfrost/midgard: Refactor opcode tables +
- panfrost/midgard: Add "op commutes?" property +
- panfrost/midgard: Remove assembler +
- panfrost/midgard: Reduce fmax(a, 0.0) to fmov.pos +
- panfrost/midgard: Extend copy propagation pass +
- panfrost/midgard: Optimize csel involving 0 +
- panfrost/midgard: Copy prop for texture registers +
- panfrost/midgard: Identify inand +
- panfrost/midgard: Add new bitwise ops +
- Revert "panfrost/midgard: Extend copy propagation pass" +
- panfrost/midgard: Only copyprop without an outmod +
- panfrost/midgard: Fix regressions in -bjellyfish +
- panfrost/midgard: Fix tex propogation +
- panfrost/midgard: imov workaround +
- panfrost: Use fp32 (not fp16) varyings +
- panfrost/midgard: Safety check immediate precision degradations +
- panfrost: Workaround -bshadow regression +
- panfrost: Remove shader dump +
- panfrost/decode: Hit MRT blend shader enable bits +
- panfrost: Fix blend shader upload +
- panfrost/midgard: reg_mode_full -> reg_mode_32, etc +
- panfrost/midgard/disasm: Catch mask errors +
- panfrost/midgard/disasm: Extend print_reg to 8-bit +
- panfrost/midgard/disasm: Fill in .int mod +
- panfrost/midgard: Fix crash on unknown op +
- panfrost/midgard: Rename ilzcnt8 -> iclz +
- panfrost/midgard/disasm: Support 8-bit destination +
- panfrost/midgard/disasm: Print 8-bit sources +
- panfrost/midgard/disasm: Stub out 64-bit +
- panfrost/midgard/disasm: Handle dest_override generalized +
- panfrost: Support RGB565 FBOs +
- panfrost/midgard: Fix integer selection +
- panfrost/midgard: Fix RA when temp_count = 0 +
- panfrost/midgard: Lower mixed csel (NIR) +
- panfrost/midgard: iabs cannot run on mul +
Alyssa Ross (1):
+-
+
- get_reviewer.pl: improve portability +
Amit Pundir (1):
+-
+
- mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs +
Andre Heider (5):
+-
+
- iris: fix build with gallium nine +
- iris: improve PIPE_CAP_VIDEO_MEMORY bogus value +
- iris: add support for tgsi_to_nir +
- st/nine: enable csmt per default on iris +
- st/nine: skip position checks in SetCursorPosition() +
Andreas Baierl (2):
+-
+
- nir: add rcp(w) lowering for gl_FragCoord +
- lima/ppir: Add gl_FragCoord handling +
Andres Gomez (12):
+-
+
- mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data +
- gitlab-ci: install distro's ninja +
- glsl: correctly validate component layout qualifier for dvec{3,4} +
- glsl/linker: always validate explicit location among inputs +
- glsl/linker: don't fail non static used inputs without matching outputs +
- glsl/linker: simplify xfb_offset vs xfb_stride overflow check +
- Revert "glsl: relax input->output validation for SSO programs" +
- glsl/linker: location aliasing requires types to have the same width +
- docs: drop Andres Gomez from the release cycles +
- glsl/linker: always validate explicit locations for first and last interfaces +
- docs/relnotes: add support for VK_KHR_shader_float16_int8 +
- glsl/linker: check for xfb_offset aliasing +
Andrii Simiklit (5):
+-
+
- i965: consider a 'base level' when calculating width0, height0, depth0 +
- i965: re-emit index buffer state on a reset option change. +
- util: clean the 24-bit unused field to avoid an issues +
- iris: make the TFB result visible to others +
- egl: return correct error code for a case req ver < 3 with forward-compatible +
Antia Puentes (1):
+-
+
- nir/linker: Fix TRANSFORM_FEEDBACK_BUFFER_INDEX +
Anuj Phogat (7):
+-
+
- i965/icl: Add WA_2204188704 to disable pixel shader panic dispatch +
- anv/icl: Add WA_2204188704 to disable pixel shader panic dispatch +
- intel: Add Elkhart Lake device info +
- intel: Add Elkhart Lake PCI-IDs +
- iris/icl: Set Enabled Texel Offset Precision Fix bit +
- iris/icl: Add WA_2204188704 to disable pixel shader panic dispatch +
- intel: Add support for Comet Lake +
Axel Davy (49):
+-
+
- st/nine: Ignore window size if error +
- st/nine: Ignore multisample quality level if no ms +
- st/nine: Disable depth write when nothing gets updated +
- st/nine: Do not advertise support for D15S1 and D24X4S4 +
- st/nine: Do not advertise CANMANAGERESOURCE +
- st/nine: Change a few advertised caps +
- Revert "d3dadapter9: Support software renderer on any DRI device" +
- st/nine: Fix D3DWindowBuffer_release for old wine nine support +
- st/nine: Use FLT_MAX/2 for RCP clamping +
- st/nine: Upload managed textures only at draw using them +
- st/nine: Upload managed buffers only at draw using them +
- st/nine: Fix buffer/texture unbinding in nine_state_clear +
- st/nine: Finish if nooverwrite after normal mapping +
- st/nine: Always return OK on SetSoftwareVertexProcessing +
- st/nine: Enable modifiers on ps 1.X texcoords +
- st/nine: Ignore nooverwrite for systemmem +
- st/nine: Fix SINCOS input +
- st/nine: Optimize surface upload with conversion +
- st/nine: Optimize volume upload with conversion +
- st/nine: rename *_conversion to *_internal +
- st/nine: Refactor surface GetSystemMemPointer +
- st/nine: Refactor volume GetSystemMemPointer +
- st/nine: Support internal compressed format for surfaces +
- st/nine: Support internal compressed format for volumes +
- st/nine: Add drirc option to use data_internal for dynamic textures +
- drirc: Add Gallium nine workaround for Rayman Legends +
- st/nine: Recompile optimized shaders based on b/i consts +
- st/nine: Control shader constant inlining with drirc +
- st/nine: Regroup param->rel tests +
- st/nine: Refactor param->rel +
- st/nine: Compact nine_ff_get_projected_key +
- st/nine: Compact pixel shader key +
- st/nine: use helper ureg_DECL_sampler everywhere +
- st/nine: Manually upload vs and ps constants +
- st/nine: Refactor shader constants ureg_src computation +
- st/nine: Make swvp_on imply IS_VS +
- st/nine: Refactor ct_ctor +
- st/nine: Track constant slots used +
- st/nine: Refactor counting of constants +
- st/nine: Prepare constant compaction in nine_shader +
- st/nine: Propagate const_range to context +
- st/nine: Cache constant buffer size +
- st/nine: Handle const_ranges in nine_state +
- st/nine: Enable computing const_ranges +
- st/nine: Use TGSI_SEMANTIC_GENERIC for fog +
- st/nine: Optimize a bit writeonly buffers +
- st/nine: Throttle rendering similarly for thread_submit +
- st/nine: Check discard_delayed_release is set before allocating more +
- d3dadapter9: Revert to old throttling limit value +
Bart Oldeman (1):
+-
+
- gallium-xlib: query MIT-SHM before using it. +
Bas Nieuwenhuizen (105):
+-
+
- radv: Only look at pImmutableSamples if the descriptor has a sampler. +
- amd/common: Add gep helper for pointer increment. +
- amd/common: Implement ptr->int casts in ac_to_integer. +
- radv: Fix the shader info pass for not having the variable. +
- amd/common: Use correct writemask for shared memory stores. +
- amd/common: Fix stores to derefs with unknown variable. +
- amd/common: Handle nir_deref_type_ptr_as_array for shared memory. +
- amd/common: handle nir_deref_cast for shared memory from integers. +
- amd/common: Do not use 32-bit loads for shared memory. +
- amd/common: Implement global memory accesses. +
- radv: Do not use the bo list for local buffers. +
- radv: Implement VK_EXT_buffer_device_address. +
- radv: Use correct num formats to detect whether we should be use 1.0 or 1. +
- radv: Sync ETC2 whitelisted devices. +
- radv: Clean up a bunch of compiler warnings. +
- radv: Handle clip+cull distances more generally as compact arrays. +
- radv: Implement VK_EXT_depth_clip_enable. +
- radv: Disable depth clamping even without EXT_depth_range_unrestricted. +
- radv: Fix float16 interpolation set up. +
- radv: Allow interpolation on non-float types. +
- radv: Interpolate less aggressively. +
- turnip: Add driver skeleton (v2) +
- turnip: Fix up detection of device. +
- turnip: Gather some device info. +
- turnip: Remove abort. +
- turnip: Fix newly introduced warning. +
- turnip: Add buffer allocation & mapping support. +
- turnip: Report a memory type and heap. +
- turnip: Cargo cult the Intel heap size functionality. +
- turnip: Initialize memory type in requirements. +
- turnip: Disable more features. +
- turnip: Add 630 to the list. +
- turnip: Fix bo allocation after we stopped using libdrm_freedreno ... +
- turnip: Fix memory mapping. +
- turnip: Add image layout calculations. +
- turnip: Stop hardcoding the msm version check. +
- turnip: move tu_gem.c to tu_drm.c +
- turnip: Implement pipe-less param query. +
- turnip: Implement some format properties for RGBA8. +
- turnip: Remove some radv leftovers. +
- turnip: clean up TODO. +
- turnip: Implement some UUIDs. +
- turnip: Implement a slow bo list +
- turnip: Add a command stream. +
- turnip: Add msm queue support. +
- turnip: Make bo_list functions not static +
- turnip: Implement submission. +
- turnip: Fill command buffer +
- turnip: Shorten primary_cmd_stream name. +
- turnip: Add emit functions in a header. +
- turnip: Move stream functions to tu_cs.c +
- turnip: Add buffer memory binding. +
- turnip: Make tu6_emit_event_write shared. +
- turnip: Add tu6_rb_fmt_to_ifmt. +
- turnip: Implement buffer->buffer DMA copies. +
- turnip: Add image->buffer DMA copies. +
- turnip: Add buffer->image DMA copies. +
- turnip: Add todo for copies. +
- turnip: Fix GCC compiles. +
- turnip: Deconflict vk_format_table regeneration +
- gitlab-ci: Build turnip. +
- radeonsi: Remove implicit const cast. +
- radv: Allow fast clears with concurrent queue mask for some layouts. +
- vulkan/util: Handle enums that are in platform-specific headers. +
- vulkan: Update the XML and headers to 1.1.104 +
- radv: Implement VK_EXT_host_query_reset. +
- radv: Use correct image view comparison for fast clears. +
- radv: Implement VK_EXT_pipeline_creation_feedback. +
- ac/nir: Return frag_coord as integer. +
- nir: Add access qualifiers on load_ubo intrinsic. +
- radv: Add non-uniform indexing lowering. +
- radv: Add bolist RADV_PERFTEST flag. +
- ac: Move has_local_buffers disable to radeonsi. +
- radv: Use local buffers for the global bo list. +
- radv: Support VK_EXT_inline_uniform_block. +
- radv: Add support for driconf. +
- vulkan/wsi: Add X11 adaptive sync support based on dri options. +
- radv: Add adaptive_sync driconfig option and enable it by default. +
- radv: Add logic for subsampled format descriptions. +
- radv: Add logic for multisample format descriptions. +
- radv: Add multiple planes to images. +
- radv: Add single plane image views & meta operations. +
- radv: Support different source & dest aspects for planar images in blit2d. +
- radv: Add ycbcr conversion structs. +
- radv: Add support for image views with multiple planes. +
- radv: Allow mixed src/dst aspects in copies. +
- ac/nir: Add support for planes. +
- radv: Add ycbcr samplers in descriptor set layouts. +
- radv: Update descriptor sets for multiple planes. +
- radv: Add ycbcr lowering pass. +
- radv: Run the new ycbcr lowering pass. +
- radv: Add hashing for the ycbcr samplers. +
- radv: Add ycbcr format features. +
- radv: Add ycbcr subsampled & multiplane formats to csv. +
- radv: Enable YCBCR conversion feature. +
- radv: Expose VK_EXT_ycbcr_image_arrays. +
- radv: Expose Vulkan 1.1 for Android. +
- radv: Fix hang width YCBCR array textures. +
- radv: Set is_array in lowered ycbcr tex instructions. +
- radv: Restrict YUVY formats to 1 layer. +
- radv: Disable subsampled formats. +
- radv: Implement cosited_even sampling. +
- radv: Do not use extra descriptor space for the 3rd plane. +
- nir: Actually propagate progress in nir_opt_move_load_ubo. +
- radv: Prevent out of bound shift on 32-bit builds. +
Benjamin Gordon (1):
+-
+
- configure.ac/meson.build: Add options for library suffixes +
Benjamin Tissoires (1):
+-
+
- CI: use wayland ci-templates repo to create the base image +
Boyan Ding (3):
+-
+
- gk110/ir: Add rcp f64 implementation +
- gk110/ir: Add rsq f64 implementation +
- gk110/ir: Use the new rcp/rsq in library +
Boyuan Zhang (1):
+-
+
- st/va: reverse qt matrix back to its original order +
Brian Paul (51):
+-
+
- st/mesa: whitespace/formatting fixes in st_cb_texture.c +
- svga: assorted whitespace and formatting fixes +
- svga: fix dma.pending > 0 test +
- mesa: fix display list corner case assertion +
- st/mesa: whitespace fixes in st_sampler_view.c +
- st/mesa: line wrapping, whitespace fixes in st_cb_texture.c +
- st/mesa: whitespace fixes in st_texture.h +
- svga: init fill variable to avoid compiler warning +
- svga: silence array out of bounds warning +
- st/wgl: init a variable to silence MinGW warning +
- gallium/util: whitespace cleanups in u_bitmask.[ch] +
- gallium/util: add some const qualifiers in u_bitmask.c +
- pipebuffer: use new pb_usage_flags enum type +
- pipebuffer: whitespace fixes in pb_buffer.h +
- winsys/svga: use new pb_usage_flags enum type +
- st/mesa: move, clean-up shader variant key decls/inits +
- st/mesa: whitespace, formatting fixes in st_cb_flush.c +
- svga: refactor draw_vgpu10() function +
- svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface() +
- pipebuffer: s/PB_ALL_USAGE_FLAGS/PB_USAGE_ALL/ +
- st/mesa: init hash keys with memset(), not designated initializers +
- intel/decoders: silence uninitialized variable warnings in gen_print_batch() +
- intel/compiler: silence unitialized variable warning in opt_vector_float() +
- st/mesa: move utility functions, macros into new st_util.h file +
- st/mesa: move around some code in st_context.c +
- st/mesa: add/improve sampler view comments +
- st/mesa: rename st_texture_release_sampler_view() +
- st/mesa: minor refactoring of texture/sampler delete code +
- docs: try to improve the Meson documentation (v2) +
- drisw: fix incomplete type compilation failure +
- gallium/winsys/kms: fix incomplete type compilation failure +
- nir: silence a couple new compiler warnings +
- docs: separate information for compiler selection and compiler options +
- docs: link to the meson_options.txt file gitlab.freedesktop.org +
- st/mesa: implement "zombie" sampler views (v2) +
- st/mesa: implement "zombie" shaders list +
- st/mesa: stop using pipe_sampler_view_release() +
- svga: stop using pipe_sampler_view_release() +
- llvmpipe: stop using pipe_sampler_view_release() +
- swr: remove call to pipe_sampler_view_release() +
- i915g: remove calls to pipe_sampler_view_release() +
- gallium/util: remove pipe_sampler_view_release() +
- nir: fix a few signed/unsigned comparison warnings +
- st/mesa: fix texture deletion context mix-up issues (v2) +
- nir: use {0} initializer instead of {} to fix MSVC build +
- util: no-op __builtin_types_compatible_p() for non-GCC compilers +
- docs: s/Aptril/April/ +
- llvmpipe: init some vars to NULL to silence MinGW compiler warnings +
- glsl: work around MinGW 7.x compiler bug +
- svga: add SVGA_NO_LOGGING env var (v2) +
- glsl: fix typo in #warning message +
Caio Marcelo de Oliveira Filho (61):
+-
+
- nir: keep the phi order when splitting blocks +
- i965: skip bit6 swizzle detection in Gen8+ +
- anv: skip bit6 swizzle detection in Gen8+ +
- isl: assert that Gen8+ don't have bit6_swizzling +
- intel/compiler: use 0 as sampler in emit_mcs_fetch +
- nir: fix example in opt_peel_loop_initial_if description +
- iris: Fix uses of gl_TessLevel* +
- iris: Add support for TCS passthrough +
- iris: always include an extra constbuf0 if using UBOs +
- nir/copy_prop_vars: don't get confused by array_deref of vectors +
- nir/copy_prop_vars: add debug helpers +
- nir/copy_prop_vars: keep track of components in copy_entry +
- nir/copy_prop_vars: change test helper to get intrinsics +
- nir: nir_build_deref_follower accept array derefs of vectors +
- nir/copy_prop_vars: add tests for load/store elements of vectors +
- nir: fix MSVC build +
- st/nir: count num_uniforms for FS bultin shader +
- nir/copy_prop_vars: rename/refactor store_to_entry helper +
- nir/copy_prop_vars: use NIR_MAX_VEC_COMPONENTS +
- nir/copy_prop_vars: handle load/store of vector elements +
- nir/copy_prop_vars: add tests for indirect array deref +
- nir/copy_prop_vars: prefer using entries from equal derefs +
- nir/copy_prop_vars: handle indirect vector elements +
- anv: Implement VK_EXT_external_memory_host +
- nir: Add a pass to combine store_derefs to same vector +
- intel/nir: Combine store_derefs after vectorizing IO +
- intel/nir: Combine store_derefs to improve code from SPIR-V +
- nir: Handle array-deref-of-vector case in loop analysis +
- spirv: Add an execution environment to the options +
- intel/compiler: handle GLSL_TYPE_INTERFACE as GLSL_TYPE_STRUCT +
- spirv: Use interface type for block and buffer block +
- iris: Clean up compiler warnings about unused +
- nir: Take if_uses into account when repairing SSA +
- mesa: Extension boilerplate for NV_compute_shader_derivatives +
- glsl: Remove redundant conditions when asserting in_qualifier +
- glsl: Enable derivative builtins for NV_compute_shader_derivatives +
- glsl: Enable texture builtins for NV_compute_shader_derivatives +
- glsl: Parse and propagate derivative_group to shader_info +
- nir/algebraic: Lower CS derivatives to zero when no group defined +
- nir: Don't set LOD=0 for compute shader that has derivative group +
- intel/fs: Use TEX_LOGICAL whenever implicit lod is supported +
- intel/fs: Add support for CS to group invocations in quads +
- intel/fs: Don't loop when lowering CS intrinsics +
- intel/fs: Use NIR_PASS_V when lowering CS intrinsics +
- i965: Advertise NV_compute_shader_derivatives +
- gallium: Add PIPE_CAP_COMPUTE_SHADER_DERIVATIVES +
- iris: Enable NV_compute_shader_derivatives +
- spirv: Add support for DerivativeGroup capabilities +
- anv: Implement VK_NV_compute_shader_derivatives +
- docs: Add NV_compute_shader_derivatives to 19.1.0 relnotes +
- spirv: Add more to_string helpers +
- spirv: Tell which opcode or value is unhandled when failing +
- spirv: Rename vtn_decoration literals to operands +
- spirv: Handle SpvOpDecorateId +
- nir: Add option to lower tex to txl when shader don't support implicit LOD +
- intel/fs: Don't handle texop_tex for shaders without implicit LOD +
- spirv: Properly handle SpvOpAtomicCompareExchangeWeak +
- intel/fs: Assert when brw_fs_nir sees a nir_deref_instr +
- anv: Fix limits when VK_EXT_descriptor_indexing is used +
- nir: Fix nir_opt_idiv_const when negatives are involved +
- nir: Fix clone of nir_variable state slots +
Carlos Garnacho (1):
+-
+
- wayland/egl: Ensure EGL surface is resized on DRI update_buffers() +
Chad Versace (17):
+-
+
- turnip: Drop Makefile.am and Android.mk +
- turnip: Fix indentation in function signatures +
- turnip: Fix result of vkEnumerate*LayerProperties +
- turnip: Fix result of vkEnumerate*ExtensionProperties +
- turnip: Use vk_outarray in all relevant public functions +
- turnip: Fix a real -Wmaybe-uninitialized +
- turnip: Fix indentation +
- turnip: Require DRM device version >= 1.3 +
- turnip: Add TODO for Android logging +
- turnip: Use vk_errorf() for initialization error messages +
- turnip: Replace fd_bo with tu_bo +
- turnip: Add TODO file +
- turnip: Fix 'unused' warnings +
- turnip: Don't return from tu_stub funcs +
- turnip: Annotate vkGetImageSubresourceLayout with tu_stub +
- turnip: Fix error behavior for VkPhysicalDeviceExternalImageFormatInfo +
- turnip: Use Vulkan 1.1 names instead of KHR +
Charmaine Lee (5):
+-
+
- svga: add svga shader type in the shader variant +
- svga: move host logging to winsys +
- st/mesa: purge framebuffers with current context after unbinding winsys buffers +
- mesa: unreference current winsys buffers when unbinding winsys buffers +
- svga: Remove unnecessary check for the pre flush bit for setting vertex buffers +
Chenglei Ren (1):
+-
+
- anv/android: fix missing dependencies issue during parallel build +
Chia-I Wu (78):
+-
+
- egl: fix KHR_partial_update without EXT_buffer_age +
- turnip: add .clang-format +
- turnip: use msm_drm.h from inc_freedreno +
- turnip: remove unnecessary libfreedreno_drm dep +
- turnip: add wrappers around DRM_MSM_GET_PARAM +
- turnip: add wrappers around DRM_MSM_SUBMITQUEUE_* +
- turnip: constify tu_device in tu_gem_* +
- turnip: preliminary support for tu_QueueWaitIdle +
- turnip: run sed and clang-format on tu_cs +
- turnip: document tu_cs +
- turnip: add tu_cs_add_bo +
- turnip: minor cleanup to tu_cs_end +
- turnip: update cs->start in tu_cs_end +
- turnip: inline tu_cs_check_space +
- turnip: add more tu_cs helpers +
- turnip: build drm_msm_gem_submit_bo array directly +
- turnip: add tu_bo_list_merge +
- turnip: add cmdbuf->bo_list to bo_list in queue submit +
- turnip: preliminary support for tu_BindImageMemory2 +
- turnip: preliminary support for tu_image_view_init +
- turnip: preliminary support for tu_CmdBeginRenderPass +
- turnip: add tu_cs_reserve_space(_assert) +
- turnip: emit HW init in tu_BeginCommandBuffer +
- turnip: preliminary support for tu_GetRenderAreaGranularity +
- turnip: add tu_tiling_config +
- turnip: add internal helpers for tu_cs +
- turnip: add tu_cs_{reserve,add}_entry +
- turnip: specify initial size in tu_cs_init +
- turnip: never fail tu_cs_begin/tu_cs_end +
- turnip: add tu_cs_sanity_check +
- turnip: provide both emit_ib and emit_call +
- turnip: add tu_cs_mode +
- turnip: add TU_CS_MODE_SUB_STREAM +
- turnip: preliminary support for loadOp and storeOp +
- turnip: add a more complete format table +
- turnip: add functions to import/export prime fd +
- turnip: advertise VK_KHR_external_memory_capabilities +
- turnip: advertise VK_KHR_external_memory +
- turnip: add support for VK_KHR_external_memory_{fd,dma_buf} +
- turnip: fix VkClearValue packing +
- turnip: preliminary support for fences +
- turnip: respect color attachment formats +
- turnip: mark IBs for dumping +
- turnip: use 32-bit offset in tu_cs_entry +
- turnip: more/better asserts for tu_cs +
- turnip: add tu_cs_discard_entries +
- turnip: tu_cs_emit_array +
- turnip: fix tu_cs sub-streams +
- turnip: simplify tu_cs sub-streams usage +
- turnip: create a less dummy pipeline +
- turnip: parse VkPipelineDynamicStateCreateInfo +
- turnip: parse VkPipelineInputAssemblyStateCreateInfo +
- turnip: parse VkPipelineViewportStateCreateInfo +
- turnip: parse VkPipelineRasterizationStateCreateInfo +
- turnip: parse VkPipelineDepthStencilStateCreateInfo +
- turnip: parse VkPipeline{Multisample,ColorBlend}StateCreateInfo +
- turnip: preliminary support for shader modules +
- turnip: compile VkPipelineShaderStageCreateInfo +
- turnip: parse VkPipelineShaderStageCreateInfo +
- turnip: parse VkPipelineVertexInputStateCreateInfo +
- turnip: add draw_cs to tu_cmd_buffer +
- turnip: preliminary support for draw state binding +
- turnip: preliminary support for tu_CmdDraw +
- turnip: guard -Dvulkan-driver=freedreno +
- turnip: preliminary support for tu_GetImageSubresourceLayout +
- turnip: preliminary support for Wayland WSI +
- vulkan/wsi: move modifier array into wsi_wl_swapchain +
- vulkan/wsi: create wl_drm wrapper as needed +
- vulkan/wsi: refactor drm_handle_format +
- vulkan/wsi: add wsi_wl_display_drm +
- vulkan/wsi: add wsi_wl_display_dmabuf +
- vulkan/wsi: make wl_drm optional +
- virgl: handle fence_server_sync in winsys +
- virgl: hide fence internals from the driver +
- virgl: introduce virgl_drm_fence +
