docs: occured -> occurred

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29879>
This commit is contained in:
Erik Faye-Lund 2024-06-24 18:57:50 +02:00 committed by Marge Bot
parent 8fbf9bfad3
commit 14df58bf21

View file

@ -29,7 +29,8 @@ trace markers and synchronization and check for hangs. The hang report will be
saved to ``~/radv_dumps_<pid>_<time>``. Inside the directory of the hang report,
there are a couple of files:
* ``*.spv``: SPIR-V binaries of the pipeline that was bound when the hang occured.
* ``*.spv``: SPIR-V binaries of the pipeline that was bound when the hang
occurred.
* ``app_info.log``: ``VkApplicationInfo`` fields.
* ``bo_history.log``: A list of every GPU memory allocation and deallocation.
If the GPU hang was caused by a page fault, you can use
@ -47,7 +48,7 @@ there are a couple of files:
* ``umr_ring.log``: Similar to ``trace.log``.
* ``umr_waves.log``: A list of waves that were active at the time of the hang,
including register values.
* ``vm_fault.log``: The page fault address if a page fault occured.
* ``vm_fault.log``: The page fault address if a page fault occurred.
Debugging Steam games
---------------------
@ -76,4 +77,4 @@ disable GPU recovery by adding ``amdgpu.gpu_recovery=0`` to your kernel command
line options. And then invoke UMR manually with
``umr --by-pci <pci_id> -O bits,halt_waves -go 0 -wa <ring> -go 1 2>&1`` for
dumping the waves and ``umr --by-pci <pci_id> -RS <ring> 2>&1`` for dumping the
rings once the GPU hang occured.
rings once the GPU hang occurred.