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radv: Don't include nir.h in radv_shader.h
Avoid recompiling some RADV files when something changes in NIR. Also clean up a few other includes. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22241>
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1 changed files with 2 additions and 6 deletions
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@ -28,17 +28,13 @@
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#ifndef RADV_SHADER_H
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#define RADV_SHADER_H
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#include "util/u_math.h"
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#include "vulkan/vulkan.h"
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#include "ac_binary.h"
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#include "ac_shader_util.h"
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#include "amd_family.h"
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#include "radv_constants.h"
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#include "nir/nir.h"
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#include "vulkan/runtime/vk_object.h"
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#include "vulkan/runtime/vk_shader_module.h"
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#include "vulkan/vulkan.h"
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#include "aco_shader_info.h"
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#define RADV_VERT_ATTRIB_MAX MAX2(VERT_ATTRIB_MAX, VERT_ATTRIB_GENERIC0 + MAX_VERTEX_ATTRIBS)
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