- virgl: fix fence fd version check +
- virgl: clear vertex_array_dirty +
- virgl: skip empty cmdbufs +
Chris Forbes (3):
+-
+
- glsl: add scaffolding for EXT_gpu_shader4 +
- glsl: enable noperspective|flat|centroid for EXT_gpu_shader4 +
- glsl: enable types for EXT_gpu_shader4 +
Chris Wilson (19):
+-
+
- i965: Assert the execobject handles match for this device +
- iris: fix import from dri2/3 +
- iris: IndexFormat = size/2 +
- iris: Set resource modifier on handle +
- iris: Wrap userptr for creating bo +
- iris: AMD_pinned_memory +
- iris: Record reusability of bo on construction +
- iris: fix memzone_for_address since multibinder changes +
- iris: Tidy exporting the flink handle +
- iris: Fix assigning the output handle for exporting for KMS +
- iris: Merge two walks of the exec_bos list +
- iris: Tag each submitted batch with a syncobj +
- iris: Add fence support using drm_syncobj +
- iris: Wire up EGL_IMG_context_priority +
- iris: Use PIPE_BUFFER_STAGING for the query objects +
- iris: Use coherent allocation for PIPE_RESOURCE_STAGING +
- iris: Use streaming loads to read from tiled surfaces +
- iris: Push heavy memchecker code to DEBUG +
- iris: Adapt to variable ppGTT size +
Christian Gmeiner (12):
+-
+
- etnaviv: rs: mark used src resource as read from +
- etnaviv: blt: mark used src resource as read from +
- etnaviv: implement ETC2 block patching for HALTI0 +
- etnaviv: keep track of mapped bo address +
- etnaviv: hook-up etc2 patching +
- etnaviv: enable ETC2 texture compression support for HALTI0 GPUs +
- etnaviv: fix resource usage tracking across different pipe_context's +
- etnaviv: fix compile warnings +
- st/dri: allow direct UYVY import +
- etnaviv: shrink struct etna_3d_state +
- nir: add lower_ftrunc +
- etnaviv: use the correct uniform dirty bits +
Chuck Atkins (1):
+-
+
- meson: Fix missing glproto dependency for gallium-glx +
Connor Abbott (6):
+-
+
- nir/serialize: Prevent writing uninitialized state_slot data +
- nir: Add a stripping pass for improved cacheability +
- radeonsi/nir: Use nir stripping pass +
- nir/search: Add automaton-based pre-searching +
- nir/search: Add debugging code to dump the pattern matched +
- nir/algebraic: Don't emit empty initializers for MSVC +
Daniel Schürmann (2):
+-
+
- nir: Define shifts according to SM5 specification. +
- nir: Use SM5 properties to optimize shift(a@32, iand(31, b)) +
Daniel Stone (2):
+-
+
- panfrost: Properly align stride +
- vulkan/wsi/wayland: Respect non-blocking AcquireNextImage +
Danylo Piliaiev (13):
+-
+
- anv: Handle VK_ATTACHMENT_UNUSED in colorAttachment +
- radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachment +
- anv: Fix VK_EXT_transform_feedback working with varyings packed in PSIZ +
- anv: Fix destroying descriptor sets when pool gets reset +
- anv: Treat zero size XFB buffer as disabled +
- glsl: Cross validate variable's invariance by explicit invariance only +
- i965,iris,anv: Make alpha to coverage work with sample mask +
- intel/fs: Make alpha test work with MRT and sample mask +
- st/mesa: Fix GL_MAP_COLOR with glDrawPixels GL_COLOR_INDEX +
- iris: Fix assert when using vertex attrib without buffer binding +
- intel/compiler: Do not reswizzle dst if instruction writes to flag register +
- drirc: Add workaround for Epic Games Launcher +
- anv: Do not emulate texture swizzle for INPUT_ATTACHMENT, STORAGE_IMAGE +
Dave Airlie (63):
+-
+
- virgl: enable elapsed time queries +
- virgl: ARB_query_buffer_object support +
- docs: update qbo support for virgl +
- glsl: glsl to nir fix uninit class member. +
- radv/llvm: initialise passes member. +
- radv: remove alloc parameter from pipeline init +
- iris: fix some hangs around null framebuffers +
- iris: fix crash in sparse vertex array +
- iris: add initial transform feedback overflow query paths (V3) +
- iris: fix cube texture view +
- iris: execute compute related query on compute batch. +
- iris: iris add load register reg32/64 +
- iris: add conditional render support +
- iris: fix gpu calcs for timestamp queries +
- iris/WIP: add broadwell support +
- iris: limit gen8 to 8 samples +
- iris: setup gen8 caps +
- iris: add fs invocations query workaround for broadwell +
- iris: handle qbo fragment shader invocation workaround +
- st/mesa: add support for lowering fp64/int64 for nir drivers +
- softpipe: fix texture view crashes +
- nir/spirv: don't use bare types, remove assert in split vars for testing +
- nir/deref: remove casts of casts which are likely redundant (v3) +
- softpipe: fix 32-bit bitfield extract +
- softpipe: handle 32-bit bitfield inserts +
- softpipe: remove shadow_ref assert. +
- softpipe: fix integer texture swizzling for 1 vs 1.0f +
- nir/split_vars: fixup some more explicit_stride related issues. +
- draw: bail instead of assert on instance count (v2) +
- draw/gs: fix point size outputs from geometry shader. +
- draw/vs: partly fix basevertex/vertex id +
- softpipe: fix clears to only clear specified color buffers. +
- softpipe/draw: fix vertex id in soft paths. +
- softpipe: add indirect store buffer/image unit +
- nir/deref: fix struct wrapper casts. (v3) +
- nir: use proper array sizing define for vectors +
- intel/compiler: use defined size for vector components +
- iris: avoid use after free in shader destruction +
- ddebug: add compute functions to help hang detection +
- draw: add stream member to stats callback +
- tgsi: add support for geometry shader streams. +
- softpipe: add support for indexed queries. +
- draw: add support to tgsi paths for geometry streams. (v2) +
- softpipe: add support for vertex streams (v2) +
- virgl: add support for missing command buffer binding. +
- virgl: add support for ARB_multi_draw_indirect +
- virgl: add support for ARB_indirect_parameters +
- draw: fix undefined shift of (1 << 31) +
- swrast: fix undefined shift of 1 << 31 +
- llvmpipe: fix undefined shift 1 << 31. +
- virgl/drm: cleanup buffer from handle creation (v2) +
- virgl/drm: handle flink name better. +
- virgl/drm: insert correct handles into the table. (v3) +
- intel/compiler: fix uninit non-static variable. (v2) +
- nir: fix bit_size in lower indirect derefs. +
- r600: reset tex array override even when no view bound +
- spirv: fix SpvOpBitSize return value. +
- nir: fix lower vars to ssa for larger vector sizes. +
- util/tests: add basic unit tests for bitset +
- util/bitset: fix bitset range mask calculations. +
- kmsro: add _dri.so to two of the kmsro drivers. +
- glsl: init packed in more constructors. +
- Revert "mesa: unreference current winsys buffers when unbinding winsys buffers" +
David Riley (3):
+-
+
- virgl: Store mapped hw resource with transfer object. +
- virgl: Allow transfer queue entries to be found and extended. +
- virgl: Re-use and extend queue transfers for intersecting buffer subdatas. +
David Shao (1):
+-
+
- meson: ensure that xmlpool_options.h is generated for gallium targets that need it +
Deepak Rawat (2):
+-
+
- winsys/drm: Fix out of scope variable usage +
- winsys/svga/drm: Fix 32-bit RPCI send message +
Dominik Drees (1):
+-
+
- Add no_aos_sampling GALLIVM_PERF option +
Drew Davenport (1):
+-
+
- util: Don't block SIGSYS for new threads +
Dylan Baker (40):
+-
+
- bump version for 19.0 branch +
- docs: Add relnotes stub for 19.1 +
- gallium: wrap u_screen in extern "C" for c++ +
- automake: Add --enable-autotools to distcheck flags +
- android,autotools,i965: Fix location of float64_glsl.h +
- meson: remove build_by_default : true +
- meson: fix style in intel/tools +
- meson: remove -std=c++11 from intel/tools +
- get-pick-list: Add --pretty=medium to the arguments for Cc patches +
- meson: Add dependency on genxml to anvil +
- meson/iris: Use current coding style +
- docs: Add release notes for 19.0.0 +
- docs: Add SHA256 sums for 19.0.0 +
- docs: update calendar, add news item, and link release notes for 19.0.0 +
- bin/install_megadrivers.py: Correctly handle DESTDIR='' +
- bin/install_megadrivers.py: Fix regression for set DESTDIR +
- docs: Add release notes for 19.0.1 +
- docs: Add SHA256 sums for mesa 19.0.1 +
- docs: update calendar, add news item and link release notes for 19.0.1 +
- meson: Error if LLVM doesn't have rtti when building clover +
- meson: Error if LLVM is turned off but clover it turned on +
- docs: Add release notes for 19.0.2 +
- docs: Add sha256 sums for 19.0.2 +
- docs: update calendar, and news item and link release notes for 19.0.2 +
- Delete autotools +
- docs: drop most autoconf references +
- ci: Delete autotools build jobs +
- docs: add relnotes for 19.0.3 +
- docs: Add SHA256 sums for mesa 19.0.3 +
- docs: update calendar, and news item and link release notes for 19.0.3 +
- meson: always define libglapi +
- glsl: fix general_ir_test with mingw +
- meson: switch gles1 and gles2 to auto options +
- meson: Make shader-cache a trillean instead of boolean +
- meson: make nm binary optional +
- util/tests: Use define instead of VLA +
- glsl/tests: define ssize_t on windows +
- tests/vma: fix build with MSVC +
- meson: Don't build glsl cache_test when shader cache is disabled +
- meson: Force the use of config-tool for llvm +
Eduardo Lima Mitev (5):
+-
+
- freedreno/a6xx: Silence compiler warnings +
- nir: Add ir3-specific version of most SSBO intrinsics +
- ir3/nir: Add a new pass 'ir3_nir_lower_io_offsets' +
- ir3/compiler: Enable lower_io_offsets pass and handle new SSBO intrinsics +
- ir3/lower_io_offsets: Try propagate SSBO's SHR into a previous shift instruction +
El Christianito (1):
+-
+
- drirc: add Budgie WM to adaptive-sync blacklist +
Eleni Maria Stea (6):
+-
+
- i965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees. +
- i965: Fixed the CopyImageSubData for ETC2 on Gen < 8 +
- i965: Enabled the OES_copy_image extension on Gen 7 GPUs +
- i965: Removed the field etc_format from the struct intel_mipmap_tree +
- i965: fixed clamping in set_scissor_bits when the y is flipped +
- radv: consider MESA_VK_VERSION_OVERRIDE when setting the api version +
Elie Tournier (3):
+-
+
- virgl: Add a caps to advertise GLES backend +
- virgl: Set PIPE_CAP_DOUBLES when running on GLES This is a lie but no known app use fp64. +
- virgl: Return an error if we use fp64 on top of GLES +
Emil Velikov (30):
+-
+
- vc4: Declare the last cpu pointer as being modified in NEON asm. +
- docs: add release notes for 18.3.3 +
- docs: add sha256 checksums for 18.3.3 +
- docs: update calendar, add news item and link release notes for 18.3.3 +
- anv: wire up the state_pool_padding test +
- docs: add release notes for 18.3.4 +
- docs: add sha256 checksums for 18.3.4 +
- docs: update calendar, add news item and link release notes for 18.3.4 +
- egl/dri: de-duplicate dri2_load_driver* +
- meson: egl: correctly manage loader/xmlconfig +
- loader: use loader_open_device() to handle O_CLOEXEC +
- egl/android: bump the number of drmDevices to 64 +
- docs: mention "Allow commits from members who can merge..." +
- egl/sl: split out swrast probe into separate function +
- egl/sl: use drmDevice API to enumerate available devices +
- egl/sl: use kms_swrast with vgem instead of a random GPU +
- docs: add release notes for 18.3.5 +
- docs: add sha256 checksums for 18.3.5 +
- docs: update calendar, add news item and link release notes for 18.3.5 +
- docs: add release notes for 18.3.6 +
- docs: add sha256 checksums for 18.3.6 +
- docs: update calendar, add news item and link release notes for 18.3.6 +
- turnip: drop dead close(master_fd) +
- vulkan/wsi: check if the display_fd given is master +
- vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles +
- llvmpipe: add lp_fence_timedwait() helper +
- llvmpipe: correctly handle waiting in llvmpipe_fence_finish +
- egl/dri: flesh out and use dri2_create_drawable() +
- mapi: add static_date offset to MaxShaderCompilerThreadsKHR +
- mapi: correctly handle the full offset table +
Emmanuel Gil Peyrot (1):
+-
+
- docs: make bugs.html easier to find +
Eric Anholt (121):
+-
+
- v3d: Always enable the NEON utile load/store code. +
- v3d: Fix a release build set-but-unused compiler warning. +
- mesa: Skip partial InvalidateFramebuffer of packed depth/stencil. +
- v3d: Fix image_load_store clamping of signed integer stores. +
- nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR. +
- v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs. +
- v3d: Store the actual mask of color buffers present in the key. +
- v3d: Fix dumping of shaders with alpha test. +
- v3d: Fix pack/unpack of VFPACK operand unpacks. +
- v3d: Fix input packing of .l for rounding/fdx/fdy. +
- v3d: Fix copy-propagation of input unpacks. +
- v3d: Whitespace consistency fix. +
- nir: Move panfrost's isign lowering to nir_opt_algebraic. +
- v3d: Use the NIR lowering for isign instead of rolling our own. +
- intel: Use the NIR lowering for isign. +
- freedreno: Use the NIR lowering for isign. +
- v3d: Clear the GMP on initialization of the simulator. +
- v3d: Sync indirect draws on the last rendering. +
- v3d: Use the early_fragment_tests flag for the shader's disable-EZ field. +
- v3d: Fix incorrect flagging of ldtmu as writing r4 on v3d 4.x. +
- v3d: Drop a perf note about merging unpack_half_*, which has been implemented. +
- v3d: Drop our hand-lowered nir_op_ffract. +
- v3d: Add a helper function for getting a nop register. +
- v3d: Refactor bcsel and if condition handling. +
- v3d: Do bool-to-cond for discard_if as well. +
- v3d: Kill off vir_PF(), which is hard to use right. +
- v3d: Fix f2b32 behavior. +
- v3d: Fix the check for "is the last thrsw inside control flow" +
- v3d: Add a function to describe what the c->execute.file check means. +
- v3d: Stop tracking num_inputs for VPM loads. +
- v3d: Delay emitting ldvpm on V3D 4.x until it's actually used. +
- v3d: Emit a simpler negate for the iabs implementation. +
- v3d: Move i2b and f2b support into emit_comparison. +
- kmsro: Add the rest of the current set of tinydrm drivers. +
- nir: Just return when asked to rewrite uses of an SSA def to itself. +
- v3d: Fix vir_is_raw_mov() for input unpacks. +
- v3d: Dump the VIR after register spilling if we were forced to. +
- v3d: Rematerialize MOVs of uniforms instead of spilling them. +
- v3d: Fix build of NEON code with Mesa's cflags not targeting NEON. +
- v3d: Restrict live intervals to the blocks reachable from any def. +
- v3d: Stop treating exec masking specially. +
- nir: Improve printing of load_input/store_output variable names. +
- v3d: Translate f2i(fround_even) as FTOIN. +
- v3d: Move the stores for fixed function VS output reads into NIR. +
- v3d: Fix temporary leaks of temp_registers and when spilling. +
- v3d: Do uniform rematerialization spilling before dropping threadcount +
- v3d: Switch implicit uniforms over to being any qinst->uniform != ~0. +
- v3d: Add support for vir-to-qpu of ldunif instructions to a temp. +
- v3d: Drop the old class bits splitting up the accumulators. +
- v3d: Add support for register-allocating a ldunif to a QFILE_TEMP. +
- v3d: Use ldunif instructions for uniforms. +
- v3d: Eliminate the TLB and TLBU files. +
- v3d: Drop the V3D 3.x vpm read dead code elimination. +
- v3d: Include a count of register pressure in the RA failure dumps. +
- st/dri: Set the PIPE_BIND_SHARED flag on create_image_with_modifiers. +
- util: Add a DAG datastructure. +
- vc4: Switch over to using the DAG datastructure for QIR scheduling. +
- v3d: Reuse list_for_each_entry_rev(). +
- vc4: Reuse list_for_each_entry_rev(). +
- v3d: Use the DAG datastructure for QPU instruction scheduling. +
- vc4: Switch the post-RA scheduler over to the DAG datastructure. +
- v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER. +
- v3d: Fix leak of the mem_ctx after the DAG refactor. +
- v3d: Fix leak of the renderonly struct on screen destruction. +
- mesa/st: Make sure that prog_to_nir NIR gets freed. +
- mesa/st: Fix leaks of TGSI tokens in VP variants. +
- v3d: Always lay out shared tiled buffers with UIF_TOP set. +
- v3d: Allow the UIF modifier with renderonly. +
- v3d: Expose the dma-buf modifiers query. +
- v3d: Rename v3d_tmu_config_data to v3d_unit_data. +
- v3d: Move constant offsets to UBO addresses into the main uniform stream. +
- v3d: Upload all of UBO[0] if any indirect load occurs. +
- v3d: Remove some dead members of struct v3d_compile. +
- egl: Add a 565 pbuffer-only EGL config under X11. +
- dri3: Return the current swap interval from glXGetSwapIntervalMESA(). +
- v3d: Add support for handling OOM signals from the simulator. +
- v3d: Bump the maximum texture size to 4k for V3D 4.x. +
- v3d: Don't try to use the TFU blit path if a scissor is enabled. +
- v3d: Add some more new packets for V3D 4.x. +
- st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well. +
- vc4: Don't forget to set the range when scalarizing our uniforms. +
- vc4: Split UBO0 and UBO1 address uniform handling. +
- vc4: Upload CS/VS UBO uniforms together. +
- v3d: Add an optimization pass for redundant flags updates. +
- nir: Drop comments about the constant_index slots for load/stores. +
- nir: Drop remaining references to const_index in favor of the call to use. +
- nir: Add a comment about how intrinsic definitions work. +
- v3d: Add and use a define for the number of channels in a QPU invocation. +
- v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS. +
- v3d: Include the number of max temps used in the shader-db output. +
- v3d: Replace the old shader-db env var output with the ARB_debug_output. +
- v3d: Add Compute Shader compilation support. +
- v3d: Add missing base offset to CS shared memory accesses. +
- v3d: Add missing dumping for the spill offset/size uniforms. +
- v3d: Detect the correct number of QPUs and use it to fix the spill size. +
- v3d: Use the new lower_to_scratch implementation for indirects on temps. +
- v3d: Only look up the 3rd texture gather offset for non-arrays. +
- v3d: Always set up the qregs for CSD payload. +
- v3d: Fix an invalid reuse of flags generation from before a thrsw. +
- v3d: Fix atomic cmpxchg in shaders on hardware. +
- nir: Fix deref offset calculation for structs. +
- nir: Use the nir_builder _imm helpers in setting up deref offsets. +
- gallium: Remove the pool pipebuffer manager. +
- gallium: Remove the ondemand pipebuffer manager. +
- gallium: Remove the "alt" pipebuffer manager interface. +
- gallium: Remove the malloc pipebuffer manager. +
- st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BUFFERS == 0. +
- v3d: Disable SSBOs and atomic counters on vertex shaders. +
- v3d: Fill in the ignored segment size fields to appease new simulator. +
- v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs. +
- v3d: Assert that we do request the normal texturing return data. +
- v3d: Use _mesa_hash_table_remove_key() where appropriate. +
- vc4: Use _mesa_hash_table_remove_key() where appropriate. +
- v3d: Add a note about i/o indirection for future performance work. +
- v3d: Don't try to update the shadow texture for separate stencil. +
- Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER." +
- v3d: Re-add support for memory_barrier_shared. +
- v3d: Fix detection of the last ldtmu before a new TMU op. +
- v3d: Fix detection of TMU write sequences in register spilling. +
- kmsro: Add support for V3D. +
- vc4: Fall back to renderonly if the vc4 driver doesn't have v3d. +
Eric Engestrom (142):
+-
+
- wsi/display: add comment +
- egl: use coherent variable names +
- gitlab-ci: add ubuntu container +
- gitlab-ci: add a meson vulkan build +
- gitlab-ci: add a make vulkan build +
- gitlab-ci: add a scons no-llvm build +
- gitlab-ci: add scons llvm 3.5 build +
- gitlab-ci: add scons SWR build +
- gitlab-ci: add meson loader/classic DRI build +
- gitlab-ci: add meson gallium SWR build +
- gitlab-ci: add meson gallium RadeonSI build +
- gitlab-ci: add meson gallium "other drivers" build +
- gitlab-ci: add meson gallium ST Clover (LLVM 5.0) build +
- gitlab-ci: add meson gallium ST Clover (LLVM 6.0) build +
- gitlab-ci: add meson gallium ST Clover (LLVM 7.0) build +
- gitlab-ci: add meson gallium ST "Other" build +
- gitlab-ci: add make loaders/classic DRI build +
- gitlab-ci: add make Gallium Drivers SWR build +
- gitlab-ci: add make Gallium Drivers RadeonSI build +
- gitlab-ci: add make Gallium Drivers "Other" build +
- gitlab-ci: add make Gallium ST Clover LLVM-3.9 build +
- gitlab-ci: add make Gallium ST Clover LLVM-4.0 build +
- gitlab-ci: add make Gallium ST Clover LLVM-5.0 build +
- gitlab-ci: add make Gallium ST Clover LLVM-6.0 build +
- gitlab-ci: add make Gallium ST Clover LLVM-7 build +
- gitlab-ci: add make Gallium ST Other build +
- travis: remove unused linux code path +
- travis: remove unused scons code path +
- gitlab-ci: add meson glvnd build +
- xvmc: fix string comparison +
- xvmc: fix string comparison +
- meson: add script to print the options before configuring a builddir +
- driconf: drop unused macro +
- travis: fix osx make build +
- gitlab-ci: workaround docker bug for users with uppercase characters +
- wsi: query the ICD's max dimensions instead of hard-coding them +
- gitlab-ci: limit ninja to 4 threads max +
- drm-uapi/README: remove explicit list of driver names +
- drm-uapi: use local files, not system libdrm +
- gbm: drop duplicate #defines +
- st/dri: drop duplicate #define +
- etnaviv: drop duplicate #define +
- anv/tests: compile to something sensible in release builds +
- util/tests: compile to something sensible in release builds +
- gitlab-ci: use ccache to speed up builds +
- tegra/meson: add missing dep_libdrm +
- tegra/autotools: add missing libdrm cflags +
- gitlab-ci: limit the automatic CI to master and MRs +
- gitlab-ci: automatically run the CI on pushes to `ci/*` branches +
- anv: sort extensions alphabetically +
- anv: sort vendors extensions after KHR and EXT +
- anv: make sure the extensions stay sorted +
- anv: drop unused imports +
- anv: use anv_shader_bin_write_to_blob()'s return value +
- gitlab-ci: always run the containers build +
- dri_interface: add missing #include +
- driinfo: add DTD to allow the xml to be validated +
- meson/swr: replace hard-coded path with current_build_dir() +
- egl/android: replace magic 0=CbCr,1=CrCb with simple enum +
- vulkan: use VkBase{In,Out}Structure instead of a custom struct +
- driconf: add DTD to allow the drirc xml (00-mesa-defaults.conf) to be validated +
- gitlab-ci: install xmllint to validate 00-mesa-defaults.conf +
- anv: simplify chained comparison +
- anv: drop unused parameter +
- anv: remove spaces around kwargs assignment +
- anv: fix typo +
- Revert "swr/rast: Archrast codegen updates" +
- meson: avoid going back up the tree with include_directories() +
- anv: use the platform defines in vk.xml instead of hard-coding them +
- radv: use the platform defines in vk.xml instead of hard-coding them +
- util: #define PATH_MAX when undefined (eg. Hurd) +
- vulkan: import missing file from Khronos +
- egl: fix libdrm-less builds +
- vulkan: import vk_layer.h from Khronos +
- gitlab-ci: drop job prefixes +
- meson: fix with_dri2 definition for GNU Hurd +
- meson: remove unused include_directories(vulkan) +
- vulkan/util: use the platform defines in vk.xml instead of hard-coding them +
