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iris: viewport state, sort of
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1 changed files with 120 additions and 0 deletions
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@ -684,12 +684,132 @@ iris_set_stencil_ref(struct pipe_context *ctx,
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ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
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}
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struct iris_viewport_state {
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uint32_t sf_cl_vp[GENX(3DSTATE_SF_length)];
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};
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static float
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extent_from_matrix(const struct pipe_viewport_state *state, int axis)
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{
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return fabsf(state->scale[axis]) * state->translate[axis];
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}
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#if 0
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static void
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calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
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float m00, float m11, float m30, float m31,
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float *xmin, float *xmax,
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float *ymin, float *ymax)
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{
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/* According to the "Vertex X,Y Clamping and Quantization" section of the
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* Strips and Fans documentation:
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*
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* "The vertex X and Y screen-space coordinates are also /clamped/ to the
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* fixed-point "guardband" range supported by the rasterization hardware"
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*
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* and
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*
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* "In almost all circumstances, if an object’s vertices are actually
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* modified by this clamping (i.e., had X or Y coordinates outside of
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* the guardband extent the rendered object will not match the intended
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* result. Therefore software should take steps to ensure that this does
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* not happen - e.g., by clipping objects such that they do not exceed
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* these limits after the Drawing Rectangle is applied."
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*
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* I believe the fundamental restriction is that the rasterizer (in
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* the SF/WM stages) have a limit on the number of pixels that can be
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* rasterized. We need to ensure any coordinates beyond the rasterizer
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* limit are handled by the clipper. So effectively that limit becomes
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* the clipper's guardband size.
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*
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* It goes on to say:
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*
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* "In addition, in order to be correctly rendered, objects must have a
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* screenspace bounding box not exceeding 8K in the X or Y direction.
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* This additional restriction must also be comprehended by software,
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* i.e., enforced by use of clipping."
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*
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* This makes no sense. Gen7+ hardware supports 16K render targets,
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* and you definitely need to be able to draw polygons that fill the
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* surface. Our assumption is that the rasterizer was limited to 8K
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* on Sandybridge, which only supports 8K surfaces, and it was actually
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* increased to 16K on Ivybridge and later.
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*
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* So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
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*/
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const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;
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if (m00 != 0 && m11 != 0) {
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/* First, we compute the screen-space render area */
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const float ss_ra_xmin = MIN3( 0, m30 + m00, m30 - m00);
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const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
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const float ss_ra_ymin = MIN3( 0, m31 + m11, m31 - m11);
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const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);
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/* We want the guardband to be centered on that */
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const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
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const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
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const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
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const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;
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/* Now we need it in native device coordinates */
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const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
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const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
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const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
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const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;
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/* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
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* flipped upside-down. X should be fine though.
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*/
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assert(ndc_gb_xmin <= ndc_gb_xmax);
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*xmin = ndc_gb_xmin;
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*xmax = ndc_gb_xmax;
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*ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
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*ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
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} else {
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/* The viewport scales to 0, so nothing will be rendered. */
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*xmin = 0.0f;
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*xmax = 0.0f;
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*ymin = 0.0f;
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*ymax = 0.0f;
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}
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}
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#endif
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static void
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iris_set_viewport_states(struct pipe_context *ctx,
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unsigned start_slot,
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unsigned num_viewports,
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const struct pipe_viewport_state *state)
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{
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struct iris_viewport_state *cso =
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malloc(sizeof(struct iris_viewport_state));
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for (unsigned i = start_slot; i < start_slot + num_viewports; i++) {
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float x_extent = extent_from_matrix(&state[i], 0);
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float y_extent = extent_from_matrix(&state[i], 1);
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iris_pack_state(GENX(SF_CLIP_VIEWPORT), cso->sf_cl_vp, vp) {
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vp.ViewportMatrixElementm00 = state[i].scale[0];
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vp.ViewportMatrixElementm11 = state[i].scale[1];
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vp.ViewportMatrixElementm22 = state[i].scale[2];
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vp.ViewportMatrixElementm30 = state[i].translate[0];
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vp.ViewportMatrixElementm31 = state[i].translate[1];
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vp.ViewportMatrixElementm32 = state[i].translate[2];
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/* XXX: in i965 this is computed based on the drawbuffer size,
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* but we don't have that here...
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*/
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vp.XMinClipGuardband = -1.0;
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vp.XMaxClipGuardband = 1.0;
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vp.YMinClipGuardband = -1.0;
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vp.YMaxClipGuardband = 1.0;
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vp.XMinViewPort = -x_extent;
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vp.XMaxViewPort = x_extent;
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vp.YMinViewPort = -y_extent;
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vp.YMaxViewPort = y_extent;
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}
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}
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}
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static void
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