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cell: initial work to support multi-texture
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parent
84c2821d2a
commit
14452aee73
6 changed files with 55 additions and 37 deletions
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@ -66,6 +66,8 @@
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#define CELL_MAX_SPUS 6
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#define CELL_MAX_SAMPLERS 4
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#define TILE_SIZE 32
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@ -228,8 +230,10 @@ struct cell_command_release_verts
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struct cell_command_texture
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{
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void *start; /**< Address in main memory */
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uint width, height;
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struct {
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void *start; /**< Address in main memory */
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ushort width, height;
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} texture[CELL_MAX_SAMPLERS];
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};
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@ -129,17 +129,15 @@ cell_emit_state(struct cell_context *cell)
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if (cell->dirty & CELL_NEW_TEXTURE) {
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struct cell_command_texture texture;
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if (cell->texture[0]) {
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texture.start = cell->texture[0]->tiled_data;
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texture.width = cell->texture[0]->base.width[0];
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texture.height = cell->texture[0]->base.height[0];
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uint i;
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memset(&texture, 0, sizeof(texture));
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for (i = 0;i < CELL_MAX_SAMPLERS; i++) {
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if (cell->texture[i]) {
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texture.texture[i].start = cell->texture[i]->tiled_data;
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texture.texture[i].width = cell->texture[i]->base.width[0];
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texture.texture[i].height = cell->texture[i]->base.height[0];
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}
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}
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else {
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texture.start = NULL;
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texture.width = 0;
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texture.height = 0;
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}
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emit_state_cmd(cell, CELL_CMD_STATE_TEXTURE,
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&texture, sizeof(struct cell_command_texture));
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}
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@ -329,17 +329,26 @@ cmd_state_sampler(const struct pipe_sampler_state *state)
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static void
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cmd_state_texture(const struct cell_command_texture *texture)
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{
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if (Debug)
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printf("SPU %u: TEXTURE at %p size %u x %u\n",
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spu.init.id, texture->start, texture->width, texture->height);
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uint i;
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if (1||Debug) {
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printf("SPU %u: TEXTURE\n", spu.init.id);
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for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
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printf(" %d: at %p size %u x %u\n", i, texture->texture[i].start,
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texture->texture[i].width, texture->texture[i].height);
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}
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}
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memcpy(&spu.texture, texture, sizeof(*texture));
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spu.tex_size = (vector float)
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{ spu.texture.width, spu.texture.height, 0.0, 0.0};
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spu.tex_size_mask = (vector unsigned int)
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{ spu.texture.width - 1, spu.texture.height - 1, 0, 0 };
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spu.tex_size_x_mask = spu_splats(spu.texture.width - 1);
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spu.tex_size_y_mask = spu_splats(spu.texture.height - 1);
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for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
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const uint width = texture->texture[i].width;
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const uint height = texture->texture[i].height;
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spu.tex_size[i] = (vector float) { width, height, 0.0, 0.0};
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spu.tex_size_mask[i] = (vector unsigned int)
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{ width - 1, height - 1, 0, 0 };
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spu.tex_size_x_mask[i] = spu_splats(width - 1);
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spu.tex_size_y_mask[i] = spu_splats(height - 1);
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}
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}
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@ -141,10 +141,10 @@ struct spu_global
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/** for converting RGBA to PIPE_FORMAT_x colors */
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vector unsigned char color_shuffle;
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vector float tex_size;
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vector unsigned int tex_size_mask; /**< == int(size - 1) */
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vector unsigned int tex_size_x_mask; /**< == int(size - 1) */
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vector unsigned int tex_size_y_mask; /**< == int(size - 1) */
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vector float tex_size[CELL_MAX_SAMPLERS];
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vector unsigned int tex_size_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
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vector unsigned int tex_size_x_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
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vector unsigned int tex_size_y_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
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vector float (*sample_texture)(vector float texcoord);
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@ -40,25 +40,29 @@