- vulkan/overlay: fix missing var rename in previous commit +
- meson: don't build libGLES*.so with GLVND +
- autotools: don't build libGLES*.so with GLVND +
- travis: fix meson build by letting `auto` do its job +
- travis: drop unused vars +
- travis: clean up +
- gitlab-ci: only build the default (=latest) and oldest llvm versions +
- gitlab-ci: autotools needs to be told which llvm version to use +
- r600: cast pointer to expected type +
- build: make passing an incorrect pointer type a hard error +
- gitlab-ci: fix llvm version (7 doesn't have a ".0") +
- hgl/meson: drop unused include directory +
- glx/meson: use full include path for dri_interface.h +
- android: fix missing backspace for line continuation +
- panfrost: fix tgsi_to_nir() call +
- panfrost: move #include to fix compilation +
- gitlab-ci: add panfrost to the gallium drivers build +
- wsi: deduplicate get_current_time() functions between display and x11 +
- wsi/display: s/#if/#ifdef/ to fix -Wundef +
- wsi/wayland: fix pointer casting warning on 32bit +
- wsi/x11: use WSI_FROM_HANDLE() instead of pointer casts +
- turnip: use the platform defines in vk.xml instead of hard-coding them +
- travis: fix osx meson build +
- nir: const `nir_call_instr::callee` +
- gitlab-ci: add clang build +
- gitlab-ci: drop most autotools builds +
- util/disk_cache: close fd in the fallback path +
- egl: hide entrypoints that shouldn't be exported when using glvnd +
- meson: strip rpath from megadrivers +
- gallium/hud: fix memory leaks +
- gallium/hud: prevent buffer overflow +
- gallium/hud: fix rounding error in nic bps computation +
- simplify LLVM version string printing +
- util/process: document memory leak +
- vk/util: remove unneeded array index +
- bin: drop unused import from install_megadrivers.py +
- meson: remove meson-created megadrivers symlinks +
- gitlab-ci: build gallium extra hud +
- gitlab-ci: add lima to the build +
- delete autotools .gitignore files +
- delete autotools input files +
- docs: remove unsupported GL function name mangling +
- docs: drop autotools python information +
- docs: replace autotools intructions with meson equivalent +
- docs: use past tense when talking about autotools +
- docs: haiku can be built using meson +
- egl: fixup autotools-specific wording +
- util: add os_read_file() helper +
- anv: add support for VK_EXT_memory_budget +
- radv: update to use the new features struct names +
- turnip: update to use the new features struct names +
- gitlab-ci: build vulkan drivers in clang build +
- util: move #include out of #if linux +
- wsi/wayland: document lack of vkAcquireNextImageKHR timeout support +
- egl: hard-code destroy function instead of passing it around as a pointer +
- gitlab-ci: add scons windows build using mingw +
- gitlab-ci: merge several meson jobs +
- gitlab-ci: meson-gallium-radeonsi was a subset of meson-gallium-clover-llvm +
- gitlab-ci: simplify meson job names +
- gitlab-ci: merge meson-glvnd into meson-swr +
- travis: fix syntax, and drop unused stuff +
- util/os_file: always use the 'grow' mechanism +
- meson: expose glapi through osmesa +
- util/os_file: actually return the error read() gave us +
Erico Nunes (5):
+-
+
- lima/ppir: support ppir_op_ceil +
- nir/algebraic: add lowering for fsign +
- lima: enable nir fsign lowering in ppir +
- lima/gpir: add limit of max 512 instructions +
- lima/ppir: support nir_op_ftrunc +
Erik Faye-Lund (79):
+-
+
- mesa: expose NV_conditional_render on GLES +
- st/mesa: remove unused header-file +
- swr/codegen: fix autotools build +
- virgl: remove unused variables +
- virgl: remove unused variable +
- virgl: remove unused variable +
- virgl: remove unused variable +
- virgl: do not allow compressed formats for buffers +
- virgl: stricter usage of compressed 3d textures +
- virgl: also destroy all read-transfers +
- virgl: use debug_printf instead of fprintf +
- virgl: unsigned int -> unsigned +
- virgl: only warn about unchecked flags +
- virgl: do not warn about display-target binding +
- virgl: use debug_printf instead of fprintf +
- virgl: remove pointless transfer-counter +
- virgl: tmp_resource -> templ +
- virgl: track full virgl_resource instead of just virgl_hw_res +
- virgl: simplify virgl_texture_transfer_unmap logic +
- virgl: make unmap queuing a bit more straight-forward +
- virgl: check for readback on correct resource +
- virgl: wait for the right resource +
- virgl: return error if allocating resolve_tmp fails +
- virgl: rewrite core of virgl_texture_transfer_map +
- virgl: use pipe_box for blit dst-rect +
- virgl: support write-back with staged transfers +
- virgl: make sure bind is set for non-buffers +
- gallium/util: support translating between uint and sint formats +
- virgl: get readback-formats from host +
- virgl: only blit if resource is read +
- virgl: do color-conversion during when mapping transfer +
- virgl: document potentially failing blit +
- mesa/st: remove impossible error-check +
- gallium/u_vbuf: support NULL-resources +
- i915: support NULL-resources +
- nouveau: support NULL-resources +
- swr: support NULL-resources +
- mesa/st: accept NULL and empty buffer objects +
- mesa/st: remove always-false state +
- softpipe: setup pixel_offset for all primitive types +
- docs: normaize css-indent style +
- docs: remove non-existent css attribute +
- docs: remove long commented out css +
- docs: add missing semicolon +
- docs: avoid repeating the font +
- docs: avoid repeating the color +
- docs: remove spurious newline +
- docs: use multiple background-images for header +
- docs: simplify css-centering +
- docs: do not hard-code header-height +
- docs: properly escape '>' +
- docs: properly escape ampersand +
- docs: remove stray paragraph-close +
- docs: use h2 instead of b-tag for headings +
- docs: use dl/dd instead of blockquote for freedesktop link +
- docs: open list-item before closing it +
- docs: close paragraphs before lists +
- docs: close lists +
- docs: remove stray paragraph-close +
- docs: close paragraphs before preformatted text +
- docs: start paragraph before closing it +
- docs: drop paragraph around preformatted text +
- docs: fix incorrectly closed paragraph +
- docs: don't pointlessly close and re-start definition lists +
- docs: remove stray list-start +
- docs: fixup bad paragraphing +
- docs: add missing lists +
- docs: fix closing of paragraphs +
- docs: fixup list-item tags +
- docs: fix closing of list-items +
- docs: replace empty list with a none-paragraph +
- docs: turn faq-index into an ordered list +
- docs: drop centered heading for faq +
- docs: reorder heading and notice +
- meson: lift driver-collection out into parent build-file +
- meson: give dri- and gallium-drivers separate vars +
- meson: add build-summary +
- docs: fixup mistake in contents +
- draw: flush when setting stream-out targets +
Ernestas Kulik (2):
+-
+
- vc4: Fix leak in HW queries error path +
- v3d: Fix leak in resource setup error path +
Francisco Jerez (6):
+-
+
- intel/dump_gpu: Disambiguate between BOs from different GEM handle spaces. +
- intel/fs: Exclude control sources from execution type and region alignment calculations. +
- intel/fs: Lower integer multiply correctly when destination stride equals 4. +
- intel/fs: Cap dst-aligned region stride to maximum representable hstride value. +
- intel/fs: Implement extended strides greater than 4 for IR source regions. +
- intel/fs: Rely on undocumented unrestricted regioning for 32x16-bit integer multiply. +
Fritz Koenig (4):
+-
+
- freedreno: pass count to query_dmabuf_modifiers +
- freedreno/a6xx: UBWC support +
- freedreno: UBWC allocator +
- freedreno/a6xx: Enable UBWC modifier +
Gert Wollny (35):
+-
+
- mesa/core: Enable EXT_texture_sRGB_R8 also for desktop GL +
- radeonsi: release tokens after creating the shader program +
- mesa: release references to image textures when a context is destroyed +
- virgl: Enable mixed color FBO attachemnets only when the host supports it +
- mesa/core: Enable EXT_depth_clamp for GLES >= 2.0 +
- nir: Add posibility to not lower to source mod 'abs' for ops with three sources +
- mesa: Expose EXT_texture_query_lod and add support for its use shaders +
- softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATS It seems softpipe actually supports this. This change enables the following piglits as passing without regressions in the gpu test set: +
- virgl: Add a caps feature check version +
- softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADD +
- virgl: define MAX_VERTEX_STREAMS based on availability of TF3 +
- softpipe: Use mag texture filter also for clamped lod == 0 +
- softpipe: Don't use mag filter for gather op +
- softpipe: raise number of bits used for X coordinate texture lookup +
- softpipe: Add an extra code path for the buffer texel lookup +
- softpipe: Enable PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT +
- Gallium: Add new CAP that indicated whether IO array definitions can be shriked +
- virgl: Enable passing arrays as input to fragment shaders +
- doc/features: Add a few extensions to the feature matrix +
- softpipe: Factor gradient evaluation out of the lambda evaluation +
- softpipe: Prepare handling explicit gradients +
- softpipe: Pipe gather_comp through from st_tgsi_get_samples +
- softpipe: Move selection of shadow values up and clean parameter list +
- softpipe: tie in new code path for lod evaluation +
- softpipe: keep input lod for explicite derivatives +
- softpipe: evaluate cube the faces on a per sample bases +
- softpipe: Factor out evaluation of the source indices +
- softpipe: Add an per-input array for interpolator correctors to machine +
- softpipe: Add (fake) support for TGSI_OPCODE_INTERP_SAMPLE +
- softpipe: Add support for TGSI_OPCODE_INTERP_OFFSET +
- softpipe: Add support for TGSI_OPCODE_INTERP_CENTROID +
- softpipe: Increase the GLSL feature level +
- doc: Update feature matrix +
- softpipe/buffer: load only as many components as the the buffer resource type provides +
- Revert "softpipe/buffer: load only as many components as the the buffer resource type provides" +
Greg V (3):
+-
+
- util: emulate futex on FreeBSD using umtx +
- gallium/hud: add CPU usage support for FreeBSD +
- gallium: enable dmabuf on BSD as well +
Grigori Goronzy (1):
+-
+
- glx: add support for GLX_ARB_create_context_no_error (v3) +
Guido Günther (4):
+-
+
- docs: Fix 19.0.x version numbers +
- gallium: ddebug: Add missing fence related wrappers +
- gallium/u_dump: util_dump_sampler_view: Dump u.tex.first_level +
- gallium: trace: Add missing fence related wrappers +
Gurchetan Singh (44):
+-
+
- mesa/main: Expose EXT_texture_compression_s3tc_srgb +
- i965: Set flag for EXT_texture_compression_s3tc_srgb +
- st/mesa: expose EXT_texture_compression_s3tc_srgb +
- docs: add GL_EXT_texture_compression_s3tc_srgb to release notes +
- virgl: add ability to do finer grain dirty tracking +
- virgl: use virgl_resource_dirty helper +
- virgl: don't mark unclean after a flush +
- virgl: track level cleanliness rather than resource cleanliness +
- virgl: make alignment smaller when uploading index user buffers +
- virgl: unmap uploader at flush time +
- virgl: when creating / freeing transfers, pass slab pool directly +
- virgl: add protocol for resource transfers +
- virgl: use virgl_transfer in inline write +
- virgl: limit command length to 16 bits +
- virgl: keep track of number of computations +
- virgl: pass virgl transfer to virgl_res_needs_flush_wait +
- virgl: add extra checks in virgl_res_needs_flush_wait +
- virgl: make winsys modifications for encoded transfers +
- virgl: add encoder functions for new protocol +
- virgl: introduce transfer queue +
- virgl: use transfer queue +
- virgl: use virgl_transfer_inline_write even less +
- virgl/vtest: deprecate protocol version 1 +
- egl/sl: also allow virtgpu to fallback to kms_swrast +
- virgl: use uint16_t mask instead of separate booleans +
- configure.ac / meson: depend on libnativewindow when appropriate +
- anv: move anv_GetMemoryAndroidHardwareBufferANDROID up a bit +
- anv: fix build on Nougat +
- egl/android: move droid_image_loader_extension down a bit +
- egl/android: move droid_open_device_drm_gralloc down a bit +
- egl/android: droid_open_device_drm_gralloc --> droid_open_device +
- egl/android: refactor droid_load_driver a bit +
- egl/android: plumb swrast option +
- egl/android: use swrast option in droid_load_driver +
- egl/android: use software rendering when appropriate +
- egl/android: chose node type based on swrast and preprocessor flags +
- virgl: wait after a flush +
- virgl/vtest: execute a transfer_get when flushing the front buffer +
- virgl/vtest: add utilities for receiving fds +
- virgl/vtest: plumb support for shared memory +
- virgl/vtest: receive and handle shared memory fd +
- virgl/vtest: modify sending and receiving data for shared memory +
- virgl/vtest: wait after issuing a transfer get +
- virgl/vtest: bump up protocol version + support encoded transfers +
Guttula, Suresh (1):
+-
+
- st/va:Add support for indirect manner by returning VA_STATUS_ERROR_OPERATION_FAILED +
Hal Gentz (1):
+-
+
- glx: Fix synthetic error generation in __glXSendError +
Heinrich (1):
+-
+
- gbm: Improve documentation of BO import +
Iago Toral Quiroga (39):
+-
+
- compiler/nir: add an is_conversion field to nir_op_info +
- compiler/nir: add lowering option for 16-bit fmod +
- compiler/nir: add lowering for 16-bit flrp +
- compiler/nir: add lowering for 16-bit ldexp +
- intel/compiler: add a NIR pass to lower conversions +
- intel/compiler: split float to 64-bit opcodes from int to 64-bit +
- intel/compiler: handle b2i/b2f with other integer conversion opcodes +
- intel/compiler: assert restrictions on conversions to half-float +
- intel/compiler: lower some 16-bit float operations to 32-bit +
- intel/compiler: handle extended math restrictions for half-float +
- intel/compiler: implement 16-bit fsign +
- intel/compiler: drop unnecessary temporary from 32-bit fsign implementation +
- intel/compiler: add instruction setters for Src1Type and Src2Type. +
- intel/compiler: add new half-float register type for 3-src instructions +
- intel/compiler: don't compact 3-src instructions with Src1Type or Src2Type bits +
- intel/compiler: allow half-float on 3-source instructions since gen8 +
- intel/compiler: set correct precision fields for 3-source float instructions +
- intel/compiler: fix ddx and ddy for 16-bit float +
- intel/compiler: fix ddy for half-float in Broadwell +
- intel/compiler: workaround for SIMD8 half-float MAD in gen8 +
- intel/compiler: split is_partial_write() into two variants +
- intel/compiler: activate 16-bit bit-size lowerings also for 8-bit +
- intel/compiler: rework conversion opcodes +
- intel/compiler: ask for an integer type if requesting an 8-bit type +
- intel/eu: force stride of 2 on NULL register for Byte instructions +
- intel/compiler: generalize the combine constants pass +
- intel/compiler: implement is_zero, is_one, is_negative_one for 8-bit/16-bit +
- intel/compiler: add a brw_reg_type_is_integer helper +
- intel/compiler: fix cmod propagation for non 32-bit types +
- intel/compiler: remove inexact algebraic optimizations from the backend +
- intel/compiler: skip MAD algebraic optimization for half-float or mixed mode +
- intel/compiler: implement SIMD16 restrictions for mixed-float instructions +
- intel/compiler: also set F execution type for mixed float mode in BDW +
- intel/compiler: validate region restrictions for half-float conversions +
- intel/compiler: validate conversions between 64-bit and 8-bit types +
- intel/compiler: validate region restrictions for mixed float mode +
- compiler/spirv: move the check for Int8 capability +
- anv/pipeline: support Float16 and Int8 SPIR-V capabilities in gen8+ +
- anv/device: expose VK_KHR_shader_float16_int8 in gen8+ +
Ian Romanick (55):
+-
+
- nir: Silence zillions of unused parameter warnings in release builds +
- intel/compiler: Silence warning about value that may be used uninitialized +
- nir: Document some fields of nir_loop_terminator +
- nir: Refactor code that checks phi nodes in opt_peel_loop_initial_if +
- nir: Select phi nodes using prev_block instead of continue_block +
- nir: Split ALU instructions in loops that read phis +
- nir: Convert a bcsel with only phi node sources to a phi node +
- spirv: Add missing break +
- nir/algebraic: Convert some f2u to f2i +
- nir/algebraic: Simplify comparison with sequential integers starting with 0 +
- intel/vec4: Emit constants for some ALU sources as immediate values +
- nir/algebraic: Replace i2b used by bcsel or if-statement with comparison +
- intel/fs: Relax type matching rules in cmod propagation from MOV instructions +
- intel/fs: Handle OR source modifiers in algebraic optimization +
- intel/fs: Refactor ALU source and destination handling to a separate function +
- intel/fs: Emit logical-not of operands on Gen8+ +
- intel/fs: Use De Morgan's laws to avoid logical-not of a logic result on Gen8+ +
- intel/fs: Emit better code for b2f(inot(a)) and b2i(inot(a)) +
- nir/algebraic: Replace a bcsel of a b2f sources with a b2f(!(a || b)) +
- intel/fs: Generate if instructions with inverted conditions +
- nir/algebraic: Replace a-fract(a) with floor(a) +
- intel/fs: Don't assert on b2f with a saturate modifier +
- nir/algebraic: Optimize away an fsat of a b2f +
- intel/compiler: Silence many unused parameter warnings in brw_eu.h +
- intel/compiler: Silence unused parameter warning in brw_interpolation_map.c +
- intel/fs: nir_op_extract_i8 extracts a byte, not a word +
- intel/fs: Fix extract_u8 of an odd byte from a 64-bit integer +
- nir/algebraic: Fix up extract_[iu]8 after loop unrolling +
- nir/algebraic: Remove redundant extract_[iu]8 patterns +
- nir/algebraic: Add missing 64-bit extract_[iu]8 patterns +
- nir/algebraic: Add missing 16-bit extract_[iu]8 patterns +
- nir/algebraic: Fix up extract_[iu]8 after loop unrolling +
- nir/algebraic: Remove redundant extract_[iu]8 patterns +
- nir/algebraic: Add missing 64-bit extract_[iu]8 patterns +
- nir/algebraic: Add missing 16-bit extract_[iu]8 patterns +
- nir: Add nir_const_value_negative_equal +
- nir: Add nir_alu_srcs_negative_equal +
- nir: Add partial redundancy elimination for compares +
- intel/compiler: Use partial redundancy elimination for compares +
- intel/fs: Eliminate dead code first +
- intel/fs: Refactor code generation for nir_op_fsign to its own function +
- intel/fs: Add a scale factor to emit_fsign +
- intel/fs: Generate better code for fsign multiplied by a value +
- nir/algebraic: Recognize open-coded copysign(1.0, a) +
- nir/algebraic: Replace a pattern where iand with a Boolean is used as a bcsel +
- nir/algebraic: Fix some 1-bit Boolean weirdness +
- nir/algebraic: Strength reduce some compares of x and -x +
- intel/fs: Add support for float16 to the fsign optimizations +
- glsl: Silence may unused parameter warnings in glsl/ir.h +
- intel/compiler: Don't have sepearate, per-Gen nir_options +
- intel/compiler: Lower ffma on Gen4 and Gen5 +
- intel/fs: Fix D to W conversion in opt_combine_constants +
- mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE +
- nir: Saturating integer arithmetic is not associative +
- Revert "nir: add late opt to turn inot/b2f combos back to bcsel" +
Icenowy Zheng (5):
+-
+
- lima: add dummy set_sample_mask function +
- lima: make lima_context_framebuffer subtype of pipe_framebuffer_state +
- lima: implement blit with util_blitter +
- lima: lower bool to float when building shaders +
- lima: add Android build +
Ilia Mirkin (14):
+-
+
- nv50,nvc0: add explicit settings for recent caps +
- nvc0: add support for handling indirect draws with attrib conversion +
- nvc0/ir: always use CG mode for loads from atomic-only buffers +
- nvc0/ir: fix second tex argument after levelZero optimization +
- nvc0: fix 3d images on kepler +
- nv50,nvc0: use condition for occlusion queries when already complete +
- nvc0: stick zero values for the compute invocation counts +
- nvc0: we have 16k-sized framebuffers, fix default scissors +
- swr: set PIPE_CAP_MAX_VARYINGS correctly +
- mesa: add explicit enable for EXT_float_blend, and error condition +
- st/mesa: enable GL_EXT_float_blend when possible +
- i965: always enable EXT_float_blend +
- nv50: disable compute +
- glsl: fix recording of variables for XFB in TCS shaders +
Illia Iorin (1):
+-
+
- mesa/main: Fix multisample texture initialize +
James Zhu (12):
+-
+
- gallium/auxiliary/vl: Move dirty define to header file +
- gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API +
- gallium/auxiliary/vl: Rename csc_matrix and increase its size. +
- gallium/auxiliary/vl: Add compute shader to support video compositor render +
- gallium/auxiliary/vl: Add video compositor compute shader render +
- gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba +
- gallium/auxiliary/vl: Increase shader_params size +
- gallium/auxiliary/vl: Change grid setting +
- gallium/auxiliary/vl: Change weave compute shader implementation +
- gallium/auxiliary/vl: Fixed blur issue with weave compute shader +
- gallium/auxiliary/vl: Fixed blank issue with compute shader +
- gallium/auxiliary/vl: Add barrier/unbind after compute shader launch. +
Jan Vesely (2):
+-
+
- Partially revert "gallium: fix autotools build of pipe_msm.la" +
- gallium/aux: Report error if loading of a pipe driver fails. +
Jan Zielinski (1):
+-
+
- swr/rast: fix 32-bit compilation on Linux +
Jason Ekstrand (212):
+-
+
- spirv: Replace vtn_constant_value with vtn_constant_uint +
- spirv: Rework handling of spec constant workgroup size built-ins +
- spirv: Handle constants and types before execution modes +
- spirv: Handle OpExecutionModeId +
- spirv: Support LocalSizeId and LocalSizeHintId execution modes +
- intel/nir: Add global support to lower_mem_access_bit_sizes +
- intel/fs/cse: Split create_copy_instr into three cases +
- intel/fs: Properly handle 64-bit types in LOAD_PAYLOAD +
- intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode +
- intel/fs: Implement load/store_global with A64 untyped messages +
- intel/fs: Use SENDS for A64 writes on gen9+ +
- intel/fs: Implement nir_intrinsic_global_atomic_* +
- anv: Implement VK_EXT_buffer_device_address +
- relnotes: Add VK_EXT_buffer_device_address +
- nir/deref: Drop zero ptr_as_array derefs +
- README: Drop the badges from the readme +
- intel/fs: Use enumerated array assignments in fb read TXF setup +
- nir/deref: Rematerialize parents in rematerialize_derefs_in_use_blocks +
- nir: Silence a couple of warnings in release builds +
- anv/blorp: Delete a pointless assert +
- anv: Silence some compiler warnings in release builds +
- intel/fs: Silence a compiler warning +
- intel/fs: Bail in optimize_extract_to_float if we have modifiers +
- nir/dead_cf: Inline cf_node_has_side_effects +
- nir/dead_cf: Stop relying on liveness analysis +
- compiler/types: Add a contains_64bit helper +
- nir/xfb: Properly align 64-bit values +
- nir: Rewrite lower_clip_cull_distance_arrays to do a lot less lowering +
- nir/xfb: Work in terms of components rather than slots +
