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g3dvl: Get rid of some Valgrind errors.
Get rid of some Valgrind memory leak and uninitialized var errors.
This commit is contained in:
parent
c6ddcc10e3
commit
14d4f9e44e
2 changed files with 24 additions and 1 deletions
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@ -209,6 +209,8 @@ static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context)
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context->states.mc.i_vs = pipe->create_vs_state(pipe, &vs);
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free(tokens);
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return 0;
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}
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@ -346,6 +348,8 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context)
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context->states.mc.i_fs = pipe->create_fs_state(pipe, &fs);
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free(tokens);
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return 0;
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}
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@ -558,6 +562,8 @@ static int vlCreateVertexShaderPMC(struct VL_CONTEXT *context)
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context->states.mc.p_vs = pipe->create_vs_state(pipe, &vs);
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free(tokens);
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return 0;
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}
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@ -833,6 +839,8 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context)
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context->states.mc.p_fs = pipe->create_fs_state(pipe, &fs);
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free(tokens);
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return 0;
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}
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@ -1051,6 +1059,8 @@ static int vlCreateVertexShaderBMC(struct VL_CONTEXT *context)
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context->states.mc.b_vs = pipe->create_vs_state(pipe, &vs);
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free(tokens);
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return 0;
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}
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@ -1349,6 +1359,8 @@ static int vlCreateFragmentShaderBMC(struct VL_CONTEXT *context)
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context->states.mc.b_fs = pipe->create_fs_state(pipe, &fs);
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free(tokens);
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return 0;
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}
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@ -1502,7 +1514,7 @@ static int vlInitMC(struct VL_CONTEXT *context)
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/*sampler.prefilter = ;*/
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/*sampler.shadow_ambient = ;*/
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/*sampler.lod_bias = ;*/
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/*sampler.min_lod = ;*/
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sampler.min_lod = 0;
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/*sampler.max_lod = ;*/
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/*sampler.border_color[i] = ;*/
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/*sampler.max_anisotropy = ;*/
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@ -1692,6 +1704,8 @@ static int vlCreateVertexShaderCSC(struct VL_CONTEXT *context)
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context->states.csc.vertex_shader = pipe->create_vs_state(pipe, &vs);
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free(tokens);
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return 0;
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}
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@ -1880,6 +1894,8 @@ static int vlCreateFragmentShaderCSC(struct VL_CONTEXT *context)
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context->states.csc.fragment_shader = pipe->create_fs_state(pipe, &fs);
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free(tokens);
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return 0;
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}
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@ -2052,6 +2068,7 @@ static int vlInitCommon(struct VL_CONTEXT *context)
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pipe = context->pipe;
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rast.flatshade = 1;
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rast.flatshade_first = 0;
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rast.light_twoside = 0;
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rast.front_winding = PIPE_WINDING_CCW;
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rast.cull_mode = PIPE_WINDING_CW;
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@ -2061,6 +2078,7 @@ static int vlInitCommon(struct VL_CONTEXT *context)
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rast.offset_ccw = 0;
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rast.scissor = 0;
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rast.poly_smooth = 0;
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rast.poly_stipple_enable = 0;
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rast.point_sprite = 0;
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rast.point_size_per_vertex = 0;
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rast.multisample = 0;
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@ -2074,6 +2092,7 @@ static int vlInitCommon(struct VL_CONTEXT *context)
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rast.bypass_vs = 0;
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rast.origin_lower_left = 0;
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rast.line_width = 1;
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rast.point_smooth = 0;
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rast.point_size = 1;
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rast.offset_units = 1;
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rast.offset_scale = 1;
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@ -2199,6 +2218,9 @@ int vlDestroyContext(struct VL_CONTEXT *context)
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vlDestroy(context);
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context->pipe->screen->destroy(context->pipe->screen);
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context->pipe->destroy(context->pipe);
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free(context);
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return 0;
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@ -195,6 +195,7 @@ int vlCreateSurface(struct VL_CONTEXT *context, struct VL_SURFACE **surface)
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template.depth[0] = 1;
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template.compressed = 0;
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template.cpp = 4;
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template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
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sfc->texture = pipe->screen->texture_create(pipe->screen, &template);
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