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void
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invalidate_tex_cache(void)
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{
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spu_dcache_mark_dirty((unsigned) spu.texture.start,
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4 * spu.texture.width * spu.texture.height);
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uint unit = 0;
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uint bytes = 4 * spu.texture.texture[unit].width
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* spu.texture.texture[unit].height;
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spu_dcache_mark_dirty((unsigned) spu.texture.texture[unit].start, bytes);
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}
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static uint
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get_texel(vec_uint4 coordinate)
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{
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const uint unit = 0;
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vec_uint4 tmp;
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unsigned x = spu_extract(coordinate, 0);
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unsigned y = spu_extract(coordinate, 1);
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const unsigned tiles_per_row = spu.texture.width / TILE_SIZE;
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const unsigned tiles_per_row = spu.texture.texture[unit].width / TILE_SIZE;
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unsigned tile_offset = sizeof(tile_t) * ((y / TILE_SIZE * tiles_per_row)
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+ (x / TILE_SIZE));
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unsigned texel_offset = 4 * (((y % TILE_SIZE) * TILE_SIZE)
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+ (x % TILE_SIZE));
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spu_dcache_fetch_unaligned((qword *) & tmp,
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spu.texture.start + tile_offset + texel_offset,
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spu.texture.texture[unit].start + tile_offset + texel_offset,
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4);
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return spu_extract(tmp, 0);
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}
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@ -67,13 +71,14 @@ get_texel(vec_uint4 coordinate)
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static void
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get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
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{
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const unsigned texture_ea = (uintptr_t) spu.texture.start;
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const uint unit = 0;
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const unsigned texture_ea = (uintptr_t) spu.texture.texture[unit].start;
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vec_uint4 tile_x = spu_rlmask(x, -5);
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vec_uint4 tile_y = spu_rlmask(y, -5);
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const qword offset_x = si_andi((qword) x, 0x1f);
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const qword offset_y = si_andi((qword) y, 0x1f);
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const qword tiles_per_row = (qword) spu_splats(spu.texture.width / TILE_SIZE);
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const qword tiles_per_row = (qword) spu_splats(spu.texture.texture[unit].width / TILE_SIZE);
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const qword tile_size = (qword) spu_splats(sizeof(tile_t));
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qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
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@ -101,9 +106,10 @@ get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
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vector float
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sample_texture_nearest(vector float texcoord)
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{
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vector float tc = spu_mul(texcoord, spu.tex_size);
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const uint unit = 0;
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vector float tc = spu_mul(texcoord, spu.tex_size[unit]);
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vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
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itc = spu_and(itc, spu.tex_size_mask); /* mask (GL_REPEAT) */
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itc = spu_and(itc, spu.tex_size_mask[unit]); /* mask (GL_REPEAT) */
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uint texel = get_texel(itc);
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return spu_unpack_A8R8G8B8(texel);
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}
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@ -112,10 +118,11 @@ sample_texture_nearest(vector float texcoord)
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vector float
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sample_texture_bilinear(vector float texcoord)
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{
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const uint unit = 0;
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static const vec_uint4 offset_x = {0, 0, 1, 1};
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static const vec_uint4 offset_y = {0, 1, 0, 1};
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vector float tc = spu_mul(texcoord, spu.tex_size);
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vector float tc = spu_mul(texcoord, spu.tex_size[unit]);
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tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */
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/* integer texcoords S,T: */
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@ -129,8 +136,8 @@ sample_texture_bilinear(vector float texcoord)
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x = spu_add(x, offset_x);
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y = spu_add(y, offset_y);
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x = spu_and(x, spu.tex_size_x_mask);
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y = spu_and(y, spu.tex_size_y_mask);
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x = spu_and(x, spu.tex_size_x_mask[unit]);
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y = spu_and(y, spu.tex_size_y_mask[unit]);
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get_four_texels(x, y, texels);
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@ -309,7 +309,7 @@ emit_quad( int x, int y, mask_t mask )
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spu.cur_ctile_status = TILE_STATUS_DIRTY;
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if (spu.texture.start) {
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if (spu.texture.texture[0].start) {
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/* texture mapping */
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vector float texcoords[4];
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eval_coeff(2, (float) x, (float) y, texcoords);
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