- nir/xfb: Handle compact arrays in gather_xfb_info +
- nir: Fix a compile warning +
- nir/lower_clip_cull: Fix an incorrect assert +
- iris: Don't lower image formats for write-only images +
- iris/compute: Don't increment the grid size offset +
- iris/compute: Zero out the last grid size on indirect dispatches +
- iris: Configure the L3$ on the compute context +
- iris: Don't set constant read lengths at upload time +
- iris: Allocate buffer resources separately +
- iris: Copy anv's MI_MATH helpers for multiplication and division +
- nir/split_vars: Don't compact vectors unnecessarily +
- nir/builder: Don't emit no-op swizzles +
- intel/eu: Add an EOT parameter to send_indirect_[split]_message +
- intel/fs: Add an enum type for logical sampler inst sources +
- intel/fs: Re-order logical surface arguments +
- intel/fs: Drop the fs_surface_builder +
- intel/vec4: Drop dead code for handling typed surface messages +
- intel/fs: Get rid of the IMAGE_SIZE opcode +
- intel/compiler: Drop unused surface opcodes +
- intel/schedule_instructions: Move some comments +
- intel/compiler: Re-prefix non-logical surface opcodes with VEC4 +
- anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport +
- spirv: OpImageQueryLod requires a sampler +
- intel,nir: Lower TXD with min_lod when the sampler index is not < 16 +
- anv: Use an actual binding for gl_NumWorkgroups +
- anv/pipeline: Drop anv_fill_binding_table +
- anv/descriptor_set: Refactor alloc/free of descriptor sets +
- anv: Rework arguments to anv_descriptor_set_write_* +
- anv: Stop allocating buffer views for dynamic buffers +
- anv: Count image param entries rather than images +
- anv: Clean up descriptor set layouts +
- anv: drop add_var_binding from anv_nir_apply_pipeline_layout.c +
- anv: Refactor descriptor pushing a bit +
- anv: Take references to push descriptor set layouts +
- anv: Add a concept of a descriptor buffer +
- spirv: Pull offset/stride from the pointer for OpArrayLength +
- spirv: Use the generic dereference function for OpArrayLength +
- spirv: Use the same types for resource indices as pointers +
- anv: Implement VK_EXT_inline_uniform_block +
- nir: Expose double and int64 op_to_options_mask helpers +
- nir: Teach loop unrolling about 64-bit instruction lowering +
- i965: Compile the fp64 program based on nir options +
- intel/debug: Add a debug flag to force software fp64 +
- intel/nir: Drop an unneeded lower_constant_initializers call +
- glsl/nir: Add a shared helper for building float64 shaders +
- glsl/nir: Inline functions in float64_funcs_to_nir +
- nir/inline_functions: Break inlining into a builder helper +
- nir/deref: Expose nir_opt_deref_impl +
- nir/lower_doubles: Inline functions directly in lower_doubles +
- intel/nir: Move 64-bit lowering later +
- st/nir: Move 64-bit lowering later +
- nir/builder: Emit better code for iadd/imul_imm +
- nir/builder: Cast array indices in build_deref_follower +
- nir/builder: Add a build_deref_array_imm helper +
- intel/nir: Move lower_mem_access_bit_sizes to postprocess_nir +
- anv/pipeline: Move lower_explicit_io much later +
- nir: Add a pass for lowering IO back to vector when possible +
- intel/nir: Vectorize all IO +
- anv: Ignore VkRenderPassInputAttachementAspectCreateInfo +
- nir/loop_unroll: Fix out-of-bounds access handling +
- glsl/list: Add a list variant of insert_after +
- glsl/lower_vector_derefs: Don't use a temporary for TCS outputs +
- anv: Stop using VK_TRUE/FALSE +
- anv/pass: Flag the need for a RT flush for resolve attachments +
- anv: Only set 3DSTATE_PS::VectorMaskEnable on gen8+ +
- nir/algebraic: Add a couple optimizations for iabs and ishr +
- nir/validate: Only require bare types to match for copy_deref +
- nir/validate: Allow 32-bit boolean load/store intrinsics +
- compiler/types: Add a new is_interface C wrapper +
- compiler/types: Add a C wrapper to get full struct field data +
- compiler/types: Add helpers to get explicit types for standard layouts +
- nir/deref: Consider COHERENT decorated var derefs as aliasing +
- nir: Rename nir_address_format_vk_index_offset to not be vk +
- nir/lower_io: Add a new buffer_array_length intrinsic and lowering +
- glsl: Don't lower vector derefs for SSBOs, UBOs, and shared +
- glsl/nir: Set explicit types on UBO/SSBO variables +
- glsl/nir: Handle unlowered SSBO atomic and array_length intrinsics +
- glsl/nir: Add a pass to lower UBO and SSBO access +
- i965: Stop setting LowerBuferInterfaceBlocks +
- st/mesa: Let NIR lower UBO and SSBO access when we have it +
- nir/builder: Add a vector extract helper +
- nir: Add a new pass to lower array dereferences on vectors +
- intel/nir: Lower array-deref-of-vector UBO and SSBO loads +
- anv: Implement VK_EXT_host_query_reset +
- anv,radv: Implement VK_KHR_surface_capability_protected +
- Revert "nir: const `nir_call_instr::callee`" +
- anv: Bump maxComputeWorkgroupInvocations +
- nir: Constant values are per-column not per-component +
- anv,radv,turnip: Lower TG4 offsets with nir_lower_tex +
- spirv: Drop inline tg4 lowering +
- nir/lower_io: Add a bounds-checked 64-bit global address format +
- nir: Add a lowering pass for non-uniform resource access +
- nir: Add texture sources and intrinsics for bindless +
- nir: Add access flags to deref and SSBO atomics +
- spirv: Handle the NonUniformEXT decoration +
- Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir" +
- nir: Lock around validation fail shader dumping +
- nir/algebraic: Drop some @bool specifiers +
- nir/algebraic: Add some logical OR and AND patterns +
- vc4: Prefer nir_src_comp_as_uint over nir_src_as_const_value +
- nir/search: Search for all combinations of commutative ops +
- nir: Get rid of nir_register::is_packed +
- nir: Get rid of global registers +
- intel/common: Add a MI command builder +
- intel/common: Add unit tests for gen_mi_builder +
- anv: Use gen_mi_builder for CmdDrawIndirectByteCount +
- anv: Use gen_mi_builder for computing resolve predicates +
- anv: Use gen_mi_builder for indirect draw parameters +
- anv: Use gen_mi_builder for indirect dispatch +
- anv: Use gen_mi_builder for conditional rendering +
- anv: Use gen_mi_builder for queries +
- anv: Move mi_memcpy and mi_memset to gen_mi_builder +
- anv/cmd_buffer: Use gen_mi_sub instead of gen_mi_add with a negative +
- intel/common: Support bigger right-shifts with mi_builder +
- anv/pipeline: Fix MEDIA_VFE_STATE::PerThreadScratchSpace on gen7 +
- nir: Add a pass for selectively lowering variables to scratch space +
- intel/nir: Take a nir_tex_instr and src index in brw_texture_offset +
- nir/builder: Add a nir_imm_zero helper +
- nir/print: Use nir_src_as_int for array indices +
- nir/constant_folding: Get rid of a bit size switch statement +
- spirv: Drop some unneeded bit size switch statements +
- nir/load_const_to_scalar: Get rid of a bit size switch statement +
- nir/validate: Require unused bits of nir_const_value to be zero +
- vulkan: Update the XML and headers to 1.1.106 +
- anv: Update to use the new features struct names +
- nir/algebraic: Move the template closer to the render function +
- nir/algebraic: Use a cache to avoid re-emitting structs +
- intel/mi_builder: Re-order an initializer +
- intel/mi_builder: Disable mem_mem tests on IVB +
- nir: Drop "struct" from some nir_* declarations +
- nir: Rework nir_src_as_alu_instr to not take a pointer +
- nir: Add a nir_src_as_intrinsic() helper +
- anv: Re-sort the GetPhysicalDeviceFeatures2 switch statement +
- anv: Drop some unneeded ANV_FROM_HANDLE for physical devices +
- intel/fs: Account for live range lengths in spill costs +
- anv: Make all VkDeviceMemory BOs resident permanently +
- anv: Put image params in the descriptor set buffer on gen8 and earlier +
- anv: Add a #define for the max binding table size +
- anv/pipeline: Sort bindings by most used first +
- anv/pipeline: Add skeleton support for spilling to bindless +
- nir/lower_io: Expose some explicit I/O lowering helpers +
- intel/nir: Re-run int64 lowering in postprocess_nir +
- anv: Add a has_a64_buffer_access to anv_physical_device +
- anv: Lower some SSBO operations in apply_pipeline_layout +
- anv: Implement SSBOs bindings with GPU addresses in the descriptor BO +
- anv: Implement VK_KHR_shader_atomic_int64 +
- intel,nir: Lower TXD with a bindless sampler +
- intel/fs: Add support for bindless texture ops +
- anv: Count the number of planes in each descriptor binding +
- anv: Use write_image_view to initialize immutable samplers +
- anv: Pass the plane into lower_tex_deref +
- anv: Use bindless textures and samplers +
- intel/fs: Add support for bindless image load/store/atomic +
- anv: Use bindless handles for images +
- anv: Put binding flags in descriptor set layouts +
- anv: Implement VK_EXT_descriptor_indexing +
- nir: Add helpers for getting the type of an address format +
- anv/nir: Add a central helper for figuring out SSBO address formats +
- anv: Ignore descriptor binding flags if bindingCount == 0 +
- anv: Rework the descriptor set layout create loop +
- anv,radv: Update release notes for newly implemented extensiosn +
- nir: Use the NIR_SRC_AS_ macro to define nir_src_as_deref +
- anv/descriptor_set: Unlink sets from the pool in set_destroy +
- anv/descriptor_set: Destroy sets before pool finalization +
- anv/descriptor_set: Only vma_heap_finish if we have a descriptor buffer +
- anv/descriptor_set: Properly align descriptor buffer to a page +
- anv: Better handle 32-byte alignment of descriptor set buffers +
- anv/descriptor_set: Don't fully destroy sets in pool destroy/reset +
- nir/algebraic: Optimize integer cast-of-cast +
- util/bitset: Return an actual bool from test macros +
- anv: Stop including POS in FS input limits +
- anv,i965: Stop warning about incomplete gen11 support +
- nir: Add a SSA type gathering pass +
- intel/fs/ra: Only add dest interference to sources that exist +
- intel/fs/ra: Stop adding RA interference to too many SENDS nodes +
- anv: Emulate texture swizzle in the shader when needed +
- anv: Stop forcing bindless for images +
- anv: Only consider minSampleShading when sampleShadingEnable is set +
- iris: Don't assume UBO indices are constant +
- intel/fs,vec4: Use g0 as the header for MFENCE +
- intel/fs: Do a stalling MFENCE in endInvocationInterlock() +
- nir/dead_cf: Call instructions aren't dead +
- nir/propagate_invariant: Don't add NULL vars to the hash table +
Jian-Hong Pan (1):
+-
+
- intel: Fix the description of Coffeelake pci-id 0x3E98 +
Jiang, Sonny (1):
+-
+
- va: use a compute shader for the blit +
John Stultz (3):
+-
+
- mesa: android: freedreno: Fix build failure due to path change +
- mesa: Makefile.sources: Add ir3_nir_lower_load_barycentric_at_sample/offset to Makefile.sources +
- mesa: Makefile.sources: Add nir_lower_fb_read.c to Makefile.sources list +
Jon Turney (1):
+-
+
- meson: Force '.so' extension for DRI drivers +
Jonathan Marek (22):
+-
+
- nir: add missing vec opcodes in lower_bool_to_float +
- freedreno: a2xx: fix fast clear +
- freedreno: a2xx: don't write 4th vertex in mem2gmem +
- freedreno: a2xx: add use_hw_binning function +
- freedreno: a2xx: fix fast clear for some gmem configurations +
- freedreno: a2xx: fix mipmapping for NPOT textures +
- freedreno: use renderonly path for buffers allocated with modifiers +
- freedreno: catch failing fd_blit and fallback to software blit +
- mesa: add GL_AMD_compressed_ATC_texture support +
- gallium: add ATC format support +
- llvmpipe, softpipe: no support for ATC textures +
- st/mesa: add ATC support +
- freedreno: a3xx: add GL_AMD_compressed_ATC_texture support +
- freedreno: a2xx: add GL_AMD_compressed_ATC_texture support +
- svga: add new ATC formats to the format conversion table +
- freedreno: a2xx: fix builtin blit program compilation +
- freedreno: a2xx: disable PIPE_CAP_PACKED_UNIFORMS +
- freedreno: a2xx: use nir_lower_io for TGSI shaders +
- freedreno: a2xx: enable batch reordering +
- freedreno: a2xx: same gmem2mem sequence for all tiles +
- nir: improve convert_yuv_to_rgb +
- freedreno/ir3: fix input ncomp for vertex shaders +
Jordan Justen (22):
+-
+
- iris: Set num_uniforms in bytes +
- iris/compute: Set mask bits on PIPELINE_SELECT +
- iris: Add IRIS_DIRTY_CONSTANTS_CS +
- iris: Add iris_restore_compute_saved_bos +
- iris/compute: Add MEDIA_STATE_FLUSH following WALKER +
- iris/compute: Flush compute batches +
- iris/compute: Get group counts from grid->grid +
- iris/program: Don't try to push ubo ranges for compute +
- iris/compute: Wait on compute batch when mapping +
- iris/compute: Provide binding table entry for gl_NumWorkGroups +
- iris/compute: Flush compute batch on memory-barriers +
- iris/compute: Push subgroup-id +
- iris/compute: Support indirect compute dispatch +
- iris: Emit default L3 config for the render pipeline +
- genxml/gen_bits_header.py: Use regex to strip no alphanum chars +
- genxml: Remove extra space in gen4/45/5 field name +
- iris: Add gitlab-ci build testing +
- iris: Always use in-tree i915_drm.h +
- nir: Add int64/doubles options into nir_shader_compiler_options +
- intel/compiler: Move int64/doubles lowering options +
- scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering +
- intel/genxml: Support base-16 in value & start fields in gen_sort_tags.py +
Jose Maria Casanova Crespo (4):
+-
+
- iris: Enable ARB_shader_draw_parameters support +
- glsl: fix typos in comments "transfor" -> "transform" +
- glsl: TCS outputs can not be transform feedback candidates on GLES +
- iris: setup EdgeFlag Vertex Element when needed. +
José Fonseca (1):
+-
+
- scons: Workaround failures with MSVC when using SCons 3.0.[2-4]. +
Juan A. Suarez Romero (22):
+-
+
- anv/cmd_buffer: check for NULL framebuffer +
- nir: move ALU instruction before the jump instruction +
- nir: remove jump from two merging jump-ending blocks +
- genxml: add missing field values for 3DSTATE_SF +
- anv: advertise 8 subpixel precision bits +
- nir/spirv: return after emitting a branch in block +
- anv: destroy descriptor sets when pool gets reset +
- nir: deref only for OpTypePointer +
- anv: advertise 8 subtexel/mipmap precision bits +
- nir/xfb: do not use bare interface type +
- meson: Add dependency on genxml to anvil genfiles +
- Revert "intel/compiler: split is_partial_write() into two variants" +
- spirv: add missing SPV_EXT_descriptor_indexing capabilities +
- radv: enable descriptor indexing capabilities +
- anv: enable descriptor indexing capabilities +
- Update version to 19.1.0-rc1 +
- Update version to 19.1.0-rc2 +
- cherry-ignore: radeonsi: update buffer descriptors in all contexts after buffer invalidation +
- Update version to 19.1.0-rc3 +
- Update version to 19.1.0-rc4 +
- Update version to 19.1.0-rc5 +
- Update version to 19.1.0 +
Julien Isorce (5):
+-
+
- gallium: add resource_get_info to pipe_screen +
- radeonsi: implement resource_get_info +
- st/va: properly set stride and offset in vlVaDeriveImage +
- r600: implement resource_get_info +
- st/va: check resource_get_info nullity in vlVaDeriveImage +
Józef Kucia (3):
+-
+
- mesa: Fix GL_NUM_DEVICE_UUIDS_EXT +
- radv: Fix driverUUID +
- radv: clear vertex bindings while resetting command buffer +
Karol Herbst (82):
+-
+
- nvc0/ir: replace cvt instructions with add to improve shader performance +
- gk104/ir: Use the new rcp/rsq in library +
- gm107/ir: add fp64 rcp +
- gm107/ir: add fp64 rsq +
- gallium: add PIPE_CAP_MAX_VARYINGS +
- st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable +
- glsl_type: initialize offset and location to -1 for glsl_struct_field +
- nir/opt_if: don't mark progress if nothing changes +
- clover: update ICD table to support everything up to 2.2 +
- nir: replace magic numbers with M_PI +
- nir/spirv: improve parsing of the memory model +
- nir: add support for address bit sized system values +
- nir/vtn: add support for SpvBuiltInGlobalLinearId +
- nir/spirv: initial handling of OpenCL.std extension opcodes +
- prog_to_nir: fix write from vps to FOG +
- nvc0: print the shader type when dumping headers +
- nv50/ir: move common converter code in base class +
- nv50/ir: add lowering helper +
- nouveau: add support for nir +
- nouveau: fix nir and TGSI shader cache collision +
- nv50/ir/nir: run some passes to make the conversion easier +
- nv50/ir/nir: track defs and provide easy access functions +
- nv50/ir/nir: add nir type helper functions +
- nv50/ir/nir: run assignSlots +
- nv50/ir/nir: add loadFrom and storeTo helpler +
- nv50/ir/nir: parse NIR shader info +
- nv50/ir/nir: implement nir_load_const_instr +
- nv50/ir/nir: add skeleton for nir_intrinsic_instr +
- nv50/ir/nir: implement nir_alu_instr handling +
- nv50/ir/nir: implement nir_intrinsic_load_uniform +
- nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)output +
- nv50/ir/nir: implement load_(interpolated_)input/output +
- nv50/ir/nir: implement intrinsic_discard(_if) +
- nv50/ir/nir: implement loading system values +
- nv50/ir/nir: implement nir_ssa_undef_instr +
- nv50/ir/nir: implement nir_instr_type_tex +
- nv50/ir/nir: add skeleton getOperation for intrinsics +
- nv50/ir/nir: implement vote and ballot +
- nv50/ir/nir: implement variable indexing +
- nv50/ir/nir: implement geometry shader nir_intrinsics +
- nv50/ir/nir: implement nir_intrinsic_load_ubo +
- nv50/ir/nir: implement ssbo intrinsics +
- nv50/ir/nir: implement images +
- nv50/ir/nir: add memory barriers +
- nv50/ir/nir: implement load_per_vertex_output +
- nv50/ir/nir: implement intrinsic shader_clock +
- nv50/ir/nir: handle user clip planes for each emitted vertex +
- nv50ir/nir: move immediates before use +
- glsl: add packed for struct types +
- glsl: add cl_size and cl_alignment +
- nir/lower_locals_to_regs: cast array index to 32 bit +
- nir/spirv: handle kernel function parameters +
- nir/spirv: support physical pointers +
- nir: add support for gather offsets +
- nv50/ir/nir: support gather offsets +
- nir/lower_tex: Add support for tg4 offsets lowering +
- nir/print: fix printing the image_array intrinsic index +
- nir/validate: validate that tex deref sources are actually derefs +
- v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value +
- panfrost/midgard: use nir_src_is_const and nir_src_as_uint +
- glsl/standalone: add GLES3.1 and GLES3.2 compatibility +
- nir: move brw_nir_rewrite_image_intrinsic into common code +
- glsl_to_nir: handle bindless textures +
- glsl/nir: fetch the type for images from the deref instruction +
- glsl/nir: add support for lowering bindless images_derefs +
- nv50/ir/nir: handle bindless texture +
- nv50/ir/nir: add support for bindless images +
- nvc0/nir: enable bindless texture +
- lima: add bool parameter to type_size function +
- amd/nir: some cleanups +
- radv: use nir constant helpers +
- intel/nir: use nir_src_is_const and nir_src_as_uint +
- freedreno/ir3: use nir_src_as_uint in a few places +
- lima: use nir_src_as_float +
- nir/builder: Move nir_imm_vec2 from blorp into the builder +
- nir/loop_analyze: use nir_const_value.b for boolean results, not u32 +
- spirv: reduce array size in vtn_handle_constant +
- nir: make nir_const_value scalar +
- vtn: handle bitcast with pointer src/dest +
- nir: Add a nir_builder_alu variant which takes an array of components +
- nir: Add nir_op_vec helper +
- spirv/cl: support vload/vstore +
Kasireddy, Vivek (3):
+-
+
- nir/lower_tex: Add support for XYUV lowering +
- dri: Add XYUV8888 format +
- i965: Add support for sampling from XYUV images +
Kenneth Graunke (872):
+-
+
- st/mesa: Set pipe_image_view::shader_access in PBO readpixels. +
- st/nir: Move varying setup code to a helper function. +
- st/nir: Make new helpers for constructing built-in NIR shaders. +
- st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader. +
- st/mesa: Add NIR versions of the drawpixels Z/stencil fragment shaders. +
- st/mesa: Add NIR versions of the clear shaders. +
- st/mesa: Add a NIR version of the OES_draw_texture built-in shaders. +
- st/mesa: Add NIR versions of the PBO upload/download shaders. +
- program: Use u_bit_scan64 in prog_to_nir. +
- program: Extend prog_to_nir handle system values. +
- nir: Record info->fs.pixel_center_integer in lower_system_values +
- compiler: Mark clip/cull distance arrays as compact before lowering. +
- nir: Bail on clip/cull distance lowering if GLSL IR already did it. +
- nir: Avoid clip/cull distance lowering multiple times. +
- nir: Avoid splitting compact arrays into per-element variables. +
- st/nir: Call nir_lower_clip_cull_distance_arrays(). +
- gallium: Add a PIPE_CAP_NIR_COMPACT_ARRAYS capability bit. +
- nouveau: Silence unhandled cap warnings +
- st/mesa: Limit GL_MAX_[NATIVE_]PROGRAM_PARAMETERS_ARB to 2048 +
- glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program +
- glsl: Don't look at sampler uniform storage for internal vars +
- i965: Call nir_lower_samplers for ARB programs. +
- st/nir: Pull sampler lowering into a helper function. +
- st/nir: Lower sampler derefs for builtin shaders. +
- st/nir: Use sampler derefs in built-in shaders. +
- program: Make prog_to_nir create texture/sampler derefs. +
- nir: Use sampler derefs in drawpixels and bitmap lowering. +
- nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref. +
- i965: Drop unnecessary 'and' with prog->SamplerUnits +
- i965: Use info->textures_used instead of prog->SamplersUsed. +
- mesa: Advertise EXT_float_blend in ES 3.0+ contexts. +
- anv: Put MOCS in the correct location +
- spirv: Eliminate dead input/output variables after translation. +
- nir: Don't reassociate add/mul chains containing only constants +
- compiler: Make is_64bit(GL_*) helper more broadly available +
- mesa: Align doubles to a 64-bit starting boundary, even if packing. +
- radeonsi: Go back to using llvm.pow intrinsic for nir_op_fpow +
- st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders. +
- nir: Don't forget if-uses in new nir_opt_dead_cf liveness check +
- iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs. +
- iris: viewport state, sort of +
- iris: port over batchbuffer updates +
- iris: initial render state upload +
- iris: packing with valgrind. +
- iris: merge pack +
- iris: initial gpu state, merges +
- iris: RASTER + SF + some CLIP, fix DIRTY vs. NEW +
- iris: scissors +
- iris: SF_CLIP_VIEWPORT +
- iris: Surfaces! +
- iris: sampler views +
- iris: stipples and vertex elements +
- iris: framebuffers +
- iris: don't segfault on !old_cso +
- iris: fix SF_CL length +
- iris: a bit of depth +
- iris: some draw info, vbs, sample mask +
- iris: fix crash - CSO binding can be NULL (when destroying context) +
- iris: COLOR_CALC_STATE +
- iris: sampler states +
- iris: emit 3DSTATE_SAMPLER_STATE_POINTERS +
- iris: basic push constant alloc +
- iris: some program code +
- iris: linear resources +
- iris: maps +
- iris: shader debug log +
- iris: drop unused field +
- iris: make an ice->render_batch field +
- iris: disable execbuf for now +
- iris: delete iris_pipe.c, shuffle code around +
- iris: init the batch! +
- iris: fix/rework line stipple +
- iris: actually save VBs +
- iris: msaa sample count packing problems +
- iris: fix prim type +
- iris: fix bogus index buffer reference +
