cell: initial work to support multi-texture

This commit is contained in:
Brian 2008-03-31 17:38:21 -06:00
parent 84c2821d2a
commit 14452aee73
6 changed files with 55 additions and 37 deletions

View file

@ -66,6 +66,8 @@
#define CELL_MAX_SPUS 6
#define CELL_MAX_SAMPLERS 4
#define TILE_SIZE 32
@ -228,8 +230,10 @@ struct cell_command_release_verts
struct cell_command_texture
{
void *start; /**< Address in main memory */
uint width, height;
struct {
void *start; /**< Address in main memory */
ushort width, height;
} texture[CELL_MAX_SAMPLERS];
};

View file

@ -129,17 +129,15 @@ cell_emit_state(struct cell_context *cell)
if (cell->dirty & CELL_NEW_TEXTURE) {
struct cell_command_texture texture;
if (cell->texture[0]) {
texture.start = cell->texture[0]->tiled_data;
texture.width = cell->texture[0]->base.width[0];
texture.height = cell->texture[0]->base.height[0];
uint i;
memset(&texture, 0, sizeof(texture));
for (i = 0;i < CELL_MAX_SAMPLERS; i++) {
if (cell->texture[i]) {
texture.texture[i].start = cell->texture[i]->tiled_data;
texture.texture[i].width = cell->texture[i]->base.width[0];
texture.texture[i].height = cell->texture[i]->base.height[0];
}
}
else {
texture.start = NULL;
texture.width = 0;
texture.height = 0;
}
emit_state_cmd(cell, CELL_CMD_STATE_TEXTURE,
&texture, sizeof(struct cell_command_texture));
}

View file

@ -329,17 +329,26 @@ cmd_state_sampler(const struct pipe_sampler_state *state)
static void
cmd_state_texture(const struct cell_command_texture *texture)
{
if (Debug)
printf("SPU %u: TEXTURE at %p size %u x %u\n",
spu.init.id, texture->start, texture->width, texture->height);
uint i;
if (1||Debug) {
printf("SPU %u: TEXTURE\n", spu.init.id);
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
printf(" %d: at %p size %u x %u\n", i, texture->texture[i].start,
texture->texture[i].width, texture->texture[i].height);
}
}
memcpy(&spu.texture, texture, sizeof(*texture));
spu.tex_size = (vector float)
{ spu.texture.width, spu.texture.height, 0.0, 0.0};
spu.tex_size_mask = (vector unsigned int)
{ spu.texture.width - 1, spu.texture.height - 1, 0, 0 };
spu.tex_size_x_mask = spu_splats(spu.texture.width - 1);
spu.tex_size_y_mask = spu_splats(spu.texture.height - 1);
for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
const uint width = texture->texture[i].width;
const uint height = texture->texture[i].height;
spu.tex_size[i] = (vector float) { width, height, 0.0, 0.0};
spu.tex_size_mask[i] = (vector unsigned int)
{ width - 1, height - 1, 0, 0 };
spu.tex_size_x_mask[i] = spu_splats(width - 1);
spu.tex_size_y_mask[i] = spu_splats(height - 1);
}
}

View file

@ -141,10 +141,10 @@ struct spu_global
/** for converting RGBA to PIPE_FORMAT_x colors */
vector unsigned char color_shuffle;
vector float tex_size;
vector unsigned int tex_size_mask; /**< == int(size - 1) */
vector unsigned int tex_size_x_mask; /**< == int(size - 1) */
vector unsigned int tex_size_y_mask; /**< == int(size - 1) */
vector float tex_size[CELL_MAX_SAMPLERS];
vector unsigned int tex_size_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
vector unsigned int tex_size_x_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
vector unsigned int tex_size_y_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
vector float (*sample_texture)(vector float texcoord);

