nv50: initialize kick_notify callback in nv50_create

Fixes infinite loop on startup in Portal and Left 4 Dead 2.

NOTE: This is a candidate for the 9.0 and 9.1 branches.
This commit is contained in:
Bryan Cain 2013-05-07 16:57:17 -05:00
parent 3f09e528d5
commit 14a0bb81fe

View file

@ -242,6 +242,7 @@ nv50_create(struct pipe_screen *pscreen, void *priv)
screen->cur_ctx = nv50;
nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx);
}
nv50->base.pushbuf->kick_notify = nv50_default_kick_notify;
nv50_init_query_functions(nv50);
nv50_init_surface_functions(nv50);