- iris: draw->restart_index is uninitialized if PR is not enabled +
- iris: parse INTEL_DEBUG +
- iris: reworks, FS compile pieces +
- iris: import program cache code +
- iris: do the FS...asserts because we don't lower uniforms yet +
- iris: lower io +
- iris: make iris_batch target a particular ring +
- iris: kill iris_new_batch +
- iris: move MAX defines to iris_batch.h +
- iris: bit of SBA code +
- iris: flag SBA updates when instruction BO changes +
- iris: try and have an iris address +
- iris: so, sba then. +
- iris: reference VB BOs +
- iris: VB addresses +
- iris: DEBUG=bat +
- iris: VB fixes +
- iris: actually APPEND commands, not stomp over the top and never incr +
- iris: actually flush the commands +
- iris: actually advance forward when emitting commands +
- iris: initialize dirty bits to ~0ull +
- iris: hack to stop crashing on samplers for now +
- iris: fix indentation +
- iris: fix assert +
- iris: fix VBs +
- iris: vertex packet fixes +
- iris: fix VF instancing length so we don't get garbage in batch +
- iris: 3DPRIMITIVE fields +
- iris: bind_state -> compute state +
- iris: scissor slots +
- iris: some shader bits +
- iris: promote iris_program_cache_item to iris_compiled_shader +
- iris: actually save derived state +
- iris: emit shader packets +
- iris: convert IRIS_DIRTY_* to #defines +
- iris: don't forget about TE +
- iris: reorganize commands to match brw +
- iris: initial gpu state +
- iris: WM. +
- iris: index buffer BO +
- iris: more comes from bits filled in +
- iris: drop const from prog data parameters +
- iris: softpin some things +
- iris: use vtbl to avoid multiple symbols, fix state base address +
- iris: fix SBA +
- iris: move key pop to state module +
- iris: bits of WM key +
- iris: shuffle comments +
- iris: no NEW_SBA +
- iris: rewrite program cache to use u_upload_mgr +
- iris: actually destroy the cache +
- iris: actually softpin at an address +
- iris: actually set KSP offsets +
- iris: URB configs. +
- iris: dummy constants +
- iris: blend state +
- iris: alpha testing in PSB +
- iris: basic SBE code +
- iris: warning fixes +
- iris: fix silly unused batch with addr macro +
- iris: render targets! +
- iris: don't do samplers for disabled stages +
- iris: smaller blend state +
- iris: actually pin the instruction cache buffers +
- iris: compctrl +
- iris: more sketchy SBE +
- iris: fix dmabuf retval comparisons +
- iris: more SF CL VPs +
- iris: catastrophic state pointer mistake +
- iris: fix extents +
- iris: write DISABLES are not write ENABLES...whoops +
- iris: sample mask...not 0. +
- iris: uniform bits...badly +
- iris: warn if execbuf fails +
- iris: NOOP pad batches correctly +
- iris: decode batches if they fail to submit +
- iris: enable a few more formats +
- iris: set strides on transfers +
- iris: stop adding 9 to our varyings +
- iris: bufmgr updates. +
- iris: some thinking about binding tables +
- iris: Soft-pin the universe +
- iris: fix icache memzone +
- iris: dump gtt offset in dump_validation_list +
- iris: Also set SUPPORTS_48B? Not sure if necessary. +
- iris: more uploaders +
- iris: rewrite to use memzones and not relocs +
- iris: set EXEC_OBJECT_WRITE +
- iris: include p_defines.h in iris_bufmgr.h +
- iris: binders +
- iris: hook up batch decoder +
- iris: binder fixes +
- iris: decoder fixes +
- iris: update vb BO handling now that we have softpin +
- iris: validation dumping improvements +
- iris: canonicalize addresses. +
- iris: delete more trash +
- iris: allocate SURFACE_STATEs up front and stop streaming them +
- iris: same treatment for sampler views +
- iris: assemble SAMPLER_STATE table at bind time +
- iris: fix a scissor bug +
- iris: SBA once at context creation, not per batch +
- iris: TES stash +
- iris: isv freeing fixes +
- iris: set sampler views +
- iris: decoder fixes +
- iris: better BT asserts +
- iris: increase allocator alignment +
- iris: fix index +
- iris: port bug fix from i965 +
- iris: fixes from i965 +
- iris: fixes +
- iris: crazy pipe control code +
- iris: bo reuse +
- iris: vma fixes - don't free binder address +
- iris: vma - fix assert +
- iris: better SBE +
- iris: fix texturing! +
- iris: Move get_command_space to iris_batch.c +
- iris: Defines for base addresses rather than numbers everywhere +
- iris: pull in newer comments +
- iris: copy over i965's cache tracking +
- iris: move bo_offset_from_sba +
- iris: bits of blorp code +
- iris: more blitting code to make readpixels work +
- iris: drop bogus binder free +
- iris: fix sampler view crashes +
- iris: more blorp +
- iris: fix blorp prog data crashes +
- iris: add INTEL_DEBUG=reemit +
- iris: drop the 48b printout, we never use anything else +
- iris: hacky flushing for now +
- iris: linear staging buffers - fast CPU access... +
- iris: make blorp pin the binder +
- iris: blorp URB +
- iris: no more drawing rectangle in blorp +
- iris: assert surf init +
- iris: some depth stuff :( +
- iris: bump GL version to 4.2 +
- iris: uniforms for VS +
- iris: proper length for VE packet? +
- iris: proper # of uniforms +
- iris: properly reject formats, fixes RGB32 rendering with texture float +
- iris: blorp bug fixes +
- iris: delete growing code and just die for now +
- iris: just turn batch reset_and_clear_caches into reset +
- iris: chaining not growing +
- iris: caps +
- iris: fix batch chaining... +
- iris: fix decoding and undo testing code +
- iris: Lower the max number of decoded VBO lines +
- iris: fix whitespace +
- iris: fix 3DSTATE_VERTEX_ELEMENTS length +
- iris: more depth stuffs... +
- iris: fix VF INSTANCING length +
- iris: util_copy_framebuffer_state (ported from Rob's v3d patches) +
- iris: transfers +
- iris: flush always +
- iris: maybe slightly less boats uniforms +
- iris: fix constant packet length to match i965 +
- iris: better ubo handling +
- iris: completely rewrite binder +
- iris: have more than one const_offset +
- iris: make surface states for cbufs +
- iris: fill out pull constant buffers +
- iris: fix pull bufs that aren't the first user upload +
- iris: use u_transfer helpers for now +
- iris: better VFI +
- iris: fix release builds +
- iris: drop assert for now +
- iris: disable __gen_validate_value in release mode +
- iris: allow mapped buffers during execution (faster) +
- iris: comment about reemitting and flushing +
- iris: state cleaning +
- iris: untested index buffer upload +
- iris: delete some pointless STATIC_ASSERTS +
- iris: untested SAMPLER_STATE pin BO fix +
- iris: put back the always flush - fixes some things :( +
- iris: save pointers to streamed state resources +
- iris: fix the validation list on new batches +
- iris: flag DIRTY_WM properly +
- iris: bindings dirty tracking +
- iris: some dirty fixes +
- iris: clear dirty +
- iris: plug leaks +
- iris: more leak fixes +
- iris: pc fixes +
- iris: remove 4 bytes of padding in iris_compiled_shader +
- iris: rzalloc iris_compiled_shader so memcmp works even if padding creeps in +
- iris: don't leak sampler state table resources +
- iris: don't leak keyboxes when searching for an existing program +
- iris: indentation +
- iris: use pipe resources not direct BOs +
- iris: clean up some warnings so I can see through the noise +
- iris: print binder utilization in INTEL_DEBUG=submit +
- iris: redo VB CSO a bit +
- iris: print refcounts in INTEL_DEBUG=submit +
- iris: support signed vertex buffer offsets +
- iris: fix major refcounting bug with resources +
- iris: fix caps so tests run again +
- iris: avoid crashing on unbound constant resources +
- iris: emit 3DSTATE_SBE_SWIZ +
- iris: max VP index +
- iris: fix viewport counts and settings +
- iris: fix num viewports to be based on programs +
- iris: fix VP iteration +
- iris: scissor count fixes +
- iris: actually init num_viewports +
- iris: print second batch size separately +
- iris: don't always flush +
- iris: Handle batch submission failure "better" +
- iris: bad inherited comments +
- iris: colorize batchbuffer failures to make them stand out +
- iris: iris - fix QWord aligned endings after batch chaining rework +
- iris: tidy comments about mirroring modes +
- iris: Disable unsupported mirror clamp modes +
- iris: fix fragcoord ytransform +
- iris: better boxing on maps +
- iris: clears +
- iris: rework DEBUG_REEMIT +
- iris: shader dirty bits +
- iris: clear fix +
- iris: fall back to u_generate_mipmap +
- iris: implement copy image +
- iris: lightmodel flat +
- iris: maybe-flush before blorp operations +
- iris: fix provoking vertex ordering +
- iris: larger polygon offset +
- iris: TES uniform fixes +
- iris: geometry shader support +
- iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when there aren't any +
- iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for 0 elements +
- iris: fix GS dispatch mode +
- iris: depth clears +
- iris: null surface for unbound textures +
- iris: state ref tuple +
- iris: don't include binder in surface VMA range +
- iris: border color memory zone :( +
- iris: implement border color, fix other sampler nonsense +
- iris: dead pointer +
- iris: just malloc one iris_genx_state instead of a bunch of oddball pieces +
- iris: SBE change stash +
- iris: fix zoffset asserts with 2DArray/Cube +
- iris: rename map->stride +
- iris: actually set cube bit properly +
- iris: keep DISCARD_RANGE +
- iris: actually handle array layers in blits +
- iris: comment out l/a/i/la +
- iris: fix clip flagging on fb changes +
- iris: fix depth bounds clamp enables +
- iris: don't crash on shader perf logs +
- iris: slab allocate transfers +
- iris: rearrange iris_resource.h +
- iris: Implement 3DSTATE_SO_DECL_LIST +
- iris: SO buffers +
- iris: streamout +
- iris: set even if no outputs +
- iris: bother setting program_string_id... +
- iris: fix SO_DECL_LIST +
- iris: actually pin the buffers +
- iris: fix sample mask for MSAA-off +
- iris: disable 6x MSAA support +
- iris: multislice transfer maps +
- iris: fix CC_VIEWPORT +
- iris: draw indirect support? +
- iris: save query type +
- iris: bits of multisample program key +
- iris: s/hwcso/state/g +
- iris: bind state helper function +
- iris: NOS mechanics +
- iris: record FS NOS +
- iris: fix crash +
- iris: fix sampler views of TBOs +
- iris: fix texture buffer stride +
- iris: TES program key inputs +
- iris: compile a TCS...don't bother with passthrough yet +
- iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabled +
- iris: vertex ID, instance ID +
- iris: fix SGVS when there are no valid vertex elements +
- iris: fill out MAX_PATCH_VERTICES +
- iris: assert about passthrough shaders to make this easier to detect +
- iris: fix EmitNoIndirect +
- iris: fix Z24 +
- iris: reemit blend state for alpha test function changes +
- iris: point sprite enables +
- iris: hack around samples confusion +
- iris: fix blorp filters +
- iris: expose more things that we already support +
- iris: fix msaa flipping filters +
- iris: export get_shader_info +
- iris: implement set_shader_buffers +
- iris: emit binding table for atomic counters and SSBOs +
- iris: shorten loop +
- iris: unbind compiled shaders if none are present +
- iris: fix TBO alignment to match 965 +
- iris: enable SSBOs +
- iris: fix SSBO indexing +
- iris: fix for disabling ssbos +
- iris: update bindings when changing programs +
- iris: drop unused bo parameter +
- iris: implement texture/memory barriers +
- iris: Don't reserve new binding table section unless things are dirty +
- iris: update a todo comment +
- iris: BIG OL' HACK for UBO updates +
- iris: enable texture gather +
- iris: Avoid croaking when trying to create FBO surfaces with bad formats +
- iris: fix GS output component limit +
- iris: drop pipe_shader_state +
- iris: fix sample mask +
- iris: cube arrays are cubes too +
- iris: we don't support textureGatherOffsets, need it lowered +
- iris: add minor comments +
- iris: comment everything +
- iris: sync bugfixes from brw_bufmgr +
- iris: remember to set bo->userptr +
- iris: rename ring to engine +
- iris: simplify batch len qword alignment +
- iris: get angry about execbuf failures +
- iris: fill out more caps +
- iris: depth or stencil fixes +
- iris: clear stencil +
- iris: actually emit stencil packets +
- iris: allow S8 as a stencil format +
- iris: WTF transfers +
- iris: use u_transfer_helper for depth stencil packing/unpacking +
- iris: drop stencil handling now that u_transfer_helper does it +
- iris: refcounting, who needs it? +
- iris: actually do stencil blits +
- iris: say no to more formats +
- iris: deal with Marek's new MSAA caps +
- iris: we can do multisample Z resolves +
- iris: Convert RGBX to RGBA for rendering. +
- iris: disallow RGB32 formats too +
- iris: Fix tiled memcpy for cubes...and for array slices +
- iris: blorp blit multiple slices +
- iris: assert depth is 1 in resource_copy_region +
- iris: call maybe_flush for each blorp operation +
- iris: implement ARB_clear_texture +
- iris: last VUE map NOS, handle > 16 FS inputs +
- iris: drop dead assignments +
- iris: drop pwrite +
- iris: port non-bucket alignment bugfix +
- iris: don't emit SBE all the time +
- iris: rename pipe to base +
- iris: Drop bogus sampler state saving +
- iris: move iris_shader_state from ice->shaders.state to ice->state.shaders +
- iris: Move things to iris_shader_state +
- iris: Move iris_sampler_view declaration to iris_resource.h +
- iris: track depth/stencil writes enabled +
- iris: use consistent copyright formatting +
- iris: Move cache tracking to iris_resolve.c +
- iris: proper cache tracking +
- iris: precompute hashes for cache tracking +
- iris: Reduce binder alignment from 64 to 32 +
- iris: reenable R32G32B32 texture buffers +
- iris: z_res -> s_res +
- iris: implement get_sample_position +
- iris: fix line-aa-width +
- iris: try to hack around binder issue +
- iris: fix sampler state setting +
- iris: big old hack for tex-miplevel-selection +
- iris: use linear for 1D textures +
- iris: handle level/layer in direct maps +
- iris: fix crash when binding optional shader for the first time +
- iris: Skip primitive ID overrides if the shader wrote a custom value +
- iris: fix blend state memcpy +
- iris: new caps +
- iris: use Eric's new caps helper +
- iris: Allow inlining of require/get_command_space +
- iris: skip over whole function if dirty == 0 +
- iris: don't unconditionally emit 3DSTATE_VF / 3DSTATE_VF_TOPOLOGY +
- iris: fix constant buffer 0 to be absolute +
- iris: set EXEC_OBJECT_CAPTURE on all driver internal buffers +
- iris: fix null FB and unbound tex surface state addresses +
- iris: Support multiple binder BOs, update Surface State Base Address +
- iris: fix SO offset writes for multiple streams +
- iris: update comments for multibinder +
- iris: move binder pinning outside the dirty == 0 check +
- iris: re-pin binding table contents if we didn't re-emit them +
- iris: enable ARB_enhanced_layouts +
- iris: refactor LRIs in context setup +
- iris: initialize "don't suck" bits, as Ben likes to call them +
- iris: totally untested icelake support +
- iris: refactor program CSO stuff +
- iris: silence const warning +
- iris: fix context restore of 3DSTATE_CONSTANT ranges +
- iris: properly re-pin stencil buffers +
- iris: delete bogus comment +
- iris: inherit the index buffer properly +
- iris: use 0 for TCS passthrough program string ID +
- iris: rw_bo for pipe controls +
- iris: LRM/SRM/SDI hooks +
- iris: initial query code +
- iris: gen10+ workarounds and break fix +
- iris: results write +
- iris: flush batch when asking for result via QBO +
- iris: fix random failures via CS stall...but why? +
- iris: gpr0 to bool +
- iris: play chicken with timer queries for now +
- iris: pipeline stats +
- iris: primitives generated query support +
- iris: drop explicit pinning +
- iris: timestamps +
- iris: ...and SO prims emitted queries +
- iris: glGet timestamps, more correct timestamps +
- iris: Need to | 1 when asking for timestamps +
- iris: 36-bit overflow fixes +
- iris: early return properly +
- iris: better query file comment +
- iris: magic number 36 -> #define +
- iris: Enable ARB_shader_vote +
- iris: just mark snapshots_landed from the CPU +
- iris: drop a bunch of pipe_sampler_state stuff we don't need +
- iris: vma_free bo->size, not bo_size +
- iris: don't mark contains_draw = false when chaining batches +
- iris: fix Z32_S8 depth sampling +
- iris: stencil texturing +
- iris: force persample interp cap +
- iris: pipe to scs -> iris_pipe.h +
- iris: inline stage_from_pipe to avoid unused warnings +
- iris: add gen11 to genX_call +
- iris: Allow PIPE_CONTROL with Stall at Scoreboard and RT flush +
- iris: rework format translation apis +
- iris: Use R/RG instead of I/L/A when sampling +
- iris: enable I/L formats +
- iris: X32_S8X24 :/ +
- iris: set the binding table size +
- iris: lower storage image derefs +
- iris: implement set_shader_images hook +
- iris: bother with BTIs +
- iris: set image access correctly +
- iris: actually set image access +
- iris: null for non-existent cbufs +
- iris: move images next to textures in binding table +
- iris: advertise GL_ARB_shader_texture_image_samples +
- iris: Enable fb fetch +
- iris: initial compute caps +
- iris: yes +
- iris: drop dead format //'s +
- iris: drop XXX's about swizzling +
- iris: little bits of compute basics +
- iris: drop XXX that Jordan handled +
- iris: drop unnecessary #ifdefs +
- iris: leave XXX about unnecessary binding table uploads +
- iris: bail if SLM is needed +
- iris: fix whitespace +
- iris: XXX for compute state tracking :/ +
- iris: rewrite grid surface handling +
- iris: better dirty checking +
- iris: don't let render/compute contexts stomp each other's dirty bits +
- iris: hack to avoid memorybarriers out the wazoo +
- iris: do PIPELINE_SELECT for render engine, add flushes, GLK hacks +
- iris: fix SBA flushing by refactoring code +
- iris: try and avoid pointless compute submissions +
- iris: fix UBOs with bindings that have an offset +
- iris: flag CC_VIEWPORT when changing num viewports +
- iris: fix SF_CLIP_VIEWPORT array indexing with multiple VPs +
- iris: Fix texture buffer / image buffer sizes. +
- iris: Clamp UBO and SSBO access to the actual BO size, for safety +
- iris: Move snapshots_landed to the front. +
- iris: Fix off by one in scissoring, empty scissors, default scissors +
- iris: Fall back to 1x1x1 null surface if no framebuffer supplied +
- iris: SO_DECL_LIST fix +
- iris: Fix refcounting of grid surface +
- iris: delete dead code +
- iris: fix overhead regression from "don't stomp each other's dirty bits" +
- iris: allow binding a null vertex buffer +
- iris: Flag constants dirty on program changes +
- iris: Disable a PIPE_CONTROL workaround on Icelake +
- iris: Enable ARB_shader_stencil_export +
- iris: Enable A8/A16_UNORM in an inefficient manner +
- iris: Drop B5G5R5X1 support +
- iris: Use at least 1x1 size for null FB surface state. +
- iris: Cross-link iris_batches so they can potentially flush each other +
- iris: cross batch flushing +
- iris: Don't leak the compute batch +
- iris: Actually create/destroy HW contexts +
- iris: Enable msaa_map transfer helpers +
- iris: tidy more warnings +
- iris: implement scratch space! +
- iris: Fix MSAA smooth points +
- iris: Fix TextureBarrier +
- iris: Fix multiple RTs with non-independent blending +
- iris: partial set_query_active_state +
- iris: Print the batch name when decoding +
- iris: Clone the NIR +
- iris: Defer cbuf0 upload to draw time +
- iris: drop unnecessary param[] setup from iris_setup_uniforms +
- iris: add param domain defines +
- iris: fill out params array with built-ins, like clip planes +
- iris: only bother with params if there are any... +
- iris: lower user clip planes +
- iris: hook up key stuff for clip plane lowering +
- iris: fix system value remapping +
- iris: dodge backend UCP lowering +
- iris: bypass params and do it ourselves +
- iris: actually upload clip planes. +
- iris: fix num clip plane consts +
- iris: fix more uniform setup +
- iris: drop iris_setup_push_uniform_range +
- iris: enable push constants if we have sysvals but no uniforms +
- iris: regather info so we get CLIP_DIST slots, not CLIP_VERTEX +
- iris: don't support pull constants. +
- iris: don't trip on param asserts +
- iris: drop param stuffs +
- iris: don't forget to upload CS consts +
- iris: fix sysval only binding tables +
- iris: only clip lower if there's something to clip against +
- iris: leave another TODO +
- iris: Fix SourceAlphaBlendFactor +
- iris: "Fix" transfer maps of buffers +
- iris: Fix independent alpha blending. +
- iris: more TODO +
- iris: scissored and mirrored blits +
- iris: more todo notes +
- iris: Fix TCS/TES slot unification +
- iris: properly pin stencil buffers +
- iris: Fix SLM +
- iris: Use iris_use_pinned_bo rather than add_exec_bo directly +
- iris: Combine iris_use_pinned_bo and add_exec_bo +
- iris: Avoid cross-batch synchronization on read/reads +
- iris: Avoid synchronizing due to the workaround BO +
- iris: replace vestiges of fence fds with newer exec_fence API +
- iris: Drop vestiges of throttling code +
- iris: Hang on to the last batch's sync-point, so we can wait on it +
- iris: Add wait fences to properly sync between render/compute +
- iris: leave a TODO +
- iris: flush the compute batch too if border pool is redone +
- iris: put render batch first in fence code +
- iris: Put batches in an array +
- iris: PIPE_CONTROL workarounds for GPGPU mode +
- iris: RT flush for memorybarrier with texture bit +
- iris: update comment +
- iris: Enable ctx->Const.UseSTD430AsDefaultPacking +
- iris: Lie about indirects +
- iris: Fix buffer -> buffer copy_region +
- iris: Fix VIEWPORT/LAYER in stream output info +
- iris: Do the 48-bit vertex buffer address invalidation workaround +
- iris: drop long dead XXX comment +
- iris: Track a binding history for buffer resources +
- iris: add iris_flush_and_dirty_for_history +
- iris: Flush for history at various moments +
- iris: Re-pin even if nothing is dirty +
- iris: fix prototype warning +
- iris: export iris_upload_shader +
- iris: fix comment location +
- iris: Use wrappers for create_xs_state rather than a switch statement +
- iris: rework program cache interface +
- iris: Enable precompiles +
- iris: Use program's num textures not the state tracker's bound +
- iris: drop pull constant binding table entry +
- iris: add assertions about binding table starts +
- iris: add an extra BT assert from Chris Wilson +
- iris: actually flush for storage images +
- iris: fix some SO overflow query bugs and tidy the code a bit +
- iris: drop key_size_for_cache +
- iris: for BLORP, only use the predicate enable bit when USE_BIT +
- iris: check query first +
- iris: fix conditional compute, don't stomp predicate for pipelined queries +
- iris: Rework tiling/modifiers handling +
- iris: Fix failed to compile TCS message +
- iris: Destroy transfer helper on screen teardown +
- iris: Destroy the border color pool +
- iris: Unref unbound_tex resource +
- iris: Fix IRIS_MEMZONE_COUNT to exclude the border color pool +
- iris: Destroy the bufmgr +
- iris: Stop leaking iris_uncompiled_shaders like mad +