View file

@ -40,25 +40,29 @@
void
invalidate_tex_cache(void)
{
spu_dcache_mark_dirty((unsigned) spu.texture.start,
4 * spu.texture.width * spu.texture.height);
uint unit = 0;
uint bytes = 4 * spu.texture.texture[unit].width
* spu.texture.texture[unit].height;
spu_dcache_mark_dirty((unsigned) spu.texture.texture[unit].start, bytes);
}
static uint
get_texel(vec_uint4 coordinate)
{
const uint unit = 0;
vec_uint4 tmp;
unsigned x = spu_extract(coordinate, 0);
unsigned y = spu_extract(coordinate, 1);
const unsigned tiles_per_row = spu.texture.width / TILE_SIZE;
const unsigned tiles_per_row = spu.texture.texture[unit].width / TILE_SIZE;
unsigned tile_offset = sizeof(tile_t) * ((y / TILE_SIZE * tiles_per_row)
+ (x / TILE_SIZE));
unsigned texel_offset = 4 * (((y % TILE_SIZE) * TILE_SIZE)
+ (x % TILE_SIZE));
spu_dcache_fetch_unaligned((qword *) & tmp,
spu.texture.start + tile_offset + texel_offset,
spu.texture.texture[unit].start + tile_offset + texel_offset,
4);
return spu_extract(tmp, 0);
}
@ -67,13 +71,14 @@ get_texel(vec_uint4 coordinate)
static void
get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
{
const unsigned texture_ea = (uintptr_t) spu.texture.start;
const uint unit = 0;
const unsigned texture_ea = (uintptr_t) spu.texture.texture[unit].start;
vec_uint4 tile_x = spu_rlmask(x, -5);
vec_uint4 tile_y = spu_rlmask(y, -5);
const qword offset_x = si_andi((qword) x, 0x1f);
const qword offset_y = si_andi((qword) y, 0x1f);
const qword tiles_per_row = (qword) spu_splats(spu.texture.width / TILE_SIZE);
const qword tiles_per_row = (qword) spu_splats(spu.texture.texture[unit].width / TILE_SIZE);
const qword tile_size = (qword) spu_splats(sizeof(tile_t));
qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
@ -101,9 +106,10 @@ get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
vector float
sample_texture_nearest(vector float texcoord)
{
vector float tc = spu_mul(texcoord, spu.tex_size);
const uint unit = 0;
vector float tc = spu_mul(texcoord, spu.tex_size[unit]);
vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
itc = spu_and(itc, spu.tex_size_mask); /* mask (GL_REPEAT) */
itc = spu_and(itc, spu.tex_size_mask[unit]); /* mask (GL_REPEAT) */
uint texel = get_texel(itc);
return spu_unpack_A8R8G8B8(texel);
}
@ -112,10 +118,11 @@ sample_texture_nearest(vector float texcoord)
vector float
sample_texture_bilinear(vector float texcoord)
{
const uint unit = 0;
static const vec_uint4 offset_x = {0, 0, 1, 1};
static const vec_uint4 offset_y = {0, 1, 0, 1};
vector float tc = spu_mul(texcoord, spu.tex_size);
vector float tc = spu_mul(texcoord, spu.tex_size[unit]);
tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */
/* integer texcoords S,T: */
@ -129,8 +136,8 @@ sample_texture_bilinear(vector float texcoord)
x = spu_add(x, offset_x);
y = spu_add(y, offset_y);
x = spu_and(x, spu.tex_size_x_mask);
y = spu_and(y, spu.tex_size_y_mask);
x = spu_and(x, spu.tex_size_x_mask[unit]);
y = spu_and(y, spu.tex_size_y_mask[unit]);
get_four_texels(x, y, texels);

View file

@ -309,7 +309,7 @@ emit_quad( int x, int y, mask_t mask )
spu.cur_ctile_status = TILE_STATUS_DIRTY;
if (spu.texture.start) {
if (spu.texture.texture[0].start) {
/* texture mapping */
vector float texcoords[4];
eval_coeff(2, (float) x, (float) y, texcoords);