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docs: occured -> occurred
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29879>
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1 changed files with 4 additions and 3 deletions
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@ -29,7 +29,8 @@ trace markers and synchronization and check for hangs. The hang report will be
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saved to ``~/radv_dumps_<pid>_<time>``. Inside the directory of the hang report,
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there are a couple of files:
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* ``*.spv``: SPIR-V binaries of the pipeline that was bound when the hang occured.
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* ``*.spv``: SPIR-V binaries of the pipeline that was bound when the hang
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occurred.
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* ``app_info.log``: ``VkApplicationInfo`` fields.
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* ``bo_history.log``: A list of every GPU memory allocation and deallocation.
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If the GPU hang was caused by a page fault, you can use
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@ -47,7 +48,7 @@ there are a couple of files:
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* ``umr_ring.log``: Similar to ``trace.log``.
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* ``umr_waves.log``: A list of waves that were active at the time of the hang,
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including register values.
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* ``vm_fault.log``: The page fault address if a page fault occured.
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* ``vm_fault.log``: The page fault address if a page fault occurred.
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Debugging Steam games
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---------------------
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@ -76,4 +77,4 @@ disable GPU recovery by adding ``amdgpu.gpu_recovery=0`` to your kernel command
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line options. And then invoke UMR manually with
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``umr --by-pci <pci_id> -O bits,halt_waves -go 0 -wa <ring> -go 1 2>&1`` for
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dumping the waves and ``umr --by-pci <pci_id> -RS <ring> 2>&1`` for dumping the
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rings once the GPU hang occured.
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rings once the GPU hang occurred.
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