- iris: move some non-buffer case code in a bit +
- iris: Don't bother considering if the underlying surface is a cube +
- iris: fix alpha channel for RGB BC1 formats +
- iris: fix dma buf import strides +
- iris: CS stall for stream out -> VB +
- iris: make clipper statistics dynamic +
- iris: reject all clipping when we can't use streamout render disabled +
- iris: omask can kill +
- iris: reemit SBE when sprite coord origin changes +
- iris: re-pin inherited streamout buffers +
- iris: Fix NOS mechanism +
- iris: fix overhead regression from flushing for storage images +
- iris: fix set_sampler_views to not unbind, be better about bounds +
- iris: Fix set_sampler_views with start > 0 +
- iris: Replace num_textures etc with a bitmask we can scan +
- iris: Drop continues in resolve +
- iris: Fix clear dimensions +
- iris: Clamp viewport extents to the framebuffer dimensions +
- iris: Enable guardband clipping +
- iris: Fix primitive generated query active flag +
- iris: Always do rasterizer discard in clipper +
- iris: override alpha to one src1 blend factors +
- iris: handle PatchVerticesIn as a system value. +
- iris: rewrite set_vertex_buffer and VB handling +
- iris: Reorder LRR parameters to have dst first. +
- iris: Add _MI_ALU helpers that don't paste +
- iris: Don't bother packing 3DSTATE_SO_BUFFER at create time +
- iris: Move iris_stream_output_target def to iris_context.h +
- iris: only get space for one offset in stream output targets +
- iris: Implement DrawTransformFeedback() +
- iris: drop unnecessary genx->streamout field +
- iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET +
- iris: Fix the prototype for iris_bo_alloc_tiled +
- iris: don't print the pointer in INTEL_DEBUG=submit +
- iris: Use a surface state fill helper +
- iris: Make a alloc_surface_state helper +
- iris: whitespace fixes +
- iris: Track blend enables, save outbound for resolve code +
- iris: always pin the binder...in the compute context, too. +
- iris: delete finished comments +
- iris: pin and re-pin the scratch BO +
- iris: more dead comments +
- iris: only mark depth/stencil as writable if writes are actually enabled +
- iris: better MOCS +
- iris: Fix scratch space allocation on Icelake. +
- iris: Only resolve inputs for actual shader stages +
- iris: Add a more long term TODO about timebase scaling +
- iris: Fix compute scratch pinning +
- iris: Delete bogus comment about cube array counting. +
- iris: Fix framebuffer layer count +
- iris: Don't enable push constants just because there are system values +
- iris: Don't make duplicate system values +
- iris: Fill out brw_image_params for storage images on Broadwell +
- iris: Fix surface states for Gen8 lowered-to-untype images +
- iris: Leave a comment about why Broadwell images are broken +
- iris: Implement multi-slice copy_region +
- iris: Flush the render cache in flush_and_dirty_for_history +
- iris: Handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE somewhat +
- iris: Don't check other batches for our batch BO +
- iris: Drop a dead comment +
- iris: Delete genx->bound_vertex_buffers +
- iris: Fix Broadwell WaDividePSInvocationCountBy4 +
- iris: Use new PIPE_STAT_QUERY enums rather than hardcoded numbers. +
- iris: Switch to the new PIPELINE_STATISTICS_QUERY_SINGLE capability +
- iris: fail to create screen for older unsupported HW +
- iris: Allow sample mask of 0 +
- iris: Don't enable smooth points when point sprites are enabled +
- iris: Assert about blits with color masking +
- iris: Pay attention to blit masks +
- iris: CS stall on VF cache invalidate workarounds +
- iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits +
- iris: Don't whack SO dirty bits when finishing a BLORP op +
- iris: Fix memzone_for_address for the surface and binder zones +
- iris: Do binder address allocations per-context, not globally. +
- iris: Zero the compute predicate when changing the render condition +
- iris: Remap stream output indexes back to VARYING_SLOT_*. +
- iris: Enable PIPE_CAP_COMPACT_ARRAYS +
- iris: Drop comment about ISP_DIS +
- iris: Drop dead state_size hash table +
- iris: Unreference some more things on state module teardown +
- iris: minor tidying +
- iris: Fix bug in bound vertex buffer tracking +
- iris: Implement ALT mode for ARB_{vertex,fragment}_shader +
- iris: Add a timeout_nsec parameter, rename check_syncpt to wait_syncpt +
- iris: Fix accidental busy-looping in query waits +
- iris: Use READ_ONCE and WRITE_ONCE for snapshots_landed +
- iris: Make a iris_batch_reference_signal_syncpt helper function. +
- iris: Add PIPE_CAP_MAX_VARYINGS +
- iris: rework num textures to util_lastbit +
- iris: Stop chopping off the first nine characters of the renderer string +
- iris: Drop XXX about alpha testing +
- iris: Set 3DSTATE_WM::ForceThreadDispatchEnable +
- iris: Set HasWriteableRT correctly +
- iris: Drop XXX about checking for swizzling +
- iris: Move create and bind driver hooks to the end of iris_program.c +
- iris: Make an IRIS_MAX_MIPLEVELS define +
- iris: Simplify iris_get_depth_stencil_resources +
- iris: Add missing depth cache flushes +
- iris: Always emit at least one BLEND_STATE +
- iris: Add iris_resource fields for aux surfaces +
- iris: Fill out res->aux.possible_usages +
- iris: Fill out SURFACE_STATE entries for each possible aux usage +
- iris: create aux surface if needed +
- iris: Initial import of resolve code +
- iris: blorp using resolve hooks +
- iris: add some draw resolve hooks +
- iris: actually use the multiple surf states for aux modes +
- iris: try to fix copyimage vs copybuffers +
- iris: be sure to skip buffers in resolve code +
- iris: resolve before transfer maps +
- iris: pin the buffers +
- iris: store modifier info in res +
- iris: Make blit code use actual aux usages +
- iris: consider framebuffer parameter for aux usages +
- iris: Resolves for compute +
- iris: disable aux for external things +
- iris: some initial HiZ bits +
- iris: don't use hiz for MSAA buffers +
- iris: Set program key fields for MCS +
- iris: make surface states for CCS_D too +
- iris: do flush for buffers still +
- iris: Allow disabling aux via INTEL_DEBUG options +
- iris: Fix aux usage in render resolve code +
- iris: Only resolve compute resources for compute shaders +
- iris: Enable auxiliary buffer support +
- iris: Enable -msse2 and -mstackrealign +
- Revert "iris: Enable auxiliary buffer support" +
- vulkan: Fix 32-bit build for the new overlay layer +
- mesa: Fix RGBBuffers for renderbuffers with sized internal formats +
- iris: Drop RGBX -> RGBA for storage image usages +
- iris: Properly allow rendering to RGBX formats. +
- i965: Implement threaded GL support. +
- tgsi_to_nir: use sampler variables and derefs +
- iris: Fix MOCS for blits and clears +
- isl: Add a swizzle parameter to isl_buffer_fill_state() +
- iris: Plumb through ISL_SWIZZLE_IDENTITY in buffer surface emitters +
- iris: Defer uploading sampler state tables until draw time +
- iris: Properly support alpha and luminance-alpha formats +
- iris: Drop PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY +
- iris: Spruce up "are we using this engine?" checks for flushing +
- iris: Export a copy_region helper that doesn't flush +
- iris: Use copy_region and staging resources to avoid transfer stalls +
- Revert MR 369 (Fix extract_i8 and extract_u8 for 64-bit integers) +
- iris: Fix backface stencil write condition +
- iris: Rework default tessellation level uploads +
- iris: Fix TES gl_PatchVerticesIn handling. +
- iris: Move depth/stencil flushes so they actually do something +
- iris: Refactor depth/stencil buffer pinning into a helper. +
- iris: Fix write enable in pinning of depth/stencil resources +
- i965: Move some genX infrastructure to genX_boilerplate.h. +
- i965: Rename ISP_DIS to INDIRECT_STATE_POINTERS_DISABLE. +
- i965: Use genxml for emitting PIPE_CONTROL. +
- i965: Reimplement all the PIPE_CONTROL rules. +
- intel/fs: Fix opt_peephole_csel to not throw away saturates. +
- iris: Don't mutate box in transfer map code +
- iris: Don't flush the batch for unsynchronized mappings +
- iris: Slightly better bounds on buffer sizes +
- gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits. +
- nvc0: Skip new update barrier bits +
- nir: Record non-vector/scalar varyings as unmovable when compacting +
- iris: Fix util_vma_heap_init size for IRIS_MEMZONE_SHADER +
- iris: Skip input resolve handling if bindings haven't changed +
- iris: Skip framebuffer resolve tracking if framebuffer isn't dirty +
- iris: Skip resolves and flushes altogether if unnecessary +
- iris: Fix batch chaining map_next increment. +
- iris: Actually advertise some modifiers +
- st/nir: Free the GLSL IR after linking. +
- st/mesa: Fix blitting from GL_DEPTH_STENCIL to GL_STENCIL_INDEX +
- iris: Fix blits with S8_UINT destination +
- iris: Print the memzone name when allocating BOs with INTEL_DEBUG=buf +
- iris: Save/restore MI_PREDICATE_RESULT, not MI_PREDICATE_DATA. +
- iris: Silence unused variable warnings in release mode +
- gallium/util: Add const to u_range_intersect +
- iris: Actually pin the scratch BO. +
- glsl: Set location on structure-split sampler uniform variables +
- intel: Emit 3DSTATE_VF_STATISTICS dynamically +
- iris: Actually mark blorp_copy_buffer destinations as written. +
- iris: Preserve all PIPE_TRANSFER flags in xfer->usage +
- iris: Fix FLUSH_EXPLICIT handling with staging buffers. +
- iris: Make shader_perf_log print to stderr if INTEL_DEBUG=perf is set +
- i965: Move program key debugging to the compiler. +
- iris: Print the reason for shader recompiles. +
- iris: Move iris_debug_recompile calls before uploading. +
- iris: Change vendor and renderer strings +
- iris: Add texture cache flushing hacks for blit and resource_copy_region +
- iris: Be less aggressive at postdraw work skipping +
- iris: Add mechanism for iris-specific driconf options +
- iris: Enable the dual_color_blend_by_location driconf option. +
- iris: Track bound and writable SSBOs +
- Revert "glsl: Set location on structure-split sampler uniform variables" +
- i965: Ignore uniform storage for samplers or images, use binding info +
- i965: Tidy bogus indentation left by previous commit +
- iris: Mark constants dirty on transfer unmap even if no flushes occur +
- iris: Track bound constant buffers +
- iris: Rework UBOs and SSBOs to use pipe_shader_buffer +
- iris: Rework image views to store pipe_image_view. +
- iris: Make a gl_shader_stage -> pipe_shader_stage helper function +
- iris: Make memzone_for_address non-static +
- iris: Replace buffer backing storage and rebind to update addresses. +
- iris: Make a resource_is_busy() helper +
- iris: Track valid data range and infer unsynchronized mappings. +
- iris: Make some offset math helpers take a const isl_surf pointer +
- iris: Fix DrawTransformFeedback math when there's a buffer offset +
- iris: Prefer staging blits when destination supports CCS_E. +
- iris: Actually put Mesa in GL_RENDERER string +
- iris: Split iris_flush_and_dirty_for_history into two helpers. +
- iris: Enable GL_AMD_depth_clamp_separate +
- iris: Advertise EXT_texture_sRGB_R8 support +
- iris: Some tidying for preemption support +
- iris: Silence unused function warning +
- iris: Fix zeroing of transform feedback offsets in strange cases. +
- glsl/list: Add an exec_list_is_singular() helper. +
- nir: Add a new nir_cf_list_is_empty_block() helper. +
- intel/fs: Don't emit empty ELSE blocks. +
- iris: Set XY Clipping correctly. +
- iris: Only enable GL_AMD_depth_clamp_separate on Gen9+ +
- iris: Fix imageBuffer and PBO download. +
- iris: Disable dual source blending when shader doesn't handle it +
- iris: Resolve textures used by the program, not merely bound textures +
- iris: Fix 4GB memory zone heap sizes. +
- iris: leave the top 4Gb of the high heap VMA unused +
- iris: Force VMA alignment to be a multiple of the page size. +
- iris: Delete bucketing allocators +
- i965: Fix BRW_MEMZONE_LOW_4G heap size. +
- i965: Force VMA alignment to be a multiple of the page size. +
- i965: leave the top 4Gb of the high heap VMA unused +
- i965: Fix memory leaks in brw_upload_cs_work_groups_surface(). +
- iris: Use full ways for L3 cache setup on Icelake. +
- egl/x11: calloc dri2_surf so it's properly zeroed +
Kevin Strasser (1):
+-
+
- egl/dri: Avoid out of bounds array access +
Khaled Emara (1):
+-
+
- freedreno: PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT unreachable statement +
Khem Raj (1):
+-
+
- winsys/svga/drm: Include sys/types.h +
Kishore Kadiyala (1):
+-
+
- android: static link with libexpat with Android O+ +
Konstantin Kharlamov (1):
+-
+
- mapi: work around GCC LTO dropping assembly-defined functions +
Kristian Høgsberg (49):
+-
+
- st/nir: Use src/ relative include path for autotools +
- freedreno/a6xx: Emit blitter dst with OUT_RELOCW +
- freedreno/a6xx: Use tiling for all resources +
- freedreno/a6xx: regen headers +
- freedreno/a6xx: Drop render condition check in blitter +
- freedreno: Log number of draw for sysmem passes +
- freedreno/a6xx: Use the right resource for separate stencil stride +
- freedreno/a6xx: Combine emit_blit and fd6_blit +
- freedreno: Consolidate u_blitter functions in freedreno_blitter.c +
- freedreno: Don't tell the blitter what it can't do +
- freedreno/a6xx: Move blit check so as to restore comment +
- freedreno/a6xx: Support some depth/stencil blits on blitter +
- freedreno/a6xx: Support y-inverted blits +
- freedreno/a6xx: Add format argument to fd6_tex_swiz() +
- freedreno/a6xx: Fall back to masked RGBA blits for depth/stencil +
- freedreno/a6xx: Clean up mixed use of swap and swizzle for texture state +
- freedreno/a6xx: Update headers +
- freedreno/a6xx: Front facing needs UNK3 bit +
- freedreno/a6xx: Fix point coord +
- .mailmap: Add a few more alises for myself +
- freedreno: Update headers +
- freedreno/a6xx: Copy stencil as R8_UINT +
- freedreno/a6xx: Support MSAA resolve blits on blitter +
- freedreno/a6xx: Only output MRT control for used framebuffers +
- freedreno/a6xx: Don't zero SO buffer addresses +
- freedreno: Fix a couple of warnings +
- turnip: Only get bo offset when we need to mmap +
- freedreno: Use c_vis_args and no_override_init_args +
- freedreno/a6xx: Remove extra parens +
- freedreno/ir3: Track whether shader needs derivatives +
- freedreno/ir3: Fix operand order for DSX/DSY +
- st/glsl_to_nir: Calculate num_uniforms from NumParameterValues +
- freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS +
- freedreno/ir3: Push UBOs to constant file +
- freedreno/ir3: Don't access beyond available regs +
- freedreno/ir3: Add workaround for VS samgq +
- freedreno/ir3: Mark ir3_context_error() as NORETURN +
- freedreno/a2xx: Fix redundant if statement +
- freedreno: Use enum values from matching enum +
- freedreno/a6xx: Add helper for incrementing regid +
- freedreno: Fix format string warning +
- .gitignore: Remove autotool artifacts +
- tgsi: Mark tgsi_strings_check() unused +
- glsl_to_nir: Initialize debug variable +
- nir_opcodes.py: Saturate to expression that doesn't overflow +
- ralloc: Fully qualify non-virtual destructor call +
- egl/dri2: Mark potentially unused 'display' variable with MAYBE_UNUSED +
- gallium/auxiliary/vl: Fix a couple of warnings +
- freedreno/drm: Quiet pointer to u64 conversion warning +
Leo Liu (6):
+-
+
- st/va: fix the incorrect max profiles report +
- st/va/vp9: set max reference as default of VP9 reference number +
- vl/dri3: remove the wait before getting back buffer +
- radeon/vcn: add H.264 constrained baseline support +
- radeon/vcn/vp9: search the render target from the whole list +
- winsys/amdgpu: add VCN JPEG to no user fence group +
Lepton Wu (2):
+-
+
- virgl: close drm fd when destroying virgl screen. +
- virgl: Set bind when creating temp resource. +
Lionel Landwerlin (127):
+-
+
- anv: assert that color attachment are valid +
- radv: assert that colorAttachment is valid for CmdClearAttachment +
- i965: scale factor changes should trigger recompile +
- vulkan: Update the XML and headers to 1.1.101 +
- anv: implement VK_EXT_depth_clip_enable +
- build: move imgui out of src/intel/tools to be reused +
- imgui: bump copy +
- imgui: make sure our copy of imgui doesn't clash with others in the same process +
- vulkan: add an overlay layer +
- intel: fix urb size for CFL GT1 +
- anv: add support for INTEL_DEBUG=bat +
- Revert "anv: add support for INTEL_DEBUG=bat" +
- intel/aub_viewer: printout 48bits addresses +
- intel/aub_viewer: silence compiler warning +
- intel/aub_viewer: silence more compiler warnings +
- vulkan/overlay: fix missing installation of layer +
- vulkan/overlay: fix includes +
- imgui: update commit +
- imgui: update memory editor +
- vulkan/overlay: install layer binary in libdir +
- intel/compiler: use correct swizzle for replacement +
- vulkan/overlay: fix min/max computations +
- vulkan/overlay: rework option parsing +
- vulkan/overlay: add support for fps output in file +
- anv: add support for INTEL_DEBUG=bat +
- vulkan: update headers/registry to 1.1.102 +
- anv: update supported patch version +
- radv: set num_components on vulkan_resource_index intrinsic +
- vulkan/util: make header available from c++ +
- vulkan/util: generate instance/device dispatch tables +
- vulkan/overlay: drop dependency on validation layer headers +
- intel/decoders: add address space indicator to get BOs +
- intel/decoders: handle decoding MI_BBS from ring +
- intel/decoders: limit number of decoded batchbuffers +
- intel/aub_read: reuse defines from gen_context +
- intel/aub_write: split comment section from HW setup +
- intel/aub_write: write header in init +
- intel/aub_write: break execlist write in 2 +
- intel/aub_write: switch to use i915_drm engine classes +
- intel/aub_write: log mmio writes +
- intel/aub_write: store the physical page allocator in struct +
- intel/aub_write: turn context images arrays into functions +
- intel/aub_write: factorize context image/pphwsp/ring creation +
- iris: fix decoder call +
- iris: fix decode_get_bo callback +
- intel/error2aub: build a list of BOs before writing them +
- intel/error2aub: identify buffers by engine +
- intel/error2aub: strenghten batchbuffer identifier marker +
- intel/error2aub: parse other buffer types +
- intel/error2aub: annotate buffer with their address space +
- intel/error2aub: store engine last ring buffer head/tail pointers +
- intel/error2aub: write GGTT buffers into the aub file +
- intel/error2aub: add a verbose option +
- intel/error2aub: deal with GuC log buffer +
- intel/error2aub: support older style engine names +
- vulkan: factor out wsi dependencies +
- anv: implement VK_EXT_pipeline_creation_feedback +
- vulkan/overlay: properly register layer object with loader +
- vulkan/overlay: silence validation layer warnings +
- vulkan/overlay: check return value of swapchain get images +
- vulkan/overlay: improve error reporting +
- i965: perf: sklgt2: update a priority for register programming +
- i965: perf: sklgt2: update compute metrics config +
- i965: perf: sklgt2: update memory write config +
- i965: perf: add PMA stall metrics +
- i965: perf: chv: fixup counters names +
- i965: perf: hsw: drop register programming not needed on HSW +
- i965: perf: sklgt2: drop programming of an unused NOA register +
- i965: perf: add Icelake metrics +
- i965: perf: enable Icelake metrics +
- i965: perf: add ring busyness metric for cfl gt2 +
- i965: perf: update render basic configs for big core gen9/gen10 +
- anv: implement VK_KHR_swapchain revision 70 +
- intel: add dependency on genxml generated files +
- genxml: add a sorting script +
- genxml: sort xml files using new script +
- anv: don't use default pipeline cache for hits for VK_EXT_pipeline_creation_feedback +
- anv: store heap address bounds when initializing physical device +
- anv: leave the top 4Gb of the high heap VMA unused +
- i965: store device revision in gen_device_info +
- i965: extract performance query metrics +
- i965: move mdapi data structure to intel/perf +
- i965: move OA accumulation code to intel/perf +
- i965: move brw_timebase_scale to device info +
- i965: move mdapi result data format to intel/perf +
- i965: move mdapi guid into intel/perf +
- intel/perf: stub gen10/11 missing definitions +
- i965: perf: add mdapi pipeline statistics queries on gen10/11 +
- intel/perf: drop counter size field +
- intel/perf: constify accumlator parameter +
- iris: implement WaEnableStateCacheRedirectToCS +
- i965: implement WaEnableStateCacheRedirectToCS +
- anv: implement WaEnableStateCacheRedirectToCS +
- anv: fix uninitialized pthread cond clock domain +
- intel/devinfo: fix missing num_thread_per_eu on ICL +
- intel/devinfo: add basic sanity tests on device database +
- anv: limit URB reconfigurations when using blorp +
- intel: workaround VS fixed function issue on Gen9 GT1 parts +
- anv: fix argument name for vkCmdEndQuery +
- i965: fix icelake performance query enabling +
- Revert "anv: limit URB reconfigurations when using blorp" +
- vulkan/util: generate a helper function to return pNext struct sizes +
- vulkan/overlay: update help printout +
- vulkan/overlay: record stats in command buffers and accumulate on exec/submit +
- vulkan/overlay: add pipeline statistic & timestamps support +
- vulkan/overlay: add no display option +
- vulkan/overlay: add a margin to the size of the window +
- vulkan/overlay: record all select metrics into output file +
- vulkan/overlay: add a frame counter option +
- vulkan/overlay: make overlay size configurable +
- vulkan/overlay: make overriden functions static +
- vulkan/overlay: add TODO list +
- anv: fix crash when application does not provide push constants +
- anv: rework queries writes to ensure ordering memory writes +
- anv: fix use after free +
- anv: Use corresponding type from the vector allocation +
- vulkan/overlay: keep allocating draw data until it can be reused +
- nir: fix lower_non_uniform_access pass +
- vulkan/overlay-layer: fix cast errors +
- vulkan/overlay: fix truncating error on 32bit platforms +
- nir: lower_non_uniform_access: iterate over instructions safely +
- vulkan/overlay: fix timestamp query emission with no pipeline stats +
- vulkan: fix build dependency issue with generated files +
- anv: fix apply_pipeline_layout pass for arrays of YCbCr descriptors +
- nir/lower_non_uniform: safely iterate over blocks +
- intel/perf: fix EuThreadsCount value in performance equations +
- intel/perf: improve dynamic loading config detection +
Lubomir Rintel (3):
+-
+
- kmsro: Extend to include armada-drm +
- gallivm: guess CPU features also on ARM +
- gallivm: disable NEON instructions if they are not supported +
Lucas Stach (3):
+-
+
- etnaviv: don't flush own context when updating resource use +
- etnaviv: flush all pending contexts when accessing a resource with the CPU +
- etnaviv: only try to construct scanout resource when on KMS winsys +
Marek Olšák (121):
+-
+
- radeonsi: enable dithered alpha-to-coverage for better quality +
- radeonsi: merge & rename texture BO metadata functions +
- radeonsi: unify error paths in si_texture_create_object +
- winsys/amdgpu: remove amdgpu_drm.h definitions +
- r600: add -Wstrict-overflow=0 to meson to silence the warning +
- radeonsi: fix a comment typo in si_fine_fence_set +
- gallium: allow more PIPE_RESOURCE_ driver flags +
- meson: drop the xcb-xrandr version requirement +
- radeonsi: handle render_condition_enable in si_compute_clear_render_target +
- radeonsi: fix crashing performance counters (division by zero) +
- radeonsi: initialize textures using DCC to black when possible +
- radeonsi: clear allocator_zeroed_memory with SDMA +
- radeonsi: make allocator_zeroed_memory unmappable and use bigger buffers +
- radeonsi: don't leak an index buffer if draw_vbo fails +
- radeonsi: use local ws variable in si_need_dma_space +
- gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0 +
- radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0 +
- winsys/amdgpu: don't drop manually added fence dependencies +
- winsys/amdgpu: unify fence list code +
- winsys/amdgpu: use a separate fence list for syncobjs +
- winsys/amdgpu: remove occurence of INDIRECT_BUFFER_CONST +
- winsys/amdgpu: clean up IB buffer size computation +
- winsys/amdgpu: cs_check_space sets the minimum IB size for future IBs +
- radeonsi: add AMD_DEBUG env var as an alternative to R600_DEBUG +
- radeonsi: use MEM instead of MEM_GRBM in COPY_DATA.DST_SEL +
- radeonsi: add driconf option radeonsi_enable_nir +
- radeonsi: always enable NIR for Civilization 6 to fix corruption +
- driconf: add Civ6Sub executable for Civilization 6 +
- st/mesa: always unmap the uploader in st_atom_array.c +
- gallium/u_threaded: always unmap const_uploader +
- gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent mappings +
- radeonsi: use SDMA for uploading data through const_uploader +
- tgsi: don't set tgsi_info::uses_bindless_images for constbufs and hw atomics +
- radeonsi: always use compute rings for clover on CI and newer (v2) +
- gallium/u_tests: use a compute-only context to test GCN compute ring +
- gallium: add pipe_grid_info::last_block +
- omx: clean up enc_LoadImage_common +
- omx: add a compute path in enc_LoadImage_common +
- radeonsi: fix assertion failure by using the correct type +
- mesa: implement ARB/KHR_parallel_shader_compile +
- gallium: implement ARB/KHR_parallel_shader_compile +
- util/queue: move thread creation into a separate function +
- util/queue: add ability to kill a subset of threads +
- util/queue: hold a lock when reading num_threads in util_queue_finish +
- util/queue: add util_queue_adjust_num_threads +
- radeonsi: implement ARB/KHR_parallel_shader_compile callbacks +
- radeonsi: don't use PFP_SYNC_ME with compute-only contexts +
- docs/relnotes: document parallel_shader_compile changes in 19.1.0, not 19.0.0 +
- amd/addrlib: fix uninitialized values for Addr2ComputeDccAddrFromCoord +
- radeonsi/gfx9: add support for PIPE_ALIGNED=0 +
- radeonsi: add ability to bind images as image buffers +
- radeonsi: add support for displayable DCC for 1 RB chips +
- radeonsi: add support for displayable DCC for multi-RB chips +
- radeonsi: enable displayable DCC on Ravens +
- gallium: add writable_bitmask parameter into set_shader_buffers +
- glsl: remember which SSBOs are not read-only and pass it to gallium +
- radeonsi: set exact shader buffer read/write usage in CS +
- tegra: fix the build after the set_shader_buffers change +
- radeonsi: fix a crash when unbinding sampler states +
- glsl: fix shader_storage_blocks_write_access for SSBO block arrays +
- Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays" +
- glsl: allow the #extension directive within code blocks for the dri option +
- mesa: don't overwrite existing shader files with MESA_SHADER_CAPTURE_PATH +
- radeonsi: set AC_FUNC_ATTR_READNONE for image opcodes where it was missing +
- ac: use the common helper ac_apply_fmask_to_sample +
- ac: fix incorrect bindless atomic code in visit_image_atomic +
- radeonsi: enable GL_EXT_shader_image_load_formatted +
- nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi when possible +
- winsys/amdgpu: don't set GTT with GDS & OA placements on APUs +
- radeonsi/gfx9: use the correct condition for the DPBB + QUANT_MODE workaround +
- radeonsi: use CP DMA for the null const buffer clear on CIK +
- tgsi/scan: add uses_drawid +
- ac: add radeon_info::marketing_name, replacing the winsys callback +
- ac: add radeon_info::is_pro_graphics +
- ac: add ac_get_i1_sgpr_mask +
- ac: add REWIND and GDS registers to register headers +
- winsys/amdgpu: make IBs writable and expose their address +
- winsys/amdgpu: reorder chunks, make BO_HANDLES first, IB and FENCE last +
- winsys/amdgpu: enable chaining for compute IBs +
- winsys/amdgpu: clean up and remove nonsensical assertion +
- radeonsi: add si_cp_copy_data +
- radeonsi: add helper si_get_minimum_num_gfx_cs_dwords +
- radeonsi: delay adding BOs at the beginning of IBs until the first draw +
- gallium: document conservative rasterization flags +
- st/dri: simplify throttling code +
- gallium: replace DRM_CONF_THROTTLE with PIPE_CAP_MAX_FRAMES_IN_FLIGHT +
- gallium: replace DRM_CONF_SHARE_FD with PIPE_CAP_DMABUF +
- gallium: replace drm_driver_descriptor::configuration with driconf_xml +
- gallium: set PIPE_CAP_MAX_FRAMES_IN_FLIGHT to 2 for all drivers +
- gallium: add PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA +
- util: fix a compile failure in u_compute.c on windows +
- mesa: enable glGet for EXT_gpu_shader4 +
- glsl: add `unsigned int` type for EXT_GPU_shader4 +
- glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as well +
- glsl: add builtin variables for EXT_gpu_shader4 +
- glsl: add arithmetic builtin functions for EXT_gpu_shader4 +
- glsl: add texture builtin functions for EXT_gpu_shader4 +
- glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4 +
- mesa: expose EXT_texture_buffer_object +
- mesa: only allow EXT_gpu_shader4 in the compatibility profile +
- st/mesa: expose EXT_gpu_shader4 if GLSL 1.40 is supported +
- glsl: handle interactions between EXT_gpu_shader4 and texture extensions +
- radeonsi: add BOs after need_cs_space +
- radeonsi/gfx9: set that window_rectangles always roll the context +
- radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2) +
- radeonsi: remove dirty slot masks from scissor and viewport states +
- glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2) +
- radeonsi: don't ignore PIPE_FLUSH_ASYNC +
- mesa: rework error handling in glDrawBuffers +
- mesa: fix pbuffers because internally they are front buffers +
- st/mesa: don't flush the front buffer if it's a pbuffer +
- radeonsi: use new atomic LLVM helpers +
- radeonsi: set sampler state and view functions for compute-only contexts +
- st/dri: decrease input lag by syncing sooner in SwapBuffers +
- glsl: fix and clean up NV_compute_shader_derivatives support +
- st/mesa: fix 2 crashes in st_tgsi_lower_yuv +
- radeonsi: remove old_va parameter from si_rebind_buffer by remembering offsets +
- radeonsi: update buffer descriptors in all contexts after buffer invalidation +
- radeonsi: fix a regression in si_rebind_buffer +
- u_blitter: don't fail mipmap generation for depth formats containing stencil +
- ac: fix a typo in ac_build_wg_scan_bottom +
Mario Kleiner (1):
+-
+
- drirc: Add sddm-greeter to adaptive_sync blacklist. +
Mark Janes (5):
+-
+
- mesa: properly report the length of truncated log messages +
- mesa: rename logging functions to reflect that they format strings +
- mesa: add logging function for formatted string +
- intel/common: move gen_debug to intel/dev +
- intel/tools: Remove redundant definitions of INTEL_DEBUG +
Mateusz Krzak (2):
+-
+
- panfrost: cast bo_handles pointer to uintptr_t first +
- panfrost: use os_mmap and os_munmap +
Mathias Fröhlich (22):
+-
+
- st/mesa: Reduce array updates due to current changes. +
- mesa: Track buffer object use also for VAO usage. +
- st/mesa: Invalidate the gallium array atom only if needed. +
- mesa: Implement helper functions to map and unmap a VAO. +
- mesa: Factor out _mesa_array_element. +
- mesa: Use _mesa_array_element in dlist save. +
- mesa: Replace _ae_{,un}map_vbos with _mesa_vao_{,un}map_arrays +
- mesa: Remove _ae_{,un}map_vbos and dependencies. +
- mesa: Use mapping tools in debug prints. +
- vbo: Fix basevertex handling in display list compiles. +
- vbo: Fix GL_PRIMITIVE_RESTART_FIXED_INDEX in display list compiles. +
- mesa: Add assert to _mesa_primitive_restart_index. +
- mesa: Factor out index function that will have multiple use. +
- mesa: Use glVertexAttrib*NV functions for fixed function attribs. +
- mesa: Implement _mesa_array_element by walking enabled arrays. +
- mesa: Rip out now unused gl_context::aelt_context. +
- mesa: Remove the now unused _NEW_ARRAY state change flag. +
- mesa: Constify static const array in api_arrayelt.c +
- mesa: Remove the _glapi_table argument from _mesa_array_element. +
- mesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin. +
- mesa: Correct the is_vertex_position decision for dlists. +
- mesa: Leave aliasing of vertex and generic0 attribute to the dlist code. +
Matt Turner (7):
+-
+
- intel/compiler/test: Set devinfo->gen = 7 +
- intel/compiler: Avoid propagating inequality cmods if types are different +
- intel/compiler/test: Add unit test for mismatched signedness comparison +
- intel/compiler: Add commas on final values of compaction table arrays +
- intel/compiler: Use SIMD16 instructions in fs saturate prop unit test +
- intel/compiler: Add unit tests for sat prop for different exec sizes +
- intel/compiler: Improve fix_3src_operand() +
Matthias Lorenz (1):
+-
+
- vulkan/overlay: Add fps counter +
Mauro Rossi (6):
+-
+
- android: intel/isl: remove redundant building rules +
- android: anv: fix generated files depedencies (v2) +
- android: anv: fix libexpat shared dependency +
- android: nouveau: add support for nir +
- android: fix LLVM version string related building errors +
- draw: fix building error in draw_gs_init() +
Maya Rashish (1):
+-
+
- configure: fix test portability +
Michel Dänzer (19):
+-
+
- loader/dri3: Use strlen instead of sizeof for creating VRR property atom +
- gitlab-ci: Re-use docker image from the main repo in forked repos +
- gitlab-ci: List some longer-running jobs before others of the same stage +
- gitlab-ci: Use 8 CPU cores in autotools job +
- gitlab-ci: Make sure clang job actually uses ccache +
- gitlab-ci: Only pull/push cache contents in build+test stage jobs +
- gitlab-ci: Automatically retry jobs after runner system failure +
- gitlab-ci: Run CI pipeline for all branches in the main repository +
- gitlab-ci: Use Debian stretch instead of Ubuntu bionic +
- gitlab-ci: Use HTTPS for APT repositories +
- gitlab-ci: Use Debian packages instead of pip ones for meson and scons +
- gitlab-ci: Install most packages from Debian buster +
- gitlab-ci: Remove unneded (stuff from) APT command lines +
- gitlab-ci: Remove unused Debian packages from Docker image +
- gitlab-ci: Use clang 8 instead of 7 +
- gitlab-ci: Drop unused clang 5/6 packages +
- gitlab-ci: Do not use subshells for compiling dependencies +
- gitlab-ci: Use LLVM 3.4 from Debian jessie for scons-llvm job +
- gitlab-ci: Use meson buildtype debug instead of default debugoptimized +
Mike Blumenkrantz (6):
+-
+
- iris: support INTEL_NO_HW environment variable +
- gallium: add pipe cap for inner_coverage conservative raster mode +
- st/mesa: indicate intel extension support for inner_coverage based on cap +
- iris: add support for INTEL_conservative_rasterization +
- iris: add preemption support on gen9 +
- iris: enable preemption support for gen10 +
Nanley Chery (3):
+-
+
- i965: Rename intel_mipmap_tree::r8stencil_* -> ::shadow_* +
- anv: Fix some depth buffer sampling cases on ICL+ +
- anv/cmd_buffer: Initalize the clear color struct for CNL+ +
Nataraj Deshpande (1):
+-
+
- anv: Fix check for isl_fmt in assert +
Neha Bhende (2):
+-
+
- st/mesa: Fix topogun-1.06-orc-84k-resize.trace crash +
- draw: fix memory leak introduced 7720ce32a +
Nicolai Hähnle (9):
+-
+
- amd/surface: provide firstMipIdInTail for metadata surface calculations +
- radeonsi: add si_debug_options for convenient adding/removing of options +
- util/u_log: flush auto loggers before starting a new page +
- ddebug: set thread name +
- ddebug: log calls to pipe->flush +
- ddebug: dump driver state into a separate file +
- ddebug: expose some helper functions as non-inline +
- radeonsi: add radeonsi_aux_debug option for aux context debug dumps +
- radeonsi: add radeonsi_sync_compile option +
Oscar Blumberg (3):
+-
+
- intel/fs: Fix memory corruption when compiling a CS +
- radeonsi: Fix guardband computation for large render targets +
- glsl: Fix function return typechecking +
Patrick Lerda (1):
+-
+
- lima/ppir: fix pointer referenced after a free +
Patrick Rudolph (1):
+-
+
- d3dadapter9: Support software renderer on any DRI device +
Philipp Zabel (1):
+-
+
- etnaviv: fill missing offset in etna_resource_get_handle +
Pierre Moreau (12):
+-
+
- include/CL: Update to the latest OpenCL 2.2 headers +
- clover: Avoid warnings from new OpenCL headers +
- clover: Remove the TGSI backend as unused +
- clover: Add an helper for checking if an IR is supported +
- clover/api: Rework the validation of devices for building +
- clover/api: Fail if trying to build a non-executable binary +
- clover: Disallow creating libraries from other libraries +
- clover: Validate program and library linking options +
- clover: Move device extensions definitions to core/device.cpp +
- clover: Move platform extensions definitions to clover/platform.cpp +
- clover: Only use devices supporting IR_NATIVE +
- clover: Fix indentation issues +
Pierre-Eric Pelloux-Prayer (1):
+-
+
- radeonsi: init sctx->dma_copy before using it +
Plamena Manolova (3):
+-
+
- i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9 +
- isl: Set ClearColorConversionEnable. +
- i965: Re-enable fast color clears for GEN11. +
Qiang Yu (9):
+-
+
- u_math: add ushort_to_float/float_to_ushort +
- u_dynarray: add util_dynarray_grow_cap +
- gallium/u_vbuf: export u_vbuf_get_minmax_index +
- drm-uapi: add lima_drm.h +
- gallium: add lima driver +
- lima/gpir: fix compile fail when two slot node +
- lima/gpir: fix alu check miss last store slot +
- lima: fix lima_blit with non-zero level source resource +
- lima: fix render to non-zero level texture +
Rafael Antognolli (45):
+-
+
- iris: Store internal_format when getting resource from handle. +
- iris: Skip msaa16 on gen < 9. +
- iris: Flush before hiz_exec. +
- iris: Pin HiZ buffers when rendering. +
- iris: Avoid leaking if we fail to allocate the aux buffer. +
- iris/clear: Pass on render_condition_enabled. +
- iris: Skip resolve if there's no context. +
- iris: Flag ALL_DIRTY_BINDINGS on aux state change. +
- iris: Add resolve on iris_flush_resource. +
- iris: Convert RGBX to RGBA always. +
- iris: Enable auxiliary buffer support again +
- iris: Enable HiZ for multisampled depth surfaces. +
- iris: Make intel_hiz_exec public. +
- iris: Allocate buffer space for the fast clear color. +
- iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS. +
- iris: Fast clear depth buffers. +
- iris: Add helper to convert fast clear color. +
- iris: Add function to update clear color in surface state. +
- iris: Bring back check for srgb and fast clear color. +
- intel/isl: Add isl_format_has_color_component() function. +
- intel/blorp: Make swizzle_color_value public. +
- iris: Implement fast clear color. +
- iris: Add iris_resolve_conditional_render(). +
- iris: Stall on the CPU and resolve predication during fast clears. +
- iris: Track fast clear color. +
- iris: Let blorp update the clear color for us. +
- i965/blorp: Remove unused parameter from blorp_surf_for_miptree. +
- iris: Only update clear color for gens 8 and 9. +
- iris/gen8: Re-emit the SURFACE_STATE if the clear color changed. +
- iris: Manually apply fast clear color channel overrides. +
- iris: Do not allocate clear_color_bo for gen8. +
- iris: Add aux.sampler_usages. +
- iris: Enable fast clears on gen8. +
- intel/fs: Only propagate saturation if exec_size is the same. +
- intel/fs: Move the scalar-region conversion to the generator. +
- intel/fs: Add a lowering pass for linear interpolation. +
- intel/fs: Remove fs_generator::generate_linterp from gen11+. +
- intel/isl: Resize clear color buffer to full cacheline +
- intel/genxml: Update MI_ATOMIC genxml definition. +
- intel/blorp: Make blorp update the clear color in gen11. +
- iris: Do not advertise multisampled image load/store. +
- iris: Support sRGB fast clears even if the colorspaces differ. +
- iris: Use the linear version of the surface format during fast clears. +
- iris: Update the surface state clear color address when available. +
- iris: Enable fast clear colors on gen11. +
Ray Zhang (1):
+-
+
- glx: fix shared memory leak in X11 +
Rhys Kidd (1):
+-
+
- iris: Fix assertion in iris_resource_from_handle() tiling usage +
Rhys Perry (28):
+-
+
- nvc0: add compute invocation counter +
- radv: bitcast 16-bit outputs to integers +
- radv: ensure export arguments are always float +
- ac/nir: implement 8-bit nir_load_const_instr +
- ac/nir: fix 64-bit nir_op_f2f16_rtz +
- ac/nir: make ac_build_clamp work on all bit sizes +
- ac/nir: make ac_build_isign work on all bit sizes +
- ac/nir: make ac_build_fdiv support 16-bit floats +
- ac/nir: implement half-float nir_op_frcp +
- ac/nir: implement half-float nir_op_frsq +
- ac/nir: implement half-float nir_op_ldexp +
- ac/nir: fix 16-bit ssbo stores +
- ac/nir: implement 8-bit push constant, ssbo and ubo loads +
- ac/nir: implement 8-bit ssbo stores +
- ac/nir: add 8-bit types to glsl_base_to_llvm_type +
- ac/nir: implement 8-bit conversions +
- radv: enable VK_KHR_8bit_storage +
- ac/nir: implement 16-bit pack/unpack opcodes +
- radv: lower 16-bit flrp +
- ac: add 16-bit support to ac_build_ddxy() +
- nir,ac/nir: fix cube_face_coord +
- gallium: add support for formatted image loads +
- mesa, glsl: add support for EXT_shader_image_load_formatted +
- st/mesa: add support for EXT_shader_image_load_formatted +
- vc4: fix build +
- ac,ac/nir: use a better sync scope for shared atomics +
- radv: fix set_output_usage_mask() with composite and 64-bit types +
- ac/nir: mark some texture intrinsics as convergent +
Rob Clark (135):
+-
+
- freedreno: fix release tarball +
- freedreno: more fixing release tarball +
- freedreno/a6xx: small compiler warning fix +
- freedreno/ir3: fix varying packing vs. tex sharp edge +
- freedreno/a6xx: move stream-out emit to helper +
- freedreno/a6xx: clean up some open-coded bits +
- freedreno/ir3: split out image helpers +
- freedreno/ir3: split out a4xx+ instructions +
- freedreno/ir3: fix ncomp for _store_image() src +
- freedreno/ir3: add image/ssbo <-> ibo/tex mapping +
- freedreno/ir3: add a6xx instruction encoding +
- freedreno/ir3: add a6xx+ SSBO/image support +
- freedreno/ir3: HIGH reg w/a for a6xx +
- freedreno/a6xx: border-color offset helper +
- freedreno/a6xx: image/ssbo state emit +
- freedreno/a6xx: compute support +
- freedreno/a6xx: cache flush harder +
- freedreno/a6xx: fix helper_invocation (sampler mask/id) +
- freedreno/ir3: handle quirky atomic dst for a6xx +
- freedreno/ir3: fix legalize for vecN inputs +
- freedreno/ir3: fix crash in compile fail case +
- freedreno/a6xx: 3d and cube image fixes +
- freedreno: fix crash w/ masked non-SSA dst +
- freedreno/ir3: rename put_dst() +
- freedreno/ir3/a6xx: fix load_ssbo barrier type. +
- freedreno/ir3: sync instr/disasm and add ldib encoding +
- freedreno/ir3/a6xx: use ldib for ssbo reads +
- freedreno/a6xx: samplerBuffer fixes +
- freedreno/a6xx: enable tiled images +
- freedreno: fix race condition +
- freedreno/ir3: don't hardcode wrmask +
- freedreno/a6xx: fix border-color offset +
- freedreno/a6xx: cube image fix +
- freedreno/a6xx: fix hangs with large shaders +
- freedreno/ir3: use nopN encoding when possible +
- freedreno/a6xx: fix ssbo alignment +
- freedreno/ir3/a6xx: fix non-ssa atomic dst +
- freedreno/a6xx: fix DRAW_IDX_INDIRECT max_indicies +
- freedreno/a6xx: vertex_id is not _zero_based +
- freedreno/ir3/a6xx: fix atomic shader outputs +
- freedreno/ir3: gsampler2DMSArray fixes +
- freedreno/ir3: include nopN in expanded instruction count +
- freedreno/ir3: add Sethi–Ullman numbering pass +
- freedreno/ir3: track register pressure in sched +
- freedreno: fix ir3_cmdline build +
- freedreno/a6xx: remove astc_srgb workaround +
- freedreno/a6xx: refactor fd6_tex_swiz() +
- freedreno/a6xx: fix border-color swizzles +
- freedreno/a6xx: perfcntrs +
- freedreno/ir3: fix ir3_cmdline harder +
- freedreno/ir3: turn on [iu]mul_high +
- freedreno/a6xx: more bcolor fixes +
- freedreno/ir3/cp: fix ldib bug +
- freedreno/ir3/a6xx: fix ssbo comp_swap +
- freedreno/ir3 better cat6 encoding detection +
- freedreno/ir3/ra: fix half-class conflicts +
- freedreno/ir3: fix sam.s2en decoding +
- freedreno/ir3: fix sam.s2en encoding +
- freedreno/ir3: fix regmask for merged regs +
- nir: move gls_type_get_{sampler,image}_count() +
- freedreno/ir3: find # of samplers from uniform vars +
- freedreno/ir3: enable indirect tex/samp (sam.s2en) +
- freedreno/ir3: optimize sam.s2en to sam +
- freedreno/ir3: additional lowering +
- freedreno/ir3: fix bit_count +
- freedreno/ir3: dynamic UBO indexing vs 64b pointers +
- freedreno/ir3: rename has_kill to no_earlyz +
- freedreno/ir3: disable early-z for SSBO/image writes +
- gallium: add PIPE_CAP_ESSL_FEATURE_LEVEL +
- mesa/st: use ESSL cap top enable gpu_shader5 +
- freedreno: add ESSL cap +
- docs: update freedreno status +
- freedreno/a6xx: small cleanup +
- freedreno/ir3: sched fix +
- freedreno/ir3: reads/writes to unrelated arrays are not dependent +
- freedreno/ir3: align const size to vec4 +
- nir: print var name for load_interpolated_input too +
- nir: add lower_all_io_to_elements +
- freedreno/ir3: re-indent comment +
- freedreno/ir3: rework varying packing +
- freedreno/ir3: add pass to move varying loads +
- freedreno/ir3: convert to "new style" frag inputs +
- gallium/docs: clarify set_sampler_views (v2) +
- iris: fix set_sampler_view +
- freedreno/ir3: fix const assert +
- freedreno/drm: update for robustness +
- freedreno: add robustness support +
- compiler: rename SYSTEM_VALUE_VARYING_COORD +
- freedreno/ir3: fix rgetpos decoding +
- freedreno/ir3: more emit-cat5 fixes +
- freedreno/ir3: cleanup instruction builder macros +
- freedreno: update generated headers +
- freedreno/ir3: lower load_barycentric_at_sample +
- freedreno/ir3: lower load_barycentric_at_offset +
- freedreno/ir3: remove bogus assert +
- freedreno/ir3: rename frag_vcoord -> ij_pixel +
- freedreno/a6xx: add VALIDREG/CONDREG helper macros +
- freedreno/ir3: fix load_interpolated_input slot +
- freedreno: wire up core sample-shading support +
- freedreno/ir3: sample-shading support +
- freedreno/a6xx: sample-shading support +
- docs/features: update GL too +
- freedreno/ir3: switch fragcoord to sysval +
- freedreno/a6xx: small texture emit cleanup +
- freedreno/a6xx: pre-bake UBWC flags in texture-view +
- freedreno/ir3: fixes for half reg in/out +
- freedreno/ir3: fix shader variants vs UBO analysis +
- freedreno/ir3: fix lowered ubo region alignment +
- freedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering +
- freedreno/ir3: add some ubo range related asserts +
- nir: rework tex instruction printing +
- nir: fix lower_wpos_ytransform in load_frag_coord case +
- nir: add pass to lower fb reads +
- freedreno/drm: expose GMEM_BASE address +
- freedreno/ir3: fb read support +
- freedreno/a6xx: KHR_blend_equation_advanced support +
- freedreno/a6xx: smaller hammer for fb barrier +
- docs: mark KHR_blend_equation_advanced done on a6xx +
- nir: fix nir tex print harder +
- freedreno/ir3: remove assert +
- freedreno/a6xx: OUT_RELOC vs OUT_RELOCW fixes +
- freedreno: update generated headers +
- freedreno/a6xx: UBWC fixes +
- freedreno/a6xx: UBWC support for images +
- freedreno: mark imported resources as valid +
- freedreno/a6xx: buffer resources cannot be compressed +
- freedreno: move UBWC color offset to fd_resource_offset() +
- freedreno: add ubwc_enabled helper +
- freedreno/a6xx: deduplicate a few lines +
- freedreno: remove unused forward struct declaration +
- freedreno/ir3: fix rasterflat/glxgears +
- freedreno/ir3: set more barrier bits +
- freedreno/a6xx: fix GPU crash on small render targets +
- freedreno/a6xx: fix issues with gallium HUD +
- freedreno/a6xx: fix hangs with newer sqe fw +
Rob Herring (2):
+-
+
- kmsro: Add lima renderonly support +
- kmsro: Add platform support for exynos and sun4i +
Rodrigo Vivi (1):
+-
+
- intel: Add more PCI Device IDs for Coffee Lake and Ice Lake. +
Roland Scheidegger (2):
+-
+
- gallivm: fix bogus assert in get_indirect_index +
- gallivm: fix saturated signed add / sub with llvm 9 +
Romain Failliot (1):
+-
+
- docs: changed "Done" to "DONE" in features.txt +
Ross Burton (1):
+-
+
- Revert "meson: drop GLESv1 .so version back to 1.0.0" +
Ryan Houdek (1):
+-
+
- panfrost: Adds Bifrost shader disassembler utility +
Sagar Ghuge (10):
+-
+
- iris: Don't allocate a BO per query object +
- nir/glsl: Add another way of doing lower_imul64 for gen8+ +
- glsl: [u/i]mulExtended optimization for GLSL +
- nir/algebraic: Optimize low 32 bit extraction +
- spirv: Allow [i/u]mulExtended to use new nir opcode +
- iris: Refactor code to share 3DSTATE_URB_* packet +
- iris: Track last VS URB entry size +
- iris: Flag fewer dirty bits in BLORP +
- intel/fs: Remove unused condition from opt_algebraic case +
- intel/compiler: Fix assertions in brw_alu3 +
Samuel Iglesias Gonsálvez (4):
+-
+
- isl: remove the cache line size alignment requirement +
- isl: the display engine requires 64B alignment for linear surfaces +
- radv: don't overwrite results in VkGetQueryPoolResults() when queries are not available +
- radv: write availability status vkGetQueryPoolResults() when the data is not available +
Samuel Pitoiset (147):
+-
+
- radv/winsys: fix hash when adding internal buffers +
- radv: fix build +
- radv: bail out when no image transitions will be performed +
- radv: remove unused radv_render_pass_attachment::view_mask +
- radv: remove useless MAYBE_UNUSED in CmdBeginRenderPass() +
- radv: add radv_cmd_buffer_begin_subpass() helper +
- radv: move subpass image transitions to radv_cmd_buffer_begin_subpass() +
- radv: store the list of attachments for every subpass +
- radv: use the new attachments array when starting subpasses +
- radv: determine the last subpass id for every attachments +
- radv: handle final layouts at end of every subpass and render pass +
- radv: move some render pass things to radv_render_pass_compile() +
- radv: add radv_render_pass_add_subpass_dep() helper +
- radv: track if subpasses have color attachments +
- radv: handle subpass dependencies correctly +
- radv: accumulate all ingoing external dependencies to the first subpass +
- radv: execute external subpass barriers after ending subpasses +
- radv: drop useless checks when resolving subpass color attachments +
- radv: do not set preserveAttachments for internal render passes +
- radv: don't flush src stages when dstStageMask == BOTTOM_OF_PIPE +
- radv: fix compiler issues with GCC 9 +
- radv: gather more info about push constants +
- radv: gather if shaders load dynamic offsets separately +
- radv: keep track of the number of remaining user SGPRs +
- radv: add support for push constants inlining when possible +
- radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8 +
- radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set +
- radv: always export gl_SampleMask when the fragment shader uses it +
- ac: make use of ac_build_expand_to_vec4() in visit_image_store() +
- radv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input limits +
- radv: store vertex attribute formats as pipeline keys +
- radv: reduce the number of loaded channels for vertex input fetches +
- radv: fix radv_fixup_vertex_input_fetches() +
- radv: fix invalid element type when filling vertex input default values +
- ac: add ac_build_llvm8_tbuffer_load() helper +
- ac: use new LLVM 8 intrinsic when loading 16-bit values +
- radv: write the alpha channel of MRT0 when alpha coverage is enabled +
- radv: remove unused variable in gather_push_constant_info() +
- radv: fix writing the alpha channel of MRT0 when alpha coverage is enabled +
- radv: fix clearing attachments in secondary command buffers +
- radv: fix out-of-bounds access when copying descriptors BO list +
- radv: don't copy buffer descriptors list for samplers +
- rav: use 32_AR instead of 32_ABGR when alpha coverage is required +
- radv: allocate enough space in cmdbuf when starting a subpass +
- radv: properly align the fence and EOP bug VA on GFX9 +
- radv: enable lower_mul_2x32_64 +
- Revert "radv: execute external subpass barriers after ending subpasses" +
- radv: fix pointSizeRange limits +
- radv: set the maximum number of IBs per submit to 192 +
- ac: rework typed buffers loads for LLVM 7 +
- radv: store more vertex attribute infos as pipeline keys +
- radv: use typed buffer loads for vertex input fetches +
- ac: add ac_build_{struct,raw}_tbuffer_load() helpers +
- ac: use the raw tbuffer version for 16-bit SSBO loads +
- radv: always initialize HTILE when the src layout is UNDEFINED +
- radv: always load 3 channels for formats that need to be shuffled +
- ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract +
- radv: fix binding transform feedback buffers +
- ac: make use of ac_get_store_intr_attribs() where possible +
- ac/nir: set attrib flags for SSBO and image store operations +
- ac: add ac_build_buffer_store_format() helper +
- ac/nir: remove one useless check in visit_store_ssbo() +
- ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations +
- ac/nir: use ac_build_buffer_load() for SSBO load operations +
- ac/nir: use ac_build_buffer_store_dword() for SSBO store operations +
- ac: use new LLVM 8 intrinsics in ac_build_buffer_load() +
- ac: add ac_build_{struct,raw}_tbuffer_store() helpers +
- ac: use new LLVM 8 intrinsic when storing 16-bit values +
- ac: use new LLVM 8 intrinsics in ac_build_buffer_store_dword() +
- ac: add various int8 definitions +
- ac: add ac_build_tbuffer_load_byte() helper +
- ac: add ac_build_tbuffer_store_byte() helper +
- radv: add missing initializations since VK_EXT_pipeline_creation_feedback +
- ac: add f16_0 and f16_1 constants +
- ac: add 16-bit support fo fsign +
- ac: add 16-bit support to fract +
- ac: fix 16-bit shifts +
- ac: fix incorrect argument type for tbuffer.{load,store} with LLVM 7 +
- nir: use generic float types for frexp_exp and frexp_sig +
- spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass +
- nir: add nir_{load,store}_deref_with_access() helpers +
- spirv: propagate the access flag for store and load derefs +
- ac: use llvm.amdgcn.fmed3 intrinsic for nir_op_fmed3 +
- ac: add ac_build_frexp_mant() helper and 16-bit/32-bit support +
- ac: add ac_build_frex_exp() helper ans 16-bit/32-bit support +
- radv: do not lower frexp_exp and frexp_sig +
- radv: enable VK_AMD_gpu_shader_int16 +
- radv: skip updating depth/color metadata for conditional rendering +
- radv: do not always initialize HTILE in compressed state +
- ac: fix return type for llvm.amdgcn.frexp.exp.i32.64 +
- ac/nir: fix nir_op_b2i16 +
- ac: fix ac_build_bit_count() for 16-bit integer type +
- ac: fix ac_build_bitfield_reverse() for 16-bit integer type +
- ac: fix ac_find_lsb() for 16-bit integer type +
- ac: fix ac_build_umsb() for 16-bit integer type +
- ac/nir: add support for nir_op_b2i8 +
- ac: add 8-bit support to ac_build_bit_count() +
- ac: add 8-bit support to ac_find_lsb() +
- ac: add 8-bit support to ac_build_umsb() +
- ac: add 8-bit and 64-bit support to ac_build_bitfield_reverse() +
- radv: partially enable VK_KHR_shader_float16_int8 +
- nir: do not pack varying with different types +
- ac/nir: fix intrinsic names for atomic operations with LLVM 9+ +
- radv: fix getting the vertex strides if the bindings aren't contiguous +
- ac/nir: fix nir_op_b2f16 +
- radv: enable VK_AMD_gpu_shader_half_float +
- wsi: allow to override the present mode with MESA_VK_WSI_PRESENT_MODE +
- ac/nir: make use of ac_build_imax() where possible +
- ac/nir: make use of ac_build_imin() where possible +
- ac/nir: make use of ac_build_umin() where possible +
- ac: add ac_build_umax() and use it where possible +
- ac: add ac_build_ddxy_interp() helper +
- ac: add ac_build_load_helper_invocation() helper +
- ac/nir: remove useles LLVMGetUndef for nir_op_pack_64_2x32_split +
- ac/nir: remove useless integer cast in adjust_sample_index_using_fmask() +
- ac/nir: remove useless integer cast in visit_image_load() +
- ac/nir: remove some useless integer casts for ALU operations +
- spirv: add SpvCapabilityFloat16 support +
- radv: enable VK_KHR_shader_float16_int8 +
- radv: set ACCESS_NON_READABLE on stores for copy/fill/clear meta shaders +
- radv: enable shaderInt8 on SI and CIK +
- radv: sort the shader capabilities alphabetically +
- ac/nir: use new LLVM 8 intrinsics for SSBO atomics except cmpswap +
- ac/nir: add 64-bit SSBO atomic operations support +
- radv: add VK_KHR_shader_atomic_int64 but disable it for now +
- ac: add support for more types with struct/raw LLVM intrinsics +
- ac: use struct/raw load intrinsics for 8-bit/16-bit int with LLVM 9+ +
- ac: use struct/raw store intrinsics for 8-bit/16-bit int with LLVM 9+ +
- ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+ +
- ac/nir: only use the new raw/struct SSBO atomic intrinsics with LLVM 9+ +
- ac/nir: use the new raw/struct SSBO atomic intrisics for comp_swap +
- radv: add VK_NV_compute_shader_derivates support +
- radv: add missing VEGA20 chip in radv_get_device_name() +
- radv: do not need to force emit the TCS regs on Vega20 +
- radv: fix color conversions for normalized uint/sint formats +
- radv: implement a workaround for VK_EXT_conditional_rendering +
- ac: tidy up ac_build_llvm8_tbuffer_{load,store} +
- radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer +
- radv: only need to force emit the TCS regs on Vega10 and Raven1 +
- radv: fix radv_get_aspect_format() for D+S formats +
- radv: apply the indexing workaround for atomic buffer operations on GFX9 +
- radv: fix setting the number of rectangles when it's dyanmic +
- radv: add a workaround for Monster Hunter World and LLVM 7&8 +
- radv: allocate more space in the CS when emitting events +
- radv: do not use gfx fast depth clears for layered depth/stencil images +
- radv: fix alpha-to-coverage when there is unused color attachments +
- radv: fix setting CB_SHADER_MASK for dual source blending +
Sergii Romantsov (4):
+-
+
- dri: meson: do not prefix user provided dri-drivers-path +
- d3d: meson: do not prefix user provided d3d-drivers-path +
- i965,iris/blorp: do not blit 0-sizes +
- glsl: Fix input/output structure matching across shader stages +
Sonny Jiang (1):
+-
+
- radeonsi: use compute for clear_render_target when possible +
Tapani Pälli (42):
+-
+
- nir: add option to use scaling factor when sampling planes YUV lowering +
- dri: add P010, P012, P016 for 10bit/12bit/16bit YUV420 formats +
- intel/compiler: add scale_factors to sampler_prog_key_data +
- i965: add P0x formats and propagate required scaling factors +
- drirc/i965: add option to disable 565 configs and visuals +
- mesa: return NULL if we exceed MaxColorAttachments in get_fb_attachment +
- anv: anv: refactor error handling in anv_shader_bin_write_to_blob() +
- iris: add Android build +
- nir: initialize value in copy_prop_vars_block +
- nir: use nir_variable_create instead of open-coding the logic +
- android: add liblog to libmesa_intel_common build +
- android: make libbacktrace optional on USE_LIBBACKTRACE +
- iris: add libmesa_iris_gen8 library to the build +
- util: fix a warning when building against clang7 headers +
- anv: retain the is_array state in create_plane_tex_instr_implicit +
- anv: toggle on support for VK_EXT_ycbcr_image_arrays +
- anv: use anv_gem_munmap in block pool cleanup +
- anv: call blob_finish when done with it +
- nir: free dead_ctx in case of no progress +
- anv: destroy descriptor sets when pool gets destroyed +
- anv: release memory allocated by bo_heap when descriptor pool is destroyed +
- anv: release memory allocated by glsl types during spirv_to_nir +
- anv: revert "anv: release memory allocated by glsl types during spirv_to_nir" +
- i965: remove scaling factors from P010, P012 +
- isl: fix automake build when sse41 is not supported +
- android: Build fixes for OMR1 +
- iris: initialize num_cbufs +
- iris: mark switch case fallthrough +
- anv/radv: release memory allocated by glsl types during spirv_to_nir +
- st/mesa: fix compilation warning on storage_flags_to_buffer_flags +
- st/mesa: fix warnings about implicit conversion on enumeration type +
- spirv: fix a compiler warning +
- st/nir: run st_nir_opts after 64bit ops lowering +
- iris: move variable to the scope where it is being used +
- iris: move iris_flush_resource so we can call it from get_handle +
- iris: handle aux properly in iris_resource_get_handle +
- egl: setup fds array correctly when exporting dmabuf +
- compiler/glsl: handle case where we have multiple users for types +
- android/iris: fix driinfo header filename +
- nir: use braces around subobject in initializer +
- glsl: use empty brace initializer +
- anv: expose VK_EXT_queue_family_foreign on Android +
Thomas Hellstrom (5):
+-
+
- winsys/svga: Add an environment variable to force host-backed operation +
- winsys/svga: Enable the transfer_from_buffer GPU command for vgpu10 +
- svga: Avoid bouncing buffer data in malloced buffers +
- winsys/svga: Update the drm interface file +
- winsys/svga: Don't abort on EBUSY errors from execbuffer +
Timo Aaltonen (1):
+-
+
- util/os_misc: Add check for PIPE_OS_HURD +
Timothy Arceri (72):
+-
+
- st/glsl_to_nir: remove dead local variables +
- ac/radv/radeonsi: add ac_get_num_physical_sgprs() helper +
- radv: take LDS into account for compute shader occupancy stats +
- util: move BITFIELD macros to util/macros.h +
- st/glsl_to_nir: call nir_remove_dead_variables() after lowing local indirects +
- nir: add support for marking used patches when packing varyings +
- nir: add glsl_type_is_32bit() helper +
- nir: add is_packing_supported_for_type() helper +
- nir: rewrite varying component packing +
- nir: prehash instruction in nir_instr_set_add_or_rewrite() +
- nir: turn ssa check into an assert +
- nir: turn an ssa check in nir_search into an assert +
- nir: remove simple dead if detection from nir_opt_dead_cf() +
- radeonsi/nir: set input_usage_mask properly +
- radeonsi/nir: set colors_read properly +
- radeonsi/nir: set shader_buffers_declared properly +
- st/nir: use NIR for asm programs +
- nir: remove non-ssa support from nir_copy_prop() +
- nir: clone instruction set rather than removing individual entries +
- nir: allow nir_lower_phis_to_scalar() on more src types +
- radeonsi: fix query buffer allocation +
- glsl: fix shader cache for packed param list +
- radeonsi/nir: move si_lower_nir() call into compiler thread +
- glsl: rename is_record() -> is_struct() +
- glsl: rename get_record_instance() -> get_struct_instance() +
- glsl: rename record_location_offset() -> struct_location_offset() +
- glsl: rename record_types -> struct_types +
- nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc() +
- glsl/freedreno/panfrost: pass gl_context to the standalone compiler +
- glsl: use NIR function inlining for drivers that use glsl_to_nir() +
- i965: stop calling nir_lower_returns() +
- radeonsi/nir: stop calling nir_lower_returns() +
- st/glsl: start spilling out common st glsl conversion code +
- anv: add support for dumping shader info via VK_EXT_debug_report +
- nir: add guess trip count support to loop analysis +
- nir: add new partially_unrolled bool to nir_loop +
- nir: add partial loop unrolling support +
- nir: calculate trip count for more loops +
- nir: unroll some loops with a variable limit +
- nir: simplify the loop analysis trip count code a little +
- nir: add helper to return inversion op of a comparison +
- nir: add get_induction_and_limit_vars() helper to loop analysis +
- nir: pass nir_op to calculate_iterations() +
- nir: find induction/limit vars in iand instructions +
- st/glsl_to_nir: fix incorrect arrary access +
- radeonsi/nir: call some more var optimisation passes +
- ac/nir_to_llvm: add assert to emit_bcsel() +
- nir: only override previous alu during loop analysis if supported +
- nir: fix opt_if_loop_last_continue() +
- nir: add support for user defined loop control +
- spirv: make use of the loop control support in nir +
- nir: add support for user defined select control +
- spirv: make use of the select control support in nir +
- Revert "ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations" +
- nir: propagate known constant values into the if-then branch +
- Revert "nir: propagate known constant values into the if-then branch" +
- nir/radv: remove restrictions on opt_if_loop_last_continue() +
- nir: initialise some variables in opt_if_loop_last_continue() +
- nir/i965/freedreno/vc4: add a bindless bool to type size functions +
- ac/nir_to_llvm: make get_sampler_desc() more generic and pass it the image intrinsic +
- ac/nir_to_llvm: add image bindless support +
- nir: fix packing components with arrays +
- radeonsi/nir: fix scanning of bindless images +
- st/mesa/radeonsi: fix race between destruction of types and shader compilation +
- nir: fix nir_remove_unused_varyings() +
- radeonsi/nir: create si_nir_opts() helper +
- radeonsi/nir: call radeonsi nir opts before the scan pass +
- util/drirc: add workarounds for bugs in Doom 3: BFG +
- radeonsi: add config entry for Counter-Strike Global Offensive +
- Revert "glx: Fix synthetic error generation in __glXSendError" +
- Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt" +
- st/glsl: make sure to propagate initialisers to driver storage +
Timur Kristóf (19):
+-
+
- radeonsi/nir: Use uniform location when calculating const_file_max. +
- iris: implement clearing render target and depth stencil +
- nir: Add ability for shaders to use window space coordinates. +
- tgsi_to_nir: Fix the TGSI ARR translation by converting the result to int. +
- tgsi_to_nir: Fix TGSI LIT translation by using flt. +
- tgsi_to_nir: Make the TGSI IF translation code more readable. +
- tgsi_to_nir: Split to smaller functions. +
- nir: Move nir_lower_uniforms_to_ubo to compiler/nir. +
- nir: Add multiplier argument to nir_lower_uniforms_to_ubo. +
- freedreno: Plumb pipe_screen through to irX_tgsi_to_nir. +
- tgsi_to_nir: Produce optimized NIR for a given pipe_screen. +
- tgsi_to_nir: Restructure system value loads. +
- tgsi_to_nir: Extract ttn_emulate_tgsi_front_face into its own function. +
- tgsi_to_nir: Support FACE and POSITION properly. +
- tgsi_to_nir: Improve interpolation modes. +
- tgsi_to_nir: Set correct location for uniforms. +
- radeonsi/nir: Only set window_space_position for vertex shaders. +
- iris: Face should be a system value. +
- gallium: fix autotools build of pipe_msm.la +
Tobias Klausmann (1):
+-
+
- vulkan/util: meson build - add wayland client include +
Tomasz Figa (1):
+-
+
- llvmpipe: Always return some fence in flush (v2) +
Tomeu Vizoso (19):
+-
+
- panfrost: Add gem_handle to panfrost_memory and panfrost_bo +
- panfrost: Add backend targeting the DRM driver +
- panfrost/midgard: Add support for MIDGARD_MESA_DEBUG +
- panfrost: Add support for PAN_MESA_DEBUG +
- panfrost: Set bo->size[0] in the DRM backend +
- panfrost: Set bo->gem_handle when creating a linear BO +
- panfrost: Adapt to uapi changes +
- panfrost: Fix sscanf format options +
- panfrost: Set the GEM handle for AFBC buffers +
- panfrost: Also tell the kernel about the checksum_slab +
- panfrost: Pass the context BOs to the kernel so they aren't unmapped while in use +
- panfrost: Wait for last job to finish in force_flush_fragment +
- panfrost: split asserts in pandecode +
- panfrost: Guard against reading past end of buffer +
- panfrost/ci: Initial commit +
- panfrost/midgard: Skip register allocation if there's no work to do +
- panfrost/midgard: Skip liveness analysis for instructions without dest +
- panfrost: Fix two uninitialized accesses in compiler +
- panfrost: Only take the fast paths on buffers aligned to block size +
Toni Lönnberg (8):
+-
+
- intel/genxml: Only handle instructions meant for render engine when generating headers +
- intel/genxml: Media instructions and structures for gen6 +
- intel/genxml: Media instructions and structures for gen7 +
- intel/genxml: Media instructions and structures for gen7.5 +
- intel/genxml: Media instructions and structures for gen8 +
- intel/genxml: Media instructions and structures for gen9 +
- intel/genxml: Media instructions and structures for gen10 +
- intel/genxml: Media instructions and structures for gen11 +
Topi Pohjolainen (2):
+-
+
- intel/compiler/icl: Use tcs barrier id bits 24:30 instead of 24:27 +
- intel/compiler/fs/icl: Use dummy masked urb write for tess eval +
Vasily Khoruzhick (2):
+-
+
- lima: use individual tile heap for each GP job. +
- lima: add support for depth/stencil fbo attachments and textures +
Vinson Lee (5):
+-
+
- gallium/auxiliary/vl: Fix duplicate symbol build errors. +
- nir: Fix anonymous union initialization with older GCC. +
- swr: Fix build with llvm-9.0. +
- gallium: Fix autotools build with libxatracker.la. +
- freedreno: Fix GCC build error. +
Vivek Kasireddy (1):
+-
+
- drm-uapi: Update headers from drm-next +
Xavier Bouchoux (1):
+-
+
- nir/spirv: Fix assert when unsampled OpTypeImage has unknown 'Depth' +
Yevhenii Kolesnikov (1):
+-
+
- i965: Fix allow_higher_compat_version workaround limited by OpenGL 3.0 +
coypu (1):
+-
+
- gbm: don't return void +
davidbepo (1):
+-
+
- drirc: add Waterfox to adaptive-sync blacklist +
grmat (1):
+-
+
- drirc: add Spectacle, Falkon to a-sync blacklist +
pal1000 (1):
+-
+
- scons: Compatibility with Scons development version string +
suresh guttula (3):
+-
+
- vl: Add cropping flags for H264 +
- radeon/vce:Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264 +
- st/va/enc: Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264 +